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Everything posted by A Future Pilot
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View File K1 Faster Scuba Note: This is included in the KOTOR Community Patch beginning with version 1.8 Everyone hates how slow the underwater section of KOTOR 1 is. Well this is the fix for it! It speeds up your character while adjusting the animation to not make it look bad. The max speed is still slightly less than normal running speed, but it won't take you 20 minutes to get anywhere anymore! Here's a gif: As usual, do whatever you want with this file (if it shows up in Sony's mainframe, it's not my fault). I don't even need credit, but If you wanna credit me, that's cool. Submitter A Future Pilot Submitted 07/03/2018 Category Mods K1R Compatible Yes
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Version 2.0
3,293 downloads
Note: This is included in the KOTOR Community Patch beginning with version 1.8 Everyone hates how slow the underwater section of KOTOR 1 is. Well this is the fix for it! It speeds up your character while adjusting the animation to not make it look bad. The max speed is still slightly less than normal running speed, but it won't take you 20 minutes to get anywhere anymore! Here's a gif: As usual, do whatever you want with this file (if it shows up in Sony's mainframe, it's not my fault). I don't even need credit, but If you wanna credit me, that's cool. -
Thanks for the input! I ended up deciding it better fit my Sith Texture Restoration mod, so I've added it there
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I'd like to propose something regarding the Sith Textures: By default there are only a couple places where the Sith_Soldier_03 appearance is used: the guard at the Korriban Academy entrance, and a couple of the Elite Troopers. I'm considering including the alternate version of the Sith Texture mod; leaving all the SIth_Soldier_01 appearances as default, but changing the Sith_Soldier_03 to the white texture. Along with this change, I would correct the incorrect Elite appearances throughout the game. This way normal Sith Troopers would be silver, Heavy Troopers and Grenadiers would be red, and Elite or Command Troopers would be white. This would also fix several places where there's no differentiation between Elite Troopers and standard ones. What do y'all think of that?
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Dude, that's looking sexy!!
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Oooo! I like that a lot!
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- 12 comments
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- 1
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- stormtrooper
- white
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View File K1 Lite Upgrader Note: An improved version of this is included in the KOTOR Community Patch starting with version 1.8 Throughout KOTOR 1 there are many models that are "lite" versions. Low-poly and low-res textures in order to help older computers. Since most computers can handle it fine now, this mod upgrades all possible lite models to full-res models/textures. (There are a few models that only have "lite" versions, and obviously nothing can be done). Here's a list of all the models affected by this mod: All Lite Commoner models (22 in total) Lite Jawa Lite Protocol Droid 01 Lite Protocol Droid 02 (No new model, but an upgraded texture) Lite Rakata 01 Lite Republic Officer Male White Lite Republic Officer Female White Lite Selkath 01 Lite Sith Female Officer Lite Sith Male Officer Lite Sith Soldier Lite Swoop Gang 01 Lite Twilek Female Lite Twilek Male Lite Wookie Male Lite Wookie Female Note: if you're planning to use the Sith Soldier Texture Restoration alternate installation, install this mod first. Recommended mods: JC's Dense Aliens for K1 - ports a couple of the full-res models from K2 into the Lite models of K1. High Quality Spaceman - Improves the texture of the lite spaceman model I give permission to anybody to do whatever they like with this mod, with or without credit (but I mean c'mon...cool internet points, right guys?) Submitter A Future Pilot Submitted 06/25/2018 Category Mods K1R Compatible Yes
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Version 1.3
1,230 downloads
Note: An improved version of this is included in the KOTOR Community Patch starting with version 1.8 Throughout KOTOR 1 there are many models that are "lite" versions. Low-poly and low-res textures in order to help older computers. Since most computers can handle it fine now, this mod upgrades all possible lite models to full-res models/textures. (There are a few models that only have "lite" versions, and obviously nothing can be done). Here's a list of all the models affected by this mod: All Lite Commoner models (22 in total) Lite Jawa Lite Protocol Droid 01 Lite Protocol Droid 02 (No new model, but an upgraded texture) Lite Rakata 01 Lite Republic Officer Male White Lite Republic Officer Female White Lite Selkath 01 Lite Sith Female Officer Lite Sith Male Officer Lite Sith Soldier Lite Swoop Gang 01 Lite Twilek Female Lite Twilek Male Lite Wookie Male Lite Wookie Female Note: if you're planning to use the Sith Soldier Texture Restoration alternate installation, install this mod first. Recommended mods: JC's Dense Aliens for K1 - ports a couple of the full-res models from K2 into the Lite models of K1. High Quality Spaceman - Improves the texture of the lite spaceman model I give permission to anybody to do whatever they like with this mod, with or without credit (but I mean c'mon...cool internet points, right guys?) -
View File Sith Soldier Texture Restoration While working on the K1CP I discovered that there are actually three different Sith soldier textures. There's the red and the silver that we're all used to, but there's also a white one that is unused. This restores the white texture into the game. You have the option to either make the standard troopers white and the elite/command troopers silver, or vice-versa. INSTALL: Run the installer and select either Main OR Alternate. I recommend installing this AFTER the KOTOR 1 Community Patch and JC's Korriban: Back in Black if you use them. PERMISSION: I give anyone permission to do whatever the heck they want with this, whether or not they give me credit. (Although credit is always nice, y'know?) Submitter A Future Pilot Submitted 06/24/2018 Category Mods K1R Compatible Yes
- 1 reply
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- restoration
- texture
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Is this a new NPC you've made, or one already in the game? It could be that his OnDeath script gives XP.
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Is your script calling another script that might be giving XP? If so, you may be able to counteract it with GiveXPToCreature(oPC, -20); Assuming oPC is the main player, and that GiveXPToCreature accepts negative values (I've never tried it). If your script isn't calling another script, I'm not positive why it would be giving XP.
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Like so: DestroyObject("your_NPC", 0.0, 0, 0.0); The first 0.0 is the delay before the object is destroyed, the second 0 tells it to fade, and the third is how long to delay before fading (you may need to set a delay before the object is destroyed in order to see the fade effect).
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N-DReW25 mentioned to me in a PM that he also thought it should be a standalone mod, and since there's not much of a reason NOT to do it, I have removed it from the K1CP and uploaded it here:
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Version 2.4
28,884 downloads
While working on the K1CP I discovered that there are actually three different Sith soldier textures. There's the red and the silver that we're all used to, but there's also a white one that is unused. This restores the white texture into the game. You have the option to either make the standard troopers white and the elite/command troopers silver, or vice-versa. INSTALL: Run the installer and select either Main OR Alternate. I recommend installing this AFTER the KOTOR 1 Community Patch and JC's Korriban: Back in Black if you use them. PERMISSION: I give anyone permission to do whatever the heck they want with this, whether or not they give me credit. (Although credit is always nice, y'know?)- 12 comments
- 1 review
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Nope...somehow I missed the big bold text right on the top of the mod page I really need to stop modding on this little sleep
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I forgot to include it in my fixes list, but could I have permission to use your Fixed Feat Icons mod as well?
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There are three textures for Sith soldiers labeled N_SithSoldier01-03. There are also 3 appearances for them in appearance.2da labeled Sith_Soldier01-03. Sith_Soldier01 defaults to the race texture (the texture set in the model) while Sith_Soldier03 specifically uses the N_SithSoldier03 texture. The model is set to use N_SithSoldier03 which makes Sith_Soldier01 and Sith_Soldier03 redundant. However both are used throughout the game, generally all in an entire area (so one whole area will use 01 while another would use 03). Given the number of bugs, some of them extremely obvious, I'm not convinced that "Bioware had a handle on what they were doing". Had they only used one of the Sith appearances throughout the game, I would agree that this would be a restoration of an unused texture. However, they purposefully used both types of appearances, which leads me to believe the model texture is what's at fault here. As I said though, it is a rather huge change, which is why I've left it as an optional download. EDIT: I realized after posting that this may have come across as adversarial, and if so I apologize, that wasn't my intention. Also, even though I think this is a fix, this is the Community patch, so if most others disagree with me, I'll host it as a separate mod.
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Just wanted to give everyone a heads-up that K1CP now includes an optional fix for the default Sith soldier texture. It was incorrectly set in the model to be the 3rd style texture (the bright shiny metal everyone is used to), when it should be the 1st style texture (a semi-gloss white). Because this is a major change, I've made it a separate download, but there it is. I'm planning on getting screenshots uploaded this evening for comparison.\ NOTE: The sith soldiers on Korriban still use the bright shiny textures, but the ones on the Endar Spire (and possibly Leviathan...I forget) use the "new" white texture that they were always supposed to use.