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Showing content with the highest reputation on 06/30/2021 in Posts

  1. 2 points
    Well these two statements conflict. From what I have seen of your other posts you also have a large number of other mods installed, which can make it a pain to diagnose issues. What I know for certain is that once you see them talking to Jana Lorso of Czerka they run off to the shuttle bay and then you face them off at the Telos Restoration Zone. Dude you just replied to a comment from 11 years ago on GameFaqs... what the hell is wrong with you. Are you that majorly pissed off that the game doesn't work that you are going to go and whine at every corner of the damned internet? - https://gamefaqs.gamespot.com/xbox/920194-star-wars-knights-of-the-old-republic-ii-the-sith-lords/answers/162307-how-do-i-complete-the-escaped-criminals-quest That is not going to help your situation in the slightest. It sounds like you ought to get off your ass and fix it yourself... That's my thinking, heck I did.
  2. 2 points
    Oh this is an awkward one, you have to catch them in the Czerka compound before the final fight there when helping Czerka. As for while helping the Ithorians I believe you run into them at the Restoration Zone... UPDATE : A quick google search could have solved your problem also... https://www.reddit.com/r/kotor/comments/896i42/kotor_2_escaped_criminals_quest/ All I googled was "ithorians escaped criminals kotor 2" and there were a lot of answers / links and a lot of people with the same problem as you.
  3. 2 points
    Hi everyone, We are well into Episode 1's production and everything is going well. Wanted to post some images this time. We started to add in the RoR's Load screens You might see some new buildings in this module. Thanks to seedhartha We will be having locations on the map where you can interact with Holonet News to discover what's going on in the galaxy. Started to do some first drafts with the re skinning of the CEC facility. Thanks to the KLE (Kotor Level editor), I was able to use placeables to create a wall which cut the room in half and help make it feel different. Vogga the Hutt's room A small Cantina on Nar Shaddaa MORE TO COME, Loagn23
  4. 1 point
    TSF Bounty: Escaped Criminals. This blasted sidequest is officially my arch-nemesis. I had hoped that TSLRCM would fix this buggy trainwreck of a sidequest that's practically luck-based to make work right in vanilla. But no, even with the RCM it breaks. Screw Obsidian's useless sloppy incompetent bozo programmers, and screw the LucasArts exec who insisted on rushing the smegging game out. 😡 They never appeared in the Dock Module after I told Dol Gren I'd seen them in the Czerka office, no matter what I took care of. And now I'm at the point where I can take the shuttle down to the Restoration Zone. Lovely... What's the order of operations to make this work while helping the Ithorians? If there isn't actually one, what do I need to tinker with in KSE to make this damn quest work? Okay, they spawned in the restoration zone anyway... Am I just imagining that the docks encounter was supposed to be a thing?
  5. 1 point
    Funny, I actually thought I made that only usable by WinRAR... go me 🤣. 7-Zip will be just fine, and after all it's free.
  6. 1 point
    If I had not already done a very similar work with all K1 armors I would have certainly been more than interested in this new modification of yours. Thanks for this new release, TK-664!
  7. 1 point
    View File K1 Armor Nitpicks ___________________________________________________________ A bundle of my personal nitpicks to the armory of KOTOR. This compilation aims to rectify duplicates among other miscellaneous stuff (I have not considered GenoHaradan rewards for this effect). All the new textures are supposed to fit in, look like they belong. Hopefully they're up to standard. ~ Calo Nord's Battle Armor uses the PBG02 texture. Fits the color scheme much better in my opinion. In fact, I wonder if this was the intent all along. ~ Powered Battle Armor uses the PBG06 texture. Consistent with K2. ~ Verpine Zal Alloy Mesh uses the PBG05 texture. Consistent with K2. ~ Zabrak Combat Suit uses a new texture. The Echani Fiber Armor should be the recipient of this change really, but it's the iconic go-to armor in Taris for the PC. No longer a duplicate. ~ Zabrak Battle Armor uses a new texture. The Republic Mod Armor would be the target of this change but again, same deal. No longer a duplicate. ~ Mandalorian Assault Armor is no longer a disguise and uses the unused PBH07 texture. I know, I'm evil incarnate. Consistent with K2. ~ Mandalorian Heavy Armor uses a new texture. ~ Jedi Robes and Revan Armor no longer display their erroneous max DEX bonus. Less confusing. This mod does not fix the many pricing inconsistencies on armor; It does not address the Dark Jedi robes inconsistency; It does not address the Qel-Droma robes (yet). Submitter TK-664 Submitted 06/27/2021 Category Mods K1R Compatible Yes  
  8. 1 point
    7zip extracted the "Movie Robe Reskin" fine for me. Just get 7zip.
  9. 1 point
    So I have been working with the KotOR 2 GUI files for sometime now. Thanks to another user for making a tool that can replace all the colour values in a .gui file in one go I have recoloured the majority of the menu's to be blue to match KotOR1's GUI for the port I have been working on. However it seems somethings are either hard-coded or difficult to locate, there are also issues with some textures that cause the item list to be slightly wrong. Given that this will eventually be a template for others to use to make the GUI into any colour they want, I wanted to reach out and see if anybody could help solve or determine for certain whether or not they even can be altered and if not, I may look into hex editing the .exe if it is even possible to locate the colour value amongst the compiled binary. So far I have recoloured nearly everything in the gui files, including the textures that are used. The following images detail what elements of the GUI I have not been able to recolour so far, though I haven't looked in a little while now I was hoping somebody else might have more luck tracking them down. As well as that I was hoping for feedback on the idea of releasing a simple modified gui-set that is say white as well as provide a guide and possibly the tools to easily recolour all of them to your liking. Thor110 I will continue to go through them in my own time and figure out what I can, but I was hoping a fresh set of eyes to look at the problem might help as well as get feedback on if it would be worth releasing variations or a tutorial for colouring the gui. UPDATE : Something I forgot to note was that all of the mouse icons / pointers are baked into the .exe, but I believe replacing the icons with those from the first game shouldn't be too difficult. NOTE : The following are the colour values used for the default green's seen in the game's menu's. Dark Green 0.050980,0.349020,0.270588 Light green 0.101961,0.698039,0.549020 Text Green 0.101961,0.698039,0.549020 These are the colour values displayed in the KotOR GUI Editor and contained within the GFF filetype .gui file's. When I have recoloured all of the icon's again I will release a basic template GUI for people to use to make their own GUI recolours for KotOR2. As for the mouse pointers, this will require a direct hexedit of the .exe which might not be so straightforward for everybody. Again I will work out the details and provide a tutorial to follow.
  10. 1 point
    What is your version of WinRAR? I already explained to you before (and it seems you chose to ignore it) that files archived with new compression method of WinRAR can be opened only in modern WinRAR. Older versions and 7zip won't work. Can your 7zip open this archive? My version can't.
  11. 1 point
    That's weird but good to know. I wouldn't have expected them to make a difference either.
  12. 1 point
    I think you might just have a borked WinRAR installation. You should probably switch to 7zip anyway, but I downloaded WinRAR to test and it works fine, there’s no damage.
  13. 1 point
    Hello Guys! I decided to make some ajustments to sith caps after my manipulations with Admiral Saul, plus I changed the Saul's cap to look more like a sith cap. Basically I just added the starforge insignia to them. So, here's the result: Plus here's Major Hurka from K1R in proper Major uniform
  14. 1 point
    That's not a bug per se, just a symptom of the blue camera effect being a frame buffer effect, just like the stealth field silhouette. The true bug is whatever the smeg Bioware did when coding the Odyssey engine's frame buffer effects that gives them the crippling forwards-compatibility problems which force people with certain modern video cards to disable them. Definitely downloading this, it looks awesome
  15. 1 point
    Might as well throw mine up as well. But I'm not going to bother with their life stories since I'm an altoholic so there are too bloody many. Click for embiggening.
  16. 1 point
    If the end result is anything like Kaevee, don't bother.
  17. 1 point
    "Think of how stupid the average person is, and realize half of them are stupider than that." - George Carlin
  18. 1 point
    Probably odd jobs and the such. Maybe a merc depending on the character. An enforcer. Ran a backwater world bar. Be a tour guide to core world denizens on wild planets. A miner. A travelling chef. A field worker or farm laborer - which eventually leads to the destination of Telos. This is the kind of thing I like to fill in myself, instead of having it defined for me. I don't like it when everything has to be filled in. Next thing we know we'll have some novel or comic about Meetra Surik (or whatever the name is) the day laborer who volunteered to go to Telos to grow muja fruit. The one defining point, though, is that whatever it was the Exile did during that time, it had absolutely noting to do with the Jedi/Sith, or the Force. My Exile probably kicked back in some back water world and read everything in whatever library. Sometimes went fishing. Hunting. Maybe some skilled labor. Moved on when he got bored. Finally signed on for a job on Telos just to see how much Malak screwed up that world.
  19. 1 point
    It might be better to wait or note that people could ask this, rather than ask everybody to take it all down at first @Sith Holocron I have listed my Species, Classes, Roles and such, I will go on to list professions as well, listing gear might take time and be better upon request. I have updated images of my characters, their companions and their mounts! Throughout all my characters I have used all the species, a variety of companions and mounts, I also spent a lot of time recently re-gearing some of my alternate characters to make them look that little bit better / more customised, I like to make my own gear-sets out of individual pieces, taking time to match them together and make them fit, where as I see a lot of people just wear singular gear-sets, even with the new-ish costume designer interface. All of my Zabrak Characters are Brothers in the family tree that span mostly Imperial through to Republic with Artericon the only Brother that joined the Republic who is also allied to the rest of my Republic Characters of varying species, some of the Imperial Characters have Children, both legitimate, adopted and Apprentices, though I don't role play when I saw the Family Tree section way back when I first started playing I had to tie them all together somehow. Main Characters Republic Characters Imperial Characters Thor110
  20. 1 point
    Better late than never . . . Update 18FEB2019: Permission granted to make April Fool's Jokes out of this picture for mods that replace the regular logo with this.
  21. 1 point
  22. 1 point
    I was referring to its (lack of) similarity to the original game... can't claim a rip off if it barely resembles the original... Apparently my little jab was a little too subtle...