134340Goat

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Everything posted by 134340Goat

  1. Because there's something to be gained from each. Hanharr's influence tree gives some nice attribute bonuses and a good lesson from Kreia which increases Force points, and overall Hanharr is way better in combat with his Wookiee Rage and stuff. However, Mira is immune to mines and can become a Jedi, though I don't think she has anything to offter in terms of stats
  2. Strictly speaking, it would use a bit of overthinking to work out, but it could work in the story if you say once Kreia revived him, she took him to the ship and used the Force to hide Mira and Hanharr's presences from one another. She's able to hide her own existence from a good deal of the crew members, so I don't see why not What technical issues would it cause though?
  3. Heh, had some fun with this and found no problems http://knightsoftheoldrepublic.filefront.com/file/Force_Electrocution;78427
  4. I must be the only one who truly thinks Mical is an interesting and well developed character. You know, the only one who was able to figure out Revan's strategy before Kreia wiped it from his mind....
  5. I can confirm that Halo Energy Sword still works
  6. Hm.... hard choice. Either way it's unfortunately removing some content. Was there any way to relocate him to the second floor or is that impossible?
  7. This skin for Malak, which I pretty much always use, is compatible http://deadlystream.com/forum/files/file/327-darth-malak-herald-of-darkness/
  8. I have the exact same issue. Oftentimes a lot of textures don't work properly either (IE stealth fields or Force power effects) It's just a thing to do with the graphics card, I believe. K1 gives me the same graphical issues
  9. Will this mod be compatible with Kexikus' high quality skyboxes?
  10. Something interesting - both Handmaiden and Disciple said their "Apathy is death" lines, but only Disciple said his line for the complete Lesson of Listening. I'm playing a light side male and I had every party member when completing it
  11. Actually, yes I did have invulnerability on while she was in the party lol. Have your laugh I tried bringing her back out and deactivating it (sucks that you can't see the console in K2) but it seems have done nothing. I tried quitting and restarting the game, which deactivates the turbo code, but she's still invincible. I didn't just dash my chances of making her a Jedi did I?
  12. I love this mod, but I seem to have found a pretty bad bug.... For some reason Handmaiden is invincible in the second duel. I have only this and TSLRCM + M4-78 EP installed. I've got no idea what's causing this If there's no fix for this, can someone tell me which globals to modify with KSE so I can make her a Jedi, or at least get her to show up at the end when the other Jedi sans Bao-Dur confront Kreia?
  13. Ah, at last! Can't wait until I can download this when the weekend comes!
  14. Excellent trailer! The hype just went through the roof! Man, it's hard to believe the game had that much cut content. Very curious about that computer in Ajunta Pall's tomb and that ring of electricity on Lehon.... didn't notice that in 0.9 I wonder - will I have to uninstall and reinstall the game to install this mod, or will TSLPatcher just put the new stuff in with what's in 0.9?
  15. A little late to the party, but - I definitely like this! Only issue I have is that Pall's sword itself has its element change inexplicably - how can it logically go from doing cold damage to fire damage? I believe either its stats should remain the same no matter what or retain the cold +2 bonus
  16. Yes! This has a permanent place in my override folder now Every fan's dream for 10 and a half years now come true.... Thanks so much for this mod! Quick question: What happens in scenes where the entire party is gathered? Will both show up? Furthermore, whose line get priority in cases where one or the other would speak? First example that comes to mind is on Nar Shaddaa, when Atton jokes about the trap
  17. Will you be doing anything for the Star Forge? I'm somewhat disappointed in game by how little of the space battle can be seen
  18. I like it! I just can't help noticing a few typos in the description of that robe *Sith Lords, not "Sith Lord's" There should be a comma between "Sith Lord" and "keeping" "Force" in Force powers is capitalized
  19. 134340Goat

    Requests

    This is mostly for Aesthetic purposes, but could Taris be added to the Galaxy Map? Obviously not being able to return to it, much like if you try to return to Dantooine post-Leviathan, but I couldn't help noticing Peragus remained on the map in TSL for no reason aside from continuity, so it would be cool to see Taris remain on the Galaxy Map in the first game
  20. I thought this would make a good thread idea when it comes to using KSE, but this started because of one primary question: Which one (I'm not quite sure what the difference between each is) signals whether you know you're Revan or not? I'd like to try turning it on as soon as possible to get all the different possible story results assuming you know you're Revan Secondly, which do I look for to indicate that I'm locked out of Manaan? Annoying when doing a dark side playthrough and there's still stuff to do there
  21. Given our limited knowledge of the story, will there be any original side quests to make this world feel more complete or take more than 10 minutes to finish? I could imagine some form of very quick side quest where you see like a Twi'lek slave or something being attacked by their master then you can choose either to step in and help for LS points or watch on for DS points, something like that (Lol go ahead and use that if you want)
  22. http://deadlystream.com/forum/topic/2960-k1r-09-impressions-and-bug-reporting-thread-give-impressions-and-report-bugs-here/page-7?do=findComment&comment=30913 Also, I think there's a subtitle typo of something Carth says on the Endar Spire, but sorry I can't get more specific than that. All I remember is there is one :/
  23. I mentioned a typo in the journal entries for the restored quest (along with a bunch of other vanilla typos. I assume as this is also an improvement mod that those will be fixed?)
  24. Well it isn't changing the SF so much as personally thinking that music is better for exsclusively the SF. There are some tracks as pointed out above that never play in the game, so it would be cool to hear them elsewhere The SF battle theme as it is just gives you that feeling of wave after wave of endless Sith coming out to decimate you and your party and it has such an otherworldly feel to it. If it had to come to a vote, I'd say use something else for Sleheyron, but I'm not the modder, so
  25. Ah, right, that one's rarely used Or perhaps use the track here that plays at 54:42? I don't recall this piece ever being used in game. It would double as a nice restoration to hear it used for Sleheyron's battles