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How TSL applying the BGM as SoundFX is very intriguing; particularly with al_jazz- the BGM that played inside the NS' Entertainment Promenade. Definitely something that K1 don't have, and surely is an improvement from the former.
Edit: Just figured this out- ambient sounds and background music are two different things but is similar. It seems K1 have them too, it's just that they don't have the variety as TSL does.
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My guess would be it's so you can't hear it from outside the room. The Entertainment Promenade is unlike the other cantina modules what with its two different lounge areas and the hallway in between.
The cantina music on Telos is also played from a sound object rather than as BGM. I believe in that case, it was specifically so they could script it to turn off during some cut content with Corrun Falt... which isn't even in the game, but there you go.
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My guess would be it's so you can't hear it from outside the room. The Entertainment Promenade is unlike the other cantina modules what with its two different lounge areas and the hallway in between.
Yes! That's what I thought after walking back and forth inside/outside the Pazaak Den. I mean, they don't put the BGM in the module, but they build the atmosphere using the ambient/SFXs, and that is something that I am amazed from TSL; particularly Obsidian as the devs. K1 is as good as a mainstream video game, but TSL is something else; they dare to take the risks.
QuoteThe cantina music on Telos is also played from a sound object rather than as BGM.
Yup, I noticed that too. Somehow it creates an extra immersion and virtual surround sound which I believe is a cool thing to have.
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