-
Content Count
138 -
Joined
-
Last visited
-
Days Won
4
Content Type
Profiles
Forums
Blogs
Forum & Tracker Requests
Downloads
Gallery
Store
Calendar
Everything posted by TK-664
-
From the album: Kotor Part Two: Republic Boogaloo
© TK-664
-
From the album: Kotor Part Two: Republic Boogaloo
© TK-664
-
From the album: Kotor Part Two: Republic Boogaloo
© TK-664
-
From the album: Kotor Part Two: Republic Boogaloo
© TK-664
-
From the album: Kotor Part Two: Republic Boogaloo
© TK-664
-
From the album: Kotor Part Two: Republic Boogaloo
© TK-664
-
From the album: Kotor Part Two: Republic Boogaloo
© TK-664
-
From the album: Kotor Part Two: Republic Boogaloo
© TK-664
-
-
On paper, no. By playing the game however, the first blaster carbine you can get is on Dantooine as loot. The middling carbines aren't purchaseable and manage to best or compete against their rifle counterparts of the same tier, and the higher end ones are more powerful than the best blaster rifles. Besides it's just a 3m range difference in a game where combat distance can be closed in so easily it may as well be irrelevant.
-
-
-
I had this happen before but it was always some typo with the name or bracket. Nothing of the sort here though, double checked. @ConansHair Both are incorrect, as in, they're not needed at all. It's not like they're doing any harm anyway, I ended up replacing that uti altogether and that's something I didn't want to do on the model compatible option so the name doesn't update there. Your install log shows that despite those errors the files are being successfully modified.
-
-
-
-
-
-
View File TK-664's Korriban Cue the Korriban monastery in KotOR. The charming place where Malak's foul-mouthed underlings train, aspiring to one day achieve Bandon levels of douchery. Despite all their shortcomings, I did always like the militarized aspect of the Sith they had in place. This mod alters relevant characters all over the planet, following a sort of dress code, almost. Students wear standard uniforms while away from the academy (though most still do wear them inside as well), with higher ranked Sith having more distinct uniforms themselves. Anyone expecting to break a sweat, or hopefuls seeking to gain prestige like Yourself are dressed in battle-ready robes. There's some further details - Czerka officers wear the company drab; the bay mechanic switched to more comfortable working clothes; female Twi'lek residents dress modestly now (as supposed? Very likely a mistake, as they had actual clothing equipped but their appearance was the identical albeit static alien one); crazy hermit Jorak Uln has a tattered old uniform; A redeemed Yuthura will now ditch the Sith outfit in favor of simple clothing... I upgraded all lite Sith appearances to albino, including Hijata (whose dialogue I chose not to restore). Citizen lite models were not upgraded, better turn to another mod for that such as K1 Lite Upgrader by @AFP. Other than this, I took the liberty of minimizing the dreaded "clone effect" since it's especially egregious on Korriban, having up to 5 instances of the same head in the same module and at times a few feet from each other. Also, it turns out in respect to Korriban that plenty of files are a proper mess. Included are fixes for various inconsistencies, appearance type oversights, misgendered npcs (thus restoring some gender specific dialogue; thanks to @ebmar about the Tariga finding - Tariga Gender on Tamlen DLG Fix), wrong soundsets, and blank inventories/feats/spells. Install & Compatibility Run the TSLPatcher. Ignore any warnings about skipping .mod files. Patching this on top of K1CP might result in odd incidents such as duplicate drops and merged appearances from both mods. In case I needed to say it, other mods overhauling characters on Korriban aren't 100% compatible, most notably JC's Korriban: Back in Black for K1. This mod only works with the English version of KotOR. Credits KOTOR Tool..................................................................................Fred Tetra TSLPatcher...................................................................stoffe & Fair Strides ERFEdit.........................................................................stoffe & Fair Strides DLGEditor............................................................................................TK102 K-GFF...................................................................................................TK102 DeNCS................................................................................JdNoa & Dashus NWNSSCOMP.........................................................Torlack, stoffe & TK102 Submitter TK-664 Submitted 01/14/2022 Category Mods K1R Compatible No
-
View File Ragged Refugees The drowtrodden residents of the Refugee Sector always appeared a bit too clean to me, dressed in the same outfit as your player character no less. Now they'll look the part with my implementation of an unused clothing variant (slightly edited) and a second one ported from the first game. Also applies to refugees by the landing pad. Credits: Fred Tetra for KotOR Tool. stoffe for TSLPatcher and ERFEdit, with updates by Fair Strides. Submitter TK-664 Submitted 01/07/2022 Category Mods TSLRCM Compatible Yes
-
Version 1.1
173 downloads
Cue the Korriban monastery in KotOR. The charming place where Malak's foul-mouthed underlings train, aspiring to one day achieve Bandon levels of douchery. Despite all their shortcomings, I did always like the militarized aspect of the Sith they had in place. This mod alters relevant characters all over the planet, following a sort of dress code, almost. Students wear standard uniforms while away from the academy (though most still do wear them inside as well), with higher ranked Sith having more distinct uniforms themselves. Anyone expecting to break a sweat, or hopefuls seeking to gain prestige like Yourself are dressed in battle-ready robes. There's some further details - Czerka officers wear the company drab; the bay mechanic switched to more comfortable working clothes; female Twi'lek residents dress modestly now (as supposed? Very likely a mistake, as they had actual clothing equipped but their appearance was the identical albeit static alien one); crazy hermit Jorak Uln has a tattered old uniform; A redeemed Yuthura will now ditch the Sith outfit in favor of simple clothing... I upgraded all lite Sith appearances to albino, including Hijata (whose dialogue I chose not to restore). Citizen lite models were not upgraded, better turn to another mod for that such as K1 Lite Upgrader by @AFP. Other than this, I took the liberty of minimizing the dreaded "clone effect" since it's especially egregious on Korriban, having up to 5 instances of the same head in the same module and at times a few feet from each other. Also, it turns out in respect to Korriban that plenty of files are a proper mess. Included are fixes for various inconsistencies, appearance type oversights, misgendered npcs (thus restoring some gender specific dialogue; thanks to @ebmar about the Tariga finding - Tariga Gender on Tamlen DLG Fix), wrong soundsets, and blank inventories/feats/spells. Install & Compatibility Run the TSLPatcher. Ignore any warnings about skipping .mod files. Patching this on top of K1CP might result in odd incidents such as duplicate drops and merged appearances from both mods. In case I needed to say it, other mods overhauling characters on Korriban aren't 100% compatible, most notably JC's Korriban: Back in Black for K1. This mod only works with the English version of KotOR. Credits KOTOR Tool..................................................................................Fred Tetra TSLPatcher...................................................................stoffe & Fair Strides ERFEdit.........................................................................stoffe & Fair Strides DLGEditor............................................................................................TK102 K-GFF...................................................................................................TK102 DeNCS................................................................................JdNoa & Dashus NWNSSCOMP.........................................................Torlack, stoffe & TK102 -
Thought that might be the case. I'm not a proficient scripter by any means, so I can't help you there without dedicating some time myself into getting comfortable with scripting for kotor 1. You should know there are certain features hardcoded by row ID in baseitems.2da but I don't know the full extent of it.