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Everything posted by VarsityPuppet
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My first thought is blow it up. The 1.6 HK factory has the terminal become locked, and there's nothing else you can really do with it.
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Do I look like some sort of xbox testing monkey? Most sound files I've found are already present in the PC version. If I find out otherwise, someone at DS will be the first to know.
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*sighs* Fine, I'll do it
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Only one way to find out.
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Strange. There has to be something that would indicate you and Lorso had an agreement to get to the restoration zone... Maybe not directly, but still. Otherwise, I can't see how this went unnoticed for so long EDIT: I looked through the dialog with Chodo Habat, and he certainly will help you find the ship. There is a PC response that asks if he could help find the ship, but it seems like one could easily overlook it.
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You can't possibly know that for sure. All we can deduce is that they used a wrong global here. Which is why we try to do our best to restore things in the best way we can. Of course, we don't get it perfect every time, or for that matter, ever. Depends on what you mean by, "Can be restored". Gaming-wise, I can perfectly understand why Loppak would not let you use the computer with him well and alive, even if he leaves the caged ithorian. I don't take Slusk to be one who holds to his promises... Infinite Hssiss ftw! Here's what I think: Coming from a modder who likes to 'make content' to supplement TSLRCM, here's what I would propose: 1 - Be able to kill the ithorian - Because if you can, why not? 2 - Be locked out from the computer - A crimeboss lets you just peruse his computer? I don't think so. 3 - Ask him to leave the ithorians alone - there should be a follow up to that line to make sure our little buddy is released. Be advised that I don't care so much for OE's original intent behind certain things. The way I see it, things are missing anyways, but instead of cutting back, I like to add.
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Notice the color of Kreia's robe. One is darker and greener. Okay, no biggy. Notice the color of Kreia's hands. One is darker and greener, it doesn't match the skin tone of her face. The hood is the same as the robe. Again, one is darker and greener. This neckline outlines the problems with all of the other areas. Notice the very obvious change in color around the neckline? The only thing that has correct 'diffusion' (basically, the tint that actual model mesh has, regardless of the texture) is Kreia's face. This is a problem that annoys a lot of people, but not all certainly. I, for instance, didn't really notice the problem at first, but when I did it bothered me to no end. Uh, this thread has always had a bit of "things I like" as well as "essentiality" (If that's a word...). They go hand in hand. If PersonX didn't like the mod, PersonX wouldn't regard it as essential.
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TSL Canon Style - Apparances and Other......
VarsityPuppet replied to catagurin's topic in General Kotor/TSL Modding
I don't see what's wrong with any of them in their default clothes. Actually, considering that the Jedi are supposed to be extinct from the galaxy, I find it odd that anyone you would train as a jedi would just so quickly take to the jedi robes, except maybe the Handmaiden. Atton and/or Mira especially wouldn't seem like the type to start wearing robes. but Disciple would, because he pretty much wanted to be a jedi, right? Exile - Silver Kreia - Orange Atton - Green Bao Dur - Yellow Handmaiden - Blue Visas - Cyan Mira - Violet I don't do this based on canon, just on what I think looks the best -
I'll make you a mess! *shakes fists* Seriously, though as I recall, they were cleanly zipped. The funny thing is that I volunteered to be a reviewer and operator on Filefront, and J7 was vouching for me, but I have yet to hear back from him. Ugh, reminds me of job searching. Thank God that part of my life is over for now.
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Bad luck, it seems. The last few mods I tried to upload were rejected because of a 'timeout', which means they were in the queue so long, that they just rejected them. Then I sent a package of my mods to J7 directly, and those never went up either.
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Problems with the Peragus fix mod
VarsityPuppet replied to Markus Ramikin's topic in General Kotor/TSL Modding
The point was to get rid of normal clothes guy lol, but hey don't worry about it. I have an idea for the new version. I hope it will work... Might as well try it out now. I'm at Peragus in my current playthrough. -
If you're some people (like myself) your mods will never go up no matter when you submitted them, or who you gave them to. It's usually up within a week tops though.
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Problems with the Peragus fix mod
VarsityPuppet replied to Markus Ramikin's topic in General Kotor/TSL Modding
Not everyone has the right faces... the holograms for instance... ugh, that's going to take a long time. Dammit! That's supposed to have a description! Ugh Yeah, thought I'd go crazy and fill up lockers with 'em. The next version will have that stuff fixed. That'll happen occasionally, but I don't know why. In fact, that's part of the reason the dude in the fuel depot is that placeable instead of a miner (it did that ALL the time with him) Thanks for the input Markus. I've had a few ideas for improvement, and I think I'll need to put them into action for sure now! -
No problem. It's good though that you are so enthusiastic about modding. You'll fit in perfectly here.
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Problems with the Peragus fix mod
VarsityPuppet replied to Markus Ramikin's topic in General Kotor/TSL Modding
Not really a huge mess, I just zipped it twice. If you want a fix though, you might as well just wait for an update. -
Just realize that more people are bound to download if you give them a preview first... a preview as in the screenshot itself, or even a youtube upload of the same cinematic.
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Mod - attuning personal crystal without kreia
VarsityPuppet replied to Markus Ramikin's topic in General Discussion
Same script, different way to write it out, for learning's sake. // c_wrkb_crys, version 1.1, by Markus Ramikin // // Conditions to let you attune the <Player> crystal at a workbench: // - the character using the workbench is the Exile // - you have obtained the crystal // - you meet a Wisdom check // int StartingConditional() { int NotEnuffWisdom = GetScriptParameter( 1 ); if (GetIsPlayerMadeCharacter(GetPCSpeaker()) && GetGlobalNumber("604DAN_PC_Crystal") && GetGlobalNumber("000_Quest_Crystal") && GetAbilityScore( GetPCSpeaker(), ABILITY_WISDOM ) > NotEnuffWisdom ) { return TRUE; } return FALSE; } -
Mod - attuning personal crystal without kreia
VarsityPuppet replied to Markus Ramikin's topic in General Discussion
You might be able to use this as a PC check if(GetIsPlayerMadeCharacter(GetFirstPC())){ etc, etc, etc }