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Everything posted by TK-664
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Vibroblades/swords replaced w/vibrocutters, upgrade oddities. Why?
TK-664 replied to ZeldaTheSwordsman's topic in TSLRCM
Those issues seem to be on your end, the short swords have always been upgradeable at the edge and grip only, and the miner's uniform only accepts robe upgrades even with TSLRCM. The vibrocutter is a mining tool, it can't be taken apart and upgraded with military-grade cells and stuff in the same way a mining laser can't be upgraded with power cells and gun chambers. They look like a vibroblade and blaster pistol respectively because noone bothered to make extra models for them. I'm sure a guidon beacon isn't supposed to be a quarterstaff either. Also any upgrades you aquire at Peragus are completely random. -
It seems like my file's screenshots aren't being displayed by upload order anymore, as far as i could tell it always worked like this before. Something changed?
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Version 1.1
519 downloads
___________________________________________________________ A bundle of my personal nitpicks to the armory of TSL. This compilation aims to rectify duplicates among other miscellaneous stuff. All the new textures are supposed to fit in, look like they belong. Hopefully they're up to standard. ~ M'uhk'gfa uses a new texture. No longer a duplicate. ~ Mandalorian Combat Suit uses a new texture. No longer a duplicate. ~ Heavy Battle Armor uses the unused PBH01 texture. No longer a duplicate and consistent with K1. ~ Echani Shield Suit uses the unused PBD07 texture. No longer a duplicate. ~ New fixed icon for Echani Heavy Armor. Let's just ignore the fact that it's obviously Mandalorian in design. ~ Reinforced Fiber Armor touched up item description. Since I'm not changing the texture, this is the least I can do because this armor most definitely isn't made of tree fibers like in the first game. ~ Jal Shey Neophyte Armor uses the unused PBM04 texture. No longer a duplicate. ~ New icon for Mandalore's Armor. ___________________________________________________________ Bonus restorations/others: -
527 downloads
___________________________________________________________ A bundle of my personal nitpicks to the armory of KOTOR. This compilation aims to rectify duplicates among other miscellaneous stuff (I have not considered GenoHaradan rewards for this effect). All the new textures are supposed to fit in, look like they belong. Hopefully they're up to standard. ~ Calo Nord's Battle Armor uses the PBG02 texture. Fits the color scheme much better in my opinion. In fact, I wonder if this was the intent all along. ~ Powered Battle Armor uses the PBG06 texture. Consistent with K2. ~ Verpine Zal Alloy Mesh uses the PBG05 texture. Consistent with K2. ~ Zabrak Combat Suit uses a new texture. The Echani Fiber Armor should be the recipient of this change really, but it's the iconic go-to armor in Taris for the PC. No longer a duplicate. ~ Zabrak Battle Armor uses a new texture. The Republic Mod Armor would be the target of this change but again, same deal. No longer a duplicate. ~ Mandalorian Assault Armor is no longer a disguise and uses the unused PBH07 texture. I know, I'm evil incarnate. Consistent with K2. ~ Mandalorian Heavy Armor uses a new texture. ~ Jedi Robes and Revan Armor no longer display their erroneous max DEX bonus. Less confusing. This mod does not fix the many pricing inconsistencies on armor; It does not address the Dark Jedi robes inconsistency; It does not address the Qel-Droma robes (yet). -
If it's a different take on a concept someone else already made a mod for I guess you've got the green light if you do it all from scratch. For example I was thinking of applying a transparent mask to Ajunta Pall's vanilla appearance for those who want him to look more ghostly but still retain the original dark jedi model, and I would have never thought of it if silveredge and VP hadn't done it before. On this mod alone there have been others before this that changed Ajunta Pall's blades and N-Drew has fixes for the red and sapith crystals. I'm confident I can say those weren't supposed to drop just by taking a look at the labels, tags, properties and all other specific utis present in the same module and how they're used. You also get a feel for BioWare's naming conventions when you've inspected every single .uti in the files :P
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Hey Salk thanks, I'm glad you appreciate it! I have more coming along, nearly finished, for a second there I thought they would never see the light of day after a scare I got yesterday with some faulty RAM. Why not release your stuff by the way? The One and Saul Karath don't drop their module specific weapons anymore, the latter being replaced by the general assassin pistol. Bandon's saber only drops in the Xbox version so I didn't need to do anything there.
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View File Honest Merchant (TSLRCM) Brothers Dendis and Samhan Dobo decided to set up shop on the Telos citadel station. While Samhan opted to aquire his merchandise from dubious channels, Dendis kept himself, his inventory, and his prices, modest and ethical. This is why after TSLRCM I find it hard to believe that Dendis Dobo runs an honest but struggling business when I check his wares and see top-of-the-line gear and belongings of famous Jedi on sale. This mod was quickly whipped up to revert his store to it's original state. It goes without saying you should install this only if you're using TSLRCM. _________________________________________________________________________________________________ KTool..........................................................Fred Tetra TSLPatcher.....................................................stoffe & Fair Strides DeNCS..........................................................JdNoa & Dashus Submitter TK-664 Submitted 06/13/2021 Category Mods TSLRCM Compatible Yes
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View File Misc. Nitpicks Individual preferences and stuff that annoys me that I've not seen tackled anywhere else, or at least without being scattered around in different mods or not having been done quite how I would myself. Compatible with K1CP. Several changes are included in the PLUS install of Weapons & Armor Uncut. Navardan Regenerator becomes a Level 2 implant because it costs more than another implant that does the exact same thing. Even if not for the cost, it's standing existence is reduntant. Bothan Sensory Visor switches price with Bothan Perception Visor. They're clearly mispriced. Security Decryption Interface is now appropriately priced. Two Carbonite Projectors were added to Mika Dorin's inventory. A matter of availability. Fixed descriptions of droid special weapons. Fixed/altered icon of several crystals. Brejik's Arm Band renamed to Brejik's Armband. Sherruk's red saber drop is a green one instead. Baragwin Ion-X Weapon now uses the unused w_IonRfl04.tpc texture. No longer a duplicate. NPC items no longer drop (Boohoo). All swords inside Ajunta Pall's sarcophagus have been revised according to description. Ajunta Pall's Blade renamed to Ajunta Pall's Sword. It shares it's texture with the Notched Steel Sword and the old texture is now used by Echani Ritual Brand. The ancient Vibrosword no longer floats besides the hands when wielded. The spirit of Ajunta Pall is deadlier if you walk the Light Side. Fixed plasma mines to deal Fire damage (Previously dealt Energy damage). A Wookiee Warblade can be found on the village of Rwookrrorro. If you have any kind of weapon model overhaul installed, please choose the appropriate option during patching. This mod does not fix the many pricing inconsistencies present on almost all item categories nor does it adress the duplicate (even triplicate) instances of reused textures on weapons. _______________________________________________________________________________________________________________________________________________________________________________ KTool..........................................................Fred Tetra TSLPatcher.....................................................stoffe & Fair Strides ERFEdit........................................................stoffe & Fair Strides K-GFF..........................................................TK102 Submitter TK-664 Submitted 06/12/2021 Category Mods K1R Compatible Yes
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6,734 downloads
Brothers Dendis and Samhan Dobo decided to set up shop on the Telos citadel station. While Samhan opted to aquire his merchandise from dubious channels, Dendis kept himself, his inventory, and his prices, modest and ethical. This is why after TSLRCM I find it hard to believe that Dendis Dobo runs an honest but struggling business when I check his wares and see top-of-the-line gear and belongings of famous Jedi on sale. This mod was quickly whipped up to revert his store to it's original state. It goes without saying you should install this only if you're using TSLRCM. _________________________________________________________________________________________________ KTool..........................................................Fred Tetra TSLPatcher.....................................................stoffe & Fair Strides DeNCS..........................................................JdNoa & Dashus -
Version 1.3
351 downloads
Individual preferences and stuff that annoys me that I've not seen tackled anywhere else, or at least without being scattered around in different mods or not having been done quite how I would myself. Compatible with K1CP. Several changes are included in the PLUS install of Weapons & Armor Uncut. Navardan Regenerator becomes a Level 2 implant because it costs more than another implant that does the exact same thing. Even if not for the cost, it's standing existence is reduntant. Bothan Sensory Visor switches price with Bothan Perception Visor. They're clearly mispriced. Security Decryption Interface is now appropriately priced. Two Carbonite Projectors were added to Mika Dorin's inventory. A matter of availability. Fixed descriptions of droid special weapons. Fixed/altered icon of several crystals. Brejik's Arm Band renamed to Brejik's Armband. Sherruk's red saber drop is a green one instead. Baragwin Ion-X Weapon now uses the unused w_IonRfl04.tpc texture. No longer a duplicate. NPC items no longer drop (Boohoo). All swords inside Ajunta Pall's sarcophagus have been revised according to description. Ajunta Pall's Blade renamed to Ajunta Pall's Sword. It shares it's texture with the Notched Steel Sword and the old texture is now used by Echani Ritual Brand. The ancient Vibrosword no longer floats besides the hands when wielded. The spirit of Ajunta Pall is deadlier if you walk the Light Side. Fixed plasma mines to deal Fire damage (Previously dealt Energy damage). A Wookiee Warblade can be found on the village of Rwookrrorro. If you have any kind of weapon model overhaul installed, please choose the appropriate option during patching. This mod does not fix the many pricing inconsistencies present on almost all item categories nor does it adress the duplicate (even triplicate) instances of reused textures on weapons. _______________________________________________________________________________________________________________________________________________________________________________ KTool..........................................................Fred Tetra TSLPatcher.....................................................stoffe & Fair Strides ERFEdit........................................................stoffe & Fair Strides K-GFF..........................................................TK102 -
Sorry to hear that Tyvokka. Obviously don't prioritize the website over your health, but at the risk of sounding a bit callous, I think you should reach out to your admins though I'm not sure how much leeway they have to do some upkeep here.
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I've noticed community engagement events kinda stopped dead two years ago now, the site's missing some little features, the featured on the dl section has been showcasing the same ol' rotation for long long time... Adds to the stale feeling. But no one is oblivious here, I'm sure you all noticed this. Kotor is having a spike in relevancy lately due to the new rumors and maybe you're holding off on the new site update to give it a kick, fingers crossed?
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We do what we can right. I'll just hold off on that until modifying existing strrefs is doable, at least without a custom executable. Anyways glad that's cleared up, I was hoping these weren't hardcoded and that it was just me that didn't search well enough but c'est la vie.
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Can't enter as in the game crashes and you have to warp? Anyways the duros thing is an appearance.2da conflict and at a glance the mods that seem to use it are playable Dopak, Dopak head, tsl loot n imersion upgrade and maybe TOR hks. You can send me your appearance.2da if you want but depending on what else your mods do, my fixes might not be enough, in which case I advise you to reinstall your mods orderly and see what's the culprit. It seems the TSLRCM appearances got overwritten by a mod called Full Jedi Council You didn't list it so I'm assuming you uninstalled it incorrectly at some point. appearance.2da
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Good to know, I was planning on scripting in a bunch of those from TSL to add it as a sort of modder's resource. Not wasting any more time then. I thought about this first things first, but I believe the armor will lose restriction on force power usage. Lastly, do any of you have any idea where the file that governs what StrRef is used for showing damage type in descriptions is located? I thought it was iprp_damagetype for the longest time but now that I've went ahead and messed with it, guess not. Changing the string directly in dialog.tlk works but that's not ideal at all.
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Excuse my novice logic: since the disguise property isn't referenced in k1 in nwscript.nss and seems to work by having an entry in itemprops.2da and itempropdef.2da, I thought I could do the same with max dex bonus (not defined in kotor 1) since in tsl it's not in nwscript.nss unlike all the other new properties. So I copied the new rows from tsl to k1 for those two 2da files, applied the new property to a test item but (of course) it had no effect. How does it even work in tsl? it doesnt have a subtyperesref and all I can make of it is that it references some cost table to apply values from random to 5.
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- 5 comments
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- robes
- return of the jedi
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https://deadlystream.com/topic/5652-modjcs-supermodel-fix-for-k2 I think jc's mod doesn't fix everything though. The idle animations and dodging with a single blaster animation appear to be wonky still
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Hey, thanks for the feedback! I considered Taris first things first but then I didn't do it for the reason you mentioned, of course it occured to me afterwards that you might use mods like "Jedi from the start" and KSE but at that point I was pretty much done with it. This mod was quite literally a handful because I had to check everything by hand and make sure there were no typos, misplacings and other sorts of issues so I kinda forgot Taris in the end 😛 I do intend on going back and including it if for no other reason than the Hidden Beks being a much needed "vs. Light Side" opportunity since they're so scarce. Not that it would make a difference for most players though. There's also some utcs still missing and others that don't need to be included (cutscenes, cut content), I tried to be as thorough as I could but those aren't immediatly obvious to spot. About the party members, they're accounted for in vanilla except for Bastila at the Star Forge which I ignored on purpose because she's so easy to beat already.
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View File NPC Alignment Fix This modification alters the alignment of various npcs to match their allegiance and characteristics, since in KotOR BioWare left everything neutrally aligned with few exceptions. Through this, "vs. alignment group" properties now have more opportunities to take effect as they should. Unlike in the sequel there's no Force Sight so I didn't get too fancy - it's mostly just set values all across the board to ensure everyone is firmly sitting in their respective sides. No longer will the game regard Darth Bandon as this misunderstood Grey individual, but instead as the smug good-for-nothing slimebag we all know him to be. _____________________________ What will this change, really? In terms of combat, the Solari crystal will work fully against every Dark Jedi (and more) you come across. Of course they now have a different fp usage dynamic as you would expect so it more or less balances itself out. What if I'm Dark-Sided? The Mantle of the Force crystal can remove your lightsaber's light-side restrictions. Also don't forget, mods that add items with bonuses versus alignments will benefit from these changes too, so you don't need to limit yourself only to what exists in the base game! Compatibility... As long as you install this mod last there really shouldn't be any issues other than different mods hard overwriting my changes, in which case they will take no effect, but nothing too serious. Due to the number of files this mod entails, it is very likely that any other mods that edit .utc files via override will coincide with the ones my modification references. _____________________________ Credits: Fred Tetra for Kotor Tool. stoffe for TSLPatcher and ERFEdit, updated by Fair Strides. The Deadlystream community for being an all-around helpful bunch. Submitter TK-664 Submitted 04/05/2021 Category Mods K1R Compatible Yes
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Version 1.1
16,433 downloads
This modification alters the alignment of various npcs to match their allegiance and characteristics, since in KotOR BioWare left everything neutrally aligned with few exceptions. Through this, "vs. alignment group" properties now have more opportunities to take effect as they should. Unlike in the sequel there's no Force Sight so I didn't get too fancy - it's mostly just set values all across the board to ensure everyone is firmly sitting in their respective sides. No longer will the game regard Darth Bandon as this misunderstood Grey individual, but instead as the smug good-for-nothing slimebag we all know him to be. _____________________________ What will this change, really? In terms of combat, the Solari crystal will work fully against every Dark Jedi (and more) you come across. Of course they now have a different fp usage dynamic as you would expect so it more or less balances itself out. What if I'm Dark-Sided? The Mantle of the Force crystal can remove your lightsaber's light-side restrictions. Also don't forget, mods that add items with bonuses versus alignments will benefit from these changes too, so you don't need to limit yourself only to what exists in the base game! Compatibility... As long as you install this mod last there really shouldn't be any issues other than different mods hard overwriting my changes, in which case they will take no effect, but nothing too serious. Due to the number of files this mod entails, it is very likely that any other mods that edit .utc files via override will coincide with the ones my modification references. _____________________________ Credits: Fred Tetra for Kotor Tool. stoffe for TSLPatcher and ERFEdit, updated by Fair Strides. The Deadlystream community for being an all-around helpful bunch.