VarsityPuppet

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Everything posted by VarsityPuppet

  1. Sure, hook me up with the right software.
  2. As I like to put things ever so nicely, Kreia and Atris' endlines are a real shitstorm There is a whole section of VERY USEFUL party vs. Traya lines but we couldn't use them because they were voiced by ATRIS! GRRRRRR.... Well, the line works. I think it's excusable since translation between languages isn't always a little awkward.
  3. lol a visitor message would have worked
  4. Ah, that sounds excellent, I presume you'll start that project right away? Thanks Logan
  5. Balancing classes so they're more equal? I haven't played the PnP version of Star Wars, but isn't the point behind having different classes so that they are Not equal? Each class has different strenghts and weaknesses. I'd get bored playing the same class that's just a little bit different. The half level damage seems to go against what everyone generally thinks about KotorII - that by the end of the game the Exile is WAY too overpowered. I think introducing that instead of weapon upgrades is going in the wrong direction. Also, no you don't hear about people upgrading their weapons in the movies, but that doesn't mean it doesn't happen. It's a game mechanic. My point is that it's fine if you want to make a rebalance mod. In fact, I encourage it. I wouldn't say it's perfect though...
  6. So... how is this supposed to be the perfect Kotor balance mod?
  7. It will be compatible with TSLRCM, yes. Actually, there aren't any animations of Hanharr throwing the Exile onto the Ebon Hawk, for instance. But you are right - since his lines are wookiee noises, we can easily write in dialog for him. But we can't do anything too extreme with modules, which in this case is what we'd have to do.
  8. It will be compatible with TSLRCM, yes. Actually, there aren't any animations of Hanharr throwing the Exile onto the Ebon Hawk, for instance. But you are right - since his lines are wookiee noises, we can easily write in dialog for him. But we can't do anything too extreme with modules, which in this case is what we'd have to do.
  9. Well, I'm one of the self-proclaimed resident experts on Malachor, so I'll elaborate on everyone's fate in the original game, and then restored content. Atton -Original Game - Disappears. You don't hear from him. -Restored Game - Fights Sion. Joins Kreia and fights Disciple. Fight with Sion determines his fate(Dies, or leaves with Exile). Attacks Kreia with party. Mira -Original Game - Fights Hanharr -Restored Game - Fights Hanharr. Fights Kreia. Is imprisoned. Visas -Original - Disappears -Restored - Fights Kreia. Fights Handmaiden. Asks where Exile is leaving (unknown regions). There is also content that suggests she was supposed to have a scene with Mandalore on Malachor. Bao-Dur -Original - Is a hologram which tells the Remote to complete a mission. -Restored - Same Disciple -Original- Disappears -Restored- Fights Atton. Fights Kreia. Handmaiden -Original - Disappears -Restored - Fights Kreia. Fights Visas (if joined with Kreia). Asks Exile where he is going (unknown regions) HK-47 -Original- Disappears -Restored- Confronts G0-T0. Outcome is determined by his choice in HK Factory (I think) Remote -Original - Has the solo mission to do, runs into G0-T0 -Restored - Scene is extended when HK-47 arrives Hanharr -Original- Disappears -Restored - Not restored in RCM, but content suggests that Hanharr was supposed to save the Exile at the last moment as the Trayus Core falls apart. Thats about as much as I can elaborate on for now. I am working on a mod now that is trying to clean up most of these inconsistencies. Check it out if you're interested.
  10. I do have the PC version, you know? It's dark in both games. Including it with my model fix pack.
  11. Also, is it just me, or is Corrun Falt's head model, REALLY dark?
  12. Destroy the container? lol

  13. 45% was just a number I chose. It basically means we're about halfway done, but still have a ways to go until we see the end of the tunnel.
  14. Hmmm, that is correct. I guess they just won't happen if you install it in the vanilla game
  15. GetFirstItemInInventory is what it should read. Don't know what I was thinking.

  16. void main(){

     

    //Edit oPC as you will. I don't know who you're taking items from.

     

    object oPC = GetFirstPC();

    object oInvent = GetFirstObjectInInventory(oPC);

     

     

    //Your general While Loop which takes away items

    while(oInvent != OBJECT_INVALID){

     

    //The important part of this loop is that it will only delete items that are NOT datapads.

    //This can be edited to include more items but I don't know which you want to exclude

     

    if(GetBaseItemType(object oItem) != BASE_ITEM_DATA_PAD){

     

    DestroyObject(oInvent);

     

    }

     

    oInvent = GetNextObjectInInventory(oPC);

     

    }

     

    }

  17. It's going to be compatible with the vanilla game, but if you have TSLRCM installed, it will override that section of the game.
  18. I had found those same strrefs before, and I looked in the dialogs, and it looked like you should be able to get those responses. I didn't look at the conditionals though, so I'm not sure...
  19. Right, because it's docked right there. I don't see how this means the dock station can't have an elevator. The shuttle isn't taking them to lower floors, it's taking them to different modules. No, that would be bad design, because only one shuttle would be able to dock at a time. If there was a docking room for the shuttles and THEN an elevator to go down the the actual module, that'd make more sense. More like they weren't able to finish the maps in time. I'm not even touching the section with the shuttle.
  20. Except that that's not an elevator. That is a shuttle entrance, thus the rows of seats. Also, if you look outside the window, you should be able to see the shuttle docked there. This is presumably an elevator, which leads somewhere near, if not directly to the shuttle.
  21. Ah yes. It's a stretch, but I think he was referring to the fact that if 'he' is killed, that he can fly around as a force ghost and help Luke become a Jedi. Knowledge is power, I guess.
  22. Exactly my point. He sticks out too much with his 'innocence' routine and even him being a republic spy isn't emphasized enough IMO
  23. If there was something more to his character other than being fairly innocent, I think that it would make him more interesting. If you look at pretty much any other party member (besides droids), they all have some sort of 'dark side' to them. Disciple is the only one that doesn't seem to have that.