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Showing content with the highest reputation on 09/24/2018 in all areas

  1. 4 points
  2. 2 points
    [Updated: September 24, 2018] A quick heads-up to the WIP page. These are some sneak-a-peek of what's coming next: 2. Dantooine [featuring SpaceAlex's "Unfinished K1 Enhancement Pack - Jedi Robes"] 5. Manaan [featuring Dark Hope's "HD PMHA03" and redrob41's "Modder's Resource: Specialized Combat Suits for KotOR - K1 Model UVW Fixes"] Props to @gerblul for the amazing idea; for without his insight, this Manaan portion would not have been possible. Any updates of current development will also be posted in thread's introduction post.
  3. 1 point

    Version 1.5a

    2,099 downloads

    JC2 PRESENTS SAVE MISSION There are two options > Leave Mission on the Unknown Planet. Or: Convince Mission to stay with your crew and serve you. However, this mod doesn't remove the option to kill Mission, that is stilll present in the game if you choose the third dialogue. For clarity, saving Mission begins with "You're all alone.. " (This should be the first option) Leaving Mission behind on the Planet begins with "Go on Mission - Get out of here ... " (second option) Two additional dialogue options have been added that appeal more to the themes of kotor and to the Sith (as suggested by SH). They are the last two options of the six total options and result in keeping Mission. Most lines are voiced by Mission so there's an element of realism to the mod, the additional lines spoken by Mission Vao use vanilla female twi'lek voice over, This is K1R compatible. ---------------------------------------- Installation: Unzip file, place into override, Uninstall: Delete from override. ---------------------------------------- Incompatible with Spare Mission and Zaalbar by Scarrab & any other mod that edits the "unk41_mission.dlg" file. Hope you enjoy! As always feel free to leave Negative/Postive feedback! This includes sending me a better screenshot, since my computer can't handle graphics of any kind, ever... ---------------------------------------- Important Note: The current problem with the mod, is that if you talk to Mission again after this conversation, she will result to conversations opened up only after you crash on the Lehon (unknown planet) and will not seem to recognize your recent actions as SIth Lord and whatever option you chose. This presents a bit of issue with a lack of immersion, to avoid this. Don't talk to Mission again! This is what may be updated later. ---------------------------------------- Contact me for bugs, issues, or feeback by PM or writing a review here. ---------------------------------------- FYI: Red Mission reskin is a seperate mod by LoganZeZima "Reskinned Mission Vao." Credits: Thanks Deadlystream for hosting my mod. Thanks SH and Death'a'Barbar for suggestions Thanks FS for the DLG editor tool Thank you ! For downloading the mod. Requested by Death'a'barbar.
  4. 1 point
    Each of the Universes listed by you, has its own unique style and it is by no means a fact, that when you unite the universes, something new and interesting will be born. It's not in the Universe, in my opinion, the SW is more than self-sufficient, but that Disney does not have an interesting idea, as George Lucas had it, to captivate the viewer.
  5. 1 point
    Ah, I see what you're saying now. Short answer, yes! There is still a lot more to come.
  6. 1 point
    Woh! I never thought that the solution was really so simple, this is fantastic! And it works perfectly on your Jesus' head model. Thank you very much Effixian!!! Now it makes me want to try some things and see if it works also in other ports like robes or similar. Thank you again for your mod! 😃
  7. 1 point
  8. 1 point
    There's a new version. I managed to fix the missing facial animations, thanks to JCarter426 & Kexikus
  9. 1 point
    KotOR I And here's a KotOR Collection cover and template to round things out.
  10. 1 point
    Two days without PC gets me all cranky. Glad that I'm back with you now. Let's get something done tonight!
  11. 1 point
    Hah, while I was away, nobody told me this had been a thing. Made my day.
  12. 1 point
    That was it! A whole lot of shenanigans swapping between ascii/binary and game formats! Thanks alot! They are in and working properly!
  13. 1 point
    You need the version for the game you're porting to, so in this case K1. Everything else seems fine, so if that's still not working, it's possible MDLEdit requires you to convert to ASCII, then load the ASCII before compiling. I usually do manual adjustments with KOTORMax rather than a straight port so I don't remember the specifics on that. And if that is the case, then you would likely have to do manual adjustments as well, because MDLEdit & MDLOps don't always get the smoothing groups right when converting.
  14. 1 point
    You need to convert the models from TSLs format to K1s format first. I might be wrong here but I think all you need to do for that is open them in MDLEdit while in TSL mode while also having the K1 supermodel in the same directory and then change MDLEdit to K1 and export the model again. The supermodel is where all the animations are stored and I don't know which one the Sith soldier uses but it's probably S_Female02.
  15. 1 point
    Goodjob updating the format, extremely helpful. Another mod that works flawlessly is "SuperSkipTaris", can be found on kotorfiles.com, here is direct link: http://knightsoftheoldrepublic.filefront.com/file/Super_Skip_Taris;71749
  16. 0 points
    They bought a universe, and they threw it away...