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Showing content with the highest reputation on 04/13/2019 in all areas

  1. 2 points
    I was at the celebration panel today. Honestly, I'm quite the optimist when it comes to star wars, and my jaw about hit the floor when i heard the cackle.
  2. 2 points
    GenoHaradan Legacy 1.0.1 is out!!! New features include: *Atton will always mention Revan whenever you talk to Atton about the GenoHaradan *Fixed the installation allowing you to hear Zez-Kai Ell's new restored lines *When the player is taken to the GenoHaradan base, on top of Atton contacting the player via comlink, Kreia can also telepathically talk to the player before the boss fight *Dessicus and his goons start off as invisible *The GenoHaradan secret base is always locked off like in vanilla. This is to prevent the player from entering before or after the big fight *Visas and Handmaiden/Disciple have been removed from the Ebon Hawk scene being replaced by Goto or Mira/Hanharr who all interact in the scene with some cut/unheard lines. *Fixed the descriptions of most GenoHaradan items *Restored an unused texture for the GenoHaradan Mesh Armor If you play 1.0.1 and you don't experience these new changes or they are bugged please report them as soon as you can!
  3. 1 point
    Here we go... I'm cautiously optimistic after TLJ, but after seeing this teaser and hearing some of what we can expect at the Celebration panel, I'd be lying if I said I wasn't a bit excited. Not sure on the title, though.
  4. 1 point
    Plus Ian McDiarmid came out on stage right after the trailer was premiered and gave his most evil smile. It was epic.
  5. 1 point
    Of course i will. Just don't forget to mention me as author Tnanks) Well , old imageshack gone done, so i can make new screens if you want. In any case, after release of JC's Fashion Line I: Cloaked Jedi Robes for K1 i'm eager to make my mod with it. But i can upload Kainzorus Prime's Robe Model Reskin as modder's resource Thanks. That's what i'm going to do) But i want to avoid editing appearance.2da for it to be more compatible with other mods I see now. But, for example, there is only 3 officer .utc files on Taris Sith base (g_sithcomm003.utc, n_sithcomf001.utc, n_sithcomf002.utc). I originally thought that there is something like "sithofficer001.utc" which, if you change it, will affect all sithofficers in the game. I'm glad that the game is made that way, that there is different npc utc's for different moduls. Although, i'm limited in one module anyway, but it's enough to implement my idea)
  6. 1 point
    JJ possibly giving whoever-the-f#ck directed The Last Trainwreck a finger, and retconning bunch of sh#t so the movies make a coherent trilogy? Sign me the f#ck up.
  7. 1 point
    I don't think I can even bring myself to watch the trailer... I was so disappointed by the previous movie, and have such a distate for Rey, the character, that it is a complete turn off to see her with a lightsaber. Not to hijack this thread to talk about previous movies, but just to explain my lack of interest in the trailer and the movie.
  8. 1 point
    First of all, you don't need to and probably shouldn't change the race. In most cases, you also don't need to change the model. You were getting crashes because you entered a model that didn't exist. What you want to do is change your appearance line so it looks like this: modela texa P_BastilaBA XYZ_Bast And then take a copy of P_BastilaBA01, edit it however you want, and rename it to XYZ_Bast01. Substitute XYZ for whatever prefix you want, anything that guarantees it's a unique file name, not used by the game or other mods (e.g. I would go with something like JC_Bast or if I had to do several different ones, JC_BastA, JC_BastB, etc). Appearance.2da has essentially two options. If the texture cell is empty (****) then the model will only render any textures that are on the model. When a string is input (e.g. P_BastilaBA) it is used as a prefix for the texture. This gets added to the two-digit texture variation on the item (default 01) giving the final texture name (e.g. P_BastilaBA01).
  9. 1 point
    Yes, that is exactly what I was thinking to do with Tatooine and any other area that has a non flat surface. Thanks for the suggestion.
  10. 1 point
    Only if you injected the model into a MOD for the appropriate module.
  11. 1 point
    That should be easy enough. You can do it in visualeffects.2da by looking for the entry with the model name (v_burnmark) and blanking it out with ****. Or if you prefer, swap the model out with an invisible one, like renaming a copy of plc_invis to v_burnmark.
  12. 1 point
    You can have as many as you want by creating additional UTIs with new texture variations. But if you need to edit every single UTC to edit their inventory anyway, you might as well just use straight added appearance.2da rows for each rank/tier and point to custom named models with custom textures.
  13. 0 points
    This has to be the dumbest thing I've seen on this site. You're just replacing random words with silliness. Yikes...