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Everything posted by A Future Pilot
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As far as K1R compatibility, there are a number of .dlg files that replace the same field (and I haven't checked to verify whether or not the values that are replaced are the same, or which should be overridden). The other (and bigger) issue is that there are a number of script files that both mods modify. I'm delaying going through and checking them with a hex editor (or other means) until I consider this mod in a complete state so that I only have to do it once (and I make sure to get everything when I do). Thanks for the link to that mod! Looking over it, although it does fix a few of the issues, it looks like there's a huge amount of changes made that I don't think fit in this patch. It will probably be easier for me to create the fixes on my own rather than cherry-pick them from that mod. However, when I get a chance I'll look over the mod and see how hard it would be to take what I need, and if it doesn't look too hard, I'll get in touch with the author about permission (Hard in terms of amount of work compared to doing it from scratch, not in terms of actual difficulty).
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I actually already have that listed, I just had missed in the description that he had included the other mods. I'll fix it!
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Yeah, definitely! Shoot me a PM!
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Let there be LISTS!! (Well one...the other is coming soon :P)
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These are mods I am considering including in the patch, but would like more feedback on first. 1. Aleema Keto's robes have a non-canon description: Aleema Keto's Robe Description Correction 1.0 (milestails) 2. Kinrath eggs don't drop crystals like in KOTOR 1: Kinrath Egg Bash Crystal Drop (Hassat Hunter) This isn't really a bug, just a continuity issue. I consider it outside the scope of this patch. (If you disagree, feel free to let me know though!) 3. Mandalorian banners use the Star Forge logo instead of the Mandalorian logo: New Mandalorian Banner Fix (Akven) This is already corrected by JC's Minor Fixes
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These are mods that I have decided should be in the patch, and am requesting permission for. If they have a * symbol, the author has given permission for me to use them. 1. There are several head model issues: TSL Head Model Fixes (redrob41) 2. PMHH01 has some issues not fixed by the TSL Head Model Fixes: PMHH01 Fixed (Squall Lionhart)* 3. Boma beasts have black between their teeth: Boma Beast Teeth Fix 1.0 (Kainzorus Prime)* 4. The Ebon Hawk has a couple panels with bad models: Ebon Hawk Model Fixes 2.0 (bead-v)* 5. A number of items have wrong descriptions or properties: Marauder Fix Pack 1.0.3 (Marauder)* 6. The Serocco guard has a VO that used the wrong actor: Serroco Guard VO Fix 1.0 (N-DReW25)* 7. The walking and running animations are janky: Movement Animation Fix for Both KOTOR and TSL (ZimmMaster)* 8. Various issues: JC's Minor Fixes for K2 1.3 (JCarter426)* [Partial. See his post.] 9. Hologram models display weirdly: Fixed Hologram Models and Admiralty Redux for TSLRCM 1.3 (DarthParametric) [Permission denied by the author] 10. It's possible to not be able to get a starport visa if you let a bounty hunter go: Bounty Hunter Starport Visa Fix 1.0 (N-DReW25)* 11. There's a large gap in the wall in the Harbinger escape pod room: Harbinger Escape Pod Room Hole Fix 1.0 (DarthParametric)* 12. One of the player heads wasn't able to blink or move his eyes: PMHC06 Fixed for TSL (ndix UR)* 13. Various animation issues: JC's Supermodel Fix for K2 1.2 (JCarter426) [Permission denied due to the mod containing assets not created by JCarter426] 14. In the prologue there are remote clones instead of sensor droids: Prologue Sensor Droids Fix (danil-ch)* 15. Prestige classes have worse saving throws than Consulars: TSL Prestige Class Saving Throw fixes 1.0 (Rovan) 16. A few powers have the wrong costs in TSLRCM: Power Cost Correction (Hassat Hunter) 17. A number of textures don't use shaders: Textures Improvement Project (danil-ch)* 18. The model in the galaxy map for Paragus looks nothing like it: Peragus Galaxy Map Change (Kainzorus Prime)* 19. There are several model issues on Peragus: Peragus Administration Level Room Model Fixes (DarthParametric)* 20. The lights in the Harbinger Broom Closet don't work: Harbinger Broom Closet Wall Lights Fix 1.0.0 (DarthParametric)*
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So everyone...who's up for round 2?? I was originally not intending to start this project until K1CP (KOTOR 1 Community Patch...nifty huh?) was closer to what I would consider complete. However I've had several requests for this, the most pressing of which is Snigaroo is updating his mod builds on the /r/kotor subreddit, and he asked if this could be included. The initial release of this will most likely only be a compilation (without any original fixes from myself), because of both current time constraints as well as me not knowing of any outstanding bugs not already fixed. However, just as with K1CP, I plan on adding bugfixes as they are reported, and I welcome the community's suggestion, reports, and additions! As in K1CP, credit will be given in the readme, in the TSLPatcher, and on the download page. NOTE: K2CP is intended to be used with TSLRCM. Though it may be possible to use it without it, there's no guarantee of compatibility. NOTE 2: I discovered there has already been a mod titled KOTOR 2 Unofficial Patch, so I'm changing the name to KOTOR 2 Community Patch. I will also be changing the name of the K1 Patch since I think it more closely matches the spirit of the mod anyway
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I posted it as incompatible because I haven't been able to test it (and probably won't be able to for some time due to IRL stuff), however they SHOULD be compatible. If someone wants to test it out for me, I'll definitely update the Unofficial Patch's page to reflect that it's compatible.
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So even with everything going on right now, I managed to grab a little bit of free time and push out v1.1. It doesn't include all the fixes I wanted it to, but it's still got more fixes than v1.0. Thanks to Thrak Farelle and Kexikus for their additions to this version!
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Thank you so much for the permission! Just so everyone knows, my newborn daughter is currently in the NICU, and probably will be for a month or so, so it will be a little while before I get v1.1 out. So I haven't dropped off the map, just real life is more important right now
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I think I could actually attach that to the script that makes her an enemy. Thanks for the idea! A side note to other mod authors, If a dialog (or .are, or .ifo, etc.) calls a script what is the better way to deal with things: 1. Change the dialog file to call your custom script file, then call the original script from your custom script or 2. Change the name of the original script and name your custom script the same as the original. Then call the original from your custom script. The benefit number 2 has IMO is one less file to modify. However, you then have a custom script in your Override folder that is named the same as an original script. Thoughts? P.S. In this particular case, I can decompile the script file. But I'm moreso thinking about when I can't.
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So I'm working on the bugs reported by Mr. Ardvark, and I'm trying to figure out why Belaya attacks with her fists. She has a lightsaber in her inventory, but she doesn't draw it for several combat rounds. If I place one in her hand from the get-go, she'll attack with it right off, but then she's holding a lightsaber for the dialog. Does anyone have any ideas what's up with that?
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Thanks for the post!
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Thank you so much for the shout-out Xuul! Also I'd like to again thank all the mod authors who gave me permission to include their mods in my patch! And as Xuul said, I'd really like this to become a community project, and not just my own, so if anyone has anything they think should be included, or want to tackle fixing one of the listed bugs (or know of a bug that isn't listed), just let me know!
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View File KOTOR 1 Community Patch The K1 Community Patch (K1CP) is a compilation of previous bugfix mods and a multitude of new original fixes put together with the intention of resolving the many and various issues that KOTOR has. This includes some well-known game breaking bugs/softlocks, broken quests, inaccessible content, as well as lesser issues such as problems in conversations, visual inconsistencies, player annoyances, etc. The intention is for the changes to be as seamless as possible, fixing and improving things whilst still retaining the original developer intent. A huge thanks to all of the mod authors who created these mods, and allowed them to be included in this patch! Unfortunately, the individual list of changes has grown far too long to be included in this post. However, you can view a detailed breakdown of each author's individual contributions in the included readme file and a summary of the changes the current version has made since the previous release in the changelog file. List of Contributing Authors (alphabetical): A Future Pilot blennus danil-ch darthbdaman DarthParametric Ebmar Frykas Gimmick5000 jc2 JCarter426 Kainzorus Prime Kexikus KOTOR 1 Restoration Team Leilukin Markus Ramikin N-DReW25 ndix UR R2-X2 Red Hessian Salk th3w1zard1 Thrak Farelle WildKarrde Installation: Run INSTALL.exe and navigate to your K1 install folder. Generally speaking, this mod should be installed before anything else, except mods that do hard edits/overwrites of 2DA, TLK or MOD (module) files. Warning: Never run the installer from inside the archive! Always extract the archive onto your hard drive first. N.B.: With the advent of version 1.10.0, K1CP has migrated away from the use of TSLPatcher and switched to HoloPatcher. This allows for additional patching functionality and resolves some bugs encountered with TSLPatcher. HoloPatcher is also multi-platform. The bundled installer is the Windows version, but Mac and Linux users can download the appropriate installer for their system here. It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam. Translation: The mod now has translations in French and Russian, available as separate patches. To use, first download the base K1CP v1.10.0 archive and extract it to your harddrive. Download your translation patch of choice and extract its contents into K1CP's tslpatchdata folder. Proceed to install the mod as normal. Traduction (Français - Harlockin): Le mod a maintenant des traductions en français et en russe, disponibles sous forme de patchs séparés. Pour l'utiliser, téléchargez d'abord l'archive de base de K1CP v1.10.0 et extrayez-la sur votre disque dur. Téléchargez le patch de traduction de votre choix et extrayez son contenu dans le dossier tslpatchdata de K1CP. Procédez à l'installation du mod comme d'habitude. Переводы (Русский - olegkuz1997): Мод теперь включает в себя переводы на французский и русский языки, доступные в виде отдельных патчей. Для использования сперва скачайте базовый архив K1CP v1.10.0 и распакуйте его на жесткий диск. Скачайте нужный вам патч с переводом и извлеките его содержимое с заменой в папку tslpatchdata K1CP. После чего приступите к установке мода как обычно. Compatibility/Known Issues: K1CP uses module injection in an attempt to remain as compatible as possible with other mods. This may result in issues with mods that simply put files in the Override folder. It is recommended that you consult the individual authors of any large scale mods, particularly those that edit DLGs and scripts, as to whether their work is compatible with K1CP. Some mods will likely require updates, some may need to be installed in a specific order, whilst others may be fundamentally incompatible. K1CP currently only supports the English language version of the game, and makes a number of edits to the TLK file in English. If anyone is able to provide translations of these changes to other languages, please let us know. The KOTOR 1 Restoration (K1R) mod is incompatible with K1CP, however there is ongoing work to re-create the K1R mod for K1CP: https://deadlystream.com/files/file/2345-restored-content-for-k1cp-demo/ These are the currently known bugs/issues with KOTOR or the mod that the K1CP is looking to resolve: https://github.com/KOTORCommunityPatches/K1_Community_Patch/issues If you find any others, especially with changes/additions K1CP makes, please report them on the Github issue page or here on Deadly Stream so they can be addressed. Be sure to include as much information as possible, including a list of all the other mods you have installed, the order you installed them in, steps to reproduce the problem, along with screenshots and save files, if appropriate. You may also be directed to provide the install log file, a list of the contents of your Override folder, and specific MOD files from your modules folder. Uninstallation: Given the complexity of this mod, a clean install of KOTOR is the recommended approach for uninstalling K1CP. However, HoloPatcher does provide uninstall Shell (Bash) and PowerShell scripts which will work as long as K1CP was the most recent mod installed. Permissions: Due to this mod being a compilation from many different authors, please do not distribute/rehost it. Acknowledgements: All of the mod authors who have helped make this patch a reality - thank you! - especially for agreeing to distribution outside of Deadly Stream Fred Tetra - For KOTOR Tool tk102 - For DLGEditor and K-GFF JdNoa/Dashus - For DeNCS stoffe - For TSLPatcher/ChangeEdit/TalkEd bead-v - For MDLEdit and KOTORMax ndix UR - For TGA2TPC, TPCView, and MDLOps v1.0+ seedhartha - For KOTORBlender fork for Blender 2.8+ Cortisol - For Holocron Toolset and HoloPatcher/PyKotor th3w1zard1 - For additional customisation and feature improvement of HoloPatcher Fair Strides - For various tools and updates to older tools DrMcCoy - For Xoreos Tools Snigaroo - For maintaining mod builds at https://kotor.neocities.org/modding/mod_builds/ danil-ch - For the original info.rtf template Many thanks to ebmar, Salk, and KnifeMaster for providing numerous bug reports and beta testing certain fixes THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSEES/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHORS ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS MODIFICATION. Submitter A Future Pilot Submitted 04/21/2018 Category Mods K1R Compatible No
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I'd like to volunteer as a tester if you still need one
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I was able to find a savefile demonstrating the bug, however on looking through the globals, as far as I can tell there's no reason Griff shouldn't spawn. My best guess now is that the script I posted above check if some object is valid, and if it isn't, Griff isn't spawned (though that shouldn't be the case, since Griff spawning should only be dependent on Mission's conversation point and nothing else). I've added a fix to the Unofficial Patch which forces him to spawn if Mission's conversation is in the right place, and he hasn't already been spawned, but quite frankly I have no idea what causes this to begin with.
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Version 1.10.0
202,571 downloads
The K1 Community Patch (K1CP) is a compilation of previous bugfix mods and a multitude of new original fixes put together with the intention of resolving the many and various issues that KOTOR has. This includes some well-known game breaking bugs/softlocks, broken quests, inaccessible content, as well as lesser issues such as problems in conversations, visual inconsistencies, player annoyances, etc. The intention is for the changes to be as seamless as possible, fixing and improving things whilst still retaining the original developer intent. A huge thanks to all of the mod authors who created these mods, and allowed them to be included in this patch! Unfortunately, the individual list of changes has grown far too long to be included in this post. However, you can view a detailed breakdown of each author's individual contributions in the included readme file and a summary of the changes the current version has made since the previous release in the changelog file. List of Contributing Authors (alphabetical): A Future Pilot blennus danil-ch darthbdaman DarthParametric Ebmar Frykas Gimmick5000 jc2 JCarter426 Kainzorus Prime Kexikus KOTOR 1 Restoration Team Leilukin Markus Ramikin N-DReW25 ndix UR R2-X2 Red Hessian Salk th3w1zard1 Thrak Farelle WildKarrde Installation: Run INSTALL.exe and navigate to your K1 install folder. Generally speaking, this mod should be installed before anything else, except mods that do hard edits/overwrites of 2DA, TLK or MOD (module) files. Warning: Never run the installer from inside the archive! Always extract the archive onto your hard drive first. N.B.: With the advent of version 1.10.0, K1CP has migrated away from the use of TSLPatcher and switched to HoloPatcher. This allows for additional patching functionality and resolves some bugs encountered with TSLPatcher. HoloPatcher is also multi-platform. The bundled installer is the Windows version, but Mac and Linux users can download the appropriate installer for their system here. It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam. Translation: The mod now has translations in French and Russian, available as separate patches. To use, first download the base K1CP v1.10.0 archive and extract it to your harddrive. Download your translation patch of choice and extract its contents into K1CP's tslpatchdata folder. Proceed to install the mod as normal. Traduction (Français - Harlockin): Le mod a maintenant des traductions en français et en russe, disponibles sous forme de patchs séparés. Pour l'utiliser, téléchargez d'abord l'archive de base de K1CP v1.10.0 et extrayez-la sur votre disque dur. Téléchargez le patch de traduction de votre choix et extrayez son contenu dans le dossier tslpatchdata de K1CP. Procédez à l'installation du mod comme d'habitude. Переводы (Русский - olegkuz1997): Мод теперь включает в себя переводы на французский и русский языки, доступные в виде отдельных патчей. Для использования сперва скачайте базовый архив K1CP v1.10.0 и распакуйте его на жесткий диск. Скачайте нужный вам патч с переводом и извлеките его содержимое с заменой в папку tslpatchdata K1CP. После чего приступите к установке мода как обычно. Compatibility/Known Issues: K1CP uses module injection in an attempt to remain as compatible as possible with other mods. This may result in issues with mods that simply put files in the Override folder. It is recommended that you consult the individual authors of any large scale mods, particularly those that edit DLGs and scripts, as to whether their work is compatible with K1CP. Some mods will likely require updates, some may need to be installed in a specific order, whilst others may be fundamentally incompatible. K1CP currently only supports the English language version of the game, and makes a number of edits to the TLK file in English. If anyone is able to provide translations of these changes to other languages, please let us know. The KOTOR 1 Restoration (K1R) mod is incompatible with K1CP, however there is ongoing work to re-create the K1R mod for K1CP: https://deadlystream.com/files/file/2345-restored-content-for-k1cp-demo/ These are the currently known bugs/issues with KOTOR or the mod that the K1CP is looking to resolve: https://github.com/KOTORCommunityPatches/K1_Community_Patch/issues If you find any others, especially with changes/additions K1CP makes, please report them on the Github issue page or here on Deadly Stream so they can be addressed. Be sure to include as much information as possible, including a list of all the other mods you have installed, the order you installed them in, steps to reproduce the problem, along with screenshots and save files, if appropriate. You may also be directed to provide the install log file, a list of the contents of your Override folder, and specific MOD files from your modules folder. Uninstallation: Given the complexity of this mod, a clean install of KOTOR is the recommended approach for uninstalling K1CP. However, HoloPatcher does provide uninstall Shell (Bash) and PowerShell scripts which will work as long as K1CP was the most recent mod installed. Permissions: Due to this mod being a compilation from many different authors, please do not distribute/rehost it. Acknowledgements: All of the mod authors who have helped make this patch a reality - thank you! - especially for agreeing to distribution outside of Deadly Stream Fred Tetra - For KOTOR Tool tk102 - For DLGEditor and K-GFF JdNoa/Dashus - For DeNCS stoffe - For TSLPatcher/ChangeEdit/TalkEd bead-v - For MDLEdit and KOTORMax ndix UR - For TGA2TPC, TPCView, and MDLOps v1.0+ seedhartha - For KOTORBlender fork for Blender 2.8+ Cortisol - For Holocron Toolset and HoloPatcher/PyKotor th3w1zard1 - For additional customisation and feature improvement of HoloPatcher Fair Strides - For various tools and updates to older tools DrMcCoy - For Xoreos Tools Snigaroo - For maintaining mod builds at https://kotor.neocities.org/modding/mod_builds/ danil-ch - For the original info.rtf template Many thanks to ebmar, Salk, and KnifeMaster for providing numerous bug reports and beta testing certain fixes THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSEES/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHORS ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS MODIFICATION.- 260 comments
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I now have a first draft all zipped up and ready. Does anyone feel like looking it over?
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Thank you very much!
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I figured out the issue I believe. It's a problem with .dlg files: http://deadlystream.com/forum/topic/3220-partyswap/?p=39530 I switched to Fair Strides modified version of TSLPatcher, and it fixed the issue. Thank you very much! And thanks to you too!
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I just finished compiling the mods I've been given permission for so far into a TSLPatcher mod. I got a pretty large number of warnings like so: "Warning: Blank value encountered for GFF field label ReplyList\293\EntriesList\1\Active, skipping..." Does that mean there's an actual problem with the GFF file that it's trying to copy, or can that be ignored?