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Version 1.0
6,608 downloads
This archive (both files combined) contains roughly 130 different save points throughout the entire game. savegames for TSL: The Sith Lords for PC UN-modded saves, so it should work for everyone's game LS Male Guardian / WeaponsMaster I understand that it may not have critical save points (this was near February 2006, so I can't remember exactly what's in the archive).. but it may help some of you out1 point -
Version 1.0.0
11 downloads
Auto-Pazaak mod for KotOR 1 by HDR1 Pazaak in KotOR 1 is a frustrating exercise for a few reasons. However, the biggest problem with Pazaak is the sheer amount you have to play if you want all possible credits from playing cards. By my calculations - not including infinite Pazaak players - you can earn 17050 credits in the Xbox version and 15950 credits on PC along with some cards and a Vibration Cell, plus a discount in Suvam Tan's shop on Yavin. Sounds good overall - except you have to win a total of 64 matches in Pazaak to get all this. This is ridiculous, especially compared to KotOR 2, where there's only 15 or so matches to win. Even with save-scumming, it's enough to drive a person mad. This mod is intended for completionist players like myself, who are crazy enough to play 64 matches of Pazaak every time they replay KotOR while hating every second of it. The mod allows you to simulate playing Pazaak, instead of actually playing Pazaak. However, my intention was not to make a cheat mod but to make a quality of life mod, so this is only for NPCs that have limited rewards. As such, Gelrood on Taris and Toll Apkar on Korriban are not affected, and while Kudos can be played indefinitely, you will not be able to skip his Pazaak matches after you've gotten the Vibration Cell from him - if you want to grind infinite Pazaak matches with him, you have to do it manually. List of the NPCs this mod affects and their rewards: Taris: Niklos - 200 credits Dantooine: Sol'aa - 600 credits + Pazaak cards Tatooine: Kudos - 2300 credits + Vibration Cell (see notes) Tatooine: Furko Nellis - 750 credits Kashyyyk: Fodo Medo - 1700 credits + Pazaak cards Manaan: Jolan Aphett - 2000 credits + Pazaak cards Manaan: Gonto Yas - 2000 credits Yavin: Suvam Tan - 7500 credits + store discount Installation: copy the files to your Override folder. Compatibility: the mod should be compatible with any mod that doesn't alter the included .dlg and .ncs files. I don't think there are many mods that do anything with the Pazaak players, so it should be mostly fine. I think some mods may make alterations to Suvam Tan's dialogue, if you have a mod like that, don't install yav47_suvam.dlg or simpaz_suv.ncs. Usage: After installing the mod, when you talk to a Pazaak-playing NPC, you will come across an option to [Simulate Pazaak.] - as long as you have a Pazaak deck. When you choose this option, you will gain all the credits you would normally be able to win from the NPC. Afterwards, you need to talk to the NPC again to get their final Pazaak dialogue and potential extra rewards. For example, after you use Simulate on Sol'aa, you should talk to him again and he will give you the extra cards you get for beating him. Same with every other character who gives you a special reward for beating them enough times. I deliberately made the simulation scripts this way, to avoid potentially breaking dialogue trees and to make sure you couldn't simulate Pazaak multiple times. Notes: In the vanilla PC version, Kudos on Tatooine bets only 50 credits in his final two matches, while on Xbox he bets 600. The K1 community patch tried fixing this, but for some reason it sets his wager to 500 instead of 600. All sources I could find mention 600 credits, so I included a fix for this as well, and Kudos now bets 600 credits as he does on Xbox. The total reward you get for simming is thus 2300 credits, and he also bets 600 credits if you decide to play him manually afterwards. Warnings: It's worth saving before you talk to a Pazaak player, just in case something is broken. ALWAYS talk to the Pazaak players after you beat them. This way you will get their closing dialogue properly which triggers scripts and prevents any potential bugs. I don't know what problems may happen by not talking to them, so just talk to them to be safe. If you play a real game of Pazaak with an opponent, you will NOT be able to sim afterwards. This is to ensure you can't get more credits than intended. Avoid playing for real if you want to simulate. I tried to make sure that you can't lose the option to simulate Pazaak while exploring the dialogue trees, but I may have overlooked something. If you want to be 100% sure, choose the simulate option immediately when it pops up. Be careful with Suvam Tan on Yavin. Due to the way his dialogue is structured, I went with the safe route and made it so you can only sim him when you first ask if he plays Pazaak. If you want to play him, you have to choose that option when it pops up, otherwise, you'll have to play him manually. Bugs: I could not make Suvam's dialog function properly like the rest. After you beat him, he will not mention giving you a discount, instead, he just says it was a good match. However, if you check his shop, you will see that you do in fact have the discount. He will also no longer play for money. So Suvam works properly, his dialogue is just bugged. I couldn't figure out how to fix it, so I don't intend to fix this anytime soon. However I included the source script for him, in case anyone wants to take a shot at it. Not a bug, but obviously if you simulate Pazaak, you will not get to see the progressing dialogue as you will skip ahead to the end. As such, some unique dialogue will not be available with the Pazaak players. This is mainly just them increasingly praising you or complaining about losing. Some of it is a bit funny, but none of it is relevant.1 point -
Version 1.2
35 downloads
Increases dialogue and menu description font size in KOTOR 2 for better readability on modern displays. The main file is x1.3, a 30% text size increase, recommended for most setups. Optional versions are included for 20%, 25%, 40%, and 50%. This mod also includes upscaled font texture to help the larger text look clearer, otherwise they look very blurry at bigger sizes. Main features Larger dialogue text Larger menu description text Upscaled font texture Multiple size options Extra note Some NPC subtitles can go slightly off screen, but it is very minor. The player dialogue menu does not seem to be affected from my testing. Screenshots were taken at 1920x1080 with the widescreen UI fix installed. Please let me know if you run into any bugs. Installation Choose your preferred version. Copy the Override folder into your main Knights of the Old Republic 2 directory. Replace files if prompted. Changelog Added optional 20%, 25%, 40%, and 50% versions. Main file is still x1.3, 30%.1 point -
Version 1.2
2,556 downloads
This mod will change Bastila's head to look more like the game cover art. Fully weighted for talking and facial expressions, along with hair movement. Screenshots taken without the retexture included. Also includes a small fix for Bastila's standard clothes texture. VERSIONS: Original version: Darth_Tempust-Improved_Bastila_Head.zip Improved version: Darth_Tempust_Improved_Bastila_Head_Edited.7z Alternate version with Bastila's custom animations (and the improvements of the previous version): Darth_Tempust_Improved_Bastila_Head_Edited_with_Anims.7z More information in the changelog below. INSTALLATION: Extract the files from the 7z file and place them in the Override folder. Head model: p_bastilah.mdl and p_bastilah.mdx Retexture: P_BastilaH04.tpc If you do not want the standard clothes texture fix, do not place P_BastilaBB01.tpc in your Override folder. ORIGINAL RELEASE DATE: 02/03/13 Originally shared on LucasForums (Holowan Laboratories) as a WIP. Re-uploaded as abandonware. As of 2026, the author—current username Tempust85—has granted permission for its publication. The latest versions contain improvements by DarthParametric. CREDITS: Developers of STAR WARS: Knights of the Old Republic. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author. Also if you obtained permission you have to include a copy of the readme in the file. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.1 point -
Version 1.0.0
4 downloads
This is a lightweight utility specifically designed for macOS users to handle, view, and translate .tlk files in Star Wars: Knights of the Old Republic. Many existing tools are Windows-only or rely on Wine/emulation. This tool aims to provide a native or more accessible way to manage game strings directly on Mac, making it easier for localizers to bring new languages to the platform or port existing translations. Features: Native support for .tlk files. Designed with macOS compatibility in mind. Open Source and open for contributions. Installation & Usage: You can find detailed instructions and the source code on the GitHub repository: https://github.com/Aperezvigoa/KotOR-Mac-TLK-Translator Credits: Developed by aalbizu. Special thanks to the community for keeping this game alive!1 point -
Version 1.0.0
23 downloads
Upscaled Gamepad Menu improves the gamepad menu and controller icons in Knights of the Old Republic II by upscaling the original blurry low resolution textures to cleaner HD versions. The textures were upscaled 4x using Topaz Gigapixel. AI Upscaled Icon overhaul does not cover these gamepad specific icons. Installation instructions Extract the zip file place the override folder into your KOTOR 2 Main directory (Replace if prompted) Main features Upscaled gamepad menu textures Upscaled controller icons 4x HD upscale using Topaz Gigapixel Requirements and compatibility Knights of the old republic 2 Compatible with The Sith Lords Restored Content Mod Credits Obsidian Entertainment1 point -
22,417 downloads
Original Review on Filefront: Star Wars if you look through all of the movies, games, fan media, ect. always had one thing in common, masks, and not your normal run of the mill costume masks that you could by at your local convenient store. They have these great elaborate masks that give them special abilities or give them some extra bounus that they need to do what they are doing. The only thing that is bad about those masks is that they are UUUUUUUUUUGLY (excluding a few choice ones of course.) Now you ask "SithRevan what can we do about these ugly masks that make our characters look stupid?". Well my friends I have the solution. Actually Shem our Site Manager and all around cool guy has come up with the solution... I am just reviewing it. Anyway though I am proud to announce that the solution to making the ugly masks go away is to simply make them invisible and that is exactly what Shem did. What this mod does is makes all of the default masks in the game completely invisible so that you can get the bonuses with out having to make a fashion statement in the process. So I say awesome work Shem. I am glad to see you have a couple cool mods left in ya. Now to all of the other out there waiting to get you greedy little hands on this treasure... Enjoy. Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future. -SithRevan1 point -
Version 4.2
8,672 downloads
I've never liked the KotOR Mandalorians. I wished them to look like Jango and Boba Fett. I mean, I wished them to have Fett-style armors and helmets. So, I've tried to make such mod. It is not perfect, but I hope you'll like it. It will change the appearance of all Mandalorians in the game, including Mandalore (he transformed into Jango). Features: - Changed appearance of ALL Mandalorians in game. Now they use completely new armors and helmets, which are made in style of Jango and Boba Fett. - Mandalore transformed into Jango Fett. Available two versions of his armor - with jetpack and without it. You may use any, because now you can unequip his armor (and see Canderous). - Bralor transformed into Boba Fett. I've also made him more dangerous opponent in the Battle Circle (since you may use anything when you fight him he was too easy to beat. And they call him a champion?!) - Kelborn now have unique armor. - New Mandalorian armors for your PC and party members. At this point, they are available for male characters only. - Mandalore comes equipped with 2 Westar Blaster pistols and special Mandalorian flamethrower. For those of you who like Boba I also provided EE-3 Blaster rifle. All this items are quite powerfull, but IMO that will not break game's balance ('cause ranged weapons are NOT effective in TSL). Credits: - NeoMarz1 - for creating awesome Mandalorian model for Jedi Academy. I've used this model in this version of MOD. - Don Kain - I've used some texture parts (symbol on Kelborn's armor) from his JA mandalorian skinpack. - Creator of original textures for Westar blaster pistol (sorry, I don't know your name) - Orsan - I used&altered 2 textures he made for KotOR1 (Boba and Jango armors on the upgrade screen). - Lit Ridl - for allowing me to modify his flamethrower script. Permissions: Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP. Anything else - be my guest, use like you want, just give credit to me.1 point -
6,008 downloads
TSL version only! Original Review on Filefront: The ear is impressively good at distinguishing the most minute of differences between sounds, however without a context or direct comparison it can do an amazingly poor job at just that. This is why judging a sound mod just from listening to the sounds won't give you a clear picture of how good (or bad) the mod really is. From listening to the sound files from this mod out of game, they didn't sound all that impressive. However from experience I know these findings are generally inaccurate. Testing this mod in-game proved just that. Just from the saber ignite sounds I knew this was going to be a very popular sound mod. Try it out and you'll see what I mean. Shem has taken some of the sound effects from the recent (as well as older) films and put them into KotOR and KotOR2. This not only adds a wider variety of sound variation, since the styles between the two trilogies are actually quite distinct, but it also simply improves the sounds, making them all the more impressive. Of course not only the saber ignition sounds have been changed. All the saber sounds, basically, have been enhanced, as well as several of the blaster sounds, using familiar sounds such as those from Han Solo's DL-44 pistol. Several Force sounds have also been changed, and luckily changing the Force saber throw sound to something that actually sounds like a saber has been a key change! This is definitely a mod to look into if you're either disappointed with KotOR or KotOR2's original sounds, or if you just enjoy hearing new sound variations added to the game. I'd certainly recommend it. Note: If I didn't make it clear in the review, this mod is compatible with both KotOR1 and KotOR2, so you can use it with either. Simply make sure to read the read-me before installing. ~Inyri1 point -
Version 0.12.1
6,279 downloads
Restored Content for K1CP [DEMO] A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 0.11.0 Demo Release Date: 04.07.2025 Installation: Please install the K1 Community Patch FIRST before this mod! No exceptions! Once you click on the INSTALL.exe, you'll be given five options. Main Mod- This is the installation which installs the RC-K1CP mod. Lite NPCs Restored- This restores the Lite NPCs that were removed in the K1CP, install this option if you want these back in your game. Restored Gloveless Clothing- Left over textures and pre-release screenshots suggests that the commoner clothing didn't always have gloves that hid the NPCs hands, with this option installed all the generic NPCs will have exposed hands that correspond with the skin color of that NPCs race (White, Black and Asian). This option is fully compatible with the K1 Clothing Pack but is incompatible with Dark Hope's Commoner Clothing reskins. Restored Sith Officer Uniforms- Restores the unused Sith Officer uniform variants throughout the game, this option is incompatible with Heyorange's Sith Uniform Reformation. Restored Party Dialogue- As of right now, this option restores unused lines for Canderous' dialogue about Korriban. This option is cripplingly incompatible with mods that edit "k_hcan_dialog.dlg" so don't install this option if that file is already in your Override folder. Restored Unique Blaster- Restores unused textures for Carth's Blaster and the Baragwin Ion-X Weapon. These are an optional install as they are incompatible with the High Quality Blasters mod by Sithspecter. Restored Jedi Appearances- Restores many unused Jedi appearances and soundsets on both Dantooine and the Star Forge. This option is most likely incompatible with the NPC Diversity Pack, Jedi Diversity on the Star Forge, Diversified Jedi Captives on the Star Forge, or KotOR 1 Twi'lek Male NPC Diversity. Description: The Kotor 1 Community Patch (K1CP) is the biggest bug fix mod for Kotor 1 and is arguably the number one go-to mod for Kotor 1, similar to TSLRCM for Kotor 2. The Kotor 1 Restoration (K1R) mod is NOT compatible with the K1CP and as such players have to pick between hundreds of bug fixes offered by the K1CP or the restored content of K1R, they couldn't pick both... until now! Restored Content for K1CP is a restoration mod for Kotor 1 which has been developed for use alongside the K1CP mod, with this mod installed you shall experience restored content alongside the bug fixes of the K1CP mod. This mod also does not follow the same "rules" as K1R, that means this mod might restore cut content that K1R didn't restore either because the original K1R Dev Team didn't want to restore it or because they didn't know about it. This mod is an INDEPENDENT project developed by a single modder (and any future contributors) with no connection to the original K1R mod, everything in this mod was developed from scratch as getting permission to use K1R assets is impossible due to the disappearance of the K1R team leader. This mod is a DEMO meaning it does not restore all the cut content that K1R restores, future updates shall add more content and fix any bugs present in the mod. Whilst this mod is a Demo, it is not necessarily incomplete... what little restored content this mod has to offer is complete and will not standout as unfinished (in terms of the mod itself, your opinion on the cut content might be different). If you have feedback or any bugs to report for the next update, I urge you to report these to me so that the Restored Content for K1CP mod may be the best it can be! Restorations: Item Restoration: Known Bugs: This mod shouldn't have any bugs but if there are please report them to me on Deadlystream. Incompatibilities: To be added! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: SithRevan (RIP): Beginning the restoration effort for K1! K1R Team: For developing the original K1R mod! Leilukin: For granting me permission to integrate her Juhani Dialogue Restoration mod into the RC-K1CP! SpaceAlex: For making the Bastila's Extra Dialog on Tatooine and allowing modders to use it freely! A Future Pilot: For kickstarting the K1 Community Patch mod, for making the Sith Soldier Texture Restoration mod and for allowing modders to use it freely! Sekan and Seamhainn: For including the source scripts in their Garrum and Tar'eelok Restoration mod which allowed me to recreate the restoration of those characters in this mod! DarthParametric and JCarter426: For maintaining the K1 Community Patch with ongoing updates! DarthParametric, th3w1zard1 and Salk: For valuable feedback! Sith Holocron: For the mod logo! ElevenLabs Website: For the custom AI VO service! Bioware: For such an amazing game! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.0 points -
Version 1.0.0
15 downloads
[K1] Luke Skywalker - PC Replacement Soundset AUTHOR: skymaster ORIGINAL RELEASE: MAY 8 2026 GAMES: Star Wars Knights of the Old Republic. [This mod will need additional work in order to use in Star Wars Knights of the Old Republic II. See Description for more details.] Description: If you are a fan of Knights of the Old Republic, there is a pretty big chance that you are a fan of Star Wars. This is a mod that incorporates dialogue and sound effects (from the films themselves) from the protagonist of the original trilogy, Luke Skywalker, into the game and replaces those of the default main character. In addition to this, there is an SSF file to optionally add in Battle Cries for the main character. NOTE: Certain lines are prioritized over others (or some only play that particular sound). If you like one of the other sounds instead, rename them to one of the italicized names (example: p_plyermw_block2 is the default for security; if you liked “What’s in there?” or p_plyermw_block1 more, you can rename it p_plyermw_block2). This mod is only for the first Knights of the Old Republic. Knights of the Old Republic II, although the voice files for the male and female PC exist within the game files, they are turned off in the settings and need extra work in order to function. If you wish to use this mod in Knights of the Old Republic II, you must install JC's Player Soundset Restoration for K2 in K2 before this mod. Be warned: this mod is strictly designed for K1 and not for K2, any issues that happen are beyond the scope of this mod. List of lines included with this mod: File name Male Battle Cries: Player is making a statement during battle. P_plyermw_bat1 You'll find I'm full of surprises. P_plyermw_bat12 Watch that crossfire, boys! P_plyermw_bat2 I can be a Jedi! P_plyermw_bat4 I’ll never join you! P_plyermw_bat7 Never! P_plyermw_bat9 Just hang on! Lock Picking: Player is attempting to open a lock. p_plyermw_block1 What's in there? p_plyermw_block2 All right, I'll give it a try. p_plyermw_block3 I won't fail you. Critical hit is made. p_plyermw_crit1 You'll find I'm full of surprises. p_plyermw_crit2 This is your last chance. p_plyermw_crit3 This is your last chance. Player has died. p_plyermw_dead1 [Luke’s scream when he loses his hand] p_plyermw_dead2 [Luke’s cry when hit by lighting] p_plyermw_dead3 [Luke’s scream when blasted by lightning] Mines: Disarming mines. p_plyermw_dmin1 Come on, let's go have a look. p_plyermw_dmin2 Go now. p_plyermw_dmin3 I know what you mean. Lock Picking: Failed attempt at picking a lock. p_plyermw_flock1 I can't. p_plyermw_flock2 Hey, you could have broken this. p_plyermw_flock3 Don't do that. Mines: Setting a Mine. p_plyermw_lmin1 Ready for some power? p_plyermw_lmin2 Ready for some power? p_plyermw_lmin3 Ready for some power? Player has been healed. p_plyermw_med1 Please! p_plyermw_med2 [groan] Player has been poisoned. p_plyermw_pois1 I feel cold. p_plyermw_pois2 I can't. p_plyermw_pois3 Maybe I'm just going crazy. The party is coming back together. p_plyermw_rprty1 I've got to go to them. p_plyermw_rprty2 We're going, we're going. p_plyermw_rprty3 Just hang on. p_plyermw_rprty4 Well, come on! p_plyermw_rprty5 That's all right. The player character has been selected. p_plyermw_slct1 Well, come on! p_plyermw_slct2 That's all right. p_plyermw_slct3 Well, come on! p_plyermw_slct4 What's the matter? p_plyermw_slct5 You smell something? Lock Picking: successfully picked a lock. p_plyermw_slock1 Okay. p_plyermw_slock3 Coming in. The Main Character is in solo mode. p_plyermw_sprty1 I'll see you shortly. p_plyermw_sprty2 I'll have a look around. p_plyermw_sprty3 Right, I'll see you shortly. Player is in Stealth Mode. p_plyermw_stlh1 I'm not afraid. p_plyermw_stlh2 There's something not right here. p_plyermw_stlh3 That's why I have to go. Installation: There is one way to install this mod: 1) Go to the “Streamsounds” folder located within your KOTOR folder. Search for the files that start with “p_plyermw” and copy them into a separate folder, in case you wish to revert back to the old sounds (you can also select verify game files in Steam, though be warned this can effect other mods). 2) Extract the .wav files from the rar archive. Grab the files from the extracted folder and put them in the “Streamsounds” folder, replacing what was in there. OPTIONAL: 3) If you wish to have the added Battle Cries to your character (some people prefer their character to be less vocal), add the .ssf file to your “Override” folder. Uninstall: Remove the “p_plyermw” files from the Streamsounds folder (and the optional .ssf file in Override). Add in the original files that you saved earlier back in the Streamsounds folder. Legal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either. I grant permission for anyone to use this audio as needed or wanted, provided that a credit be given.0 points -
Version 2.2.0
51 downloads
## Quick Setup 1. Download the Latest Archive version of **Mod Organizer 2 Beta 2.5.3** from the MO2 Discord and extract it somewhere with plenty of free space. 2. Download the **KOTORganizer plugin** and extract it into your MO2 folder. 3. Launch MO2 and complete the first-time setup: * Choose **KOTOR** or **KOTOR 2** as the game. * Choose **portable instance**. * Login to your nexus account, in the settings. 4. Open the **Sync** tab on the right side of MO2. 5. Click **Refresh** to pull the latest mod build instructions. 6. Click **Download All** and wait for the downloads to finish. * Some downloads will open in your browser and require you to click the download button manually. 7. Once all downloads are finished, click **Refresh** again to validate the files. * If any files are missing or mismatched, download them again. 8. When all files are validated, click **Sync** to install the mod list. * This may take some time. * The process is complete when the patcher window shows the final error and warning count. 9. Click **Run** to start the game. NOTE: The following are not included and will need to be patched/installed manually: - Widescreen Patches for KOTOR - 3C-FD Patcher for KOTOR2 - Upscaled Movies for KOTOR and KOTOR2 KOTORganizer MO2 Plugin KOTORganizer extends Mod Organizer 2 for both STAR WARS Knights of the Old Republic and STAR WARS Knights of the Old Republic II: The Sith Lords. Why Mod Organizer 2? Mod Organizer 2 already provides a stable foundation for mod management across many games. Extending it for Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II: The Sith Lords gives KOTOR modding access to MO2’s biggest strength: the virtual file system. With MO2, the game sees modded files as if they are in the game directory, while the real game folder stays untouched. This keeps the base install closer to vanilla, makes mods easier to enable or disable, and gives better visibility into how files overlap or conflict. MO2 does have a learning curve, but for advanced KOTOR/KOTOR2 builds, the extra structure is worth it. Who Is This For? This plugin is mainly intended for larger KOTOR/KOTOR2 mod builds, repeatable installs, and users who want better insight into file conflicts. An auto downloader and installer is included to easily deply the Mod Builds from https://kotor.neocities.org/ If you only install a few simple loose-file mods, this may be more tool than you need. If you are building a large mod list with many TSLPatcher mods, texture overrides, and compatibility concerns, MO2 provides a much cleaner workflow. Installing Mod Organizer 2.5.3 Beta is required. The current unreleased beta builds include features that KOTOR support depends on. A beta build can be acquired from the Mod Organizer 2 Discord in the dev-build channel. Development has been more active recently, so an official release should be available soon. Once you download and extract MO2, download and extract KOTORganizer to the MO2 directory. Launch ModOrganizer.exe and you can verify the plugin is loaded by opening the Info tab on the right. The sync tab can download and install the mod builds from https://kotor.neocities.org/ Texture Management KOTOR uses several texture-related file types, including .tpc, .tga, .dds, and .txi. MO2 normally only detects exact filename conflicts, but KOTOR has additional texture priority rules that can cause problems even when the extensions differ. The texture management tab helps bridge that gap. It detects conflicts across supported texture formats and highlights them by severity. The highest-severity conflicts are cases that may cause hard crashes in-game. Lower-severity warnings include cases where a .tpc takes priority over a .tga or .dds unexpectedly. An Auto Fix button is included to resolve supported texture conflicts based on the current MO2 mod priority order. TSLPatcher Management Many KOTOR mods use TSLPatcher-style installers instead of simple loose-file installs. The patcher tab lists enabled mods that contain a tslpatchdata folder and can consolidate their patched output into a single MO2-managed mod. Double-clicking a patcher mod shows more detail, including: the changes.ini parsed human-readable install actions detected conflicting patch actions the latest install log A test tab is also available for simulating or testing a single mod install before running the full patcher process. When the patcher process is run, enabled patcher-style mods are processed in priority order and consolidated into a [PATCHER FILES] mod in MO2’s left panel. Automatic Mod Deployment The sync tab is designed to help download, validate, and install mod builds that follow the instructions from the KOTOR Mod Builds site. The Refresh button pulls the latest instruction set and checks for missing files. Download All starts downloading missing mods in sequence. Nexus Mods downloads require logging in with a Nexus account inside MO2. Deadly Stream mods can be downloaded automatically when supported. Mods from other sources open in an Edge browser window, where the user only needs to click the download button. The browser window closes automatically after the download completes. Downloads can still fail. Servers can be slow, unavailable, or inconsistent, and some files may need to be retried manually. Once all files are validated through Refresh, the Sync button becomes available. Sync extracts the downloaded files, runs the multi-patcher, and applies supported texture conflict fixes. When the patcher summary appears with the number of errors and warnings, the process is complete. Manual Mod Installing KOTOR mods are often packed inconsistently. The plugin includes a KOTOR-specific mod data checker that recognizes common archive layouts and can fix many of them automatically. This is especially useful for loose-file mods and patcher-style archives that would otherwise require manual cleanup before MO2 can install them correctly. Steam Workshop Warning If the game is installed through Steam and Workshop content is detected, the plugin warns the user. The intended workflow is MO2-managed content, not a mixed MO2 plus Steam Workshop setup. Mixing both can make conflicts harder to understand and can lead to unexpected file priority issues. Save Support The plugin integrates the game’s saves folder into MO2. Save entries can show timestamps, basic metadata, and screenshot previews. Profile-specific saves can also be enabled through MO2 settings. Limitations This plugin is meant to reduce repetitive setup work, improve conflict visibility, and make large KOTOR/KOTOR2 builds easier to manage. It does not remove the need to read mod instructions. Mods with unusual installers, custom compatibility patches, manual edit requirements, or unsupported archive layouts may still require manual review.0 points -
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