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Etienne76 last won the day on January 26
Etienne76 had the most liked content!
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18 Jedi PadawanAbout Etienne76
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Jedi Apprentice
- Birthday 02/16/1976
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Thank you! I'll try to do it. I just looked in the downloaded Dev folder of this mod and didn't find a single .mod file. Therefore, I don't understand what .mod file I should theoretically have in my K1R "modules" folder for the Devaronians to appear in my game. Incidentally, I did find two N_DevH01 files, one in .tga and one in .tpc. They'll overwrite each other, isn't it?
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View File HD Belts textures HD Belts textures 1024 x 1024 for KotOR I. Submitter Etienne76 Submitted 01/24/2026 Category Skins K1R Compatible Yes
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Dimonchik555 started following Etienne76
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View File HD realistic Jawas Retextures of Jawas. Jawas are sexy! Installation: unpack and place files to your game Override folder Submitter Etienne76 Submitted 08/18/2024 Category Skins K1R Compatible Yes
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View File HD Realistic Sand People The demonization of the Sand People has always irritated me. Don't these wonderful characters deserve to at least have decent 2K textures? Installation: Move all files from the downloaded and opened archive to the Override folder of your game. Submitter Etienne76 Submitted 08/17/2024 Category Knights of The Old Republic
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N-DReW25's Disciple and the Holocron's Idea's
Etienne76 commented on N-DReW25's blog entry in N-DReW's Datapad
Did this bright idea with the Desciple quest really die without being born? It's a pity. After all, if you think about it, this search for holocrons could be so organically integrated into the world of the game that the quest would be indistinguishable from the original content (as, for example, with the Dustil Onasi mod). With current technology, voicing Desciple's AI replicas is not a problem at all. What if you give one of the holocrons the ability to instantly move Exile to other locations or times (as an observer of events)? A huge corridor of opportunities opens up here. -
Hmm. It's not that simple. In this mod, there are two textures for the model of each Mandalorian - Mand_Body and Mand_helmet. Yes, I installed this mod after BOSSR, therefore it replaced the Mandalorian models from BOSSR as I understand. Does this mean that now I have to do something else besides replacing one single texture? What about helmet texture? I suspect that I will have to go into the appearance.2da file and write the helmet texture for the Mandalorian from BOSSR somewhere there.
