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Showing content with the highest reputation on 01/29/2019 in all areas

  1. 2 points
    Previous message. I am sort of back around as a friend has put me up, though access to my PC will be irregular until I have some money to put towards the electricity where I am staying, I also have a lot of other things to focus on like trying to find work and a place to live of my own, but luckily I am in a better position now than I was a few weeks ago. I decided to edit the latest post rather than to post a new response in order to save the need to do that for when I have some updates, I am glad to be back already as I had a horrible feeling it would be a long time until I could return. Thor110
  2. 1 point
    I always get lost running Anchorhead, so I decided to try adding some signs to the buildings you can enter to make them easier to spot. I'm not much chop with sign designs though, so I am looking for someone to give me a hand with some better ones. Here's what I have so far: And here is a better look at the individual designs: The cantina sign is taken from the vanilla texture LTS_signs, and the sign frame is vanilla as well. The others use a sign frame from TOR, with the textures being various mishmashes of TOR textures. Although the Czerka one is just something I slapped together myself, and the swoop was taken from one of the vanilla loading screens. I've attached some templates if anyone wants to have a crack. Sign_Templates.7z
  3. 1 point

    Version 1.0.0

    28 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 24.01.2019 Installation: Open "For Override" and select the mod option you want. Drop the file inside the folder into your K1 override. Uninstallation: Delete the files you copied into the Override folder. Description: When you complete Zaalbar's sidequest on Kashyyyk you receive a sacred Wookiee weapon called "Bacca's Ceremonial Blade". It has a description that reads "The great Bacca was hunting the Shadowlands ages ago when an alien ship crashed through the forest. He saw that first contact as a warning of the destruction outsiders could bring. Made from the debris, this sword is a reminder for his people that trust must be given cautiously, and only to those who have earned it." When searching the game files I found a placeholder/leftover inside the Chieftan Hall module called "Bacca's Sword". It had a description that reads "This sword is forever linked to the most revered figure in Wookiee lore, Bacca. A great and wise warrior, Bacca was hunting in the Shadowlands ages ago when an alien ship crashed through the upper boughs of the forest. The tale varies with each telling, but whether he had to fight the inhabitants or just found them obliterated in the wreckage, he understood their coming as a sign. There was life elsewhere in the galaxy, and it might not come to Kashyyyk with peace in mind. Bacca supposedly constructed this weapon from components found among the debris, and over time it became a symbol of leadership. It reminds his people that trust must be given cautiously, and only to those that have earned it. The blade shows no signs of wear, though the leather grip is well worn." This cut description is clearly more detailed and extensive than the vanilla description. This mod restores this extended description and adds an option to restore the "Bacca's Sword" name as well. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: None that I'm aware Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission Thanks: Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  4. 1 point
    I have encountered a rather strange issue with 1.5.1. The game crashes at every instance of attempting to speak to the Black Market Droid in the Central Zone. The dialogue attempts to start, then there is about a second of static when the game attempts to play the corresponding audio file, which seems to be either corrupted, or simply unreadable by the game, before crashing. I've discovered that removing the audio files themselves let the dialogue play out smoothly and without incident, and even attempted to manually convert the files from stereo to mono in a possible fix, but without any luck. EDIT: Further testing seems to have revealed the issue - the original voice files are 48000 Hz 320 kbps stereo files. Converting them to joint stereo with the same setting seems to sort out the files, allowing the voice clip to play without crashing.
  5. 1 point
    View File Visually Repair HK-47 When you first meet HK-47 in KotOR II: TSL, he’s basically junk until you put him back together. I’ve always wanted this evolution from a piece of junk to a high quality assassin droid to be visible on HK-47, so that’s where this mod comes from. With this mod, the HK-47 you find in your cargo hold looks like the piece of junk he is but over time you replace his parts with new ones and he returns to his old self we know from the first game. This is not a purely cosmetical change however. I restored HK’s upgrades from KotOR 1 and each time you repair/upgrade him, he’ll look better and get a stat bonus. The requirements to unlock these upgrades increase with each successful upgrade: For the first one you need to be level 6, have a repair skill of 8 and at least 41 influence with HK-47; for the last one you need level 15, 17 repair and 51 influence. Optionally you can also install HD reskins for HK-50 and HK-51. All of the new textures are based on Quanon’s excellent HK-47 reskin for KotOR 1. See a video demonstration of this mod here: Installation: Run TSLPatcher.exe and choose the version you want to install. Then simply let TSL Patcher do its magic. When asked to select the folder where TSL is installed, choose the folder that includes swkotor2.exe or if you have TSLRCM from the Steam Workshop, choose its folder. Do NOT delete the backup folder that is created during the installation, you'll need it if you ever want to uninstall this mod. For modders: I included the source scripts in the download in case you're interested. Ignore them if you only want to install and play the mod. Uninstallation: Take all the files from this mod’s tslpatchdata folder and delete those from your Override folder (except for the .nss and .mp3 files). Also delete hk_repair.ncs from your Override and the .mp3 files from streamvoice/GBL/HK47. Then copy all files from the backup folder created during the installation of this mod into your Override. Compabilitiy: This mod is NOT compatible with ANY mods that alter HK-47’s appearance in any way. The HK-50/HK-51 reskin option is also not compatible with mods that alter the appearance of HK-50 and HK-51 either. Most other mods however should be compatible. Changelog: 1.0 Initial release Credits: Mod by Kexikus HK-47 texture by Quanon (modified by Kexikus) TSL Patcher by stoffe THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE. Submitter Kexikus Submitted 01/25/2019 Category Mods TSLRCM Compatible Yes  
  6. 1 point
    Some broad strokes. IIRC, the author is NiuHaka. He departed the community before Deadly Stream was much of a thing. Last I heard, he was working on mods for Doom! NiuHaka uploaded them to FileFront. When FileFront ceased to be, Nexus grabbed all of the files and said they were archiving them - initially without credit. (Begrudgingly, credit would eventually be applied when enough of the modders requested they do so - and only when it was requested for it that happen by each individual modder that did so.) Anyway, the remnants of GameFront (the community that had FileFront as part of it.) were purchased by a new party. GameFront requested the files be yanked. (I'm not sure if legal action was threatened byGameFront but judging by the speed of the Nexus yanking access to the files, it wouldn't be crazy to suppose that may have been the case.)
  7. 1 point
    At the moment, there's no way to compile to the BIFF format, as far as I know. That's dead last in the load priority, though, so that shouldn't be necessary. It goes something like Override --> .mod --> .rim --> .bif though I'm not sure on the specifics with sounds.
  8. 1 point
    I've checked this, and no, with the audio files removed, there doesn't appear to be any lipsynch during the conversation, the optics do not "blink", so to speak. But then again, tweaking the joint stereo setting of the files themselves seems to sort the issue, but I'm not convinced this is the only case, with the heavy amount of custom dialogue in the mod. I will report my further findings of such glitches here, if I encounter any along the way. A little bit of further research reveals that the older set of voicefiles for this particular droid from previous version of the mod does not have the crash present. Those files are Wave PCM unsigned 8bit, 44100Hz, 352kbps, mono files, however. I assume the re-recorded lines were somehow badly encoded, and it's what causes the crashes. A similar screeching static, possibly due to a bad encoding, was found in one of IS-43's files in the Industrial Zone. It's his system overload warning performed by a female voice. However, this particular file does not seem to cause the game to crash.
  9. 1 point
    When you remove the audio and the dialogue plays muted, is there any lip movement with it? The droid might not have physical organic lips, but the equivalent would be flashing lights on the photoreceptors or something like that. It sounds like it might be a case of the model's talk animation being bugged, and removing the audio would possibly circumvent that. At least, that's the only thing I would expect to cause a crash in normal circumstances. Usually if there is a problem with the audio file, it simply doesn't play. If it is an audio issue, though, it could something weird in the dialogue file, like if it's trying to play both generic droid VO and a specific VO file at the same time.
  10. 1 point
    I need to keep myself awake tonight so I slapped this together. Or if it's a more upscale joint. I guess the Tarisian Ale isn't in stock anymore for some reason...
  11. 1 point
    View File Baca's Sword Description Extended A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 24.01.2019 Installation: Open "For Override" and select the mod option you want. Drop the file inside the folder into your K1 override. Uninstallation: Delete the files you copied into the Override folder. Description: When you complete Zaalbar's sidequest on Kashyyyk you receive a sacred Wookiee weapon called "Bacca's Ceremonial Blade". It has a description that reads "The great Bacca was hunting the Shadowlands ages ago when an alien ship crashed through the forest. He saw that first contact as a warning of the destruction outsiders could bring. Made from the debris, this sword is a reminder for his people that trust must be given cautiously, and only to those who have earned it." When searching the game files I found a placeholder/leftover inside the Chieftan Hall module called "Bacca's Sword". It had a description that reads "This sword is forever linked to the most revered figure in Wookiee lore, Bacca. A great and wise warrior, Bacca was hunting in the Shadowlands ages ago when an alien ship crashed through the upper boughs of the forest. The tale varies with each telling, but whether he had to fight the inhabitants or just found them obliterated in the wreckage, he understood their coming as a sign. There was life elsewhere in the galaxy, and it might not come to Kashyyyk with peace in mind. Bacca supposedly constructed this weapon from components found among the debris, and over time it became a symbol of leadership. It reminds his people that trust must be given cautiously, and only to those that have earned it. The blade shows no signs of wear, though the leather grip is well worn." This cut description is clearly more detailed and extensive than the vanilla description. This mod restores this extended description and adds an option to restore the "Bacca's Sword" name as well. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: None that I'm aware Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission Thanks: Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 01/24/2019 Category Mods K1R Compatible Yes  
  12. 1 point
    So, earlier I downloaded and previewed the voices using a player; well, they sounded great but I'm skeptical [regardless of it's David Hayter's] as I decided to still use the vanilla. And later, I install the mod and after hearing it in-game; I think it will never get off my 'streamsounds' folder again. Thanks for compiling these excellent voices and releasing this awesome content! Permanent spot in the 'streamsounds' folder has been filled.
  13. 1 point
    Awesome and all the lines fit really well. Can't go wrong with adding David Hayter to K1
  14. 1 point
    Usually you shouldn't use KOTOR Tool's inventory editor. It's buggy. If you open the file with K-GFF, you can edit the fields directly.
  15. 0 points
    Is it available here? If so, it took less than 10 seconds to Google it. If not, I'll check my Archive when I get home - assuming no one else gets back to you by then. Update: You can also try here.
  16. 0 points
    The best I can tell you is that neverblender is outdated for kotor and that you should try this instead: Kotor Blender