LiliArch

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Everything posted by LiliArch

  1. Now that must be the worst conversation I've written for a while.

  2. It does? I thought it simply sets Body Variation with the value of upgrade level. Haven't tested, though, I rather use KGFF.
  3. Used two hours trying to figure out what's wrong with my script, and then I notice that I'm trying to test if male PC is female. Whoops.

    1. Mandalore

      Mandalore

      BioWare made the same mistake - that's why Sarna/Yun Genda wouldn't invite you to the party in vanilla K1.

  4. My computer came with a disc that it can be booted from, in case of something prevents it to be able to boot from hard disc. I don't suppose you have one?
  5. LiliArch

    PHP error

    Hello there. I went to the "Premium" link that is in the top menu just to see what there is - I'm not actually planning to buy anything - and I noticed that the Modders Account supposedly is available there, as there is a "Modders Account" in product categories. Well, that's not the error of course, anyone can set their categories as they want. But when I click that "Modders Account" link on that page, I get the following error message on top of the page (the way PHP shows error messages, you know?) The problem is the first one on the list, of course, as the "Cannot modify header information - headers already sent" errors always come when there is an error message added on the page that way. Anyway, just thought that the person who is maintaining the site (I don't actually know who it is) might want to know.
  6. I was worrying about how I could explain my new NPC's backstory conflicting with TSL timeline, but then I noticed that there is an unused Kreia line in game files that explains that. I must be on the right track here.

    1. Sith Holocron

      Sith Holocron

      Which line of Kreia's would that be?

    2. LiliArch

      LiliArch

      "These Jedi left the Order to find their own truth, and no one knows where these Lost Jedi wander now", or something like that. I can't remember it perfectly and am unable to check it right now, as my game installation is on a different computer than my internet connection.

  7. I noticed that there is no HK-50s on Goto's yacht, if you take HK-47 with you (though I don't know if that is a bug or not...) so make a quick run around and build HK-47 before going to Nar Shaddaa, and the yacht will be much easier.
  8. Perhaps Kreia's "Revan was power"?
  9. I don't think anyone is complaining about that he got beat (not me anyway -- if it looks that way, I must have messed my vocabulary again -- just the way it happens is purely stupid) - we're just debating about if he is/was "that" powerful or not. The problem is the way he acts, obviously.
  10. Yes - but he was not unbeatable. And he had lost to Emperor once. Even if he had grown more powerful after that, it would be stupid to think that the Emperor was not. I believe it all depends on what level you set "that" in "that powerful" ...
  11. While I do agree with the fact that Revan wasn't that powerful, and while I don't personally have a problem with Revan and the Exile dying, the whole "fighting with Emperor" scene is what bugs me most. I mean, Revan with his full memories returned, makes same mistake of underestimating said emperor twice. He looks like an arrogant idiot with god-complex to me (no wonder he fell to the dark side again). And how the Exile, as a war veteran and such, would let her guard down that way? She should have switched her Verpine Prototype Shield on, at least... That's not Revan. Not the same Revan I can see in KOTOR, anyway.
  12. Sounds great. I'll definitely download it when it's out.
  13. I'm in love with Kreia's voice.

    1. diegodb

      diegodb

      Sara Kestelman indeed does an incredible job portraying Kreia. It is one of the best characters in the Star Wars universe.

  14. I can't simply play the game anymore. After 10-15 minutes I find a great line, and then I use rest of the evening/night searching something I could splice it with. Or something similar. And how is that TSLRCM:s fault? Because without it, I wouldn't have even thinked about modding the game. Okay, I'm too tired for my own good. I'll be going now.
  15. There's some kind of "scale headgear" column in appearance.2da, if I don't remember perfectly wrong. Maybe that could be of some use in there?
  16. 612 x 612 was just an example. I can't remember the actual size of TSLRCM:s logo. Anyway, I don't doubt that they usually work - I was talking only about those computers that can't handle the original size of the textures. (It might have something to do with the "outdated hardware" issue - most of the people here most likely have newer computers.)
  17. That's it - 768 and 1536 are not multipliers of two (or perhaps I messed my vocabulary again). I bet 1024 x 2048 would work just fine. But, of course 1024 x 1024 might be smarter, as the filesize would be smaller.
  18. Are you sure it is because the texture is non-square, and not simply that the width and height of texture is not a multiplier of two? My computer has no problem with textures like, say, 512 x 1024 px, but it can't understand something like 612 x 612 or such. //Edit. "squeare", what on Earth is that? I meant square.
  19. Does anyone know if it is possible to set an upgrade to have an armor-specific effect in TSL?

    1. LiliArch

      LiliArch

      Certainly. I got this idea to get "additional" appearance slots by creating character-specific disguises (so they would have that character's head) so they wouldn't look like disguises. But of course certain appearances need to be restricted to certain characters, so I thought that I could make a custom upgrade for every character that would a) set the armor be useable only by that character and B) set it to be that character's "additional appearance slots" disguis...

    2. LiliArch

      LiliArch

      ...disguise. Ack, half of my text got cut. I need to re-write it.

      Adding these custom upgrades to wrong armors would screw up the appearances, though, so I thought that I would create generic "restrict to x" upgrades, and then set the appearance they use per armor -basis. So, installed on a regular armor it would only set it to that specific character, but installed on a additional-appearance-slot-using armor it would set it for that custom appearance. Or, another way would to so...

    3. LiliArch

      LiliArch

      somehow override upgrade screen so it would show only those items from your inventory that belong in a pre-set custom group, but I don't know if that is possible, either.

      I tried to set a feature of an armor to require a certain upgrade, but at least the way Kotor tool set it to me, the game ignores such features. Of course I don't know if that is because I was using a non-custom upgrade, but at least changes to that certain upgrade's uti file made themselves into the game.

    4. Show next comments  63 more
  20. I remember so clearly that I saw a 2da table determining different disguise effects, but I can't find it anymore. Did I just dream it or what?

    1. Malkior

      Malkior

      No it exists. I can't remember the exact name of the file :|, but while I was going through .2da's I came across it. (Come to think of it, Appearance.2da has a disguise column)

  21. Finally, I got my Perl installation working. It seems that the Tk::Tree actually was included in the Tk package I got from CPAN. Unless removing all the related stuff I found and reinstalling the Tk magically fixed the perfectly outdated Tk::Tree that I had installed separately, but that doesn't sound likely. Still, I don't understand where it came from - there's no Tree.pm in the whole package folder that I can see. Anyway, time to learn Python now.
  22. Just for the record (sorry if I should't put this here, but I thought it might be of some use) - I had a similar issue with TSLRCM 1.8.2. For some reason the fight didn't trigger properly and instead crashed the game. The problem solved itself, when I loaded a savegame from a point before the party confrontation with Kreia. I mean, of course it didn't magically fix the unloadable save, but new ones were fine.
  23. Yes, but it is not one of those names that hold a meaning as a word itself, not only if you check where the name has come from. As a word, "Juhani" means nothing (though, as a name, it of course does) as far as I know. Unlike, say, "Pilvi", which means "cloud". (And yes, it is a first name. Sounds odd to me also, but that is the way it is.) Eli? Interesting. I believe it depends on a translation. I checked, it really is Eeli in Finnish. The priest in 1 Samuel anyway, I'm not sure if the name appears somewhere else in another form. I guess "Eli" would have been a bit too odd name to use in Finland, as in Finnish there is a word "eli" which means "in other words".