Leaderboard


Popular Content

Showing content with the highest reputation on 08/29/2020 in all areas

  1. 2 points
    You can. Click the "See Their Activity" button on the top right, then when it switches scroll down to Files on the left.
  2. 2 points
    Lighting in Kotor is actually done through baked-in lightmaps which have had some improvements via Canderis' Darker Peragus mod. https://deadlystream.com/files/file/32-a-darker-peragus/ and my own slightly altered interpretation. https://deadlystream.com/files/file/722-a-darker-peragus-redux/ Basically, anyone can edit them with Photoshop, albeit through a fairly laborious process. There are some examples of what I've been able to accomplish with the Telos Restoration Zone on this site, but basically the only way to fix the lighting is by recoloring the Lightmaps that shipped with the game or rebaking them if one was so inclined. Regarding texture work, there are at least hundreds though probably thousands of texture improvements floating around in the Download section that fix a lot of the worst offenders be it the weapons or the clothing. Specifically for environments, Kexikus has taken the helm of remaking all of the Skyboxes for both games with his continuing High Quality Skyboxes mod https://deadlystream.com/files/file/723-high-quality-skyboxes/ ; Kexikus also improved the Backdrops for scenes like the Ravager attack https://deadlystream.com/files/file/949-tsl-backdrop-improvements/, SithSpecter already spruced up every weapon model with the High Quality Blasters mod. https://deadlystream.com/files/file/861-high-quality-blasters/ , Sith Holocron has done tons of animated improvements to the signage https://deadlystream.com/files/file/1350-replacement-onderon-iziz-cantina-sign/ https://deadlystream.com/files/file/308-citadel-station-signage/ https://deadlystream.com/files/file/1129-animated-cantina-sign-for-kotor-1/ and other miscellania like the lightning on Malachor, https://deadlystream.com/files/file/298-replacement-texture-for-lightning-on-malachor-v/ , and the Peragus Starfield has been massively improved by, well Improved Peragus Asteroid Fields by Vasilii Zaytsev https://deadlystream.com/files/file/321-improved-peragus-asteroid-fields/. (You also already mentioned Jorak, so you are already familiar with his phenomenal work on the area textures) For characters, you'd have to dive a bit deeper since reskins are more or less the most popular mod type in existence, but my personal favorites are 2K T3M4, Visas Marr, and Darth Nihilis by Darth Sapiens https://deadlystream.com/files/file/514-darth-sapiens-presents-t3m4-hd-2k/ https://deadlystream.com/files/file/519-darth-sapiens-presents-hd-2k-visas-marr/ https://deadlystream.com/files/file/367-darth-sapiens-presents-hd-darth-nihilus/, (I don't personally use a lot of character texture mods, but everyone please let me know which ones I missed as there are many on this site) //As an aside, we really could benefit from a way to find every mod by an Author from their profile page...
  3. 1 point
    Hey Bek, I enjoy doing small things, my own ideas or requests from others that I like. I will never take on any massive texture overhaul project or things like that, I know my limits. Greets
  4. 1 point
    This one I've personally already done a while ago. These pieces are from artist Ryunaa on Tumblr, whom I already contacted a while ago to ask if it's okay that I create a new robes model based on her sketches. The model is finished, I just need to finish the textures. But I just keep getting carried away with new stuff, so I've got a bunch on my plate already at the moment. A few months ago I've also contacted Plasma et PreFXDesign on JKHub to port their Lobster Soldier models (armor + weapons) from The Last Jedi. I've pretty much ported everything already, I just need to figure out a few things, including how to create new enemies that'd wear that stuff and place them around in K2.
  5. 1 point
    Found a few more issues that aren't mentioned in your latest release: 11699: ". Chuundar!" should be ", Chuundar!" 12759: "here" should be "Here" 17657: "... The Sith Empire" should be "... the Sith Empire". 31030: "Come speak to me and when..." should be "Come speak to me when..." 38638: "anymore" should be "any more" (2x) 38640: "anymore" should be "any more" 43648: "... as well the ship itself" should be "... as well as the ship itself" 44695: jeporadize 45152: soceity 45266: "inter-galactic" should be "intergalactic" EDIT: I forgot a few... 1716: "Now you're teasing me." should be "You're teasing me." 2417: "... with the Republic with the Sith, ..." should be "... with the Republic, with the Sith, ..." 3641: "It wasn't what a would call..." should be "It wasn't what I would call..." 4192: "i" should obviously be capitalized (that entire line is an abortion of grammar, really)
  6. 1 point
    New cutscene in Coruscant:
  7. 1 point
    Quanons modding tutorials A long time ago, on the LucasForums, I made some tutorials. Most where about 3d models and how to get them working in the game. Mind the long time ago, most of these tutorials will mention older modding tools. Still, they might contain some helpful knowledge and a few handy tips. The files aren't ordered, most names should give you a good clue though, what the tutorial is about. Most are old AVI videos, the quality isn't super. Other files often contain a word doc and some extra gubbins you can open in 3Ds Max. Not much is said on how to model in 3Ds Max, for that, far better videos and instructions can be found on youtube and on the internet at large. Even I use it frequently to learn new tricks or speed up my work or to troubleshoot a model. Also, keep trying and trying, you don't want to know how often I had to. Happy modding! And enjoy the nostalgia trip. Links to my Mediafire: http://www.mediafire.com/folder/4xndcfs4zrm3d/Kotor_Tuts http://www.mediafire.com/file/kw7btvf80epzcyp/Lights%26Render.pdf/file http://www.mediafire.com/file/uo4di9y8bjt4gac/Creating_Lightmaps.pdf/file
  8. 1 point
    So true. Its not a question of whether any of would like to see a KOTOR 3. I believe that it is reasonable to speak for everyone that if you are at all involved on Deadlystream than you by default hope to see it happen. Its just a question how conceivable it is to actually have a bunch of us to grab a beer or two, sit down, and dedicate ourselves to it.
  9. 1 point
    When deciding on the planets you plan to use... you should decide in part with the idea of which k2/k1 modules would you use. If you don't do that then you will have some cool concepts for planets but no existing modules that would fit the planets you wish to have in your game. Also understand a mod like this will take a long time, the more complex you make it,.. the longer it will be.
  10. 1 point
  11. 1 point
    Not sure if you already have it, but I just noticed this while looking for a locked door barkstring: <string id="20037" sound="nm26acdoor28004_" soundlength="0.000000">[This door has been permenantly sealed.]</string> <string id="20342" sound="nm27aadoor01000_" soundlength="0.000000">[This door has been permanently sealed.]</string> 20037 is spelled incorrectly.
  12. 0 points

    Version 1.0.0

    1,485 downloads

    New Force Power: Retribution By Alvar007 ------------------------------------------------------------------------- DESCRIPTION: This mod adds a new Force Power to the game: Retribution. It is based on the ability Anakin has in Battlefront 2 from EA. The Power does not check for any saving throws, and it's accessible at any level with any class. But as a counter to this it will consume most of your force points if you are low level. The Power works for both games, just be sure to select the appropriate directory in each case. Includes: · Custom animations. · Custom sounds. · Custom icon and description. INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override). COMPATIBILITY: Keep in mind this mod changes both the throw and choke animations (making this last one fireforget instead of looping), so it will not be compatible with any mod that changes the supermodels within those animations. BUGS: Sometimes not all the enemies will be affected by the Power if they are behind you or really far but inside the Power radius. ------------------------------------------------------------------------- THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  13. 0 points
    Release soon, 2 years after starting the project. In fairness, the original mod is from 12 years ago so I'd say I've made progress.