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  1. 6 points

    Version 1.0.0

    91 downloads

    Re-texture of Republican Soldier, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024, 2048X2048. The archive contains 2 textures, 2 .txi. To Install 1. Download: RepSold HD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
  2. 4 points

    Version 1.0

    49 downloads

    This modification alters the alignment of various npcs to match their allegiance and characteristics, since in vanilla KotOR BioWare left everything neutrally aligned with few exceptions. Through this, "vs. alignment group" properties now have more opportunities to take effect as they should. Unlike in the sequel, here's no Force Sight so I didn't get too fancy - it's mostly just set values all across the board to ensure everyone is firmly sitting in their respective sides. No longer will the game regard Darth Bandon as this misunderstood Grey individual, but instead as the smug good-for-nothing slimebag we all know him to be. _____________________________ What will this change, really? It will mainly spice things up in terms of combat, the Solari crystal will work fully against every Dark Jedi (and more) you come across. Of course they now have a reduced fp cost so it more or less balances itself out. What if I'm Dark-Sided? The Mantle of the Force crystal can remove your lightsaber's light-side restrictions. Also don't forget, mods that add items with bonuses versus alignments will benefit from these changes too, so you don't need to limit yourself only to what exists in the base game! Compatibility... As long as you install this mod last there really shouldn't be any issues other than different mods hard overwriting my changes, in which case they will take no effect, but nothing too serious. Due to the number of files this mod entails, it is very likely that any other mods that edit .utc files via override will coincide with the ones my modification references. _____________________________ Credits: Fred Tetra for Kotor Tool. stoffe for TSLPatcher and ERFEdit, updated by Fair Strides. The Deadlystream community for being an all-around helpful bunch.
  3. 2 points

    Version 1.0.0

    20 downloads

    Description Several of droid special weapons have incorrect descriptions of its damage and effects. For example, according to the description Droid Toxin Emitter has properties “On Hit: Paralyze, 25% for 6sec, Poison, Mild Weakness. Fortitude Save: DC 10 to negate each”, but combat log shows “On Hit: Poison, Virulent Damage, Weakness. Fortitude Save: DC100 to negate poison”. This mod fix descriptions for the following special weapons: Fire Suppression System now correctly shows “Damage: Cold, 5pts. Save: DC10 for half damage and ignore paralyze effect” instead of “Damage: Cold, 10pts. Save: DC15 for half damage and ignore paralyze effect”. Droid Flame Thrower incorrectly showed in the description: “Special: Targets 7th level and up ignore horror effect”. Droid Molten Cannon incorrectly showed in the description: “Special: Targets 7th level and up ignore horror effect”. Droid Plasma Thrower now correctly shows “Damage: Ion 60pts. Save: DC= 20 + Level for half damage” instead of “Damage: Fire, Ion 60pts. Save: DC20 for half damage”. Droid Multi-spectral Emitter now correctly shows “Save: DC= 24 + Level for half damage” instead of “Save: DC= 24+Level of target for half-damage”. Droid Toxin Emitter now correctly shows “On Hit: Poison, Virulent Damage, Weakness. Save: DC100 to negate poison” instead of “On Hit: Paralyze, 25% for 6sec, Poison, Mild Weakness. Save: DC 10 to negate each”. DroidBio-Assault Spray now correctly shows “Save: DC30 to negate poison” instead of “Save: DC22 to negate slow”. In addition, this mod offers an optional rebalance fix that changes the damage and effects of Droid Toxin Emitter and Droid Bio-Assault Spray to make more sense. According to the description, Droid Toxin Emitter is lower tier weapon than Droid Bio-Assault Spray and logically should be weaker. But in the game, Droid Toxin Emitter causes Virulent Damage, Weakness with DC100 (probably, unavoidable by all characters), while Droid Bio-Assault Spray causes only Virulent Damage with DC30. Optional rebalance fix makes the following changes: Droid Toxin Emitter now causes Average Damage, Weakness with DC25 (according to developers’ original record in script). Droid Bio-Assault Spray now causes Virulent Damage, Weakness with DC100. Installation 1. Copy the files from the “special weapons fix” folder to your game's override directory. 2. To install optional rebalance fix of droid poison weapons, copy the content of “Optional rebalance fix” folder to your game's override directory, replacing the files d_device_04.uti and d_device_10.uti, installed on the previous step. Warning: if you already have file k_sup_droid.ncs inyour Override, then do not install Optional rebalance fix, as it is incompatible with other mods that modify k_sup_droid.ncs. Note: starting a new game is not required. Just get rid of the affected special weapons from your droids’ inventories, then find/buy new ones, and they will have correct descriptions. Also, the descriptions of special weapons in the inventories of already visited merchants won’t change. Uninstallation Delete files d_device_03.uti, d_device_04.uti, d_device_07.uti,d_device_09.uti, d_device_10.uti, d_device_15.uti, g_d_firesupres01.uti from your Override folder. If you installed Optional rebalance fix, then delete d_device_04.uti,d_device_10.uti, k_sup_droid.ncs from your Override folder. Compatibility This mod is compatible with TSLRCM. This mod is incompatible with any mods that change the aforementioned droid special weapons. Optional rebalance fix is incompatible with any mods that change k_sup_droid.ncs (script affecting droid special weapons), such as “Improved AI” mod. Distribution Notes This mod may not be modified or distributed without the explicit permission of the author. This mod can be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months. Credits Tools used: KotOR Tool by Fred Tetra KotOR Scripting Tool by Blue Contact PM me on DeadlyStream or Nexus. Disclaimer THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  4. 2 points

    Version 1.0.0

    91 downloads

    Edited model - DarthParametric Re-texture of Trask Ulgo and soldier uniform, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024, 2048X2048. The archive contains 2 textures. 3 icons and 2 .txi. To Install 1. Download: Trask HD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
  5. 1 point

    Version 1.0.0

    179 downloads

    ======================================================== KNIGHTS OF THE OLD REPUBLIC II SOURCE FILE ======================================================== New_Lightsaber_Blade_Model_TSL_v1 ================================= Author: Crazy34 Contact: PM me on Deadlystream For: TSL Date: 03/02/2021 ================================= DESCRIPTION: The vanilla lightsaber blades in Kotor and TSL look bad in my opinion. So, I tried to improve them by adding a dynamic ambient light to the blade (environmental lightning), which works quite well. Since this is hard-coded in the model I also optimized the blade plane models to have a different UV layout inspired by Sithspecter's work. I also simplified their geometry and fixed the different brightness bug (different brightness of the blade when viewed from the front compared to the back). Additionally, I included 3D models for the core of the blade and the inner glow of the blade, which can now be used to create black core sabers as seen in SWTOR. The glow - as well as the models - are fully animated to work as the vanilla blades. The hilts are updated together with the blades including hilts from Kaidon Jorn's SLM 2.0 mod. Summary: - All saber hilts are updated with hilts from Kaidon Jorn SLM 2.0 mod (I love it!) All credits for the hilt models, textures and icons go fully to him! - Ambient light for lightsabers - 3D models for blade core and inner glow - Symmetric lightsaber blade planes with a modified version of Sithspecter's crossguard saber UV layout. (Compatible with his unstable textures also included with all credits going to Sithspecter.) - Black core sabers are possible - Homogeneous brightness of the blade (no more “brighter blades when viewed from the front” happening any more) - All sabers are fully upgradeable (added black core and unstable crystals as well as crossguard versions of them) How to use the new lightsabers: Get the black core, unstable and crossguard sabers or crystals by cheating them by using the giveitem command or use KSE to include them in your inventory. The item codes are organized as follows: Lightsaber and crystal follow the standard naming scheme: Black core: 51-60 Unstable: 21-30 Crossguard: 101-110 Crossguard, black core: 111-120 Crossguard, unstable: 91-100 For example: giveitem u_l_colo_51 (Blue, Black core crystal) giveitem u_l_colo_92 (Red, unstable crossguard crystal) giveitem g_w_lghtsbr118 (Viridian, crossguard unstable lightsaber) giveitem g_w_dblsbr025 (Purple, unstable double blade lightsaber) giveitem g_w_shortsbr53 (Green, black core short lightsaber) !!!! Important: If you put a crossguard crystal in either a short lightsaber or double blade lightsaber the crystal will be transformed into its normal non crossguard version! I HOPE that in the future some talented texture artist will create better looking blade textures using these new blade models. I plan to upload a Modders Resource explaining the blade system in detail. CREDITS: Kaidon Jorn: Lightsaber Hilts models and textures and icons are created by Kaidon Jorn and taken from his SLM 2.0 mod, which you can find here: https://deadlystream.com/files/file/551-schematic-lightsaber-mod-slm/ Thank you very much for the permission to use your models and hilts here. They are amazing and I enjoyed working with them. Sithspecter: The new layout for the lightsaber blades plane models are inspired by Sithspecter's animated Crossguard Lightsabers mod for KOTOR which can be found here: https://deadlystream.com/files/file/1314-crossguard-lightsabers/ Thank you very much for the permission to include your animated unstable blade texture and to modified them to include the new TSL colors. ___________________________________________________________ COMPATIBILITY: It should pretty much be compatible with any mod that doesn't use the same crystal and lightsaber model slots. This mod should be compatible with TSLRCM. However, please notify me in the release thread if any bugs do appear that are not listed below. ___________________________________________________________ INSTALLATION: Use the TSLPatcher multiple times. You can choose which lightsabers you want. So, for example say you are only interested in the normal saber update and the related crossguard sabers: Then install the standard saber first and second run the TSLpatcher again and install the crossguard sabers. The crossguard sabers require to have their related non-crossguard sabers installed first. The TSLPatcher is set up to only install a certain part of the mod and requires multiple runs to install all sabers. It should install everything correctly. UNINSTALL: Navigate to the backup folder and place the contents into the Override folder. Remove all files from the tslpatchdata folder of this mod from your override folder. ___________________________________________________________ BUGS: The tip of the blade has a spike which comes from a deformation of the lightsaber planes. This is also present in the original model. I was not able to find a fix. (Sorry about that.) The lightsaber hilts will clip through the blades. (Unfortunately, DarthParametric has said that it is not possible to fix this.) ___________________________________________________________ PERMISSIONS: You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. However, do please give credit where it's due, and DO NOT release it with any of your mods without my permission. If you have any ideas for improvements, or if you want to you can mod them yourselves and include them in the mod. Saves me time and I'll give you credit for what I put in. ___________________________________________________________ THANKS: Fred Tetra: All the thanks for KotOR Tool. TK102: All the thanks for K-GFF. ndix UR: All the thanks for the kotorblender plugin, which I used to create the blade 3d models. bead-v: All the thanks for Mdledit and constantly updating it. Without it this mod would not be possible. Thanks also for the comments on the ascii code. Kaidon Jorn: All the thanks for giving me the permission for using the hilts textures and icons. With these included this is a real mod. Thank you so much. Sithspecter: All the thanks for giving me the permission to include his animated blade textures and to modify them. Also i want to thank you for inspiring me to start modding KOTOR in the first place. Jorak Uln: All the thanks for the constant feedback, suggestions and beta testing of the preliminary versions of the mod. JCarter426: I want to thank him for providing information regarding lights in KOTOR and the documentation. DarthParametric: I want to thank him for answering all my questions and being so helpful when creating and tuning of the models. Sith Holocron: For minor proofreading of the mod documents. For the initial feedback on the ambient light, I want to thank: DarthVarkor, Stormie97, ebmar. Also, I want to thank all the modders out there whose work I've consistently studied and learned from. ___________________________________________________________ LEGAL: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK. NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  6. 1 point

    Version 1.1.0

    22 downloads

    Recruit T3-M4 Early Mod v1.1 ====================================== By brents742 ============ Version Notes ============= v1.0 - 4/7/2021 - Initial release v1.1 - 4/9/2021 -Added instructions for a third party member to exit out the main gate in the Taris Undercity as opposed to the base game only giving instructions to two party members as that's all you're supposed to have at that point in the game. This solves an issue where the cutscene to save Hendar would seemingly go on forever. Requirements ============ None Installation ============ STEAM VERSION USERS: You MUST select your Steam workshop SWKOTOR directory if you have modded via Steam before. Once you have located your Steam workshop override folder, copy k_ptar_openbase.ncs, k_ptar_opengate, and tar02_janice021.dlg to your override folder. Do not use the main SWKOTOR directory. You should not run across any override warnings. If you do, let me know. !!!IF YOU DO NOT FOLLOW THE ABOVE INSTRUCTIONS AND ARE USING THE STEAM VERSION THEN THE MOD WILL LIKELY NOT WORK!!! NON STEAM VERSION USERS: Copy k_ptar_openbase.ncs, k_ptar_opengate, and tar02_janice021.dlg to your override folder. You should not run across any override warnings. If you do, let me know. Description =========== -This mod allows for T3-M4 to be recruited whenever you would like (and have the credits to do so). No longer is T3 tied to the Taris endgame. You can recruit him before Canderous gives you the quest to do so by speaking to Janice Nall as usual. There will be a new dialogue option that allows you to purchase T3 from her early. -If you have recruited T3 before speaking to Canderous about the military base, Canderous will mention that your T3 unit will be able to get you in. This uses existing voice work found within the game that would seem to indicate it was the developer's intention at some point to let you recruit T3 earlier than possible in the launch version. -The Sith Military Base will not open until speaking to Canderous just like vanilla. However, if you're up for a challenge, feel free to delete k_ptar_openbase.ncs and break into the Military base whenever you please with T3! Who knows what glorious (or buggy) things could happen!? -If you wish to play the game as normal, that option remains. Canderous will still mention buying T3-M4 from Janice Nall. Getting Started =============== This mod only makes sense when starting a new playthrough or one that has not yet encountered Canderous in the Cantina. Simply play as normal and go to Janice Nall's droid shop and speak to her as normal, asking about the T3-M4 unit and persuading her to sell you the droid. Compatibility ============= IMPORTANT - This mod relies upon the files k_ptar_openbase.ncs, k_ptar_opengate, and tar02_janice021.dlg to work. Any mod that plays with these files will break this one. PM me if you find ones that do so I can make this mod compatible. What Specifically does this mod do? =================================== -tar02_janice021.dlg was modified to give a new purchase dialog option when asking Janice Nall about T3-M4. This option will cycle into existing dialog as if you told Janice Canderous sent you. From here, everything goes as it normall does. -k_ptar_openbase.ncs was modified to prevent the player from entering the Sith Military Base before the game intends you to do so. Once you speak to Canderous, T3 will be able to open the door to the Military Base as usual. You can delete this if you want in to the Military Base early. -k_ptar_opengate.ncs was modified to give MoveTo instructions to a third party member while trying to save Hendar in the Taris Undercity. The original script only gave instructions to exit the gate to two party members as that is all you are intended to have at this stage in the game. Permissions and Disclaimers =========================== I, brents742, reserve the right as author of this mod for sole permission to upload some or all of this mod anywhere for any reason. If you would like to include any part of this mod in anything, then please contact me for permission. The user of the mod is responsible for any damage to their game that may result from using this mod. Users are encouraged to make relevant backups and do their research on existing mods they have installed to double check compatibility. All efforts have been made to ensure this mod is as unobtrusive as possible but ultimate responsibility lies with the end user to check for possible conflicts before installing. Special Thanks ============== Fred Tetra - KOTOR Tool TK102 - DLG Editor Stoffe and Fair Strides - TSLPatcher -N-DReW25 for pointing out the infinte cutscene issue in the Taris Undercity S.Knight for their help in writing the script preventing early access to the Sith Military Base. Prydeless for their pink lightsaber mod that inspired me to start modding to begin with. The entirety of the DeadlyStream modding forums for their inexaustible resources and information that allows anyone with a computer and an idea to sit down and learn how to make their first mod. Lucasarts, Bioware, and Obsidian for making a game I'm still funneling dozens of hours into nearly two decades after its initial release. Contact ======= PM me on Nexus or DeadlyStream or alternatively post on the mod itself and I will get back to you.
  7. 1 point

    Version 1.0.0

    40 downloads

    Re-texture of Republican soldier woman, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024, 2048X2048. The archive contains 2 textures, 2 .txi. To Install REPUBLICAN SOLDIER WOMAN 1. Download: RepSold HD 2. Download: Armor will not work correctly without this mod. 3. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 4. When/if prompted to overwrite files, press okay. 5. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
  8. 1 point

    Version 1.0.0

    20 downloads

    INTRODUCTION At first I just wanted improve the aspect of the dashboard of the Bikes and Speeders. Working with the project I saw an ideal place in the image and thought that It'd be funny add a singular feature to the Speeders that recalls one of the most known cars seen in TV. Here it is. NOTE: There is another different Speeder that I haven't modified yet and I don't remember where is found. The ones modified here are the seen for the first time in Taris. (BTW, the "junk" bikes are not modified, it's just ...junk). INSTALLATION Unzip with 7z the downloaded file. Each vehicle has its own folder. Just copy/paste (or drag and drop) the files from the desired folder(s)/vehicle(s) to your 'KotOR\Override' folder. The files of the "After Before" and "Result" folders are not needed, they're only for to show the results. UNINSTALL Simply remove the files from your Override folder. ----------------------------------------------------- BUGS If you don't see David Hasselhoff jumping into a Speeder, nothing to worry about. ------------------------------------------------------ PERMISSIONS It's expressly forbidden upload this MOD or any part at anywhere. If I want to see it over there I can upload it myself. ------------------------------------------------------ THANKS To Deadly Stream (Oh, well... alright, alright... to the Knight Rider as well) ------------------------------------------------------ LEGAL This MOD is provided as-is and is not supported by Bioware, Obsidian, Lucas Arts or Disney. Use this file at your own risk. Neither the author nor the companies mentioned above are responsible for any damage caused to your computer for the usage of this file.
  9. 1 point

    Version 1.3

    20,390 downloads

    I became so very tired of the low resolution textures for female Republic soldiers. So I made a new model for them, using the male version as a template. While I was at it, I noticed errors on the male model, so I've corrected those as well.
  10. 1 point

    Version 1.0.1

    457 downloads

    This is another edit for my main project that I decided to package separately. It adds the ability to manually travel to Malachor V and to Free Roam after completing the game. Note : made using TSLRCM module files, so TSLRCM required as opposed to compatible. ( though I think it would work without my guess is there might be dialog file differences ) Thor110
  11. 1 point

    144 downloads

    Original Review on Filefront: "This is a mod that gives a new skin/armor that looks like Zam Wessel's from AotC and her helmet as a new model. The armor looks like how I remember it, and the metal even has a shine to it! The helmet is modeled and used like a mask, which inheritinaly has clipping problems, yet Inyri has managed to make it so it's not too noticable unless you have really big hair. Personally, I think this is a good reskin/new model, and should make Zam fans happy. To use in-game, type in giveitem mabari for the armor and giveitem mabari_helmet into the console. One last note: The helmet does work with KotOR I, so if you don't have II yet, you can use that part of the mod. Just don't use the armor as the skin needs a specific model in II, so the armor makes I crash. -IfritZero"