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Everything posted by 134340Goat
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Jekk'Jekk Tarr (Mira Space Suit) Private Lounge Door Glitch
134340Goat replied to npetkovic10's topic in TSLRCM
No. It is not necessarily obvious. Much like claiming it should be obvious that a new game is required for pure TSL/TSLRCM content Well, the only Sullustan that should be in the JJT is given no name, and searching this name yields no results. We need a list of the mods you used. If not, then I don't know what to tell you other than starting from zero is the only way to go. As Malkior points out, save editing can cause its own problems. Judging by this, it would take quite a bit of editing- 11 replies
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- glitch
- Private Lounge
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Jekk'Jekk Tarr (Mira Space Suit) Private Lounge Door Glitch
134340Goat replied to npetkovic10's topic in TSLRCM
Evidently not, as you express a desire not to start a new game, unless you mean to say you did not want to start a fifth new game after your successive attempts. Even uninstalling the mods will not guarantee everything is restored to vanilla. Not everything goes into the override folder, and several .2da files are altered internally No need to be so aggressive. Not everybody knows at first you need a fresh install when testing bugs. It does not make them an idiot- 11 replies
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- glitch
- Private Lounge
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Jekk'Jekk Tarr (Mira Space Suit) Private Lounge Door Glitch
134340Goat replied to npetkovic10's topic in TSLRCM
Please use this template: 1) When did the problem begin to occur? 2) Did you install the latest version of the mod? 3) What version of the game do you have? (Steam, 4CD, KotOR Collection?) What region is the game designed for if it's the 4 CD version? 4) Did you update your game as required by your game's region? 5) Did you install this over the previous version(s), or did you perform a fresh installation as required by the TSLRCM's read-me file? 8) What other mods did you have installed? Please give an accurate list and provide links to each of these mods - even if they are found on this site. (We don't actually know them all!.) 9) Can you be more specific about the error? At what point did it happen? 10) Have you tried re-downloading the mod? 11) Have you tried using a different save game? 12) Have you tried starting a new game? 13) What Operating System do you use? (List Virtual Machines as well if you are using them.) Saying "about 20 mods" tells us nothing. It's very likely to be one of those causing a conflict Also, simply uninstalling the mods won't work. To get back vanilla (I assume to ensure the problem is not your computer, for whatever reason), you need to completely uninstall everything, every file, then start from scratch- 11 replies
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- glitch
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And up goes my hype! Realistic Nar Shaddaa is great, but the other skyboxes need some serious work
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- Kexikus
- High Quality Skyboxes
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Actually, I just Force-buffered past the docking dude. Press 4 (default) to use a power at the right time and skip a forced conversation. So I guess that's what did it I did get it to work eventually, guess that's why, but one small thing to point out: when the Sith are boarding, you can still tell T3 to save everyone. It cuts to Maxis's mouth moving to T3's usual beepboopbeep noises lol. I tested it, and it works fine, but just to let you know you might want to address that (and Carth still congratulating T3 for freeing them. Best CoA would be just to have him come up with some excuse for why he can't do it)
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Discoveries from SWKOTOR.com Archive
134340Goat replied to Sithspecter's topic in Knights of the Old Republic General
Hm. Maybe earlier ideas for the Valley of the Dark Lords Also, this last one is interesting: Seems this was reworked into Flurry, but I find it odd they considered attributes/stats being prerequisites, especially an odd-numbered attribute -
Discoveries from SWKOTOR.com Archive
134340Goat replied to Sithspecter's topic in Knights of the Old Republic General
Ah, thanks That is indeed a pretty nice track. Wonder where it would have been used. Looking forward to seeing it implemented in Sle! Odd that the area music it gives is the box, which was originally for Sle. Can't help wondering if perhaps that other piece could have been for another area on the planet. Hm -
Discoveries from SWKOTOR.com Archive
134340Goat replied to Sithspecter's topic in Knights of the Old Republic General
Wow. This is nothing short of a treasure trove. Congratulations for the work in finding and posting these Wouldn't have imagined Carth's early design looking so punkish Browsing for that unused track now. Where exactly is it in here? -
Seems the evidence is just a little bit too much for it to be unintended And then there's this https://twitter.com/KenRaves/status/541183881487998976
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- remodeling
- reskin
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I question how we could realistically fit in the Genoharadan when the whole Exchange/JJT plotline explicitly replaced the Geno. I'd imagine it would be rather difficult to "unreplace" it
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Yes, there will be a future update, as there are a few known small issues, but don't get too excited
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Sorry to bump, but just wanna say it would be pretty fun to see it as a new mod (hell, possibly incorporated into an RCM update someday) with it in the background of the sky during the battle of Onderon, sort of like that flying manta ray thingy on Dantooine in the first game. Or - This would actually fit in with the story point that the Sith are controlling various beasts. But I'd imagine it'd be difficult to replace the lasers and explosion graphics. So being in the background would be a more likely pseudo-restoration
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Need help on editing vitality points
134340Goat replied to maltron66's topic in General Kotor/TSL Modding
Huh. Kind of humourous when you think about how many gameplay mechanics in Kotor are decided by dice, when it all comes down to it -
Carth Force-sensitive?
134340Goat replied to milestails's topic in Knights of the Old Republic General
You could change the story circumstances without changing the game at all, though The doctor could be a Sith-allied asshat who begrudgingly helps you The store owner could be stuck-up and stingy The cantina dueling ring could be considered a risk to your identity Exact same gameplay purposes, different execution, different take on the "Jedi Carth" theory -
Carth Force-sensitive?
134340Goat replied to milestails's topic in Knights of the Old Republic General
I was considering starting the thread myself in the subreddit, but I figured three in three days was too much. And now here we are I'll just be lazy and restate what's not listed in there, that being that aside from just getting lucky, it's emphasized several times how what normal folks call luck, Jedi will call "the will of the Force" or just deny such things as coincidences. So it's a pretty strange set of lucky coincidences then, that Carth not only drags your unconscious body to an apartment that no one cares to look into, but also one that's just a street away from a Republic-sympathizing doctor, a decent store, and a cantina where you can make money without using your name - all while the Sith are actively searching for escape pods while they overthrow the government Then look at Kotor II if Revan's set as light side female. He mentions something about just "knowing" she's still out there and not dead, and he would feel it if she had died. Implying that some kind of unintentional Force bond had been made And, if you wanna take actual game design oversights into account, he's psychic, judging by the fact that he can discuss your talk with the Jedi Council before you've had it -
Need help on editing vitality points
134340Goat replied to maltron66's topic in General Kotor/TSL Modding
It has to do with both class and constitution modifiers (and then by Toughness feats). So even if you went in to KSE to edit your HP, the game would just set it back to what it's supposed to be. Same for your Force points -
Just the one telling him that we're heading to Grenn. I suspect it has something to do with mixing up the quests of having him killed and saving him
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Hm. Well, I've gotta get into modding proper at some point. Guess this'll be a good learning experience
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....Well, that's way over my head. But I think option 2 refers to the .ini file? That I can work with
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Ah, but there is a conversation with Kreia where she says something like "Seeing with crude vision is like trying to view the galaxy through a crack in the door" It would be interesting if you could take that into account and agree from then on to learn to see with the Force only. Perhaps even an influence gain with Kreia. She probably has a generic approval line that could be used, but not entirely necessary
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A pretty interesting idea, but I don't know if it's possible. If you play as Visas or Kreia and press caps, you'll see in Force Sight. Once you learn the power, you can do this too, but it has to be activated and only lasts a short time It would be cool to have a mod that makes it so once you learn it, you always see that way if you go to first person. Is such a thing even possible?
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Oh, holy hell this is funny 1) When did the problem begin to occur? After leading Botono out of his apartment 2) Did you install the latest version of the mod? Indeed 3) What version of the game do you have? (Steam, 4CD, KotOR Collection?) What region is the game designed for if it's the 4 CD version? Steam 4) Did you update your game as required by your game's region? Indeed 5) Did you install this over the previous version(s), or did you perform a fresh installation as required by the TSLRCM's read-me file? Fresh 8) What other mods did you have installed? Please give an accurate list and provide links to each of these mods - even if they are found on this site. (We don't actually know them all!.) Partyswap 1.3.1a http://deadlystream.com/forum/files/file/544-partyswap/ 9) Can you be more specific about the error? At what point did it happen? I'm not sure what led to this. I tell Lorso I'll lure out Botono, but when I talk to him, I tell him we're going to see Grenn. But I can keep talking to him and have the same thing loop. Meanwhile, the mercs outside will multiply. Sadly, only two of them become fightable - but any clones you spawned will help you! If you try to talk to another later, the conversation just ends because there's no Botono there to continue the thread, so you've got like a dozen (or however many you want to clone) mercs in the middle of the area 10) Have you tried re-downloading the mod? No 11) Have you tried using a different save game? Yes, happens every time 12) Have you tried starting a new game? Not yet 13) What Operating System do you use? (List Virtual Machines as well if you are using them.) Win 7
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K1R 1.2 Impressions and Bug-Reports [READ ME FIRST]
134340Goat replied to Fair Strides's topic in KotOR1 Restoration (K1R)
Good point. And yes, it does say that line and then just abruptly move you to the next planet. But without Mission, wouldn't it soft lock even if it skipped to Carth's line explaining what happened? I suppose it's a moot point, as one really shouldn't see that to begin with. Your decision's probably best way to go about it -
K1R 1.2 Impressions and Bug-Reports [READ ME FIRST]
134340Goat replied to Fair Strides's topic in KotOR1 Restoration (K1R)
Yeah, it hasn't been added to 1.2 Sorry, should have just directly mentioned what I meant lol Well, unless one warps/glitches through Taris, we shouldn't be able to hear that line except for where you plan to add it in, so why does it become necessary to edit it in the "What happened" scene? -
K1R 1.2 Impressions and Bug-Reports [READ ME FIRST]
134340Goat replied to Fair Strides's topic in KotOR1 Restoration (K1R)
Oh, speaking of little details, I've forgotten: what was the decision on that Carth line that occurs after Leviathan escape if there's no Juhani/Jolee/Mission in the party?