VarsityPuppet

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Everything posted by VarsityPuppet

  1. Version 1.1

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    ========================================================================== KNIGHTS OF THE OLD REPUBLIC II ======================================================== Visas Unmasked! ================================= Author: Varsity Puppet & RedRob41 For: KotOR II Date: 07.06.2011 ================================= DESCRIPTION: Ever since I first played TSL and recruited Visas, I wondered if there was a way to remove her headdress. This became a mysterious sort of obsession for me. Up until recently, when I acquired some decent modeling skills, it was an impossible feat. But with some new discoveries concerning Kotor models (and alot of help from RedRob, skinning Visas' damaged eyes and pretty much everything above her nose) I bring you, Visas Unmasked! For some ridiculous reason, Visas cannot equip headgear: a devious plot hatched by the game developers no doubt. There is no way to bypass this effectively - nothing short of changing her tag and recompiling a TON of scripts is going to ever fix this. INSTALL: Click and run the TSLPatcher. For compatibility reasons, try installing this mod last (after TSLRCM for sure). The reason I say this is because it modifies her character file in a complex, yet fully compatible way. I just don't trust other people's mods to do the same. UNINSTALL: A backup should be generated after you install the mod. If you ever need to reinstall, you need this. ___________________________________________________________ BUGS: You can't equip headgear on Visas. This is hardcoded. ___________________________________________________________ PERMISSION: You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. However, do please give credit where it's due, and DO NOT release it with any of your mods without my permission. Thanks. THANKS: Fred Tetra's KotorTool Obsidian for making a game to love and hate All of you modders out there who I've consistently studied and slowly learned from. All materials and copyrights belong to LucasArts, BioWare Corp. and Obsidian Entertainment Inc.
  2. I hope you guys will wait for the HK Factory changes I have? If not, I can always release it as that Director's Cut version I've been talking about so much
  3. The .mod files are not an issue for the xbox version. It's altogether pretty easy to install, it's just that you CANNOT have any model files (.mdl or .mdx) and your skin retextures are limited. Also, all audio files must be in wma format. It's still be playable, but you'd be missing some of the finer points of TSLRCM, like the Kreia model animation... altogether not THAT important, but still... You first require a modded xbox, and an FTP setup between your xbox and PC. Without this, modding the Kotor xbox is impractical.
  4. A machinima would be easier to create on the PC, I would think, but maybe I'm wrong?
  5. Cyan lightsaber is already fixed for this mod so... Maybe I'll make a Kotor version. We shall see.
  6. Well, if you think enough people might like the mod, I can help you TSLPatcher it and everything. It's up to you. You seem quite a bit more level-headed than some modders here
  7. Whew that's good! I suppose I should thank you for being fairly competent at modding though . I'm glad to help, of course. You should try your hand at some mods, I think.
  8. Already did! Using this down time to fix the Telos Czerka guy.
  9. Hmm, this will make things a bit more complicated Repeat the above stated steps, but use the appearance dropbox to choose an actual appearance (doesn't matter which one). Save the file as something different like... p_handtest.utc, whatever you prefer. At this point, make sure that p_Handmaiden009.utc and p_handmaiden010.utc are untouched from my mod installation. Open up p_handtest.utc and p_handmaiden009.utc with the KGFF Editor(Download). In p_handtest.utc, scroll down until you see an entry that says Equip_ItemList. Right underneath it, there should be an expandable entry that says something like: Right-Click on the [sTRUCT ID: 2] entry, and choose Copy Struct (Ctrl+C would do the same thing). Now, click on p_handmaiden009.utc, find the Equip_ItemList entry, right-click on it, and choose Paste Struct (Ctrl+V). Save p_handmaiden009.utc. Do the same for p_handmaiden010.utc. That should make everything alright.
  10. Well dangit! I have important modding business that needs to be done there. >:/
  11. I have to admit I'm totally lost as to what exactly you're trying to communicate to me here. Are you criticizing my Daraala fix, or praising it?
  12. "Promise" is a strong word Hassat, I think you're talking about a different VP
  13. That was my original hunch. And perfectly understandable. You wouldn't be the only one like that. You wouldn't believe how many fights happen over the silliest of bugfixes and restored content. A bunch of fights over what OE intended and whatnot. It's gotten to the point where some suggested that some typos were intentional lol. I can tell you how to change it with KotorTool then. Under Kotor II, go to: Files > Open GFF Files Proceed to navigate to your Kotor II directory. ProgramFiles > LucasArts > SWKotorII > override(something like that) You're going to want to open p_Handmaiden009.utc and p_handmaiden010.utc Once you do, it may ask which version it's for. Just say Kotor II. Now, click on the Inventory button on the bottom left corner of the window. A screen will pop up, which will look something like the equip screen, with an expandable list on the left side of the screen. Scroll down and find Clothing/Disguises > Basic Clothing. Drag the item that just says "Clothing" over to what would be the armor slot. Click Ok Click save, and save the file in the same place that you opened it. You may have to resort to a gamesave before you get to the Telos Academy for the changes to show. I hope that helps...
  14. lol, my old WIP thread was V.I.P.
  15. Visas Unmasked nearly complete!

    1. Sith Holocron

      Sith Holocron

      I'll look forward to seeing it when I get home.

  16. His Double Saber Stance Animation has that problem. Just equip a double saber, hit X and look up by his face.
  17. Find the right script to modify, then yeah, for sure.
  18. Other way around. Feats can be added, but they cannot be edited. By default, any new feats you add do pretty much nothing for you, and you can't really change that. You can use them as placeholders in scripts though. Like Atton's Fighting Spirit in actuality does nothing... it basically serves as a boolean for his OnDeath script to see if he has that script... THEN, if he does, he'll be revived automatically when the conditions are right.
  19. I have trouble understanding how or why certain heads combined with the armored robes would cause a game crash?
  20. Nihilus' jaw is messed up for some of his animations.
  21. Would be cool to see some of those paired up with the Armored Flight suits.
  22. Hey, you got the file attached this time, lol
  23. As you all might have guessed, I've been pretty busy lately what with making sandwiches for all of the hungry citizens of the world. Add to that that the time I used to reserve for modding has been slowly switched over to playing Xbox360 games, and... yeah. To give you an idea of how busy I am, I should be leaving for work right as I'm about to publish this. It's going to be busy for me from here on out, so if I'm going to get any of this stuff done, I'd like to get a list out in the open of what I have on my slate of things to do. This whole "randomly switch between mods and fixes thing I have going on isn't working all that great, to be honest. I have a lot of things I want to do, and I think it would be better if I announced them systematically and then you guys could hold me accountable for them. To start things off, I'll go by the category of mod. MODELS Layne Staley head 2.0 The Layne Staley head 2.0 is almost dead. I felt that I needed to remap the hair of the original Layne and then that sort of turned into a bit of a remodel. A little more structural work on the nose, brows and lips and I think that'll be ready. Visas Unmasked The head itself is ready, fully modeled, and it looks totally awesome especially with the excellent skins provided by RedRob. All I'm waiting for is a quick touch-up to the eye sockets to make them a bit scarred and we're done on that front too. Bastila for ROR The Bastila head and robe combo I made recently, I donated to ROR. They're at least using the robe, this I know. A revised head is a maybe at this point. Hi Poly Tin Cans This is done how it is... but I may be working on a larger scale lightsaber mod... unlike any you've probably ever seen or downloaded before. Stay Tuned. TSLRCM contributions: HK Factory Yep, HK factory is getting a slight renovation, both to restore a little bit more of cut content, and to rearrange things how I would do them. Chances are that it will probably be included in TSLRCM, but if all else fails, I can always release it as my own Director's Cut, lol Kreia Green Fix In order to ensure maximum compatibility with the Kreia Green fix, I'm just donating my files to TSLRCM. I modified their own files too, so the fix should be absolutely sound. Also a few other model fixes you might not notice unless I pointed them out. Last but not least: MALACHOR VI Yes, we are still working on it, but progress has been slow mostly due to my frequent absence, thus making it hard for Bead or I to meet up to discuss things anymore. It will still be done, we just have to get some momentum, which will hopefully happen this summer after I get my computer fully recovered from its crash.