Well first off, I'd like to thank you for putting all that time into reading the thread. We actually had even more from the old DeadlyStream but that all sadly was lost.
First question: We decided it was a matter of influence as opposed to the Exile's alignment. In TSLRCM actually, Kreia has dialog where she convinces either Atton or the Handmaiden to 'join' her. That happens due to low influence so we had to playh into that.
Second question: We decided in the end that it was best to not have it player controlled. I'm not at liberty to say why, but given that obviously someone's going to die, It's going to be a sad thing either way.
Third question: We were toying with the idea of having Mandalore player controlled, but what it really comes down to is how we can effectively end his portion of the story? I mean there's the whole uniting the clans and destroying the Ravager. I don't think he will have a player-controlled portion in the end though.
Fourth question: I am actually in charge of the HK factory for TSLRCM, so this aspect of Malachor is always something I think about. Most people just want that factory to be the end of his journey, but the fact of the matter is that he's still got some fllying G0-T0 ass to assassinate. I've always thought it should be a battle (the games I played as a kid decided everything in battles) so that's how we designed it. The funpart is your ending in the HK factory not only has an effect on the dialog that plays, but it also changes your chances of a successful fight against G0T0. I'll stop there before I reveal too much.
Fifth question: This mod should be compatible with both. I mean, MVI will essentially overwrite TSLRCM when it comes to Malachor, and I doubt it will even intercept with M478.
We are still taking suggestions for the rooms, but keep in mind that this is a Sith Academy, so there will primarily be sith wandering about. We've tried to outfit it with various force-based activities and of course a healty dose of puzzle solving and kicking some sith ass! We're still toying with ideas, but for the proving grounds, we're thinking of it as a... funfair sort of deal. Bunch of cool XP gaining activites. Some you have to do to get through the area, and then some other cool stuff for the overachievers.