Spectrometer

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Everything posted by Spectrometer

    Well, after watching for this mod for like 15 years, I've finally been able to play Episode One. (Very minor spoilers ahead, you can read this review even if you haven't played the mod). I'm glad I could, this mod is fantastic, it really feels like an official story from the Old EU, another story from the Old Republic era. It begins, naturally, with space politicians asking for help to a Jedi, just like with Ben Kenobi and Qui Gon Jinn, so just by that you can see that the writing team understands the style of Star Wars. It also has numerous references to obscure EU lore (just like the Jedi Masters mod) and, of course, to both KOTOR games (giving you choices, just like TSL, about the plot of the previous games), so that's what what makes it's world building so great and interconnected to the saga. It also has some elements of a crime story, which surprised me and was a nice touch. The design of the new levels is great, I feel like they did a really good job with the planets you visit. Some things could be polished a little to make the game more distinct, but overall the design is really good. Same with the skins, armors and NPCs, which all feel very polished and very diverse, but with a consistent aesthetic. Lastly, the gameplay was correct. There were no deviations in combat and leveling from TSL as far as I know, but I appreciate that they give you decent loot and gear at the first levels, so you can make various gamplay choices with your party, and you are not stuck as a kind of weakling one trick pony that spams blaster shots or flurry at the start of the game, you can use some combat strategies and buffs. There was some use of skills and classes in dialogue that was also nice from a roleplay perspective. The bad things? I think the writing at the first hour of gameplay or so was a little dense. It had a lot of exposition, which is only exasperated by the lack of audio on the main characters. I think this will be improved when audio is added in the future and the dialogue can be made to have more inflections and tones, which will make the exposition much more entertaining; but I also think that they could add a little more of comical relief at the first hour of gameplay, so that the plot feels less dense. Once you get a mcguffin for the main plot, however (at roughly half of the episode), the plot catches on and begins to be much more dynamic and similar to TSL, mantaining both an entertaining story and complex plot lines in the background. Another problem is that your party characters seem sometimes too angry, or even jerky to you. Again, this could be due to the lack of voice acting, but the dialogue can sometimes feel that way. But overall, those problems didn't take me away from what has been a great experience, a mod worthy of being a sequel or spin off from the KOTOR saga, and a worthy part of the old EU.
  1. Tu juego está en español? En KOTOR si tu juego está en español, y el mod está en inglés, el texto no aparece. Tendrías que pasar el juego a inglés, que se hace reemplazando el archivo dialog.tlk en la carpeta del juego por una versión en inglés. Si te interesa, yo tengo una copia del dialog.tlk en inglés, te la puedo pasar. La uso cada vez que instalo el juego (el mismo también está en español por defecto). (Sorry for posting in Spanish for all the other users, if I continue it will be via PM).
  2. Spectrometer

    Revenge of Revan

    Finally. Congratulations on releasing this project! Can't wait to play.
  3. I'm glad this mod is close to release after following it for more than a decade. I like the idea for the Jedi robes, I always felt like the Jedi padawan robes model was more appropiate and the Master model was a little too big. I would like if you could mantain the Jal Shey models for some other armor item, though, they are nice models. I always use this mod in K2 for them: And I am also glad you are now able to use ported assets from the first game. It adds so much variety and possibilities for level design!
  4. This looks amazing! I have one question, since this mod is not complete yet and lacks some NPC updates, can I use it in conjuction with the Ultimate Character Overhaul? https://www.nexusmods.com/kotor2/mods/1060
  5. Hey Kaidon, those Coruscant textures look amazing! I would just suggest adding in a colored carpet texture for some rooms (like the previous version). And I love that Trayus Academy reskin, I always wanted a decent reskin of it.
  6. I had those exact same issue but with an old CD copy of the game I had, I also tried everything and it wasn't working, until I tried this patch: I installed it before installing any mods (as it replaces the Override) and it worked! It even seems to have a built-in widescreen patch.
  7. I just checked, it also has MAL_panel01, I assume if I install your mod after this one it would just overwrite it and work just fine, right?
  8. Would this be compatible with: ?
  9. I think the pale yellow and pale pink Biths look alright, but the green and red one don't. Perhaps you could just change their clothes' color for the other two variants, or just use the yellow and pink ones.
  10. Spectrometer

    Revamped FX

    Hey, these textures look beautiful, does this mod work with KOTOR 2?
  11. Oh ok, thanks for clarifying. I don't think I have time to replay the game now, I was thinking about trying it out on summer holidays (I'm on Argentina so it would be winter in the US). But when you decide to release it I will gladly try it out on my next playthough and leave feedback. I really like the idea of further differentiating the Jedi Temple.
  12. Hi @Kaidon Jorn,have you decided on releasing the Jedi Temple reskin? It seems inetresting to try.
  13. Another Argentinian waiting for ROR here, aguante KOTOR!
  14. Thank you for your detailed answer! I was thinking mostly about incompatibilities with the Loot Overhaul, but I see that there are none. I know the HD reskins will be viewed side by side with the old ones, but I can stand it. I'll also use the Ultimate Character Overhaul upscale, so it will be a little less jarring. I'll let you know if I encounter any problems.
  15. Hi, I really like some of your mods and I'm about to try them again in a new playthrough. This time I will install these mods: K1 Community Patch. K1 Loot Overhaul NPC Diversity Pack J'C Czerka Busssiness Attire Czerka Redux Duros Armed & Ready Heart of Beskar Ultimate Sith Governor Is this the right order for installing them? In addition, I will install some of Dark Hope's reskins (War Droid, Kebla Yurt, Doctors HD, Darth Bandon, Uthar Wynn, Astromech Droids HD and Protocol Droids HD), A Crashed Republic Ship in a Nameless World and DarthParametric's Revan's Hoodless/Maskless Flowing Robes. Do you know if any of these mods could cause incompatibilities? Right away, I guess the War Droid reskin will override Czerka's droid reskins from your mod, but I don't know about the others.
  16. Oh, I saw the K2 to K1 clothing pack but I didn't remember that it changed Komad. About the bodyguards, I don't know, I've installed like 30 mods in this playthrough so it might be from another mod, although I don't remeber any other that affects these NPCs. Anyway, thanks for the reply, I really liked all the other NPC changes to darksiders (like changing the Sith teachers in Korriban to Dark Jedi, or the Sith Interrogator to the Sith Apprentice model), it's just that one that irked me a little.
  17. Well, I've just completed a playthrough with this mod and I must say that I really enjoyed it; most of the changes make sense and make the game more interesting. I wanted to make just two suggestions with things I noticed: 1. I noticed Komad Fortuna kept his standard brown robes in the Eastern Dune Sea, I remember that in the other NPC Overhaul mod his clothes were changed to an armor, and that to me makes a lot more of sense, as he is in the middle of the desert and tells you he has been tracking the Dragon for some time. Perhaps you would consider giving him some sort of armor? 2. I like the change of Saul Karath's bodyguards from the Dark Jedi model to the Sith Apprentice one, because that is one model we don't see too much, but it looks a little awkward in how the two look exactly the same, specially if you have an HD reskin of them like I did and their faces can be seen clearly. I don't know well how to solve this, you could change one of the two to the Dark Jedi model but it would break the symmetry of the shot centered on Saul. Regardless, it's a nitpick but I wanted to tell you.
  18. I have one question, you say the incompatibilities will be sorted, does that include the cases in the Kotor Mod Build when you have to manually delete files to avoid installing them?
  19. Hello, as I've said the other day, I really like this mod so far. For my next playthrough, I wanted to ask, is this mod compatible with Heyorange's Sith Uniform mod? I see your mod also changes some sith uniforms in Manaan. And also, I wanted to ask the same for the recently released JC's Czerka mod, would it be compatible?
  20. This mod already exists! Have you seen Kaidon Jorn's KSR? In my last playthrough I played with it and I quite liked it. It also has Crazy34's ambient lighting.
    Really high quality work. I've been waiting for a faithful improvement of the Ebon Hawk screens for some time (all the previous ones were somewhat different from vanilla), and this is just what I was looking for.