Dant95

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Everything posted by Dant95

  1. As far as I know the current version of K1 NPC Overhaul doesn't touch Ajunta Pall at one bit, but to avoid appearance.2da file being overwritten. There should be no problem with compatibility for two mods so long as you install this mod before NPC Overhaul mod. I've tested the game with both mod installed, especially on Korriban level and everything works as intended.
  2. At the very least now we know what causes the problem. I'm not sure if it's alright to ask or if it's against the rules here, but since I lack of modding skill and tool to modify this sort of thing myself. Could you upload the modified camera files (modified module file?) somewhere? Thank you very much.
  3. What DarthParametric suggests in case you want the jacket look. I myself prefer the jacket look, but if it's difficult or require too much work around then a higher level of detail and color variations for flight suit would be enough. That said nice work on a more detailed Rodian's head.
  4. I hear you about those loose .2da files since I already noticed it conflict with Playable Echani mod by RedRob41 (Installed both mod together it's basically turns those Echani mercs on Manaan into a Duros) so I'm forced to choose one. That being said, there's no problem on my game if you installed this mod first (before any mod that included .2da files). I apologize, I presumed you're able to create a TSL Patcher version. Unfortunately, I also lack of modding skill as well, but I will try to contact Silveredge. Nevertheless, I appreciate you uploading these goodies to Deadlystream, works like this should be appreciated. Thank you for upload this mod and for the respone.
  5. Finally, one of the essential mods for me is on Deadlystream. Is it possible for a TSL Patcher? I'm worried about Appearance, heads.2DA file conflicting with other mods that edit the same file.
  6. Love your work on JC's Minor Fixes as it become one of the essential mod for me. I don't know if it's ok to make a request or suggestion about your future version of Minor Fixes mod. My request/suggestion is Mandalore's shuttle on Dxun and Onderon has a very low texture, especially on Dxun. Perhaps there's a higher resolution of texture in game assets or a room for an improvement. Thank you for taking a requests.
  7. I don't want to sound like an arse, but I highly doubt this project will ever be finished if Disney haven't shut it down first.
  8. Thanks for the head up, Kain. Looking forward for the next update.
  9. Accident or not. I'm still surprised that people manage to discover this in the first place. I forgot about that glitch. Is it still present in the latest version of TSL and TSLRCM? I'm not sure if it's a top priority to get rid of this glitch since it only occurs when player use it on purpose.
  10. Sorry for digging this up. I didn't mean to rush, but what's the ETA of the next version of NPC Overhaul TSL version? I just want to know if it still work in progress.
  11. That wasn't so hard or too tricky to break. From the look of it, it certainly was not discovered by accident. How did people discover this in the first place is beyond me.
  12. Dant95

    Requests

    That was fast. Don't get me wrong, the 2012 version (Deadly Stream upload) of Vurt's Ebon Hawke Retexture is a fine mod and I still use it, but the reason I asked for the 2011 version is just a matter of personal preference. I like it more since the color is closer to the original texture. In my opinion both versions are good. I didn't mean to be disrespect or being ungrateful to Vurt. Sorry, if this came out the wrong way.
  13. Dant95

    Requests

    I'm not sure if this is the right place to ask for old mod or something that's already existed, but has anybody here got Vurt's Ebon Hawke Retexture (not the 2012 version that was uploaded in Deadlystream) for K1 and K2 from http://www.lucasforums.com/showthread.php?t=206395 Vurt's Ebon Hawke Retexture 2011 version supposedly look like this, I believe. And Deadeye Duncan on Manaan restoration (Seamhainn version), I searched for the working link everywhere but I have no luck for both mods. If anyone still have it. Could you please send it to me? Thank you very much.
  14. Hopefully, we don't have to wait for a TSLRCM 1.8.5 since it's a single module. I believe a fix on that module (222TEL) can solve this problem.
  15. I believe this topic should be in TSLRCM section because there's no issue with vanilla (unmodified) scene. I thought cjt0202's Carth Armor Fix or any mod that modify Carth was the culprit, but I have the same problem as well. I think there's an issue with "Battle of Telos" mod that was integrated into TSLRCM (1.8.4 version). I try to load the same scene again with fresh install with only TSLRCM installed, and the problem is still occurring. However, I've seen a video of the same scene, but with older versions of TSLRCM installed and there's no issue, If anyone knows how to solve this problem in this scene please tell us how, thank you very much for your help.
  16. I see, I'm quite new to KOTR modding but it's good that there's nothing to be worry about. Thank you for your clarification.
  17. I'm not sure it's an issue or just false alarm, but when I try to install this mod for the first time (TSLRCM version) with full redux option. The install log from TSLPatcher file say that it's unable to copying 101PER.mod, 103PER.mod, 105PER.mod, 106PER.mod, 151HAR.mod, 152HAR.mod and 153PER.mod, since those files already existed in module folder. I have TSLRCM 1.8.4 version installed, and the only other mod that modify Peragus I use is Peragus Tweak. I try to test around a bit, but the error in install log has me worried. Should I be alarmed or there is nothing to worry about? Thank you very much for the answer, kudos to you and Canderis.
  18. I'm sorry for necro this thread, but do you still have the modified 105Per.git file? Or could you please tell me how to modify the .git file. I'm starting a new modded play-through, and apparently this mod become an essential mod in my load order. Thank you very much for your help or answer, and sorry for the trouble. That said, kudos to the mod author for this mod.