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N-DReW25

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Everything posted by N-DReW25

  1. I don't believe so. This mod only takes place on Malachor V, so as long as you have a save from before you arrive on Malachor V you should be good to install this mod. I would recommend creating saves from before and during Malachor V until you reach this scene. The mod replaces all of the vanilla audio with with new audio that applies a new hologram filter over the old lines so that the "make my sacrifice mattter" line with the hologram filter matches the other lines. If, hypothetically, the lines were mute and/or some lines don't work feel free to report this to me and I shall fix it (the save games you'd have made will be used if there is a bug fix update). I do know the "Steam Deck" version of Kotor II reportedly has issues with .MP3 files and audio formatting, and since I only use the Steam version of Kotor II on a Windows PC it's hard for me to get these things working right across various operating systems which I don't even use.
  2. So I decided to hop on the band wagon and I've released the work I did on Bao-Dur's sacrifice in the form of an addon to this mod. My mod takes place on Malachor V and it adds the "make my sacrifice" matter line to the end of the hologram sequence, I think it will pair well when installed with this mod.
  3. View File Bao-Dur's Sacrifice A Mod for Star Wars Knights of The Old Republic II Author: N-DReW25 1.0.0 Release Date: 05.10.2025 Installation: It is strongly advised that you install the Bao-Dur's Departure mod beforehand. Simply click on the HoloPatcher.exe, click install, and sit back and watch the HoloPatcher do its magic. Description: This mod is an unofficial addon for the mod Bao-Dur's Departure by WildKarrde. In the Bao-Dur's Departure mod, Bao-Dur goes with HK-47 down to the Telos Underground Facility but instead of sacrificing himself so that HK-47 can deal with the Factory Bao-Dur instead stays inside the Telos Underground Facility and spends his time preparing the Remote for the mission to re-activate the Mass Shadow Generator. That mod ends just before travelling to Malachor V where you can see Bao-Dur observing the Ebon Hawk just before the Exile leaves Telos before going to Malachor, thus confirming that he survived the events of Kotor II. This mod, however, is a very basic mod which restores the line "make my sacrifice matter". In this mod, once the Remote has re-activated the Mass Shadow Generator the hologram of Bao-Dur will conclude with the line "make my sacrifice matter". The idea is that the line has been recontextualized from 'Bao-Dur dies in a heroic sacrifice' to 'Bao-Dur's first detonation of the Mass Shadow Generator was the sacrifice' and that the Remote re-activating it to defeat the Sith is what makes the sacrifice ultimately matter. I have discussed this privately with other modders and some of them did disagree with my reinterpretation, the sacrifice in this new context could refer to the sacrifice of countless Republic Soldiers and Jedi during the first activation of the Mass Shadow Generator, the sacrifice referring to Bao-Dur metaphorically as in his PTSD and/or guilt he got after that battle etc. Either way, unless someone makes a 'real' Bao-Dur's sacrifice where he actually dies onscreen this mod is the best we have to offer which restores the line. The original line was infamous for having music playing through it, the line in this mod is the original that was edited with AI to remove that music and it has an audio filter through it so that it fits in with the other hologram lines. Known Bugs: This mod shouldn't have bugs but if you find any report it to me on Deadlystream.com. Incompatibilities: Incompatible with mods that touch "901bao.dlg" and "sensorfi.dlg" Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks: Sith Holocron: For providing the filter on the audio lines. WildKarrde: For making the Bao-Dur's Departure mod! ElevenLabs Website: For the custom AI VO service! Obsidian: For such an amazing sequel Fred Tetra: For Kotor Tool th3w1zard1: For HoloPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 10/04/2026 Category Mods TSLRCM Compatible Yes  
  4. Version 1.0.0

    24 downloads

    A Mod for Star Wars Knights of The Old Republic II Author: N-DReW25 1.0.0 Release Date: 05.10.2025 Installation: It is strongly advised that you install the Bao-Dur's Departure mod beforehand. Simply click on the HoloPatcher.exe, click install, and sit back and watch the HoloPatcher do its magic. Description: This mod is an unofficial addon for the mod Bao-Dur's Departure by WildKarrde. In the Bao-Dur's Departure mod, Bao-Dur goes with HK-47 down to the Telos Underground Facility but instead of sacrificing himself so that HK-47 can deal with the Factory Bao-Dur instead stays inside the Telos Underground Facility and spends his time preparing the Remote for the mission to re-activate the Mass Shadow Generator. That mod ends just before travelling to Malachor V where you can see Bao-Dur observing the Ebon Hawk just before the Exile leaves Telos before going to Malachor, thus confirming that he survived the events of Kotor II. This mod, however, is a very basic mod which restores the line "make my sacrifice matter". In this mod, once the Remote has re-activated the Mass Shadow Generator the hologram of Bao-Dur will conclude with the line "make my sacrifice matter". The idea is that the line has been recontextualized from 'Bao-Dur dies in a heroic sacrifice' to 'Bao-Dur's first detonation of the Mass Shadow Generator was the sacrifice' and that the Remote re-activating it to defeat the Sith is what makes the sacrifice ultimately matter. I have discussed this privately with other modders and some of them did disagree with my reinterpretation, the sacrifice in this new context could refer to the sacrifice of countless Republic Soldiers and Jedi during the first activation of the Mass Shadow Generator, the sacrifice referring to Bao-Dur metaphorically as in his PTSD and/or guilt he got after that battle etc. Either way, unless someone makes a 'real' Bao-Dur's sacrifice where he actually dies onscreen this mod is the best we have to offer which restores the line. The original line was infamous for having music playing through it, the line in this mod is the original that was edited with AI to remove that music and it has an audio filter through it so that it fits in with the other hologram lines. Known Bugs: This mod shouldn't have bugs but if you find any report it to me on Deadlystream.com. Incompatibilities: Incompatible with mods that touch "901bao.dlg" and "sensorfi.dlg" Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks: Sith Holocron: For providing the filter on the audio lines. WildKarrde: For making the Bao-Dur's Departure mod! ElevenLabs Website: For the custom AI VO service! Obsidian: For such an amazing sequel Fred Tetra: For Kotor Tool th3w1zard1: For HoloPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  5. I was referring to the Party Mind reading scenes after the Enclave scene. After the Jedi Masters die and/or the Exile "die" the party can have their minds read, Bao-Dur included - which the Extended Enclave mod further elaborates on. Regardless, I shall go through and correct the Extended Enclave Tweaks mod. I do believe that mod adds a new module which is where its new vision dialogues have been moved too. I'll remove Bao-Dur's lines and, in the readme, recommend players use this mod in addition to the Extended Enclave mod.
  6. Fantastic Work! An important thing of note though, some of the Bao-Dur lines that take place "within the Exile's head" actually appear in the Enclave sequences in TSLRCM (I am 90% certain) and the Extended Enclave mod (100% certain). I shall do you a solid though, as I am the developer of the Extended Enclave Tweaks mod I shall remove Bao-Dur's lines from the Enclave sequences for you when I get the chance.
  7. If we were to ignore the intended premise of the mod this mod is essentially the "Restore Malachor V to the Galaxy Map" mod? I'm not saying that's a bad thing if that's the case, I've been waiting for this to be properly restored for a long time and the fact that you managed to do a two-in-one mod (restore the galaxy map and the re-equip party for Malachor) only makes it better! There is another mod you might wish to add to this list. You may or may not know this, but M4-78EP 1.5 is in a fairly broken state. That is why the M4-78EP Unofficial Patch mod was made to make it playable with as few bugs as possible.
  8. Why are you referring to yourself in the third person? Why even speak like this if you're reporting a bug? Did you copy & paste this from an LLM? But jokes aside, I have fixed your reported issues in version 1.2.2. If the problem persists, or if there are new problems, feel free to report those too and I shall fix them as soon as I can.
  9. I am actually planning on doing this as an optional install for the NPC Diversity Pack. In the vanilla game, for normal heads there are 3 white male, 3 asian male, 3 white females, 3 asian female, 2 black male, and 2 black female heads (when you include the Tatooine commoners as the 3rd white and asian heads, that is) and for the senior heads there are 2 white male, 2 asian male, 2 white females, 2 asian females, 2 black males, and 2 black female heads. TLDR, there are 16 generic commoner heads and 12 generic senior commoner heads. In my update, I plan to increase everyone's head count from 2 or 3 all the way up to 5. With my mod, for normal heads there will be 5 white male, 5 asian male, 5 white females, 5 asian female, 5 black male, and 5 black female heads and for the senior heads there will be 5 white male, 5 asian male, 5 white females, 5 asian females, 5 black males, and 5 black female heads. Most of the textures are ready, and with permission granted from Lily (and help porting the models) I've been able to use Lily's NPC Overhaul in my work. Do note that whilst Lily's mod is a HD mod, mine isn't and so the textures I'm using have been reduced to the vanilla 512x512 quality. Below is an example of me testing one of these new textures on Deadeye Duncan's head model, I don't think I'll use this texture on Deadeye's model and I'm certainly not replacing Deadeye's texture but this is to see that the texture looks good in-game. I have also began experimenting with the other head models with the vanilla textures, if I don't use the models and/or textures in the NPC Diversity Pack I'll most likely use it in the Galaxy of Faces mod.
  10. Update 0.13.2 now fixes the HoloPatcher, though manually copying the dialogues into your Override folder should fix the problem if you/other player's don't want to reinstall their whole game for this one bug fix. With the dialogues in the Override could you confirm whether or not these new dialogues still have your weird problems. The bribe dialogue is reserved for same gender players, meaning a male player can only bribe Yun Genda whilst a female player can bribe Sarna. In the vanilla game, the dialogue for the same gender players cuts off after a certain point and you can no longer interact with the same gender NPC whether it be Yun Genda or Sarna. In RC-K1CP, at the point where the dialogue would normally end is more dialogue to continue to the bribe content. If players would want this, I could make an optional install which can add the bribe content to opposite gender players or even a second optional install to add the flirt content to same gender players to allow for females to flirt with Sarna and males to flirt with Yun Genda - this'll pair well with the LGBT mods made by Leilukin.
  11. Can you please show us an in-game screenshot of how off Fen's texture looks on Miro42's head model?
  12. @SebastianTheBlueBird If you press the Caps Lock button on your keyboard the party member you are controlling goes into First Person Mode. Of course, this doesn't mean you can walk around like a modern first person game but you can certainly use it to take up-close screenshots of modded reskins. I would strongly suggest you do this with your 3 new robe mods so that we can see your work up close. As of right now I'm squinting just to see the detail, especially with your Effix robe mod.
  13. Download update 0.13.1 and copy tar02_yungenda21.dlg and tar02_sarna021.dlg and place both files inside your Override folder. That, or use the Sith Interrogation method instead.
  14. (A useful tip for any future requesters who may be reading this in the future: conveying your point via an overtly long wall of AI slop and then responding with more walls of text of nonsensical gibberish that ultimately says nothing is not going to convince modders to work on your request. Case in point, RonRheaBob76 could've made an excellent point using no AI and a lot less words.)
  15. Might I suggest a rename of the mod. With no context as to what this mod was, clicking on it all I see is "KMRP - KOTOR Modern Restoration Patch" alongside many screenshots of Manaan. At first glance, I thought this was some sort of restored content mod and the Manaan screenshots were the Pazaak Tournmanent. Of course, once you actually read the mod page and the screenshots with text it becomes quite clear that this isn't a restoration mod. However, do consider that many in the Kotor community use Snigaroo's Mod Builds to mod their game and since the mod build is just a list of mods with no screenshots having a name like KMRP - KOTOR Modern Restoration Patch is bound to cause some confusion with casual players. If you were to rename it, I would suggest you replace/drop the word "restoration" as that word is shared between three different mods which do completely different things. Kotor 1 Restoration: The K1 restoration mod of the 2010s which is now largely broken, abandoned, and incompatible with the widely used K1CP. KMRP - KOTOR Modern Restoration Patch: Your mod, a mod which patches and fixes the default screen resolution of Kotor. Restored Content for the Kotor 1 Community Patch: The K1 restoration mod of the 2020's which is still in development and is made specifically for the widely used K1CP.
  16. As a fellow passionate Star Wars myself, let me give you my take on the bug in your own language:
  17. View File ROR Addon Pack A Mod for Star Wars Knights of The Old Republic II Author: N-DReW25 1.0 Release Date: 30.08.2026 Installation: Please install the Revenge of Revan mod FIRST before this mod! No exceptions! To install the "Alt Corellia City Reskin" and/or the "TOR Corellia Skybox" addon simply open their folders, copy their files to the Override folder, and overwrite the pre-existing files. The "Coruscant Skybox Pack" comes in two versions, the "Demo Coruscant Skybox" and the "Vanilla Coruscant Skybox" - you can only install one. Pick the one you want to install and open its folder, copy their files to the Override folder, and overwrite the pre-existing files. The "Party Clothes" addon is installed via a HoloPatcher. If you want to use this, you must install the "Episode One & a Half" addon BEFORE you install Party Clothes. Once that is installed, just click on the INSTALL.exe, add your Kotor II file directory, click install, and the addon shall be installed. To install "Episode One & a Half", you must do the following: 1) Copy the "dialog.tlk" file and paste it into your "Knights of the Old Republic II" folder, overwriting the previous one. 2) Open the "For Override" folder, press Cntrl + A on your keyboard to select the files, copy them all into your Override folder, and overwrite the pre-existing files. 3) Open the "For Modules" folder, press Cntrl + A on your keyboard to select the files, copy them all into your Modules folder, and overwrite the pre-existing files. 4) Open the "For StreamMusic" folder, press Cntrl + A on your keyboard to select the files, copy them all into your StreamMusic folder, and overwrite the pre-existing files. 5) Open the "For StreamSounds" folder, press Cntrl + A on your keyboard to select the files, copy them all into your StreamSounds folder, and overwrite the pre-existing files. 6) Open the "For StreamVoice" folder, press Cntrl + A on your keyboard to select the files, copy them all into your StreamVoice folder, and overwrite the pre-existing files. Consult the "Changelog.txt" for a full list of features added in this patch. Description: The ROR Addon Pack is a mod pack for the Revenge of Revan mod (ROR) which contains features for the ROR mod which either got rejected from the main mod, are experimental in nature but could be used by players, or are preview features for an upcoming Episode release. As of right now, the pack contains the following addons: Episode One & a Half: This addon contains all of the bug fixes and new content for Episode One that's going to be added in the Episode Two release. Consider this addon a "public beta" before it is added to the main ROR mod as part of Episode Two. Just so that you know, Episode Two will contain the bug fixes/new content for Episode One's Corellia and add the planet Nar Shaddaa to continue the story from where Episode One left off. Episode One & a Half shall be removed from the addon pack once Episode Two releases and will probably be replaced with Episode Two & a Half, Episode Three & a Half etc at later dates. Release 1.0 currently has new content for the opening of the mod up until the Player reports the Tyrena Station Security Recordings to Bao-Dur. A future update shall include improved content for the Esbek Hotel up until the very end of the mod. Main Changelog: Item Specific Changelog: Party Clothes: Similar to Atton and Mira in Kotor II, this addon adds unique clothing that only Uldir and Drayen can wear. Drayen's armor slot will become locked (similar to Mandalore in Kotor II), however, his clothing has very good stats for the early game meaning you won't want to replace it anyway. In future updates, clothing shall be added to future party members when they are added. TOR Corellia Skybox: Replaces the ROR skybox with the Corellia skybox from The Old Republic MMO. Coruscant Skybox Pack: Contains alternative skyboxes for Coruscant. Right now only the ROR Demo Coruscant Skybox and the Vanilla Coruscant Skybox are available. Alt Corellia City Reskin: This is a WIP addon that replaces the current Corellia textures. These may, or may not, be added to the main mod at some point. It is also possible that different textures may be added to the mod instead of these. As these are a WIP there may be textural anomalies in certain parts of the mod. Known Bugs: This mod shouldn't have any bugs but if there are please report them to me on Deadlystream. Incompatibilities: To be added! Permissions: Assets from this mod may not be used without explicit permission from the authors. Voice Actors: JC2: B8-C2. Sith Holocron: HoloNet News Droid [Coruscant and Corellia]. Thanks to: Logan: Beginning the restoration effort for K1! ROR's Main Dev Team: For developing the original K1R mod! Contributors of the Main ROR mod: For contributing to Episode One's release. AxConsortium70: Extensive beta testing, to the point that they fixed some of the more illusive bugs they discovered! Jonathan7: Assets from Force Fashion II, a mod already in ROR, have been modified and included in this pack for the Episode One & a Half addon. RedRob41: Assets from ROR Episode One have been modified and included in this pack for the Episode One & a Half addon! 90SK: Armor and Mask assets from his mods have been added into this pack for the Episode One & a Half addon! SilverEdge9: More assets from BOSSR have been modified and included in this pack for the Episode One & a Half addon! Flammenwerfer: Their mod "The Sith Mask" has been used in this pack for the Episode One & a Half addon. The readme of their mod on NexusMods gives modders free permission to use this asset as long as credit is given to them! ScrierOne: Their mod "Sith Mask Reskin" has been used in this pack for the Episode One & a Half addon. Their NexusMods page states that modders have permission to use this asset! Vurt: For making the Hutt textures in his "Vurt's KotOR Visual Resurgence" mod, these textures were used as a base for ROR's Hutts! Elayerfawkes45: For making the Hutt textures in his "Hutt remesh and retextured with bumps" mod, these textures were used as a base for ROR's Hutts! Detran: For making the Hutt textures in his Detran's Hutts" mod, these textures were used as a base for ROR's Hutts! Sith Holocron: Voice filters for B8-C2, the HoloNet News Droids, and a Royal Guard NPC! Leilukin: Assets from their mod "Missing K1 Party Member Ports for TSL [Modder's Resource]" has been used in this pack for the Episode One & a Half addon. It is a Modder's Resource! Doc Valentine: Creator of the ROR Demo Coruscant Skybox which has become an addon of this pack! Scorchlicious: For fetching the TOR Corellian Skybox for the pack! ElevenLabs Website: For the custom AI VO service! Bioware: For such an amazing game! Obsidian: For such an amazing sequel! Fred Tetra: For Kotor Tool! Cortisol: For Holocron Toolset! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 08/29/2026 Category Mods TSLRCM Compatible No
  18. N-DReW25

    ROR Addon Pack

    Version 1.0.0

    52 downloads

    A Mod for Star Wars Knights of The Old Republic II Author: N-DReW25 1.0 Release Date: 30.08.2026 Installation: Please install the Revenge of Revan mod FIRST before this mod! No exceptions! To install the "Alt Corellia City Reskin" and/or the "TOR Corellia Skybox" addon simply open their folders, copy their files to the Override folder, and overwrite the pre-existing files. The "Coruscant Skybox Pack" comes in two versions, the "Demo Coruscant Skybox" and the "Vanilla Coruscant Skybox" - you can only install one. Pick the one you want to install and open its folder, copy their files to the Override folder, and overwrite the pre-existing files. The "Party Clothes" addon is installed via a HoloPatcher. If you want to use this, you must install the "Episode One & a Half" addon BEFORE you install Party Clothes. Once that is installed, just click on the INSTALL.exe, add your Kotor II file directory, click install, and the addon shall be installed. To install "Episode One & a Half", you must do the following: 1) Copy the "dialog.tlk" file and paste it into your "Knights of the Old Republic II" folder, overwriting the previous one. 2) Open the "For Override" folder, press Cntrl + A on your keyboard to select the files, copy them all into your Override folder, and overwrite the pre-existing files. 3) Open the "For Modules" folder, press Cntrl + A on your keyboard to select the files, copy them all into your Modules folder, and overwrite the pre-existing files. 4) Open the "For StreamMusic" folder, press Cntrl + A on your keyboard to select the files, copy them all into your StreamMusic folder, and overwrite the pre-existing files. 5) Open the "For StreamSounds" folder, press Cntrl + A on your keyboard to select the files, copy them all into your StreamSounds folder, and overwrite the pre-existing files. 6) Open the "For StreamVoice" folder, press Cntrl + A on your keyboard to select the files, copy them all into your StreamVoice folder, and overwrite the pre-existing files. Consult the "Changelog.txt" for a full list of features added in this patch. Description: The ROR Addon Pack is a mod pack for the Revenge of Revan mod (ROR) which contains features for the ROR mod which either got rejected from the main mod, are experimental in nature but could be used by players, or are preview features for an upcoming Episode release. As of right now, the pack contains the following addons: Episode One & a Half: This addon contains all of the bug fixes and new content for Episode One that's going to be added in the Episode Two release. Consider this addon a "public beta" before it is added to the main ROR mod as part of Episode Two. Just so that you know, Episode Two will contain the bug fixes/new content for Episode One's Corellia and add the planet Nar Shaddaa to continue the story from where Episode One left off. Episode One & a Half shall be removed from the addon pack once Episode Two releases and will probably be replaced with Episode Two & a Half, Episode Three & a Half etc at later dates. Release 1.0 currently has new content for the opening of the mod up until the Player reports the Tyrena Station Security Recordings to Bao-Dur. A future update shall include improved content for the Esbek Hotel up until the very end of the mod. Main Changelog: Item Specific Changelog: Party Clothes: Similar to Atton and Mira in Kotor II, this addon adds unique clothing that only Uldir and Drayen can wear. Drayen's armor slot will become locked (similar to Mandalore in Kotor II), however, his clothing has very good stats for the early game meaning you won't want to replace it anyway. In future updates, clothing shall be added to future party members when they are added. TOR Corellia Skybox: Replaces the ROR skybox with the Corellia skybox from The Old Republic MMO. Coruscant Skybox Pack: Contains alternative skyboxes for Coruscant. Right now only the ROR Demo Coruscant Skybox and the Vanilla Coruscant Skybox are available. Alt Corellia City Reskin: This is a WIP addon that replaces the current Corellia textures. These may, or may not, be added to the main mod at some point. It is also possible that different textures may be added to the mod instead of these. As these are a WIP there may be textural anomalies in certain parts of the mod. Known Bugs: This mod shouldn't have any bugs but if there are please report them to me on Deadlystream. Incompatibilities: To be added! Permissions: Assets from this mod may not be used without explicit permission from the authors. Voice Actors: JC2: B8-C2. Sith Holocron: HoloNet News Droid [Coruscant and Corellia]. Thanks to: Logan: Beginning the restoration effort for K1! ROR's Main Dev Team: For developing the original K1R mod! Contributors of the Main ROR mod: For contributing to Episode One's release. AxConsortium70: Extensive beta testing, to the point that they fixed some of the more illusive bugs they discovered! Jonathan7: Assets from Force Fashion II, a mod already in ROR, have been modified and included in this pack for the Episode One & a Half addon. RedRob41: Assets from ROR Episode One have been modified and included in this pack for the Episode One & a Half addon! 90SK: Armor and Mask assets from his mods have been added into this pack for the Episode One & a Half addon! SilverEdge9: More assets from BOSSR have been modified and included in this pack for the Episode One & a Half addon! Flammenwerfer: Their mod "The Sith Mask" has been used in this pack for the Episode One & a Half addon. The readme of their mod on NexusMods gives modders free permission to use this asset as long as credit is given to them! ScrierOne: Their mod "Sith Mask Reskin" has been used in this pack for the Episode One & a Half addon. Their NexusMods page states that modders have permission to use this asset! Vurt: For making the Hutt textures in his "Vurt's KotOR Visual Resurgence" mod, these textures were used as a base for ROR's Hutts! Elayerfawkes45: For making the Hutt textures in his "Hutt remesh and retextured with bumps" mod, these textures were used as a base for ROR's Hutts! Detran: For making the Hutt textures in his Detran's Hutts" mod, these textures were used as a base for ROR's Hutts! Sith Holocron: Voice filters for B8-C2, the HoloNet News Droids, and a Royal Guard NPC! Leilukin: Assets from their mod "Missing K1 Party Member Ports for TSL [Modder's Resource]" has been used in this pack for the Episode One & a Half addon. It is a Modder's Resource! Doc Valentine: Creator of the ROR Demo Coruscant Skybox which has become an addon of this pack! Scorchlicious: For fetching the TOR Corellian Skybox for the pack! ElevenLabs Website: For the custom AI VO service! Bioware: For such an amazing game! Obsidian: For such an amazing sequel! Fred Tetra: For Kotor Tool! Cortisol: For Holocron Toolset! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  19. The mod "HD Grenn" has been updated into a mod pack for HD K2 NPC textures. The current update adds Luxa and the Zhug Brothers in addition to previous HD Grenn.

     

     

  20. If you do not get a response here on Deadlystream, I am sure there will be those who'll take interest in your project either on the main Kotor Discord Server or the OpenKotor Discord servers. There are plenty of ongoing WIP mods going on in those servers that end up getting released here on Deadlystream. Would you like me to send you the links?
  21. I've just updated the mod and I did have a look into the Duros installer and, unless I fixed it months ago and forgot I fixed it, I don't think this bug still exists. Installing the GOF mod, I got the intended Duros appearance in the Taris Apartments: I did name this update 1.3.1 instead of 1.4.0 for the following reasons: 1) Maybe I'm wrong and this bug you guys have been experiencing might be the cause of an incompatibility I am not yet aware of. 2) This mod was in need of an update. That is why not all of the Twi'lek screenshots were made. 3) I have a backlog of heads that need to be implemented and since that'll take time I decided it's best to give a small update now and have the rest added in later. I'll see about adding these fixes in one of the next updates too. As of 1.3.1, I think there might be a bug wherein Malare's clothing uses the default potato sack style outfit instead of intended K2 style ragged outfit. If anyone spots that let me know and I'll try to have it fixed for the next update.
  22. May I suggest you rename this mod into something else? There already exists a mod called NPC Overhaul and so it'd be very easy for players to confuse the two mods. Here are some possible new name ideas for the mod:
  23. Dark Hope has given free permission for modders to use her work in their own mods: https://deadlystream.com/profile/16561-dark-hope/content/?type=core_statuses_status&change_section=1 It could also be that they did use Vurt's texture and we just can't see the difference between Dark Hope's and Vurt's maybe, though just to be sure you may want to credit Dark Hope too.
  24. Yeah, though I think what Dark Hope did was take Vurt's Mandalorians and improve upon them. Maybe I was mistaken and Folklore Mandalorians did use Vurt's texture, I actually inspected the Folklore textures myself and compared them to the one's found in Dark Hope's mod and saw that they were very similar.
  25. I think they used Dark Hope's Mandalorian textures as a bad for their own. If you don't like the ones from this mod, you could use this instead:
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