TK-664

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Everything posted by TK-664

  1. TK-664

    K2 Armor Nitpicks

    Many thanks StellarExile! Two sets of militia armor are currently obtainable when you gain access to the Khoonda building garage. The mando armor is a mix: the marine colored leather/mesh underlay is a heavily edited redrob's while the front light cyan pieces are purely his (edit: also the side purse). The rest was just me. I'm not sure I'm certain how it's pronounced either, my best bet is a series of *oinks*.
  2. TK-664

    K2 Armor Nitpicks

    I always differentiate when I'm doing something another modder has done before me, otherwise it would be redundant (not to mention sleazy on my behalf). I try to refrain from changing stuff too much, but the Yusanis shield icon was a tad overused. And the Beast-Rider flight armor, as you know, was just a lousy combat suit so I couldn't help it. You would be right. The .mod inclusion was just to be on the safe side, bandwidth not being too much of an issue these days I figured it was worth the trade off to have a bigger file size but being able to provide to users who don't use TSLRCM. Also, you *did* make those replacements (you would know after all), it was me that did a quick glance at it and just saw the docking bay guy. Interesting decision to involve the beast-riders into the Onderon conflict by the way, the beast handler change was the most tasteful one could possibly do to integrate them in. I think it would be pretty cool to have a mod to feature them more heavily, I really appreciated their faction in the ToJ comics. Perhaps have some inner conflict between them, some Beast-Riders taking the loyalist side since they're not particularly fans of the Sith. Well, they're not D-package like, I just restored two unused icons from CON 12 and 14 classes while also giving some much needed variety to others with leftover k1 icons. As for the militia armor I just went with the most hassle-free route to be honest. Oh there is one thing I forgot to change also, the Reinforced Fiber Armor and Echani Shield Suit are swapped in value, I'll leave that for the next update.
  3. TK-664

    K2 Armor Nitpicks

    Hey thanks for the feedback! I was aware of most of those mods, there are some differences in how they are implemented however: Hassat Hunter restored the armband as-is and placed it in the Telos academy while I gave it a new vanilla-like icon and placed it on the Hawk hidden compartment. Both your mod and mine provide a partial restoration to the beast-rider suit as in appearance and descriptions were come up by ourselves and not Obsidian (And stats in my case). Besides the difference in where the suit is obtained, your mod also restores other items which I don't intend to and alters the Beast-Rider on the docking bay. Our choices for the d-package implant variations are different and I also restore and modify icons for other implant categories, and fix the cardio package and pheromone packages being swapped in usefulness (and price) as far as the loot and crafting systems are concerned. The militia armor can be found inside a new box in the Khoonda building garage and the pazaak card can be bought from Dendis Dobo on Telos. I originally wanted for it to be bought on Onderon (missable), but I couldn't find a way to place it that satisfied me without going into too much work just because of it, so I gave up on that for now. Might change it again later though...
  4. Being a restored content mod, the tslrcm crew saw fit to restore all the cut miner items, the heavy mining laser too. I won't comment on that decision. I checked again just to be sure and I didn't find a fixed zabrak grip or energy cell drops, besides the cheat plasteel cylinder. There's something going on with your install or mods because fully upgradeable short swords are neither vanilla or TSLRCM, guaranteed.
  5. Yes, it was about when I caught Aleema Keto's robes on sale that I decided to do something about it. Also a save is required before first talking to Dendis, you might add.
  6. View File K2 Armor Nitpicks ___________________________________________________________ A bundle of my personal nitpicks to the armory of TSL. This compilation aims to rectify duplicates among other miscellaneous stuff. All the new textures are supposed to fit in, look like they belong. Hopefully they're up to standard. ~ M'uhk'gfa uses a new texture. No longer a duplicate. ~ Mandalorian Combat Suit uses a new texture. No longer a duplicate. ~ Heavy Battle Armor uses the unused PBH01 texture. No longer a duplicate and consistent with K1. ~ Echani Shield Suit uses the unused PBD07 texture. No longer a duplicate. ~ New fixed icon for Echani Heavy Armor. Let's just ignore the fact that it's obviously Mandalorian in design. ~ Reinforced Fiber Armor touched up item description. Since I'm not changing the texture, this is the least I can do because this armor most definitely isn't made of tree fibers like in the first game. ~ Jal Shey Neophyte Armor uses the unused PBM04 texture. No longer a duplicate. ~ New icon for Mandalore's Armor. ___________________________________________________________ Bonus restorations/others: Submitter TK-664 Submitted 06/27/2021 Category Mods TSLRCM Compatible Yes
  7. View File K1 Armor Nitpicks ___________________________________________________________ A bundle of my personal nitpicks to the armory of KOTOR. This compilation aims to rectify duplicates among other miscellaneous stuff (I have not considered GenoHaradan rewards for this effect). All the new textures are supposed to fit in, look like they belong. Hopefully they're up to standard. ~ Calo Nord's Battle Armor uses the PBG02 texture. Fits the color scheme much better in my opinion. In fact, I wonder if this was the intent all along. ~ Powered Battle Armor uses the PBG06 texture. Consistent with K2. ~ Verpine Zal Alloy Mesh uses the PBG05 texture. Consistent with K2. ~ Zabrak Combat Suit uses a new texture. The Echani Fiber Armor should be the recipient of this change really, but it's the iconic go-to armor in Taris for the PC. No longer a duplicate. ~ Zabrak Battle Armor uses a new texture. The Republic Mod Armor would be the target of this change but again, same deal. No longer a duplicate. ~ Mandalorian Assault Armor is no longer a disguise and uses the unused PBH07 texture. I know, I'm evil incarnate. Consistent with K2. ~ Mandalorian Heavy Armor uses a new texture. ~ Jedi Robes and Revan Armor no longer display their erroneous max DEX bonus. Less confusing. This mod does not fix the many pricing inconsistencies on armor; It does not address the Dark Jedi robes inconsistency; It does not address the Qel-Droma robes (yet). Submitter TK-664 Submitted 06/27/2021 Category Mods K1R Compatible Yes  
  8. I never played on Xbox, so I can only attest for the PC version. In vanilla you can find a vibroblade off a corpse in first the room after the medical bay, it has been replaced with the vibrocutter in TSLRCM. Short swords are only able to be upgraded at the hilt and edge with the cell slot greyed out, you can't even try to insert one. Random loot in Peragus is purposedly toned down, but I know JC confirmed that weapon upgrades of all types were dropped for some reason which he then removed it in his loot fixes. You can always find several droid items, a Bio-restorative Underlay Mk I, a Basic Ionite Edge and a pair of Insulated Gloves. I've been scoping the placeables and I can't find any mention of a Zabrak Grip and I only came across an Improved Energy Cell inside a cheat cylinder which doesn't spawn in the actual game.
  9. Those issues seem to be on your end, the short swords have always been upgradeable at the edge and grip only, and the miner's uniform only accepts robe upgrades even with TSLRCM. The vibrocutter is a mining tool, it can't be taken apart and upgraded with military-grade cells and stuff in the same way a mining laser can't be upgraded with power cells and gun chambers. They look like a vibroblade and blaster pistol respectively because noone bothered to make extra models for them. I'm sure a guidon beacon isn't supposed to be a quarterstaff either. Also any upgrades you aquire at Peragus are completely random.
  10. Getting work done aka not being a lazy bastard. feelsgoodman.

  11. It seems like my file's screenshots aren't being displayed by upload order anymore, as far as i could tell it always worked like this before. Something changed?
  12. TK-664

    K2 Armor Nitpicks

    71 downloads

    ___________________________________________________________ A bundle of my personal nitpicks to the armory of TSL. This compilation aims to rectify duplicates among other miscellaneous stuff. All the new textures are supposed to fit in, look like they belong. Hopefully they're up to standard. ~ M'uhk'gfa uses a new texture. No longer a duplicate. ~ Mandalorian Combat Suit uses a new texture. No longer a duplicate. ~ Heavy Battle Armor uses the unused PBH01 texture. No longer a duplicate and consistent with K1. ~ Echani Shield Suit uses the unused PBD07 texture. No longer a duplicate. ~ New fixed icon for Echani Heavy Armor. Let's just ignore the fact that it's obviously Mandalorian in design. ~ Reinforced Fiber Armor touched up item description. Since I'm not changing the texture, this is the least I can do because this armor most definitely isn't made of tree fibers like in the first game. ~ Jal Shey Neophyte Armor uses the unused PBM04 texture. No longer a duplicate. ~ New icon for Mandalore's Armor. ___________________________________________________________ Bonus restorations/others:
  13. TK-664

    K1 Armor Nitpicks

    62 downloads

    ___________________________________________________________ A bundle of my personal nitpicks to the armory of KOTOR. This compilation aims to rectify duplicates among other miscellaneous stuff (I have not considered GenoHaradan rewards for this effect). All the new textures are supposed to fit in, look like they belong. Hopefully they're up to standard. ~ Calo Nord's Battle Armor uses the PBG02 texture. Fits the color scheme much better in my opinion. In fact, I wonder if this was the intent all along. ~ Powered Battle Armor uses the PBG06 texture. Consistent with K2. ~ Verpine Zal Alloy Mesh uses the PBG05 texture. Consistent with K2. ~ Zabrak Combat Suit uses a new texture. The Echani Fiber Armor should be the recipient of this change really, but it's the iconic go-to armor in Taris for the PC. No longer a duplicate. ~ Zabrak Battle Armor uses a new texture. The Republic Mod Armor would be the target of this change but again, same deal. No longer a duplicate. ~ Mandalorian Assault Armor is no longer a disguise and uses the unused PBH07 texture. I know, I'm evil incarnate. Consistent with K2. ~ Mandalorian Heavy Armor uses a new texture. ~ Jedi Robes and Revan Armor no longer display their erroneous max DEX bonus. Less confusing. This mod does not fix the many pricing inconsistencies on armor; It does not address the Dark Jedi robes inconsistency; It does not address the Qel-Droma robes (yet).
  14. If it's a different take on a concept someone else already made a mod for I guess you've got the green light if you do it all from scratch. For example I was thinking of applying a transparent mask to Ajunta Pall's vanilla appearance for those who want him to look more ghostly but still retain the original dark jedi model, and I would have never thought of it if silveredge and VP hadn't done it before. On this mod alone there have been others before this that changed Ajunta Pall's blades and N-Drew has fixes for the red and sapith crystals. I'm confident I can say those weren't supposed to drop just by taking a look at the labels, tags, properties and all other specific utis present in the same module and how they're used. You also get a feel for BioWare's naming conventions when you've inspected every single .uti in the files :P
  15. Never buy an acer laptop folks. Thought my buddy here was done for.

  16. Hey Salk thanks, I'm glad you appreciate it! I have more coming along, nearly finished, for a second there I thought they would never see the light of day after a scare I got yesterday with some faulty RAM. Why not release your stuff by the way? The One and Saul Karath don't drop their module specific weapons anymore, the latter being replaced by the general assassin pistol. Bandon's saber only drops in the Xbox version so I didn't need to do anything there.
  17. View File Honest Merchant (TSLRCM) Brothers Dendis and Samhan Dobo decided to set up shop on the Telos citadel station. While Samhan opted to aquire his merchandise from dubious channels, Dendis kept himself, his inventory, and his prices, modest and ethical. This is why after TSLRCM I find it hard to believe that Dendis Dobo runs an honest but struggling business when I check his wares and see top-of-the-line gear and belongings of famous Jedi on sale. This mod was quickly whipped up to revert his store to it's original state. It goes without saying you should install this only if you're using TSLRCM. _________________________________________________________________________________________________ KTool..........................................................Fred Tetra TSLPatcher.....................................................stoffe & Fair Strides DeNCS..........................................................JdNoa & Dashus Submitter TK-664 Submitted 06/13/2021 Category Mods TSLRCM Compatible Yes  
  18. View File Misc. Nitpicks Individual preferences and stuff that annoys me that I've not seen tackled anywhere else, or at least without being scattered around in different mods or not having been done quite how I would myself. Compatible with K1CP. Navardan Regenerator becomes a Level 2 implant because it costs more than another implant that does the exact same thing. Even if not for the cost, it's standing existence is reduntant. Bothan Sensory Visor switches price with Bothan Perception Visor. They're clearly mispriced. Security Decryption Interface is now appropriately priced. Two Carbonite Projectors were added to Mika Dorin's inventory. A matter of availability. Fixed descriptions of droid special weapons. Fixed/altered icon of several crystals. Brejik's Arm Band renamed to Brejik's Armband. Baragwin Ion-X Weapon now uses the unused w_IonRfl04.tpc texture. No longer a duplicate. NPC items no longer drop (Boohoo). All swords inside Ajunta Pall's sarcophagus have been revised according to description. Ajunta Pall's Blade renamed to Ajunta Pall's Sword. It shares it's texture with the Notched Steel Sword and the old texture is now used by Echani Ritual Brand. The ancient Vibrosword no longer floats besides the hands when wielded. The spirit of Ajunta Pall is deadlier if you walk the Light Side. Fixed plasma mines to deal Fire damage (Previously dealt Energy damage). A Wookiee Warblade can be found on the village of Rwookrrorro. If you have any kind of weapon model overhaul installed, please choose the appropriate option during patching. This mod does not fix the many pricing inconsistencies present on almost all item categories nor does it adress the duplicate (even triplicate) instances of reused textures on weapons. _______________________________________________________________________________________________________________________________________________________________________________ KTool..........................................................Fred Tetra TSLPatcher.....................................................stoffe & Fair Strides ERFEdit........................................................stoffe & Fair Strides K-GFF..........................................................TK102 Submitter TK-664 Submitted 06/12/2021 Category Mods K1R Compatible Yes  
  19. 51 downloads

    Brothers Dendis and Samhan Dobo decided to set up shop on the Telos citadel station. While Samhan opted to aquire his merchandise from dubious channels, Dendis kept himself, his inventory, and his prices, modest and ethical. This is why after TSLRCM I find it hard to believe that Dendis Dobo runs an honest but struggling business when I check his wares and see top-of-the-line gear and belongings of famous Jedi on sale. This mod was quickly whipped up to revert his store to it's original state. It goes without saying you should install this only if you're using TSLRCM. _________________________________________________________________________________________________ KTool..........................................................Fred Tetra TSLPatcher.....................................................stoffe & Fair Strides DeNCS..........................................................JdNoa & Dashus
  20. TK-664

    Misc. Nitpicks

    Version 1.0

    47 downloads

    Individual preferences and stuff that annoys me that I've not seen tackled anywhere else, or at least without being scattered around in different mods or not having been done quite how I would myself. Compatible with K1CP. Navardan Regenerator becomes a Level 2 implant because it costs more than another implant that does the exact same thing. Even if not for the cost, it's standing existence is reduntant. Bothan Sensory Visor switches price with Bothan Perception Visor. They're clearly mispriced. Security Decryption Interface is now appropriately priced. Two Carbonite Projectors were added to Mika Dorin's inventory. A matter of availability. Fixed descriptions of droid special weapons. Fixed/altered icon of several crystals. Brejik's Arm Band renamed to Brejik's Armband. Baragwin Ion-X Weapon now uses the unused w_IonRfl04.tpc texture. No longer a duplicate. NPC items no longer drop (Boohoo). All swords inside Ajunta Pall's sarcophagus have been revised according to description. Ajunta Pall's Blade renamed to Ajunta Pall's Sword. It shares it's texture with the Notched Steel Sword and the old texture is now used by Echani Ritual Brand. The ancient Vibrosword no longer floats besides the hands when wielded. The spirit of Ajunta Pall is deadlier if you walk the Light Side. Fixed plasma mines to deal Fire damage (Previously dealt Energy damage). A Wookiee Warblade can be found on the village of Rwookrrorro. If you have any kind of weapon model overhaul installed, please choose the appropriate option during patching. This mod does not fix the many pricing inconsistencies present on almost all item categories nor does it adress the duplicate (even triplicate) instances of reused textures on weapons. _______________________________________________________________________________________________________________________________________________________________________________ KTool..........................................................Fred Tetra TSLPatcher.....................................................stoffe & Fair Strides ERFEdit........................................................stoffe & Fair Strides K-GFF..........................................................TK102
  21. TK-664

    Wakey wakey

    Sorry to hear that Tyvokka. Obviously don't prioritize the website over your health, but at the risk of sounding a bit callous, I think you should reach out to your admins though I'm not sure how much leeway they have to do some upkeep here.
  22. TK-664

    Wakey wakey

    I've noticed community engagement events kinda stopped dead two years ago now, the site's missing some little features, the featured on the dl section has been showcasing the same ol' rotation for long long time... Adds to the stale feeling. But no one is oblivious here, I'm sure you all noticed this. Kotor is having a spike in relevancy lately due to the new rumors and maybe you're holding off on the new site update to give it a kick, fingers crossed?
  23. We do what we can right. I'll just hold off on that until modifying existing strrefs is doable, at least without a custom executable. Anyways glad that's cleared up, I was hoping these weren't hardcoded and that it was just me that didn't search well enough but c'est la vie.
  24. Can't enter as in the game crashes and you have to warp? Anyways the duros thing is an appearance.2da conflict and at a glance the mods that seem to use it are playable Dopak, Dopak head, tsl loot n imersion upgrade and maybe TOR hks. You can send me your appearance.2da if you want but depending on what else your mods do, my fixes might not be enough, in which case I advise you to reinstall your mods orderly and see what's the culprit. It seems the TSLRCM appearances got overwritten by a mod called Full Jedi Council You didn't list it so I'm assuming you uninstalled it incorrectly at some point. appearance.2da
  25. Good to know, I was planning on scripting in a bunch of those from TSL to add it as a sort of modder's resource. Not wasting any more time then. I thought about this first things first, but I believe the armor will lose restriction on force power usage. Lastly, do any of you have any idea where the file that governs what StrRef is used for showing damage type in descriptions is located? I thought it was iprp_damagetype for the longest time but now that I've went ahead and messed with it, guess not. Changing the string directly in dialog.tlk works but that's not ideal at all.