M4-78 Enhancement Project 1.5

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About This File

THE SITH LORDS RESTORED CONTENT MOD ADD-ON:
M4-78 Enhancement Project 1.5

1. Description:
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This mod adds the planet of M4-78 to the game, where you can find Master Vash alive. The planet is only available after finishing Korriban. You will find a clue on how to get to M4-78 in Korriban's Sith Academy.

Features:
* Brand new planet consisting of seven new, unique locations!
* Over two hours of additional game play!
* Explore the mysterious Droid's Planet in a dialog-heavy adventure, with over 1000 lines of voiced dialogs!
* Your actions on M4-78 have impact on other planets, making it feel like a legitimate part of the game!
* Restored previously unavailable unique droid items for your party members!

Please note that for now, M4-78 Enhancement Project is ONLY COMPATIBLE WITH THE ENGLISH VERSION OF THE SITH LORDS!

2. Installation:
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1. First, you will need to get the most up-to-date version of TSL Restored Content Mod (TSLRCM 1.8.5). It's available for download here: http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/
Please note that M4-78EP will NOT work AT ALL without TSLRCM.
2. Follow TSLRCM's installation instructions.
3. Once TSLRCM is successfully installed, run M4-78EP.exe (or on Steam run the Workshop installation). Installer will ask you where you want to install the mod - it should figure out where TSLRCM is installed by itself, so you probably won't need to change that. If, for some reason, the installer shows an incorrect folder, make sure you change it to directory where KotOR 2 is installed (where swkotor2.exe is located, NOT any of subfolders), same as TSLRCM.
 4. While we try our best to make this mod as bug-free as possible, with the many options of KOTOR2 and our small testing team it can happen that bugs, including critical ones, pass through. We will fix them, so check our site for any potential updates and patches.
 5. Install any compatible mods you desire now.

3.1 1.5 Major Changes:
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* New ending
* New intro (less spliced party members lines)
* Reduced amount of walking
* Fast travel in droid quest - no more running trough the planet multiple times
* You can now do Environmental Zone first and gain Kaak's help, allowing you to skip a large part of the Industrial Zone
* Better filters on VOs so your ears won't bleed (at least not as much)
* Other stuff


3.2 1.3 Update fix list:
----------
! Replaced Voice-Overs (CS-36, Industrial Rogue Droid and more)
! New Voice-Overs
! Gonk droids, courtesy of newbiemodder!!!

General Fixes and changes:
* You will no longer receive a droid army on Telos if M4-78 has been ordered to make Environmental Droids instead.
* All side quests now have "Bonus Mission" behind their name to differentiate them from required missions.
* Complete pass over journal-text and conversation options to make doubly sure it's impossible to get lost.

Central Zone:
* You will no longer magically know about CS-28 if you recover his lost part before talking to him, journal entry will be vague in that occurrence. Also fixed some issues where you could show CS-28 the part without owning it and talking about finding it before asking him what he's looking for.
* Changed footstep sound of repair droids.

Industrial Zone:
* IS-07 renamed to Loading Droid as he has no role in the mod at all.
* Fixed camera issue using the test console.
* Fixed camera issue when talking to Designer droid for the "Recent History" side quest.
* Fixed infinite spawn of combat droids in the droid segment if re-entering the Zone.
* Slightly improved frame rate (if you still have issues turning off shadows is recommended).
* Fixed repaired cleaner droid cut scene running twice.
* IS-43 now moves back to his position after the cleaner droids gets fixed.
* Added a new journal quest for the mission to get into the cleaning droid trash containers.
* Improved consistency between droid segment and exile segment.

Environmental Zone:
* Boss Droid now drops various random droid items (2-6) as additional reward.
* Added clairvoyance effect to the reveal of the Boss.
* Corrected screen that was clipping through a wall.
* Moved back some turrets so it's unlikely they will target you through the wall.
* Renamed ES-44 to Environmental Droid and gave it a unique line.
* Removed trigger that made it difficult to talk to the escort droid that brings you across the minefields.
* Fixed issue where minefield escort cut scene didn't trigger upon certain dialogue choices.

M4-78 Core:
* You can now target the force field control terminal with a controller.

Rapid Transport System:
* Industrial Escort now shows in-module jump without having used the door yet (of course you can't use it until the door is opened).
* You can now use the escort droid to go to IS-24 after unlocking access.
* Industrial droids can no longer escort you to themselves.
* The escort droids in the Central Zone and Industrial Zone now have a map note.

Thanks to geordyjones:
* Made tweaks to the Industrial Zone door cut scenes to make it much clearer why you're looking for cleaner droid access.
* No longer displays party selection at start of the planet (having to convert to droids anyway).
* During T3's side quest fixed all mentions of "construction droid" to "repair droid" as they're properly called.
* Renamed Fight Witness to "Fight Witness" to make it more apparent it's not a generic central zone droid.
* Modified duration on many lines around the planet.
* Fixed unintentional conversation breaks with IS-58.
* Fixed missing line on IS-63.

3.2 1.2 Update fix list:
----------
* Fixed issue with Industrial Zone maintenance droid that allowed infinite experience.
* Fixed main quest breaking glitch involving T3's solo quest.
* Fixed being able to supply fuel by both Vogga and M4-78, rather than making the intended choice.
* Fixed journal being updated when you didn't find a part inside the cleaning droids rather than if you found a part.
* Removed many of the boxes near droid testing, allowed access to the loot of the remaining ones, updated loot tables of several 'containers' in that module to match TSLRCM's fixed loot script.

3.3 1.1B Update fix list:
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* Fixed issue where "Data Transfer" could not be completed if acquired after meeting Kaah, but before visiting M4-78EP, or if you triggered the 'hidden' ending.
* After starting the 'Thrash' goal with IS-43 you can ask him again what you’re supposed to do now, in case one might forget.
* Corrected wrong class-check in Black Market Droid conversation that could break the conversation.
* Improved Telos Droid Assistance cut scene.
* Added VO that was missing from the installer.

3.4 Patch fix list:
----------
! Fixed "stuttering droid" bug.
! Additional content!
! Added 2 Easter Eggs. Go find them ;)
! Modified end game sequences.
! Telos Attack and the Rebuild Academy are now properly updated like they should, as they were accidentally left out of the original installation.
! Various spelling and grammatical fixes throughout the mod.
! Updated several quest entries for added clarity.
! Changed learning "Niman" to "Juyo" for Sentinels, Assassins and Jedi Watchmen.

General:
* New side quests "Elimination Required", "Global Infiltration" or "A Droid Too Many" will run together with the droid's solo quest to remove the radiation, and should provide some distraction from the walking. Finishing one of these quests will give the droid you control a small permanent boosts to their functionality.
* Several droids throughout the colony have more to say. And some brand new ones appeared!
* Killing Vash will no longer incorrectly increment 000_Jedi_Killed, which could lead to various issues.
* Fixed Vash appearing on M4-78 too soon when talking to T3 about the Jedi Masters.
* Fixed Vash appearing injured if it stated M4-78 and not dead when talking to T3.
* Changed hyperspace to look a little more like vanilla hopefully.
* The M4-78 landing and leaving movies now appear in the movies screen once seen in game.
* M4-78's music can now be listened at from the 'music' tab after game completion.
* Changed learning "Niman" to "Juyo" for Sentinels, Assassins and Watchmasters, since Vash teaches Niman, and this could lead to game breaking issues if Vash wasn't the last Jedi Master the PC met using these classes.
* Grenn will acknowledge possessing M4-78 fuel during the Telos under Attack sequence.

Korriban:
* Fixed Lost Jedi not updating sometimes. (T3 hint)
* Fixed conversation break and no quest update with Disciple. (No Atton)
* Fixed Disciple vo/st mismatch.

M4-78 Landing Pad:
* Fixed exile appearing shortly before the interlude cut-scene.

M4-78 Central Zone:
* Changed mechanics of the M4-78 door opening, preventing the door to open but an invisible wall still blocking you entrance in certain cases. We also fixed the door still being visibly floating above the building when open.
* Modified broken droid dialogue to make it slightly more obvious where to get the droid legs.
* If you kill Vash you will now also get a proper introduction to M4-78.
* The force field can no longer be bashed by a lightsaber (if so, why was Vash still there?)
* Fixed "hidden ending."
* Modified core-quest update script. It would return 'have 1' if you had 5 or more. Now it will always return you have enough (4) if that's the case.
* Fixed the maintenance droid not giving you 2 cores if you used a certain conversation options and then aborted the conversation.

M4-78 Environmental Zone:
* Fixed HK not being re-added after HK-50 fight (missing file).
* Reduced hit points of boss droid
* Kaah's meeting will now give you a lightsaber (part) whether he remains alive or dies.

M4-78 Industrial Zone:
* Fixed missing quest update from retrieving memory core from living astromech droids.
* Fixed all astromech droids once broken being able to give the part, not just the one who should have got it.
* Fixed IS-56 sometimes not talking about I0-01, blocking progress.
* Some Droid Designers were sent back to work, and will now use the computer animation instead of standing around doing nothing.
* Fixed medical vendor showing all stims twice in his inventory.
* You can now finish "Data Transfer" if you acquire the quest after completing the planet's storyline.

M4-78 Core:
* Fixed Kaah not properly appearing when leaving the mainframe in some cases.
* Kaah will no longer drop a lightsaber upon being killed.
* "M4-78: Recent History" will now close with a failure quest description if you enter the M4-78 core while it being rendered unable to be completed.
* Reduced hit points of Vash

M4-78 radiation flooded sections:
* IS-43 will now look the same during and after the radiation flood.

4. Uninstall
----------
Run uninstall program created in your game's main directory.

5. FAQ / Known Issues
---------
Q. How do I know if the game successfully installed?
A. There are two ways to note. Check when installing that you didn't have any errors.  Also when loading the game, did the legal screen get replaced with a full page legal screen that said "M4-78 Enhancement Project"

Q. Conversation breaks with error in the Korriban Academy.
A. M4-78EP is only for the English version of The Sith Lords. Other versions will not be able to start and complete the planet properly, sorry.

Q. M4-78 does not appear on the galaxy map.
A. Finish Korriban, and follow your quest instructions. Alternatively, another mod may conflict, please check our forums if this is the case.

Q. Slow performance in the Industrial Zone.
A. If you experience this, try turning down graphics for the duration of this map. Especially turning off (soft) shadows has noted a great increase in performance. Also make sure the Disable Vertex Buffer Objects=1 fix is in your swkotor2.ini under [Graphics Options]!

Q. I can't finish "Recent history: M4-78"!
A. This quest requires you to very specifically interrogate droids and events around the world. It's intended to be only completable for the very thorough. Try to finish it if you can!
With the patch it will automatically fail if you don't, so it won't remain in your quest log for the entire game may you fail to do so.

Q. I am missing droids.
A. Make sure you have no incompatible mods running along M4-78EP.

Q. I can't find all 4 power cores for the puzzle
A. There are more than 4 cores to be found, so there are several options where you missed one or several. Check with every droid, and make sure to loot everything to find the ones you missed!

Q. My question is not answered here!
A. Feel free to ask us at our official forum;
http://deadlystream.com/forum/

6. Credits:
--------------------------------------------------
» Project Leaders
--------------------------------------------------
- Zbyl2 - Project Leader, scripting, storyline/dialog writing & editing, voice over auditions, texture editing and more
- Stoney - Former project leader, scripting, storyline/dialog writing & editing, texture editing, modeling and more
- Hassat Hunter - dialog correction, scripting, bug fixing, patch lead

--------------------------------------------------
» Storyline
--------------------------------------------------
- Sharen Thrawn - former lead writer
- Lord of Hunger - storyline ideas
- JCarter426 - storyline writing/ideas for the Industrial Zone
- Sith Holocron - input on storyline and planet's past

--------------------------------------------------
» Modeling / Texturing
--------------------------------------------------
- Stoney                Many new or edited placeable objects
- Quanon                Archon models
- Khrizby                New animations and fixed models
- Redrob41                Droid re-skins
- 90SK                    A LOT OF droid re-skins
- Sith Holocron                Animated screen textures

--------------------------------------------------
» Beta Testing
--------------------------------------------------
- Stoney
- Hassat Hunter
- Qui-Gon Glenn
- Atton Rand
- Nsinger998
- LDR
- Zhaboka
- drunklol
- arekushu
- twdarkeh
- dashrendar
- Sith Holocron

--------------------------------------------------
Voice Acting
--------------------------------------------------
Kaah Ohtok                        Zhaboka
CS-36 (Central Zone Official Information Unit)        Danule
M4-78's Main AI                        Sith Holocron
ES-05 (Environmental Archon)                Louise du Cray
IS-24 (Industrial Zone Archon)                90SK
IS-02 (Maintenance Unit}                Nolan Tashijan
IS-56/Researcher Droid/KL-92                Edwyn Tiong
LS-44 (Greeter Droid)                    Ripulesyou
IS-84 (Droid Designer Lead)                Runawayjam
Random Design Droids                    Drew Mochak
War Droids/Central Zone's Maintenance Unit/
Force Field Operator/Escort Droids            Caleb Woodard
Force Field Operator                    Trayusstudent
Sith Soldier                        Mrcharlton
CS-45 (Central Zone Original Information Unit)        James Beagon
Accused Environmental Droid in Central Zone        Jerry C
CS-28 (Central Zone Maintenance Droid Assistant)    Dylan
Medical Units                        ABagOfVicodin
Additional Construction Droid/
Landing Arm Supervisor                    Sonbiru "Dr. Son"
IS-43 (Supervisor of Cleaner Droids)            Daniel Conner
Fight Witness                        Adam Brennecke
I1-02 (Re-programmed Maintenance Unit)        Connaugh
The Inquisitive Droid at the end of Industrial Zone    Thomo93
Cleaning Droid Warning System                ReddHorrocks
Main Manufacturing Unit                    Kevin Smets
Additional Industrial Zone Droids                ThisIsSnaik
Additional Environmental Units                 Tuomas "Iterator" Kuosmanen
Droid with Missing Legs                    Dr. John Faller
Black Market Droid                    CommissarBRO

--------------------------------------------------
Voice Splicing
--------------------------------------------------
- Sith Holocron
- HK-47

--------------------------------------------------
Special Thanks
--------------------------------------------------
Geordyjones - For his excellent TSLRCM and M4-78EP run, which was entertaining and very useful as base to see what potential issues were still in the game, as seeing one actually play and react immediately generally was more of an aid than sometimes vague after-playthrough impressions. Many of the fixes in M4-78EP 1.3 were done due to this run.

JCarter426 – voiceovers in previous versions and the new end credit movie
Revan411 – voiceovers in previous versions
Jaedar – voiceovers in previous versions
Ghostlyhamburger – voiceovers in previous versions
L0ki194 – voiceovers in previous versions
Yceman (aka Darthycey) – For our original end credit movie
Danule’s services can be contracted on Fiverr.com. (https://www.fiverr.com/danule/)
Reddhorrocks’ services can be contracted on Fiverr.com. (https://www.fiverr.com/reddhorrocks/)
Connaugh’s services can be contracted on Fiverr.com. (https://www.fiverr.com/connaugh)
JCarter426’s services can be contracted on Fiverr.com. (https://www.fiverr.com/jcarter426)

7. Distribution Notes
----------
Thanks to Doctor (previous site owner of deadlystream.com, formerly known as DeadlyStream) and Tyvokka (current owner of deadlystream.com) for giving us space on the forums and all the people of the TSL community that helped with bug finding in the original release.
Thanks to tk102 for the dlg editor
Thanks to Jdnoa and Dashus for the tools they created for which none of this would be possible without them.
This mod may not be modified or distributed without the explicit permission of the authors.

THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


What's New in Version 1.5   See changelog

Released

* New ending
* New intro (less spliced party members lines)
* Reduced amount of walking
* Fast travel in droid quest - no more running trough the planet multiple times
* You can now do Environmental Zone first and gain Kaah's help, allowing you to skip a large part of the Industrial Zone
* Better filters on VOs so your ears won't bleed (at least not as much)

* Fixed FPS Drop in the Industrial Zone
* Other stuff

 

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On 10/17/2018 at 7:14 PM, Obi Wan Pere said:

Is this the same M478EP file MOD but updated? is it an ADD-ON?

I couldn't play it but 2 or 3 years ago I downloaded the M478EP_1.2.3.exe but sizing 600Mb when this is 360Mb. I'm searching in the forum but I haven't found any other page except this one and the "General Discusions" about M4-78.

I would like try with it (and TSLRCM) again but now I don't know if I have the correct (and last) version of M4-78

New version is up , v1.5 ,

probably closer in size to what you were saying ,533.83 MB

There are other ,older (possibly smaller) versions floating around out there ,always best to get it from here or maybe check Moddb ,new versions used to get posted there too ,not sure if that's still the case though .

It gives you an extra planet to do some more fun things on ,just make sure to install "The Restored Content Mod" before installing this .

--------------------------------

Thanks a lot to all those involved in making this new release ,a good time to re-visit the game, methinks.

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7 minutes ago, DAFFYDAFFY said:

New version is up , v1.5 ,

probably closer in size to what you were saying ,533.83 MB

There are other ,older (possibly smaller) versions floating around out there ,always best to get it from here or maybe check Moddb ,new versions used to get posted there too ,not sure if that's still the case though .

Yeah!!!!!! I saw it -and download- this afternoon!!

Thanks anyway!!!

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2 hours ago, Obi Wan Pere said:

Yeah!!!!!! I saw it -and download- this afternoon!!

Thanks anyway!!!

@Obi Wan Pere, note the following from the read-me file . . .

Quote

Please note that for now, M4-78 Enhancement Project is only compatible with English version of a game. If possible, we'll try to support it with translations same way we supported TSLRCM - but given amount of text on a planet, it may take a while to translate.

That probably will hinder you from playing it.

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7 hours ago, Sith Holocron said:

@Obi Wan Pere, note the following from the read-me file . . .

That probably will hinder you from playing it.

I know, I know!! and I already knew... at least with the previous versions. The first thing I did when I saw the update was read all the page. I downloaded it fearfully that it disappears again. Just in case... I prefer to have it and not be able to use it, to be able to use it and not have it.

Talking with zbyl2, he said me that I could use the Language Converter Tool but I'd still have to learn how to use it.

Anyway, in parallel with the efforts for make the SP version working with all I can, I'm trying to recover an english version of TSL.

If I felt excited it was precisely because I have never been able to enjoy M4-78.

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what problems could/might I run into if i keep TSLRCM 1.8.3 (I've done few personal tweaks there already) and install this M4-78 Enhancement Project 1.5 on it?? 

would the improved voice-overs work properly at least?? has anyone played this combination for awhile (TSLRCM 1.8.3 w/M4 1.5)? 

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It's not a huge deal but I thought you might want to know when I played the last version of this mod the black market droid worked but now if I talk to him my game crashes, so I just can't talk to him. I think it might be a minor bug in the new patch because the old one worked fine.

I would use the files from the old version of the mod specifically dealing with the black market droid but I don't have the knowledge of how to do that. You would know much more than me. Thanks for reading.

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Hi guys!!

Preparing a new Playthrough and checking some old downloads I've seen I still have previous versions of M4-78EP.

The versions are:
- M478EP v1.2.3 (601.576 KB)
- M478EP v1.2.4 (530.563 KB)
(Both are .exe files)

This post is for to ask if this files are usefull for somebody or I can delete them.

Anyway, sending or uploading the files would be only with the permission of the authors and/or DS staff.

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7 minutes ago, Obi Wan Pere said:

Hi guys!!

Preparing a new Playthrough and checking some old downloads I've seen I still have previous versions of M4-78EP.

The versions are:
- M478EP v1.2.3 (601.576 KB)
- M478EP v1.2.4 (530.563 KB)
(Both are .exe files)

This post is for to ask if this files are usefull for somebody or I can delete them.

Anyway, sending or uploading the files would be only with the permission of the authors and/or DS staff.

Perhaps post that question here as some folks might want to test out the old version ls fir review?

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7 minutes ago, Sith Holocron said:

Perhaps post that question here as some folks might want to test out the old version ls fir review?

:thumbup:

Done

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I have an oddly specific question regarding this mod and TSLRCM.

Once you confront Vash, finish M4-78, and return to the landing pad, a cutscene with your party members is triggered. It's composed entirely of reused or restored lines.

The thing is, most of those lines are the exact ones restored by TSLRCM for the sequence with Kreia and the party after confronting the Jedi Masters in the Rebuilt Jedi Enclave on Dantooine.

And here's the rub: while those restored lines work beautifully after Dantooine, they make very little sense after M4-78, and even less when they're repeated twice.

So my question is: do you guys know of any mod that specifically gets rid of that M4-78 cutscene before leaving the planet altogether?

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I seem to recall reading somewhere (although I can't remember where now, I thought it was Wookieepedia but if so I can't find it) that Korriban was supposed to come after M4-78 rather than the other way around, and that Lonna Vash would sacrifice herself on Korriban to let you escape Darth Sion at the Dreshdae Academy. It would make seem to make narrative sense, if only because if Lonna Vash was alive then the Jedi Masters' verdict at the Enclave would be even more forced and abrupt than it already is.

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Hi, weird question. I installed everything, it ran. I had the mod splash screen. But now, the splash screen is gone. The original obsidian intro screens are back. TSLRCM is still active, though.

Is it supposed to go away after a few restarts (I was playing around with settings), or is this something wrong?

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* Fast travel in droid quest - no more running trough the planet multiple times

This was stupid and should go away. The so-called "fast travel" is actually being abruptly teleported during the droid quest by conversational triggers. Being abruptly yanked to elsewhere on the planet with no warning isn't a convenience, it's a disorienting disruption. What made you think that was a good idea?

I have some other issues with the droid quest. One is that there really needs to be a cheat-sheet for what T3 is supposed to be saying, because having it presented as beeps in the text reduces it to blind flailing under the circumstances. The other is that it can be easy to lose the 4-digit part of the security code if you don't write it down, because if it getting scrolled out of your messages log. And you can't ask about the number of active droids a second time.

Based on dodgy decisions like the teleportation, and everything in the bug reports, this version isn't worth anyone's time and you're better off downloading version 1.3 from Pa3PyX's website (you might have lag, but the mod's not broken). Or holding out for the by-now-unlikely event of a 1.6 release or someone else making a fix pack for this mess.

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1 hour ago, ZeldaTheSwordsman said:

This was stupid and should go away. The so-called "fast travel" is actually being abruptly teleported during the droid quest by conversational triggers. Being abruptly yanked to elsewhere on the planet with no warning isn't a convenience, it's a disorienting disruption. What made you think that was a good idea?

I have some other issues with the droid quest. One is that there really needs to be a cheat-sheet for what T3 is supposed to be saying, because having it presented as beeps in the text reduces it to blind flailing under the circumstances. The other is that it can be easy to lose the 4-digit part of the security code if you don't write it down, because if it getting scrolled out of your messages log. And you can't ask about the number of active droids a second time.

Based on dodgy decisions like the teleportation, and everything in the bug reports, this version isn't worth anyone's time and you're better off downloading version 1.3 from Pa3PyX's website (you might have lag, but the mod's not broken). Or holding out for the by-now-unlikely event of a 1.6 release or someone else making a fix pack for this mess.

If you didn't like it, why didn't you post your concerns back when the changes were announced?

Your account was created in 2016, well before all of these changes were implemented. Also, correct me if I'm wrong, but the teleportation was optional based on when you talk to the Fast Travel droid. The only thing I can agree with is that the quest was awkwardly written, but to go out of your way to say that the earliest build from an alternate site is somehow better is frankly disingenuous.

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16 minutes ago, Malkior said:

If you didn't like it, why didn't you post your concerns back when the changes were announced?

Because I wasn't active on Deadlystream at the time 1.5 was released, and on top of that I didn't have a PC copy of TSL until June of this year. So I would not have been aware of this change or able to experience it firsthand at the time. And it's not like the announcement itself makes it clear what's going on; it just says "Fast travel in droid quest - no more running trough(sic) the planet multiple times". That doesn't give any indication whatsoever that certain dialogues will suddenly warp you - you'd have to watch a video or play the mod yourself to find that out.

You can bet I would have complained back then had I been in a position to know about and experience it at the time, though. Because it's extremely jarring - no warning, no transition, just SUDDENLY LOADSCREEN and you're somewhere else. It took til the second instance for me to realize it was deliberate rather than some sort of warping glitch.

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37 minutes ago, ZeldaTheSwordsman said:

Because I wasn't active on Deadlystream at the time 1.5 was released, and on top of that I didn't have a PC copy of TSL until June of this year. So I would not have been aware of this change or able to experience it firsthand at the time. And it's not like the announcement itself makes it clear what's going on; it just says "Fast travel in droid quest - no more running trough(sic) the planet multiple times". That doesn't give any indication whatsoever that certain dialogues will suddenly warp you - you'd have to watch a video or play the mod yourself to find that out.

You can bet I would have complained back then had I been in a position to know about and experience it at the time, though. Because it's extremely jarring - no warning, no transition, just SUDDENLY LOADSCREEN and you're somewhere else. It took til the second instance for me to realize it was deliberate rather than some sort of warping glitch.

So your solution is to downvote it then promote a pre-TSLRCM build because they did something that they had no idea you didn't like onto a thread last updated a year ago?

Surely there are better ways to voice your discontent.

There is a reason that Thread Necromancy is listed in the rules. If you keep bringing up old threads while the original posters are long gone and thus can't defend themselves, you paint their mod in a negative light and give new users an inaccurate impression.

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4 minutes ago, Malkior said:

So your solution is to downvote it then promote a pre-TSLRCM build because they did something that they had no idea you didn't like onto a thread last updated a year ago?

Surely there are better ways to voice your discontent.

1. If downvoting isn't a valid way of expressing discontent, then why the crap is it even allowed?

2. To respond to the edited version of your first post...

1 hour ago, Malkior said:

Also, correct me if I'm wrong, but the teleportation was optional based on when you talk to the Fast Travel droid.

You would think, but not in the initial "clear the radiation" quest (which is what I'm assuming is meant by "droid quest"). You get abruptly teleported from spot to spot at certain points in that, including getting suddenly warped to the Central Zone near the computer.

3. Excuse you, but version 1.3 came out in 2017. "pre-TSLRCM build" my foot. It was just never hosted here because the modders never got around to making an installer of it for non-Steam versions.

4. Allow me to quote a very important part of my first comment that you seem to have skipped over:

2 hours ago, ZeldaTheSwordsman said:

and everything in the bug reports,

There are multiple significant bugs with version 1.5, including some broken quests. Version 1.3 was put up on Pa3PyX's website and linked in the bug reports thread as a more stable alternative.

Although now that download seems to be broken anyway... WinRAR says the archive is corrupt, and I'm willing to believe that considering the .7z file is only 9.6MB when it should be closer to 560MB.

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4 minutes ago, ZeldaTheSwordsman said:

1. If downvoting isn't a valid way of expressing discontent, then why the crap is it even allowed?

Downvoting is fine. Disputing a change that was made a long time ago and having that reflect on the older mod page is not. 

My implication was that you can just as easily vote your disagreements in a Profile Update or even the TSLRCM M478 EP Feedback page instead of the download page. If there are others who agree, then possible changes can be discussed without involving the download page. You could even list your litany of disagreements on its own dedicated blog for others to respond to. There are numerous other options you can choose.

 

11 minutes ago, ZeldaTheSwordsman said:

2. To respond to the edited version of your first post...

You would think, but not in the initial "clear the radiation" quest (which is what I'm assuming is meant by "droid quest"). You get abruptly teleported from spot to spot at certain points in that, including getting suddenly warped to the Central Zone near the computer.

A totally reasonable criticism. I too was not a fan of that decision, but it's simple enough to have a discussion of such things instead of taking it out on the mod page. (I also wasn't too fond of the teleport droid, but it was simple enough to ignore)

38 minutes ago, ZeldaTheSwordsman said:

3. Excuse you, but version 1.3 came out in 2017. "pre-TSLRCM build" my foot. It was just never hosted here because the modders never got around to making an installer of it for non-Steam versions.

 

45 minutes ago, ZeldaTheSwordsman said:

4. Allow me to quote a very important part of my first comment that you seem to have skipped over:

There are multiple significant bugs with version 1.5, including some broken quests. Version 1.3 was put up on Pa3PyX's website and linked in the bug reports thread as a more stable alternative.

Noted. Still suggesting that people go offsite because of a specific gripe you have with the mod doesn't help matters.

 

We all have strong opinions about this of which is understandable. However, such disagreements can be easily debated elsewhere.

This will be the end of my discussion on this page. If you want to talk further about this, there are numerous places in which we can do so.

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56 minutes ago, Malkior said:

Downvoting is fine. Disputing a change that was made a long time ago and having that reflect on the older mod page is not. 

My implication was that you can just as easily vote your disagreements in a Profile Update or even the TSLRCM M478 EP Feedback page instead of the download page. If there are others who agree, then possible changes can be discussed without involving the download page. You could even list your litany of disagreements on its own dedicated blog for others to respond to. There are numerous other options you can choose.

And why, exactly, is it invalid to give my feedback, negative or otherwise, in the download's comments section? Feedback and questions are the entire point of even having a comments section. This is a serious question and the reason I downvoted your post. Since you're done responding on this page, feel free to answer in PM.

56 minutes ago, Malkior said:

Noted. Still suggesting that people go offsite because of a specific gripe you have with the mod doesn't help matters.

I'm not suggesting people go offsite just because of the gripe, I'm suggesting they go offsite because Version 1.5 is substantially buggy and unlikely to be fixed for the foreseeable future. Version 1.3 is the last stable build, and is unfortunately currently only available offsite (and possibly not even there, right now). And that, to me, seemed all the more reason to post here in the comments section where people are more likely to see it and be warned in advance that this version is buggy (instead of finding out the hard way like I did).

Edited by ZeldaTheSwordsman

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4 hours ago, ZeldaTheSwordsman said:

This was stupid and should go away. The so-called "fast travel" is actually being abruptly teleported during the droid quest by conversational triggers. Being abruptly yanked to elsewhere on the planet with no warning isn't a convenience, it's a disorienting disruption. What made you think that was a good idea?

I agree that this feature is in-fact jarring to look at, but the reason why this feature and many features of M4-78EP 1.5 is so "bad" is because (Even though you'd probably think this reason is bogus) the dev team who made M4-78EP are both burned out from modding this game for so many years and the fact that they have real life jobs that takes much of the modders time to actually work on the mod (The lead dev is part of the Video Game Industry for example).

 

As a Beta tester for 1.5, I can confirm that 1.5 was released far too early as there'd be no way for the dev team to finish the mod properly with their burn out and real life obstacles (And this was before Covid-19 so I doubt things have gotten any better).

 

I don't blame you for wanting to use M4-78EP 1.3 as the mod is broken in certain areas.

 

4 hours ago, ZeldaTheSwordsman said:

I have some other issues with the droid quest. One is that there really needs to be a cheat-sheet for what T3 is supposed to be saying, because having it presented as beeps in the text reduces it to blind flailing under the circumstances. The other is that it can be easy to lose the 4-digit part of the security code if you don't write it down, because if it getting scrolled out of your messages log. And you can't ask about the number of active droids a second time.

You have a good point, but shouldn't the 4-digit code be written down in the player's journal entry update so that the player can always reference the number? This may or may not be the case in the mod, but it would be a good solution to your problem.

 

Usually, the correct code is the number of droids in the colony so once you finally return to the terminal you must keep in mind you murdered droids to get back. In version 1.2 you would kill 5 droids to get back, so you'd -5 from the 4 digit code to complete the puzzle. In 1.5, technically it's -2 but hey idk if the mod is functioning well enough to account for those droids (Been years since I properly played M4-78EP).

 

4 hours ago, ZeldaTheSwordsman said:

Based on dodgy decisions like the teleportation, and everything in the bug reports, this version isn't worth anyone's time and you're better off downloading version 1.3 from Pa3PyX's website (you might have lag, but the mod's not broken). Or holding out for the by-now-unlikely event of a 1.6 release or someone else making a fix pack for this mess.

This is one of the times where you are most likely correct, this version is indeed buggy.

 

3 hours ago, Malkior said:

Also, correct me if I'm wrong, but the teleportation was optional based on when you talk to the Fast Travel droid. The only thing I can agree with is that the quest was awkwardly written, but to go out of your way to say that the earliest build from an alternate site is somehow better is frankly disingenuous.

I'm correcting you here, the teleportation system is in-fact as crap as Zelda is saying unfortunately. It would've been better if one of those Fast Travel droids were involved, maybe he'd interject into every convo and ask if the player wants to be teleported with the option to decline... heck, a simple animation of the droid party member walking away and then teleporting would've made this look better.

 

2 hours ago, Malkior said:

So your solution is to downvote it then promote a pre-TSLRCM build because they did something that they had no idea you didn't like onto a thread last updated a year ago?

Technically, the version he is promoting is the old Steam version 1.3 which was also released way too early... however, it *does* work.

 

2 hours ago, ZeldaTheSwordsman said:

1. If downvoting isn't a valid way of expressing discontent, then why the crap is it even allowed?

I guess what Malkior is trying to say is that, if you give Dark Side Points to anything and everything you dislike it kind of makes it look as if you are the problem and not the person you've dark side pointed.

 

From the looks of it, you like to take a highly defensive approach when responding to criticism. In this case, you are correct... 1.5 is indeed bad, what you could do is instead is further highlight your criticism of the mod and highlight the flaws in a constructive manner without being defensive so at least you look like a good guy who wants to see M4-78EP fixed at some point... let's be real, no one will be able to fix the problems for a while, but at least if you take my criticisms you won't get attacked by other users who think you are being overtly dramatic.

 

2 hours ago, ZeldaTheSwordsman said:

3. Excuse you, but version 1.3 came out in 2017. "pre-TSLRCM build" my foot. It was just never hosted here because the modders never got around to making an installer of it for non-Steam versions.

This sort of writing comes off as hostile, if your writing is hostile then people will think you yourself are a hostile person and may not take you seriously... but everything you are saying is 100% true which is why you should write your dialogue in a manner which is respectable to the person you are quoting and to the mod (Even if the mod is buggy as hell).

 

Let's say you are in a public library and you just so happen to find a living pig in the fiction section just chilling, what you'd want to do is calmly approach the librarian and politely inform them of the pig and if they don't believe you need to be friendly towards them and try to lead them over towards the pig so they will believe you. If you instead decided to yell and swear at the librarian and them punch her you're going to be seen as the bad guy and you'd be kicked out of the library... even though you'd be 100% correct, there is a pig in the library. And in this case, the library is M4-78EP 1.5 and the pig is all the poorly executed features and bugs.

 

I've rewritten your quote in a way which is purely informal and rebuts Malkior's false claim in a way which is non-confrontational to Malkior himself:

Quote

 

3 hours ago, Malkior said:

So your solution is to downvote it then promote a pre-TSLRCM build because they did something that they had no idea you didn't like onto a thread last updated a year ago?

Surely there are better ways to voice your discontent.

You are incorrect, version 1.3 which I am promoting was released in 2017 on the Steam Workshop and was never hosted anywhere else as it was exclusive to the Steam Workshop. The link I've added is an archived version of the Steam 1.3 version which can be used for Steam and non-steam users via any non-Steam Workshop installation.

 

It is fully compatible with TSLRCM as long as the players install TSLRCM first and M4-78EP 1.3 2nd.

 

2 hours ago, ZeldaTheSwordsman said:

4. Allow me to quote a very important part of my first comment that you seem to have skipped over:

There are multiple significant bugs with version 1.5, including some broken quests. Version 1.3 was put up on Pa3PyX's website and linked in the bug reports thread as a more stable alternative.

Although now that download seems to be broken anyway... WinRAR says the archive is corrupt, and I'm willing to believe that considering the .7z file is only 9.6MB when it should be closer to 560MB.

Well, that is honestly unfortunate.

 

1 hour ago, Malkior said:

Downvoting is fine. Disputing a change that was made a long time ago and having that reflect on the older mod page is not. 

I think that, as long as a user can point out a mod's bugs in a polite manner they can highlight the problems and faults with a mod which can avoid new players from using M4-78EP and then breaking their game because the mod is unstable.

 

Clearly Zelda was a new player who wasn't aware of what he was in for (The teleportation system is only the tip of the ice burg of 1.5), but I can agree with you; the manner in which Zelda stated his dislike for a change was written in an unfair manner.

 

16 minutes ago, ZeldaTheSwordsman said:

And why, exactly, is it invalid to give my feedback, negative or otherwise, in the download's comments section? Feedback and questions are the entire point of even having a comments section. This is a serious question and the reason I downvoted your post. Since you're done responding on this page, feel free to answer in PM.

I applaud you taking this convo with Malkior to the PMs. :clap:

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38 minutes ago, N-DReW25 said:

You have a good point, but shouldn't the 4-digit code be written down in the player's journal entry update so that the player can always reference the number? This may or may not be the case in the mod, but it would be a good solution to your problem.

 

Usually, the correct code is the number of droids in the colony so once you finally return to the terminal you must keep in mind you murdered droids to get back. In version 1.2 you would kill 5 droids to get back, so you'd -5 from the 4 digit code to complete the puzzle. In 1.5, technically it's -2 but hey idk if the mod is functioning well enough to account for those droids (Been years since I properly played M4-78EP).

The code is written to the log, yes. But as Zelda said, older entries get flushed. There needs to be a way to retrieve the updated code/count, or have the value written to the journal with a message about subtracting the number of droids you had to kill.

38 minutes ago, N-DReW25 said:

Technically, the version he is promoting is the old Steam version 1.3 which was also released way too early... however, it *does* work.

Then I guess I'm lucky, because I just completed 1.5. What about 1.5 "doesn't work"?

Spoiler
38 minutes ago, N-DReW25 said:

I guess what Malkior is trying to say is that, if you give Dark Side Points to anything and everything you dislike it kind of makes it look as if you are the problem and not the person you've dark side pointed.

 

From the looks of it, you like to take a highly defensive approach when responding to criticism. In this case, you are correct... 1.5 is indeed bad, what you could do is instead is further highlight your criticism of the mod and highlight the flaws in a constructive manner without being defensive so at least you look like a good guy who wants to see M4-78EP fixed at some point... let's be real, no one will be able to fix the problems for a while, but at least if you take my criticisms you won't get attacked by other users who think you are being overtly dramatic.

 

This sort of writing comes off as hostile, if your writing is hostile then people will think you yourself are a hostile person and may not take you seriously... but everything you are saying is 100% true which is why you should write your dialogue in a manner which is respectable to the person you are quoting and to the mod (Even if the mod is buggy as hell).

 

Let's say you are in a public library and you just so happen to find a living pig in the fiction section just chilling, what you'd want to do is calmly approach the librarian and politely inform them of the pig and if they don't believe you need to be friendly towards them and try to lead them over towards the pig so they will believe you. If you instead decided to yell and swear at the librarian and them punch her you're going to be seen as the bad guy and you'd be kicked out of the library... even though you'd be 100% correct, there is a pig in the library. And in this case, the library is M4-78EP 1.5 and the pig is all the poorly executed features and bugs.

 

I've rewritten your quote in a way which is purely informal and rebuts Malkior's false claim in a way which is non-confrontational to Malkior himself:

 

Yes, unnecessary hostility is a problem. It's the reason I backed off after attempting to help with another of Zelda's requests, and put them on ignore after they filled several threads with dark side points and/or nasty posts. I come here to have fun, and watching the members be antagonized is not fun.

38 minutes ago, N-DReW25 said:

I think that, as long as a user can point out a mod's bugs in a polite manner they can highlight the problems and faults with a mod which can avoid new players from using M4-78EP and then breaking their game because the mod is unstable.

 

Clearly Zelda was a new player who wasn't aware of what he was in for (The teleportation system is only the tip of the ice burg of 1.5), but I can agree with you; the manner in which Zelda stated his dislike for a change was written in an unfair manner.

I can't speak for @Malkior, or even pretend I've read and remembered all the rules. But from what I've seen when a mod has a bug thread that's where the bugs are filed. There is a bug thread for M4-78, Zelda's comments probably belonged there rather than here.

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1 hour ago, N-DReW25 said:

You have a good point, but shouldn't the 4-digit code be written down in the player's journal entry update so that the player can always reference the number? This may or may not be the case in the mod, but it would be a good solution to your problem.

 

Usually, the correct code is the number of droids in the colony so once you finally return to the terminal you must keep in mind you murdered droids to get back. In version 1.2 you would kill 5 droids to get back, so you'd -5 from the 4 digit code to complete the puzzle. In 1.5, technically it's -2 but hey idk if the mod is functioning well enough to account for those droids (Been years since I properly played M4-78EP).

It doesn't seem to be written in the journal, no. Just the "Recent Messages" log, which Obsidian shortened for some ungodly reason. And yes, the mod does account for the droids you had to shoot when you're entering the code.

 

1 hour ago, N-DReW25 said:

This sort of writing comes off as hostile, if your writing is hostile then people will think you yourself are a hostile person and may not take you seriously...

You're right, it does... And being overdefensive is a bad habit of mine... Would it be constructive to offer my perspective at the time, as well as some background?

1. I play M4-78, a mod I was super-excited to get to, for the first time ever. During the first leg where you're clearing the radiation, I end up getting abruptly yanked around by conversation flags without so much as a transition scene (never mind asking me if I wanted to be teleported). On top of that, I end up feeling like I'm blindly flailing during some of the conversations, because I chose T3-M4. I make a mental note to comment about these issues, especially the super-jarring teleportation, somewhere future players are likely to see them and be forewarned.
2. Past that point however, I'm having a good time exploring the planet, learning lore, etc. Then I set foot in the R&D zone, and immediately encounter a bug with the "Deadly Upgrade" quest.
3. Having encountered a definitive bug, I come to DeadlyStream to file a report about it... and discover by reading the bug reports thread that v1.5 is riddled with bugs and unlikely to be fixed for the foreseeable future because the creators are burned out. I also discover that version 1.3, the much-more-stable immediately-previous version was only ever officially released for Steam, and is only available offsite because it never had an installer made. Said offsite link is provided within the bug reports thread for the mod.
4. Reeling from the discovery and still a bit rattled by the teleportation, I hustle to the comments, wanting to both air my complaints (since to my thinking, feedback is the main purpose of comments sections) and warn people to use v1.3 instead. I admittedly did so badly, emphasizing the gripe about the teleportation too much, and the bugginess of the current version too little.
5. The reaction I get to this is a message that, in its original form, seemed to be telling me I'm not allowed to complain because of the elapsed time since the release, as if that somehow invalidated my having a problem with the teleportation or meant my experience couldn't possibly perspective. That's how it came across to me. To me, that felt both hostile and dismissive.
6. The edited version of said message, and the reply to my response (which was to the original version of the message) both accuse me of promoting a pre-TSLRCM version when a quick look at either the current M4-78EP bug reports thread or Pa3PyX's website would show that to be incorrect.
7. Furthermore, these messages act as if I'm promoting this earlier version purely because of my gripe with the teleportation. I may have done a poor job at emphasis, but my initial comment nonetheless indisputably cites "everything in the bug reports thread" as a reason. People skipping over key information clearly mentioned in my posts (or in other people's posts in the same forum thread) is another thing that tends to feel hostile me; at best, it seems dismissive. It certainly doesn't come across as helpful... But I'm not going to dig up my argument with AmanoJyaku. While I feel I might be able to have a civil discussion about it with them now, this isn't the place.
** As an aside I just fully processed that Malkior seems to have accused me of posting the complaint in "a thread that last updated over a year ago" when A. this is a comments section, and B. the post before mine is from April of this year.

5 hours ago, Malkior said:

So your solution is to downvote it then promote a pre-TSLRCM build because they did something that they had no idea you didn't like onto a thread last updated a year ago?

For reference.

Probably doesn't excuse what I did, but I hope it at least makes it comprehensible.

@AmanoJyaku Complaining about a deliberate design choice isn't a bug report :P Also, it was actually the bug reports thread (which I hope it's obvious by this point I'm well-acquainted with, it was how I learned about v1.3 being more stable in the first place) that motivated the last part of my initial comment. That thread made it clear that v1.5 is riddled with bugs and unlikely to be fixed soon, and that for a more reliable experience one would have to download and install v1.3 instead. And I wanted to present that information here in the comments section (which is more immediately visible to people downloading a mod) to give some advanced warning and recommend the more functional version.

Edited by ZeldaTheSwordsman

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Your reasons weren't my problem. This was my problem. 

7 hours ago, ZeldaTheSwordsman said:

this version isn't worth anyone's time and you're better off downloading version 1.3 from Pa3PyX's website (you might have lag, but the mod's not broken). Or holding out for the by-now-unlikely event of a 1.6 release or someone else making a fix pack for this mess.

Leaving a statement like this is dismissive and leaves no room for discussion.

A patch could possibly be made in the near future. Things like that happen all of the time, we could even have a lengthy debate on the various issues that need to be addressed in a separate thread. If you had just said, "there are many issues with this version, so there should be a patch made in the near future" then there would be no harm done.

 

However, this needs to be taken elsewhere. This page is for issues with the mod and I would like to abide by that, which is why I tried to move this to a PM.

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1 minute ago, Malkior said:

Your reasons weren't my problem. This was my problem. 

Leaving a statement like this is dismissive and leaves no room for discussion.

A patch could possibly be made in the near future. Things like that happen all of the time, we could even have a lengthy debate on the various issues that need to be addressed in a separate thread. If you had just said, "there are many issues with this version, so there should be a patch made in the near future" then there would be no harm done.

 

If my reasons weren't your problem, why did you say the following?

5 hours ago, Malkior said:

So your solution is to downvote it then promote a pre-TSLRCM build because they did something that they had no idea you didn't like onto a thread last updated a year ago?

4 hours ago, Malkior said:

Still suggesting that people go offsite because of a specific gripe you have with the mod doesn't help matters.

Those gave me the impression that my reasons were, in fact, one of your biggest problems.

Now, I could certainly have worded my statement better. But at this time I stand by the idea of pointing people towards v1.3 (which hopefully will have an installer made for it soon so that it can be hosted here instead of a personal website and the inherent instability thereof) and my opinion of an update from the modders or an outside patch being unlikely by this point (lovely though that would be).

You can say "A patch could possibly be made in the near future" all you like, but based on the time and what I saw in the bug reports thread the odds of that are very marginal. The modders are burned out on it, and the remaining bugs (which are noteworthy) are all day 1 bugs for this version that no-one else has addressed in the intervening time (almost a full three years). Based on that, it seems more useful to me to warn people of the bugs and direct them to a more stable prior version (something that already exists and has been proven not to have the bugs in question) than to just express hope for a patch for this one.

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