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Showing content with the highest reputation on 12/26/2021 in all areas

  1. 1 point

    Version 1.0.1

    395 downloads

    This mod adds fancy VFX and SFX alignment change both to the dark side and light side in two available style; TOR and TSL. -= BACKGROUND =- Not much of a background -- just my curiosity fueled with @DarthParametric's invaluable insights and assistance trying something never been done [at least to release stage until this mod was attempted] and documented previously to K1 based on its successors; The Sith Lords and The Old Republic. -= ABOUT THIS MOD =- TOR style -- adds IN-cutscenes VFX and SFX based on TOR's TSL style -- adds POST-cutscenes VFX and SFX based on TSL's TOR style no SFX -- adds ONLY IN-cutscenes VFX based on TOR's TSL style no SFX -- adds ONLY POST-cutscenes VFX based on TSL's * Preview [v1.0.1] -- To its VFX base it's using ported TSL models and texture [for the dark side ones] provided by DarthParametric. As for the SFX, I had them ported from TSL -- originally comes as mus_s_darkshort and mus_s_lightshort. -- provided as well user-friendly uninstaller for convenience purpose. -= KNOWN ISSUES =- TOR style -- at some potential cases [depending on how the cutscenes were set up] the SFX and/or VFX won't show up if the camera/frame far-off from the Player. In SFX's case -- because Players' presence on-screen's needed as they're the medium for the SFX output TSL style -- as using a spawned placeable's OnHeartbeat [which checks for and] to trigger the VFX and SFX for ONLY every ~3 seconds, they will not fired instantly. Delays are to be expected with this one. Also, as I didn't include ratio check to DS and LS gains sometimes you'll see LS status with DS' VFX/SFX and vice-versa. That often happens if there are multiple alignment sets in one continuous cutscenes There are module-specifics scripts that alter the alignment which is outside the scope of this mod -- at least at this current stage. With that in mind sometimes you won't see the mod's working although there are alignment change's happening -= FINAL REMARKS =- There's always room for improvements; reviews, critiques, comments, suggestions, questions and feedbacks are much appreciated. PM me here, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and using this mod. Hope you enjoy the mod as much as I do! -= INSTALLATION =- Run the installer, pick only one of the available options then hit the [Install Mod ->] button! -= UNINSTALLATION =- Available in the _uninstall folder -- make sure to read the Readme first! -= COMPATIBILITY =- Is NOT compatible with mods that share the provision; doing same thing, same assets etc and/or anything that hard-overwrites 2DAs coming from this mod. -= REDISTRIBUTION =- I'd love to provide direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions -- so be considerate to not redistribute this mod or re-release it on any websites. If you're to use the assets from this mod - please be kindly to ask for permission first -- that way I know what's up, and if it's interesting enough I might offer to be involved, hahah. Or at least we'll talk. Cheers! -= CREDITS =- The Almighty Force BioWare, Obsidian Entertainment and LucasArts for Knights of the Old Republic/The Sith Lords/The Old Republic DarthParametric for ported TSL assets, indispensable insights and assistance on this project as well the past-present knowledge, and his creation that I took learn from. He helped me as well with providing some useful information for the uninstaller Sdub for bringing my attention to v1.0.0's game-breaking issue -- hence the mod's update JCarter426 for SithCodec and Odyssey++ -- -- and Inyri Forge for all their awesome work that I look up to. Had learned a lot from their mods and been practicing using their methods Fred Tetra for KotOR Tool bead-v for MDLedit ndix UR for tpcview stoffe for TSL Patcher and Fair Strides for the updates [bundled with K1CP] VarsityPuppet for 2DA Editor Alpha TK102 for K-GFF djh269 for K1 saves [entire playthrough] that's really helpful for testing of this mod Tool Makers wasn't mentioned -- can't make it without y'all! Members of DeadlyStream All active/inactive modders that direct/indirectly influenced me to get into modding DS for being a home -- a place to hangout, to discuss and hosting my work DS staffs for tirelessly improving and maintaining the site Snigaroo/Sniggles for hosting #mod_development which essential during mod's early stage creative-process - eb
  2. 1 point

    Version 1.0.0

    793 downloads

    I've had these kicking around for a while for my own personal use, so I decided I should probably release them. They are intended for use with @Fallen Guardian's port of @VarsityPuppet's "Hi Poly Tin Cans" mod for K1, but they should also work for VP's original TSL version (although I haven't tested that myself). There wasn't much to work with given the UVs were designed to fit the atrocious Bioware textures, so they are just simple metal with a few grooves. But they work well for a minimalist/close-to-vanilla playthrough. Installation: Copy the TPC files into your Override folder. Delete the existing w_Dblsbr_001.tga and w_Dblsbr_001.txi files in your Override folder (or don't copy those from the Tin Cans mod in the first place). Requirements: K1 - https://deadlystream.com/files/file/299-vps-hi-poly-tin-cans-kotor-1/ TSL - https://deadlystream.com/files/file/42-vps-hi-poly-tin-cans/
  3. 1 point
    This response leads me to believe that you haven't even looked at the mod which is linked. Whilst the mod linked isn't compatible with TSLRCM, the mod is "lore friendly" in the fact that you do a sidequest for a Weequay mechanic and as a reward he gives Kreia a cybernetic hand... I don't see how that isn't "lore friendly" and "getting it out of nowhere" when you have specifically asked for the same mod but with Bao-Dur. So you want a Kreia to have a cybernetic hand which looks like this: Keep this in mind, you are requesting this mod... that means you want somebody else to make the mod for you. Linking that cybo-arm is pretty much useless due to the fact that any modder who takes up this requests will have to, not only model a cybo-arm (often from scratch) for Kreia, but they also need to attach said cybo-arm to Kreia's model which looks like this: Any modder's who make this mod would discard your concept for a cybo-arm as it probably won't physically fit with Kreia's robes. And before you say "But Kreia's mechanical hand doesn't add a mechanic hand... it looks just like her old hand" to which I say... "Have you not watched Empire Strikes Back?"
  4. 1 point
    If your argument is that it would be lore-friendly... no. It's not. Kreia HATES machines. She would see handicaps as a challenge to overcome, and just like with losing her sight as well as losing her connection to the Force, she accepts the challenge with dignity. Note I'm not bashing anyone who wants to see this be made, but please don't use nonsense as your reasoning for a request.
  5. 1 point
    Merry Christmas ya filthy animals!
  6. 1 point
  7. 1 point
    Hi everyone! Update: We are getting closer to an internal Beta of RoR Episode 1 . Here are some images for you... MORE TO COME...
  8. 1 point

    Version 1.0.0

    459 downloads

    Changes sith soldiers so they use the sith commando model from Kotor 2. Install: Everything to the override folder!
  9. 0 points
    A time of joy, this is. Of friendship. Of family.
  10. 0 points