You can try this:
It requires the non-transparent textures from Silveredge9's mod, but nothing else (so delete the NCS, DLG, and UTC from his mod, if they are in your Override).
It uses a full body model with a reorganised hierarchy, much like the hologram fixes I did for TSL. I made some edits to the meshes to hopefully minimise any rendering issues. It uses mesh-based alpha, as with my example up above. I went with a value of 0.5, but that can be adjusted if necessary.