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Showing content with the highest reputation on 04/10/2019 in all areas

  1. 2 points
    Thanks a lot ebmar, that was it. The envmap was set to cm_baremetal, actually a lot of rows in that file are set to cm_baremetal, don't know if that's going to cause more glitches in the future, maybe. Also thanks to DarthParametric for trying to help. 👍
  2. 2 points
    If you are on Windows, you can try the follow. Download GLOverride: http://www.humus.name/index.php?page=Cool&ID=5 and extract it into the game's base directory (i.e. alongside swkotor.exe). Open opengl32.ini in a text editor and change FixClamp = 0 to FixClamp = 1 then save it. Run the game and see if that makes any difference. I would be curious to hear if you also have the grass problem, where characters legs are invisible behind grass.
  3. 1 point

    Version 1.6.1

    8,275 downloads

    =Handmaiden and Female Exile - Disciple and Male Exile Romance= A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION AUTHOR: Leilukin FILE NAME: Hand_Disc_SameGenderRomances.7z LATEST VERSION: 1.6 CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream PLEASE READ THROUGH THE MOD INFO ON THIS PAGE AND THE FAQ ARTICLE FOR MY KOTOR SAME-GENDER ROMANCE MODS BEFORE ASKING QUESTIONS! 1. DESCRIPTION: As much as I love KotOR II: TSL, I have always been disappointed by the lack of same-gender romance options with any of the party members. Granted, TSL never had any fully developed romance arc to begin with, but given KotOR 1 at least has Juhani as a lesbian romance option even though her romance has less content (and is much easier to miss due to bugs) compared to Bastila's or Carth's, the lack of same-gender romance options in TSL is disappointing, in my opinion. My Visas Marr and Female Exile Romance as well as Atton Rand and Male Exile Romance mods had been made and released as part of my same-gender romance mod project for TSL, now I present to you the next and the biggest part of my project: Handmaiden Handmaiden and Female Exile - Disciple and Male Exile Romance mod! This mod makes the Handmaiden a romance option for female Exiles, and the Disciple a romance option for male Exiles. Players do not need to worry about any possible pronouns mix-up either because this mod will make the Handmaiden refer to a female Exile by "she/her" and the Disciple refer to a male Exile by "he/him". If a female Exile has much higher influence with Visas than the Handmaiden, the Handmaiden vs. Visas jealousy/rivalry cutscenes will be triggered (however, be warned that this will also make the Handmaiden refuse to speak to the player for the rest of the game, unless you installed my No Jealousy Lock in Handmaiden Dialogue mod). Similarly, if a male Exile has much higher influence with the Disciple than Atton, Atton vs. the Disciple jealousy/rivalry cutscenes will be triggered. It is worth noting that this mod also enables the romantic subtext between a female Exile and Atris, due to the fact that said romantic subtext are only available if you recruit Handmaiden as a party member. Please note that this mod is ONLY COMPATIBLE WITH THE ENGLISH LOCALIZATION OF TSL AND TSLRCM. I do not provide support for non-English localizations of TSL and TSLRCM. 2. IMPORTANT NOTE TO MAKE THIS MOD WORK: In order for the Handmaiden/Disciple content from this mod to take effect, you must use a save before Handmaiden/Disciple joins your party. In Handmaiden's case, you must load a save before leaving the secret Academy on Telos. In Disciple's case, you must load a save before meeting him in the Enclave Sublevel on Dantooine. There is NO other way to add Handmaiden/Disciple in your party if you have played past the point where Handmaiden/Disciple is supposed to join your party. 3. INSTALLATION: ***** Due to the fact that this mod will make considerable amount of changes to the game's content, please read my instructions carefully and check out the "MOD COMPATIBILITY" section below before installing this mod! ***** First and foremost, make sure you have The Sith Lords Restored Content Mod (TSLRCM) installed since TSLRCM is REQUIRED for this mod to work. !! ATTENTION!! STEAM USERS: If you play KotOR 2 on Steam, DO NOT USE THE STEAM WORKSHOP VERSION OF TSLRCM if you want to use this mod! Instead, use the installer (.exe) version of TSLRCM, which can be downloaded from Deadly Stream here. I recommend reading this Deadly Stream post on why Steam Workshop is NOT recommended for modding KotOR 2. After installing TSLRCM, extract the Hand_Disc_SGRomances.7z you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory. Before you install, make sure that your KotOR 2 main game directory and all subfolders are NOT set as read-only, otherwise you may get an error message that says along the lines of "[ERROR] Unhandled exception: Access violation at address...". Right-click your KotOR 2 folder and subfolders, go to Properties and uncheck the "Read-only". Run Install.exe. You will notice that this mod provides two installation options. You may only choose ONE of these options: Default Installation: This option will make the Handmaiden join a female Exile and the Disciple to join a male Exile automatically. Players will not need to do any extra actions for it to happen. However, this option does not allow players to recruit both the Handmaiden and the Disciple in a single playthough. WARNING: If you choose this installation option, male Exiles will not be able to recruit the Handmaiden. Similarly, female Exiles will not be able to recruit the Disciple. PartySwap Compatible Installation: This option is for players who have installed DarthTyren's PartySwap mod, which allows players to recruit both the Handmaiden and the Disciple in a single playthrough regardless of the Exile's gender. Make sure you have installed PartySwap first BEFORE choosing this installation option! Once you have chosen the installation option you want, and select your KotOR 2 game folder as your KotOR 2 directory path, click the “Install” button and let the installer do its job. This mod also provides compatibility patches for players who also have installed any of the following mods: M4-78 Enhancement Project Coruscant Jedi Temple by deathdisco Extended Enclave by danil-ch and Darth Hayze Extended Enclave Patch by N-DReW25 Kreia's Fall Cutscene (In-Game) by danil-ch Go to the “Compatibility Patches” folder from this mod, read the READ ME files within the subfolders and follow the instructions to make these mods work together with mine. When you install this mod, two new folders named "backup" and “uninstall” will be created by the installer in the same folder as the installer. Do not delete the folders or any of the files within the folder if you are planning on uninstalling this mod. The "Source" folder includes the source of the scripts used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod. 4. UNINSTALLATION: Open Install.exe and select your KotOR 2 directory where you installed this mod. From the “Tools” dropdown menu, select “Uninstall Mod / Restore Backup”, then confirm to uninstall the mod. You can also choose to delete the backup after uninstalling the mod. Please note that if you have installed PartySwap and you want to uninstall it, you need to follow the instructions from the PartySwap mod. 5. KNOWN ISSUES: None currently known. If you find any other bugs or problems, please let me know. 6. MOD COMPATIBILITY: Other mods that modifies any of the following comtent will likely conflict with this mod: disciple.dlg, Disciple's main dialogue file kreia.dlg, Kreia's main dialogue file mira.dlg, Mira's main dialogue file Dialogue of the Rebuilt Jedi Enclave sequence k_003ebo_enter.ncs and a_next_scene.ncs, script used for entering the Ebon Hawk and party member cutscenes on the Ebon Hawk I have set up the installer to install this mod by patching the relevant dialogue files to improve compatibility with other content mods as much as possible, but it is still not guaranteed to be compatible with every other mods that modify the same files. If you use any of the below mods, I have provided compatibility patches, as noted in the "INSTALLATION" section above: M4-78 Enhancement Project Coruscant Jedi Temple by deathdisco Extended Enclave by danil-ch and Darth Hayze Extended Enclave Patch by N-DReW25 Kreia's Fall Cutscene (In-Game) by danil-ch This mod is not compatible with any other mod that involves putting the holorec.dlg file in the Override folder. If you want to use this mod, make sure you DO NOT have holorec.dlg in your Override folder, or Handmaiden will not be able to join your female Exile's party. This mod is compatible with KOTOR 2 Community Patch. If you want to use my Atton Rand and Male Exile Romance, install this mod first, then install Atton Rand and Male Exile Romance and the compatibility patch included in the Atton romance mod. This mod is compatible with JC2's Train the Handmaiden. If you want to use JediArchivist’s Mira Romance Mod, you must install my mod after Mira Romance mod. This mod also makes the Visas romance scene trigger for female Exiles, while Disciple will replace Visas in said scene if you play a male Exile, so unless you want the Visas romance scene available for both male and female Exiles, if you install this mod, you will not need to install the “Visas Romance Scene” component of my Visas Marr and Female Exile Romance mod. This mod is compatible with the “Kreia’s Reference to Visas Romance” component of the Visas Marr and Female Exile Romance mod. If you're uncertain if a mod is compatible with this mod or not, feel free to ask me. 7. PERMISSION: You may modify this mod for personal use or show this mod in screenshots. However, do not release your mods containing assets from my mod without my permission. You may use the k_003ebo_enter and a_next_scene scripts from this mod to make compatibility patches with your mod, but do not claim these modifications as your own. I do not use nor support Steam Workshop, so I do not want any of my mods to be uploaded to Steam Workshop. 8. CREDITS: DarthTyren for giving me permission to make a compatibility patch for PartySwap danil-ch for giving me permission to make a compatibility patch for Extended Enclave and Kreia's Fall Cutscene (In-Game) N-DreW25 for giving me permission to make a compatibility patch for Extended Enclave Patch Sith Holocron for helping with VO splicing Fred Tetra for the KotOR Tool Cortisol for Holocron Toolset bead-v for Workbox KobaltBlu for Kotor Scripting Tool tk102 for DLG Editor JdNoa for DeNCS KotOR Script Decompiler Cortisol and th3w1zard1 for HoloPatcher Stoffe for TSLPatcher, ERFEdit and TalkEd; Fair Strides for the updated versions THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  4. 1 point

    Version 1.0

    1,152 downloads

    This is a modder's resource that adjusts the position of Bao-Dur's neck vertices so that they match the standard position of other heads. Bao-Dur's vanilla head will "float" if attached to standard bodies. This adjustment ensures the base of his neck will seat properly with the collars of standard body models, which is a necessity for potential future mods like Bao-Dur specific robes. You are free to incorporate the contents of this mod into your own work, as long as proper credit is provided. Do not redistribute the mod by itself.
  5. 1 point

    Version v3

    2,230 downloads

    ************************************** Knights of the Old Republic - The Sith Lords ************************************** TITLE: Effixian's Bao-Dur Reskins AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam. ************* INSTALLATION ************* Unzip, copy the files from one of the folders to your override folder. ************ DESCRIPTION ************ This mod includes reskins of: - Bao-Dur's head - The lightning in his mechanical arm (more red) - His mechanical arm when wearing armor (red details) - His default clothing (a lot of black) - His Remote (and with it also other Sensor Balls). The Remote gets a more Imperial look. There's 3 variations included that you can choose from, version A has different looks for light side, half way dark and fully dark side. Version B is for the Darth Maul fans who want the look inspired by him from the start. Version C is based on the Nightbrothers from Dathomir. This mod is not compatible with other mods that change Bao-Dur's appearance. TSLRCM: A few files that change Bao-Dur's default clothing to a darker version are also included in TSLRCM, so you will need to overwrite those files if you're using TSLRCM. If you like you can make backups of those files before replacing them (P_Bao_DurA.tga, p_bao_dura.txi, P_Bao_DurAD01.tga, p_bao_durad01.txi). ***** BUGS ***** None. ************* UNINSTALLING ************* Remove the following files from your Override folder: C_SenBall01D.tga fx_Baodur.tga P_Bao_DurA.tga p_bao_dura.txi P_Bao_DurAD01.tga p_bao_durad01.txi P_Bao_DurH.tga P_Bao_DurHD1.tga P_Bao_DurHD2.tga P_BaoDur_Arm.tga PO_PBaoDur.tga po_pBaoDurd1.tga po_pBaoDurd2.tga ******************* DISTRIBUTION NOTES ******************* You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if simply you ask me. ******** Thanks to ******** Fred Tetra for KotOR Tool ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. --------------------------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
  6. 1 point
    Cool! Glad to hear the good news. Few were intended to have CM_Baremetal or such, just make sure that with B model type [separated head - body model such as playable characters] they're all set as DEFAULT. You'll figure it out eventually. Presumably you're using Seikan's armor mod I believe you'll need TXI files for each texture to accommodate the removed shader. You can make one by generating a TXT [notepad/text] file, change the extension to TXI, open it with Notepad++ or anything similar and insert this: envmaptexture CM_Baremetal - save it and rename to match the texture's name, so now they go as pair whenever you install them [e.g. PMBJ02.tga - PMBJ02.txi].
  7. 1 point
    You could take a look at row 148, 149 and 150 there - on their envmap column what they're set to? They should be as DEFAULT to have the alpha/blending punchthrough for the head part and/or appropriate armor shader to work properly.
  8. 1 point
    Hello, friend! Thanks! Much appreciated. Yeah, I admit to had been overlooked the Dantooine's development, as been spending thoughts on the playthrough lately. I'll look to revisit it when chances're arises. Thanks for the feedback! Yes, that's an oversight by design from me. I envisioned her to draw the blaster when things go hostile [with "Kill Marlena" installed] at first, but with recent test it seem she's not going hostile so the blaster only act as a looted item. Come to think of it I'm gonna make her equip the blaster by hand with the next update - I mean; it'll make much senses as she was supposedly going "hunting" from going to the desert. Yes, it wasn't an extreme change like putting her on a different area or such. In vanilla she's positioned in vertical straight line from the module's [tat_m18aa] spawn point, and now with the mod installed she'll be moved for a few coordinates to the right as well as an orientation change.
  9. 1 point
    Hello, my friend! And congratulations for yet another legendary entry to the Legends series (I am still eagerly awaiting your Dantooine improvements 😊). I just wanted to ask you something about the blaster you said you gave her. Like in your own video above, even in my case she doesn't seem like she is wielding any. Was it intended to be only used if you have jc's mod "Kill Marlena" too? And also a question about the new position. Is it possibly a very subtle difference, possibly in the direction she is facing? I don't recall the original being far from that very spot at all. Cheers!
  10. 1 point
    It's the simple things like this that make the experience more enjoyable.
  11. 1 point
  12. 1 point
  13. 1 point
  14. 0 points
    Yes, it uses the same OpenGL DLL hijacking trick that Reshade and similar things use, so you can only have one at a time. Do you have PMHA05.tga in your Override folder? If not, then presumably your GPU doesn't like the Blending Punchthrough semantic. What video card do you have?
  15. 0 points
    Instead of clogging up Effix's mod release thread, why not make a request for something that matches your vision in the Request section? Update: Re-reading this, this may come off as dismissive but that truly wasn’t intended. If you feel there’s something to your suggestion, why not flesh out your idea as an official request.