K1 Better Male Twi'lek Heads 1.3.3

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2 Screenshots

About This File

This mod intends to address key issues with male Twi'lek heads in KOTOR I.

The main improvements are the addition of ears and slimming down on the Bib Fortuna necks. Other tweaks include better smoothing groups, fixed teeth and eyelids, and recolored tongues. The ears were created using modified assets ported from SWTOR.

There's two options for installation. Option A uses the slim necks, while Option B retains the original necks. I highly recommend the first option as it fixes clipping with collars on heavy armor and it's the main choice for other mods which use my files.

Given the frequency of Twi'lek NPCs, this mod's a nice visual improvement that adds a much-needed element of consistency with other humanoid head models in the game.

The KOTOR II can be found here.

Installation & Uninstallation

To install this mod, run Installer.exe, select the option you want, and proceed with the installation.

To uninstall this mod, run the installer again, select the same option, and click Tools -> Uninstall Mod / Restore Backup.

Compatibility & Known Issues

This mod isn't compatible with any retextures of male Twi'lek heads unless that mod states otherwise.

This mod has built-in compatibility with the K1 Community Patch and is also compatible with the K1 NPC Overhaul Mod. Either should be installed prior to installing this mod.

I've given permission for this mod to be included in a few other projects. Be sure to check the descriptions of those mods to see if you need to install this first.

Credits

Fred Tetra, Kotor Tool
bead-v, KOTORmax & MDLedit
ndix UR, tga2tpc
Darth Parametric, Upper teeth no-clip fix
NickHugi, HoloPatcher
Autodesk, 3ds Max
The GIMP Team, GIMP

Thanks to Darth Parametric, ebmar, & JCarter426 for the help during the development of this mod!

Disclaimer

This mod is not supported by LucasArts, BioWare, or EA. It is for personal usage only and intends no copyright infringement.

Questions, etc.?

Contact me on Deadly Stream or via the unofficial KOTOR Discord if you have any questions, comments, suggestions, or the like.

If you want to use this mod as a part of an external work, you must receive my permission. This mod should only be found on Deadly Stream or Nexus Mods. No user may upload it to another modding site.


What's New in Version 1.3.3   See changelog

Released

Now uses HoloPatcher for easier installation. If you already had v1.3.2 installed, you don't need to download this again.

Files affected: None

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Nice change. I would also recommend thinning down the lard neck the males have. As is, they constantly clip through the collars of Heavy and Medium armors.

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1 hour ago, Kainzorus Prime said:

Nice change. I would also recommend thinning down the lard neck the males have. As is, they constantly clip through the collars of Heavy and Medium armors.

Thanks! I'm planning on expanding this to an overhaul so I appreciate the suggestion.

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just checked it on various NPCs, looks good but when you engage a conversation (close view) with the closer camera sometimes the ears look too cut, i mean too straight marked. What i say is that maybe adding few more polygons, nodes or however it is called in the model should help to smooth the model for the closer views (to have a more rounded ear I mean).

A minor issue of course, been myself as annoying and "sick" for details as I am.  ;) 

great work cheers 

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Hi, Mod's Author!

I have been using two version of this mod, and there're definitely an improvement for the ears. But I noticed one thing that is lacked off and makes it inferior to vanilla model particularly for that one specific area, which is a smoothing group issue [I think] around the edge of the mouth. The vanilla model did not have the issue which at some angle - especially when the lighting gets to the spot - the mangled texture of your model is noticeably seen. Many thanks for considering this, and looking forwards to a positive return. :cheers:

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@ebmar I'd actually just noticed that (plus some other differences) when taking comparison shots. I'll work on restoring the original smoothing in those areas.

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Hello! Thanks for the awesome mod!

I'm currently running into an issue anytime I see a twilek in-game where a popup shows up behind the game that says "Invalid bumpmap: Twilek_M01b7=.tga"

Sometimes instead of 7= it will have weird symbols.

Edit: This seems to have been caused by .txi files from ebmar's txi pack overriding the built-in info in your .tpc files. After removing the offending .txis, I haven't seen this issue.

Edited by A Future Pilot
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Conflicting with canon here, but would you consider including an alternate option that replicates the female cone-shaped ear geometry in the future? Mainly for consistency reasons.

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