Just so there is a permanent record to allow people to compile themselves if needs be, here is the source for the scripts required to remove the forced turret sequences:
Taris Escape
k_ren_taris03
void main() {
StartNewModule("ebo_m12aa", "K_TARIS_DESTROYED", "11b", "", "", "", "", "");
}
Leviathan Escapek_ren_levescape
void main() {
PlayMovie("17a");
StartNewModule("ebo_m40ad", "", "11b", "", "", "", "", "");
}
Unknown Worldk_ren_unkturret
void main() {
StartNewModule("STUNT_35", "", "07_2", "", "", "", "", "");
}
You can remove the random turret sequences that pop up when travelling between planets with Kitty Kitty's No Fighters mod.