Mellowtron11

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Everything posted by Mellowtron11

  1. So will this mod correct flaws in journal entries, and feat/item descriptions in the future?
  2. If we find any errors can we let you know? And to quote you from a previous post, how do you back up the original .tlk file? Or now that I think about it, should we just let the TSLRCM crew know about any additional errors?
  3. Where did you find these extra lines of dialogue at? Very nice restoration!
  4. That's something I've been confused about for a long time too. Anyone got any insight?
  5. If that's the case, I'd just leave the mod as is. It is your mod after all. I did recognize the powers from the vanilla characters' feats and powers list. http://www.gamebanshee.com/starwarskotor/npcs/juhani.php
  6. Cool! I'm curious, how did you choose those powers? From something like the WOTC KOTOR campaign book or your own opinion. I know that you say that Jedi NPCs are set at level 1, but this seems like they all start out at level 3 with the number of force powers that they have. If they started at level one, they should only have 2 powers, right? Sorry for asking, I don't have KOTOR1 on my PC yet. (I have a 4 CD version, but it kept crashing on my Windows 10 laptop.
  7. I'm curious, will the disciple training mod be a separate release?
  8. Sorry for asking you this really late after the mod's release, but what are the starting force powers for Bastila, Juhani and Jolee at level 1?
  9. Perhaps you could place one of the holocrons in one of the Sith Lord tombs like in K1? Actually, I don't know if that would work, as I don't think those tomb modules from K1 exist in K2. Could a custom module be built from scratch? I do like the Chodo Habat light side holocron idea, but you'd have to somehow find a way to have Disciple and/or Habat point you in the right direction in order to come back to Citadel Station. Perhaps you could have Habat contact you via hologram on the Ebon Hawk, as the alien VO can cover up the lack of English-spoken VO that wouldn't be there.
  10. Maybe it was a development oversight that they forget while they built up the game?
  11. I would cut out everything from 0:44-2:30 so everything isn't spoiled immediately. Just my two cents. And that line at :39 should read, You are considered the last of the Jedi. One other question too- are there going to be GenoHaradan assassins on every planet until the corresponding Nar Shaddaa quest is completed?
  12. Aren't some of the modules saved only as RIM files? When I was looking at the modules in KOTOR tool, not every module was a .mod file. There were a few .rim files in there. Don't they usually work the same?
  13. I like the idea you have, but what if someone forgets to take Disciple into the royal palace during the civil war quest or into the Sith Academy on Korriban? Then won't the player miss the holocron opportunity? Disciple is one the more unpopular players after all. And perhaps instead of the last two holocrons on Korriban and Onderon teaching the endgame force powers, perhaps there could be stat increases instead? I like the idea of having the Dantooine holocron having the Battle Precognition power, so females can finally get that power after all this time.
  14. Here's a quick reference for that item if you need it. http://www.gamebanshee.com/cgi-bin/search/banshee_search.pl?_layout=KotOR1_Items_Page&_cgifunction=search&kotor_items.game=KOTOR1&kotor_items.id=278
  15. Are there several types of lip movements? Regarding the Disciple's training, you could do the fade to black thing during the training sequence like you did for this handmaiden mod.
  16. In terms of lip movements, I thought a lip file was just one movement repeated on a loop. And what type of booleans are you using in this mod/programming?
  17. Wait, he can't be taught at all? Has this happened to anyone else? Neither do I. Been playing my third playthrough of KOTOR2 and I've always played as a male exile. Either method could work. Is there audio that you have to edit or splice for disciple's lines? One other question: If I used the beta version of this mod, will the new version overwrite the old mod when I install it?
  18. I like this idea, but should having the GenoHaradan assassin tell the exile why the Jedi and Sith be something that appears during the final boss or quest of your mod? If a player goes to Dxun before Nar Shaddaa, that dialogue sequence seems to spoil the GenoHaradan's beliefs too early. If the player goes to Dxun after Nar Shaddaa, the sequence may be redundant after fighting the main boss or bosses. Now that you mention that, I think the Zhugs' story arc should have concluded on Goto's yacht. Having them appear on Dxun just seems a little redundant. Huh, I never knew that. How did you find out that the Ubese armor skin was supposed to be the original Sith assassin armor? I like the idea of having a ragtag bunch of basic assassins; this makes sense since the GenoHaradan might still be suffering from the fallout of having several of the main leaders like Hulas killed off by Revan in K1.
  19. I thought Senni Vek was out of the picture when you made this mod below. But I'm guessing that this mod is more of an optional install than a canon fate. http://deadlystream.com/forum/files/file/1090-senni-vek-restoration/ Anyway, since he met Revan in K1, I wonder if he'll mention that inviting Revan to work with the GenoHaradan was a mistake and end up feeling regret or something. After all, he was the one who dropped the datapad that led Revan to Hulas. I also like that he's still wearing that GenoHaradan light armor/Echani light armor skin.
  20. To quote Palpatine from Episode III: DO IT!
  21. Will these assassins show up in the Telos Military base like in Exile007's mod (as recently seen in mrmann's videos)? And will there be a three man GenoHaradan hit squad on Nar Shaadaa to give an idea of what's to come later on?
  22. What are the names of the lightsaber color tga files? Is there a prefix that goes before the color name?
  23. Is it the general consensus that Peragus and Taris aren't enjoyable? Has a lot of modding work been done for those two planets?
  24. Interesting! If you don't mind me asking, how did you replace the lightsaber colors though? Was it a reskin job to a bunch of the tga files?