-
Content Count
2,290 -
Joined
-
Last visited
-
Days Won
161
Content Type
Profiles
Forums
Blogs
Forum & Tracker Requests
Downloads
Gallery
Store
Calendar
Everything posted by VarsityPuppet
-
Is the bandwidth restriction really worth it, Doc? I mean, most people will just probably download mods, and never use the forum. Plus with the new pruning system, we'd just be getting rid of their accounts anyways.
-
loadscreens.2da
-
Figured out a valuable secret while meshing heads. More as this develops.
-
That would be the cyan lightsaber.
-
Had to make the actual color too. The evidence to suggest a bronze saber was, of course, an actual bronze crystal and the fact that there are were two utis for that Heart of the Guardian saber. In the comment section, one was labeled as bronze, the other orange, but they were both set to the same saber model (same saber color). I understand it's hard to justify as restoration, and that's why it's not included with tslrcm.
-
What color lightsaber should Kaah Ohtok wield?
VarsityPuppet replied to Sith Holocron's topic in M4-78 Enhancement Project
Yes, but the question is what color should Kaah have as his default saber for M4-78. -
Where was his at? I never really noticed... I'm sure it wouldn't be too much of an issue for either me or Stoney to move it or simply add another one. You can't just add that fix to your fixed typo dialog.tlk? It's a real mess, I'll admit. As with any of my mods, they're always half mod, half restoration. I did indeed make that bronze icon, but there is enough evidence to suggest that at some point there was meant to be separate orange and bronze lightsabers. I see it like M4-78 - the content is obviously there, but we have to fill in the gaps.
-
You don't have to start a new game, but you must not have visited Malachor beforehand in that particular gamesave.
-
I would like to see a mod that implements those rare 'master robes' into the game, and also preferably renames them to something neutral so they aren't affiliated with some strong force user who 'obviousy' didn't wear those robes. I mean, c'mon.. Thon's robes? He was a dinosaur/rhinoceros thingy... when would he have worn robes?
-
I can't say those weapons wouldn't have been in there if I didn't suggest to Stoney they should be restored... but I also can't say they would have been in there otherwise. But you know what I mean. TSLRCM has mostly been concerned with restoring dialog, not really any other aspects of the game. It's not like there's that much missing.
-
TSLRCM has been long occupied with restoring mainly dialogs. Notice how other mods revolve around restoring cut story concepts (M4-78, Genoharadan Quest). Not much attention is paid to restoring weapon types, modifying textures, etc...
-
You're welcome to try to reinstall the whole thing without removing the old installation. Compatibility speaking, it should still work.
-
oops, one more thing I forgot to fix. For now, just go into tslpatchdata > 103 and install the plc_genminer.mdl and plc_genminer.mdx into the override manually (click and drag)
-
Is there any way the downloads section could be modified, so as to allow individuals to download files without being an actual member of this site? I'm wondering because I want to post my mod releases at Holowan Labs too, but I'm not too keen on uploading files multiple times - that and this has the best upload system.
-
Unfortunately it would take a lot of work to undo the random items, but one could theoretically modify the random item spawning - maybe to spawn more of the items that the PC doesn't have, make crystals more available, etc... I just assumed they all went to Telos with the Exile - would having them physically show up in that battle be sufficient? Oh, and by the way, I would like all of these to be compatible with TSLRCM and Malachor VI. Thanks.
-
-
It won't. It installs WAAAY better with TSLRCM installed actually.
-
It depends 1 - Did you have the previous version installed? If so, then you're going to have to start over, as well as delete the files from the old version. 2 - Do you have TSLRCM installed? If so, using the TSLRCM install is a guaranteed success.
-
-
Malachor VI: An Ending Mod
VarsityPuppet replied to VarsityPuppet's topic in General Kotor/TSL Modding
The Exile will be long gone by the time that sequence plays. The way it works now is perfectly fine. No, he has a disfigured face that I specifically made for that confrontation. What's wrong with monosodium glutamate? -
View File Handsister Fix ======================================================== KNIGHTS OF THE OLD REPUBLIC II ======================================================== Handmaiden Sister fix ================================= Author: Varsity Puppet/VPcombat For: KotOR II Date: 03/22/2011 ================================= THIS WILL INSTALL THE FILES FOR TSLRCM. DESCRIPTION: This mod gives the Handmaiden sisters their 'intended' heads, according to TSL's cut resources. This will only change the Handmaiden sisters appearance, but the main Handmaiden will still look the same. This way, her face will finally physically look different instead of other mods which reskin her clothes. Apparently there was a compatibility issue with TSLRCM when I released the last one, so this is my attempt to fix that. I took the brute force method of just making a completely separate Handsister model instead of using the Handsis head with a bunch of script tricks and whatnot. No scripts or tgas this time, just scripts and a few utcs that aren't modified by TSLRCM. I included a Vanilla install just for the hell of it, but I don't know who's really going to use that one, COMPATIBILITY: Should be compatible ___________________________________________________________ INSTALL: Use the TSLPatcher and it will self-install into your Override folder. Keep the installog.rtf generated by the installation. UNINSTALL: Replace the files in your override with the backup folder produced by the TSLPatcher. Use the installog.rtf as a reference and don't forget to check the backup folder. ___________________________________________________________ VERSIONS: 1.1- Remade the models so that they are full body models. 1.0- BUGS: None I know of ___________________________________________________________ PERMISSION: You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. However, do please give credit where it's due, and DO NOT release it with any of your mods without my permission. Thanks. THANKS: Fred Tetra's KotorTool Obsidian for making a game to love and hate All of you modders out there who I've consistently studied and slowly learned from. All materials and copyrights belong to LucasArts, BioWare Corp. and Obsidian Entertainment Inc. Submitter VarsityPuppet Submitted 03/22/2011 Category Mods TSLRCM Compatible
-
Version 1.1
5,759 downloads
======================================================== KNIGHTS OF THE OLD REPUBLIC II ======================================================== Handmaiden Sister fix ================================= Author: Varsity Puppet/VPcombat For: KotOR II Date: 03/22/2011 ================================= THIS WILL INSTALL THE FILES FOR TSLRCM. DESCRIPTION: This mod gives the Handmaiden sisters their 'intended' heads, according to TSL's cut resources. This will only change the Handmaiden sisters appearance, but the main Handmaiden will still look the same. This way, her face will finally physically look different instead of other mods which reskin her clothes. Apparently there was a compatibility issue with TSLRCM when I released the last one, so this is my attempt to fix that. I took the brute force method of just making a completely separate Handsister model instead of using the Handsis head with a bunch of script tricks and whatnot. No scripts or tgas this time, just scripts and a few utcs that aren't modified by TSLRCM. I included a Vanilla install just for the hell of it, but I don't know who's really going to use that one, COMPATIBILITY: Should be compatible ___________________________________________________________ INSTALL: Use the TSLPatcher and it will self-install into your Override folder. Keep the installog.rtf generated by the installation. UNINSTALL: Replace the files in your override with the backup folder produced by the TSLPatcher. Use the installog.rtf as a reference and don't forget to check the backup folder. ___________________________________________________________ VERSIONS: 1.1- Remade the models so that they are full body models. 1.0- BUGS: None I know of ___________________________________________________________ PERMISSION: You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. However, do please give credit where it's due, and DO NOT release it with any of your mods without my permission. Thanks. THANKS: Fred Tetra's KotorTool Obsidian for making a game to love and hate All of you modders out there who I've consistently studied and slowly learned from. All materials and copyrights belong to LucasArts, BioWare Corp. and Obsidian Entertainment Inc. -
Malachor VI: An Ending Mod
VarsityPuppet replied to VarsityPuppet's topic in General Kotor/TSL Modding
We thought about that, but it would require us to make some locales that are a bit beyond our modeling abilities right now. Not to mention we'd probably do better for ourselves if we focused on pretty much everything else first. -
Malachor VI: An Ending Mod
VarsityPuppet replied to VarsityPuppet's topic in General Kotor/TSL Modding
It would be nice, but we do have something in the works for Bao-Dur's fate. It is really awkward how he just disappears, so we're trying to think of something. Unfortunately, Bao-Dur's fate will not be elaborated upon in this mod, as this only addresses Malachor. We already plan to do this . The fact that you suggested it only proves furthermore that it's a good idea. Thanks! It would be nice, and it was something we had considered, but we'd have to pull off some pretty amazing tricks to do it without loading screens mid cutscene. Done.