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Showing content with the highest reputation on 02/25/2019 in all areas

  1. 2 points
    I believe a female version of that model may be found here.
  2. 2 points
    Safe travels, look forward to blog #101 "Another Happy Landing." On a side note, funny to see 2 of the three people in the example screenshot commenting.
  3. 2 points
    I've made some further adjustments to the collar. Here's a revised K1 version and a TSL version for testing: https://www.darthparametric.com/files/kotor/k1/[K1]_Female_Bandon_Robes_v1.3.7z https://www.darthparametric.com/files/kotor/tsl/[TSL]_Female_Bandon_Robes_v1.0.7z
  4. 2 points
    I should start charging. Get the Bandon right arm for the introductory price of just $2.95*! Then each month expand your collection with a new and different appendage! *Regular price $15.95 per issue.
  5. 1 point

    Version 1.5

    174,987 downloads

    Bubbling up from the font of dark knowledge, ndix UR presents KotOR High Resolution Menus, a UI mod package providing full high resolution menu and UI support for Knights of the Old Republic. The tyrrany of 640x480 menus and 6-item lists is over. Normally, when you increase the game's resolution using a widescreen patcher like UniWS, the menus stay very small in the middle of the screen and the borders get larger. This package is designed to be used *after* the widescreen patcher has done its work. It scales the menu screens up so that they fill the screen. This package requires modification of the swkotor.exe file using a supplied patcher, and is only known to work with GoG, 4-CD, and macOS (x86) versions of the game. It should be compatible with any Steam version that uses UniWS. The main content of the package are sets of GUI files (.gui), scaled for specific resolutions. The package contains GUI files for over 30 common resolutions with the following aspect ratios: 4:3, 16:10, 16:9, 21:9, and 32:9. Here is a list of the currently supported resolutions: Installation Find the gui.WxH folder matching your resolution, modify your executable using the supplied patcher, copy the GUI files to your Override/ folder. The details for this process can be found in the package README.pdf file. Read it. Follow the instructions therein. The documentation includes everything you need to know to manually patch your EXE if the patcher does not work for your version. Uninstallation Remove the GUI files, restore the original backed up version of your swkotor.exe file. IMPORTANT NOTES: This is not a resolution hack or widescreen patch, such as you get from using UniWS. You should already be successfully running the game at the resolution you are trying to get menus and UI for. Nothing in this package will give you any additional resolutions available. That is not what this does. If you are trying to get high-res menus for one of the resolutions supported by default (800x600, 1024x768, etc.) there is probably no point to using the GUI files named 'mipc*' provided by this package (mostly the in-game "HUD"), however, this scenario is untested. There are a few of the GUI files in this package you can use without modifying your executable. Here is that 'safe' list, in case you are unable to modify your executable: It gets you the main menu, some dialogs, and the in-game HUD elements. Thanks DarthParametric for testing, contributing a double-clickable thing for Windows users, and prompting me to finally figure out the needed EXE modifications. tk102 for GFF2XML and XML2GFF source code, which made it a lot easier to get this up and running. Known Issues The patcher is currently incredibly limited, making no effort to search for values, only looking at specific locations where they are in the executables I have access to. This package does not contain any higher resolution artwork. At high resolutions, menu backgrounds will be blocky, and the striped list backgrounds are unlikely to line up with list items. For numerous reasons, you will want to get a high resolution menu art package. The game's initial character selection screen does not lay out the selectable characters properly according to GUI file field values. It is useable, but not perfect. The blue hilight borders had to be removed from around the characters to maintain a clean look. The map screen is scaled up, but the map itself is not. Furthermore, the position of the map within the frame is somewhat random/poorly understood. The map, however, is completely useable, and the points of interest and player indicator are all positioned accurately relative to the map. Some of the 3D models in menus, such as on the character stats or character generation screens, display line artifacts over them. This is caused by the very low quality graphics being scaled up to provide the border overlays. Extracting the graphics as TGAs, scaling them up, and placing them into Override/ sometimes solves these problems. This package omits statussummary.gui and dialog.gui. Scaling them up cause problems. The files don't behave as expected, and it seems to not require a customized version in order for them to work as one would want. You might notice 1280x1080 in 21:9 even though it is not 21:9. It is for split-screen on 21:9 monitors. Rescaling the dialog/cut-scene letterbox (which is optional) seems to introduce occasional issues with letterbox placement, particularly when the letterbox animation happens. This may be fixed at some point in the future. There is no scaling on font size, and as far as I know no one has figured out how to do it, so users on TV/couch setups may not find the help they are looking for with this. Upgrading 1.4 to 1.5: If your resolution was not previously supported, copy new .gui files to your Override/ Upgrading 1.3 to 1.4: If you have Polish version, you can run EXE patching process If you have 32:9 display, copy new .gui files to your Override/ Upgrading 1.2 to 1.3: Copy all the .gui files to your Override/ Upgrading 1.1 to 1.2: Repeat the EXE patching process on a backup EXE if you want letterbox scaling Upgrading 1.0 to 1.1: Remove dialog.gui from your Override/ Copy 1.1 pazaakgame.gui to your Override/
  6. 1 point

    Version 1.1

    58,214 downloads

    HD UI Menu Pack for Knights of the Old Republic v1.1 - 20180318 by ndix UR (DeadlyStream user) This modification adds high resolution UI menu textures. 2K is the base resolution. The content is redrawn vector art, no modified scale-ups here. It is focused on menu backgrounds, and includes some of the overlay components for the menus. Pure Vanilla (PV) Edition aims to provide the closest match to the original menu texture assets. This mod doesn't touch a lot of the 'extra' menu-like GUI elements yet, such as the galaxy screen, computer interfaces, pazaak, etc. It also doesn't mess with the main menu at all yet. Requirements You must be running menus at a high resolution for this to really work. At the default menu size, this mod will probably look bad. You must have KotOR High Resolution Menus or an equivalent mod installed for good results. Known Issues The original textures were for 640x480 menus. The 4x sized textures in this package would look best at 2560x1920, which nobody really uses. If your display is less than 2560px width, you may experience seams where different textures are intended to meet seamlessly. The game just isn't that good at scaling UI textures with alpha channels used for transparency. There's nothing I can really do about it. There are some sprites in the menu processes that haven't made it into the package yet. They may sometime. I've added x/y clamping to some textures that should have transparent edges over 3D backgrounds. It makes the transparent edges work well, but the diffuse edges work less well. It seems you can't have it both ways, and this is the trade off. Install / Uninstall To install, copy the files from the package Override/ folder to the Override/ folder for your KOTOR game installation. To uninstall, remove the TPC files for this package from your KOTOR game Override/ folder. Legal THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. The content of this mod is free for use and reuse, with no implied warranty, you can redistribute it, in original or modified form. If you do, a credit of some kind is nice but not required.
  7. 1 point

    Version 1.2

    48,271 downloads

    This is a companion to my TSL Main Menu Model Fix for Widescreen mod. In a similar manner, it adjusts the model file for K1's main menu so that it properly fills the full screen width of widescreen aspect ratios (i.e. 16:9, 16:10). It is designed to be used in conjunction with ndix UR’s KotOR High Resolution Menus mod (as pictured). Because the original vanilla background texture is very low resolution, it looks pretty terrible when scaled up to fullscreen at 1080 (or above). I created a new, higher resolution background texture that approximates the same look. As of v1.1, an optional replacement logo is provided. This is a TOR-style version of the logo, created by GOG. Two versions are provided, one of which is offset in order to better align using the current version of ndix UR's GUI mod. A centered version is also provided in the even that the GUI mod is updated. Note that I have only tested this at 1080. I have no idea how the image may be positioned at different resolutions. Obviously this mod will not be compatible with any other mod that also alters/replaces the menu model. As mentioned, it is intended to be used with ndix UR’s UI mod, and serves no real purpose without that mod. N.B.: This is NOT a widescreen mod! This is just an addition for when you are already using a widescreen mod like UniWS. Installation Instructions Extract the archive, copy the MDL, MDX, and TGA files, and paste them into your Override folder. If you also wish to use the upscaled vanilla logo or the TOR-style logo, copy the appropriate version to your Override folder as well. Acknowledgements Thanks to @bead-v for MDLEdit and KOTORMax that made editing and compiling the menu model possible. Thanks to @ndix UR for testing the mod and various discussions pertaining to its development, as well as all the behind-the-scenes work in getting the new mod tools off the ground. Thanks to @JCarter426 for helping out with filtering via waifu2x to clean up some of the aliasing
  8. 1 point
    Hello! From what I understand KotOR would allow me to use the texture created for the Dark_Jedi_Sith_Apprentice (entry 41 in appearance.2da) called N_SithAppren. In my effort to restore Ulic Qel Droma's Mesh Suit I realize that ideally I would use that very model and recolored texture. The problem is: it seems there is no model nor texture for a female. Can someone consider creating one for this particular restoration, if that is even possible at all? The task is well beyond my current (and foreseeable future) skills. Cheers!
  9. 1 point
    Thanks, JCarter426! I am wondering how many hidden gems from DP are scattered all over this Forum... Cheers!
  10. 1 point
    There's a lot of great mods out there that overhaul the appearances of alien races in the games from Hutts to the likes of Dewbacks & Skyracks. I was wondering if anyone had ever thought about giving the krayt dragon model in K1 a much needed fresh coat of paint? I noticed today that some of its textures are extremely low-res. Unfortunately I can't help with this at all, but it'd be great if one of the many talented modders on here fancied a stab at it.
  11. 1 point
    I'm a bit late here but here goes: Name: Gatalena Legacy Name: Offee Class: Sith Warrior Level: 70 (14 at the time of this screenshot) Specialty: Sith Juggernaut Server: Darth Malgus Alignment: Dark Sided
  12. 1 point
  13. 1 point
    It might be better to wait or note that people could ask this, rather than ask everybody to take it all down at first @Sith Holocron I have listed my Species, Classes, Roles and such, I will go on to list professions as well, listing gear might take time and be better upon request. I have updated images of my characters, their companions and their mounts! Throughout all my characters I have used all the species, a variety of companions and mounts, I also spent a lot of time recently re-gearing some of my alternate characters to make them look that little bit better / more customised, I like to make my own gear-sets out of individual pieces, taking time to match them together and make them fit, where as I see a lot of people just wear singular gear-sets, even with the new-ish costume designer interface. All of my Zabrak Characters are Brothers in the family tree that span mostly Imperial through to Republic with Artericon the only Brother that joined the Republic who is also allied to the rest of my Republic Characters of varying species, some of the Imperial Characters have Children, both legitimate, adopted and Apprentices, though I don't role play when I saw the Family Tree section way back when I first started playing I had to tie them all together somehow. Main Characters Republic Characters Imperial Characters Thor110
  14. 0 points
    Almost ready with a new tutorial for my Recruit Function mod resource. Would people prefer it in a video format or written format? Or both?
  15. 0 points
    "Even though I walk through the valley of the Dark Lords, I fear no evil, for the Force is with me and I am one with the Force." Journal of the Whills, 1:79
  16. 0 points
    My 100th blog has been updated. If you have read it before, you might wanna read it again. I am on the site for 30 more days. I will have limited replies until my move has finished. I have no return date planned. Replies in the blog preferred to you leaving them in this status update. Thanks.
  17. 0 points
    “The LORD is my shepherd, I shall not want. He makes me lie down in green pastures; He leads me beside quiet waters. He restores my soul; He guides me in the paths of righteousness For His name's sake. Even though I walk through the valley of the shadow of death, I fear no evil, for You are with me; Your rod and Your staff, they comfort me. You prepare a table before me in the presence of my enemies; You have anointed my head with oil; My cup overflows. Surely goodness and lovingkindness will follow me all the days of my life, And I will dwell in the house of the LORD forever.” ‭‭Psalms‬ ‭23:1-6‬ I love you, Grandma