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Showing content with the highest reputation on 07/04/2018 in Posts

  1. 7 points
    I need to provide some back-of-the-box quotes as well. "Yeah, it was OK I guess" "I haven't uninstalled it yet, so there's that" "If you are a fan of mods, this is a mod" "The most fun I've ever had extracting a ZIP archive"
  2. 3 points
    On behalf of members of Deadlystream community, We acknolwedge and honor the effort and dedication of a respected member of our community, Sith Holocron. As many of you know, Sith Holocron has been an admin on deadlystream for as long as many of us can remember. He recently announced his reitrement as of July 1st, 2018. Years and years of patiently handling and resolving conflict between modders, community members, moderators, and other admins, Sith Holocron went above and beyond the requirements of his position and actively sought out to create a friendly, constructive forum site. Often pointing forum members, through PM or forum posts, towards other members that would have the knowledge they sought. When I was new the forums, it was SH who pointed me towards certain members to ask about modding topics. Sith Holocron's outstanding management to maintain and uphold the Rules of Deadlystream, even when he may have personally disagreed with the rules, and, in some cases, when enforcing the rules was unpopular, stands as testament to his incredible dedication. Despite knowing that by his actions of enforcing unpopular rules and policies, he would put himself, personally, in the crossfire; he continually did so for the benefit of the community. Sith Holocron invested into the community in ways, many of us cannot presume to comprehend, as an administrator, and, to this day, as a member of the community. From critique and to praise, from engaging and encouraging modders to collaborate and create to reminding members of the DS policies, Sith Holocron influenced the establishment of countless mods. Here are a few of those mods: M4-78 Darth Sion and Male Exile Mod Lightsaber and Force Forms Want Kaah Gone Realistic Skybox fo Deathdisco's Coruscant Handmaiden and Female Exile - Kreia's Fall in HD with original Sound and music Star Map Revamp M4-78 Alternate SkyBox Pack 1.0 K1 Galaxy Map Fix Pack TSL Galaxy Map Fix Pack Ebon Hawk Model Fixes Recruitment of Master Atris M4-78 MOvies Remade Taibhrigh's Female Player Head Taibhrigh's PFHA04 Extended Enclave Dustil Restoration Telos Citadel Station Skybox G0-T0 Overhaul Dak's Armored Robes Trainable Disciple (Upcoming mod) Juhani Catlike Head Mod WE, as a community, are indebted to you SH for all the engagement, management, and innumberable hours you've put into Deadlystream. For over eight years of service towards our community, Thank you Sith Holocron!
  3. 2 points
    I've made an attempt at it. It hasn't been tested beyond character creation and the first conversation with Kreia, so treat it as a beta/WIP: A few notes: While aligned as closely as possible, the neckline won't match perfectly. Expect some visible gaps on body models that don't hide the join, like underwear. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a ~80x80 corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. Regarding DS transitions, there's just the one, using Jaesa's DS appearance. Pic. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are unknown (to me at least), so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. It doesn't help that TOR's in-game result is heavily influenced by the room/area lighting. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. It's probably not too big a deal for a player head, but it could be troublesome for NPC heads. Vanilla KOTOR head meshes have the eyelids as separate trimeshes for this reason. The hair meshes in TOR are cloth driven, the same as Twi'lek lekku, capes, etc. Obviously KOTOR doesn't have any provision for that. It does have danglymeshes, but I haven't tried it out with Jaesa's hair yet, so currently it is completely rigid. The skin weights were produced by skin wrapping a KOTOR head, with some manual touch-up afterwards. The result is pretty rough. It could stand being redone by someone that actually knows what they are doing. It shouldn't be too bad for a player head, but there will likely be deformation issues when speaking if used for an NPC.
  4. 2 points
    Am I the first one to gain Dark Side points on the site? That seems strangely fitting.
  5. 1 point
    You deserved an infinite dark side points for suggesting that lols. Anyways, [Updated: July 05, 2018] I believe the look of the blaster have been finalised now; as the achieved result was pleasing as-is, and the shade and tone of the blaster is fitting with Selven itself. Along with the updated look, the problem with the "flaky" normal map on the texture and the muzzle glitch on the tip of the bullethook has been resolved. Any updates of current development will also be posted in thread's introduction post.
  6. 1 point
    If you are also using the standalone M4-78, needs to be installed in its folder. Or if you are using some other Workshop mod that alters appearance.2da over the top of those, then whatever that is. This is why people say not to use the Workshop.
  7. 1 point
    These would get along nicely with the new icons hahah. And more quote's suggestion: "I had fun with the patcher though" 😂
  8. 1 point
    Yeah, I figured that as soon as I submitted the post. I didn't realize how old this thread was! I PM'ed him after I put the request up. Thank you for the heads up!
  9. 1 point
    I think Star Forge might be the place to go then, seeing as it is the server that holds my old characters atm
  10. 1 point
    I'm totally including this for when I repackage High Quality Blasters.
  11. 1 point
    Thanks. <bashful> I just quit the Staff. I ain't leaving the site, folks. Easier to have less responsibilities so I can concentrate on assisting other mods - mainly by recruiting. It is more rewarding (for me) and I think I might appear less like a blowhard that way. You're not rid of me yet...
  12. 0 points
    Would there be anyone out there who would want to make a head that resembles Jaesa Willsaam's from Swtor? Or possibly even a port of the model for Kotor 2? I was thinking about doing a light side playthrough of TSL, and thought it would be cool to play as my favorite companion from the MMO. Jaesa Willsaam Swtor model
  13. 0 points
    "I dragged all the contents along with something called a TSLpatcher into my KoTOR folder and it doesn't work, I'm quitting modding"
  14. 0 points
    There are no custom heads as such. At least not in terms of morphs like in Mass Effect, for example. There are only a handful of fixed player head models, with various textures for complexion/makeup/scars/tattoos/etc. plus some addon meshes for beards/cybernetics/jewellery/etc. It wouldn't be significantly more difficult to recreate one of those, just not particularly practical given that each such head would need to be manually assembled and compiled into something KOTOR could use. It may eventually prove less burdensome if plans regarding utilising the TOR skeleton bear fruit, but as it stands now I'd not expect too much in that regard. As per this thread, there's no canon Exile in terms of a unique mesh like Revan, Satele, Malgus, etc. It's just a slightly altered version of a generic NPC head shared by Kira Carsen.
  15. 0 points
    I just realized I hadn't commented in this thread yet! I LOVED Solo, even though I'll admit it added nothing new to the greater SW universe. It was funny, charming, and had GREAT music. And with the extremely low expectations set by the lackluster marketing, that was impressive enough for me to come out of the theater with a grin on my face! At least, all that plus the Darth Maul cameo.
  16. 0 points
    You haven't met my wife. LOL
  17. 0 points
    Why isn't there a "come back" option?
  18. 0 points
    Hello everyone! Some of you may remember me from LF before it went down which brings me to why this topic is being created. Back on LF, there was a role-play section known as the Dantooine theater company which was an area designed for Role-playing. I was thinking of seeing it we could do something similar here but I wanted to get people's thoughts and opinions before anything concrete was put in motion. If you have any thoughts, idea, opinions, please feel free to post it here. Hope you all have a wonderful night - Chev
  19. 0 points
    The problem with that is that the anthology movies are better than the trilogy movies... Can't believe I haven't posted this one in the topic yet; (Spoilers obviously)