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  1. Lore Friendly Mira Edit

    Lore Friendly Mira Replacer gives Mira red hair, 2K textures, and custom portraits while keeping Mira's look lore accurate.   Installation instructions Install Kirin’s Mira Replacer first, use PFHX01 Make sure Kirin’s PFHX01 replacer for Mira is installed. Place this mod’s files into your Override folder. Replace files if prompted.  
    Main features Red hair for Mira  Slightly adjusted eye color 2K HD textures Custom portraits Lore friendly  
    Requirements Requires Kirin's Mira Replacer  PFHX01 This mod will not work without it.   No dark side transitions are included in this version, but they may be added in a future update.   Credits Thanks to Kirin for the original Mira replacer.

    7 downloads

       (0 reviews)

    1 comment

    Updated

  2. HD Pazaak Cards [for KotOR1 and KotOR2]

    AUTHOR: Sith Holocron
    ORIGINAL PRIVATE RELEASE: 31 JAN 2026
    FIRST PUBLIC RELEASE: 10 MAY 2026
    GAMES: Star Wars Knights of the Old Republic 1 or 2
     
    Description:
    These are upscaled textures for the pazaak cards in KotOR.  This mod release not only includes the cards as used in the mini-game, but also the decks and loose cards used as decorations in the various pazaak dens around the games. This release is very likely incompatible with any other mod release that adjusts the cards for pazaak.
     
    Installation:
    From the folder labeled “Mini-Game cards”: Drop the TGA files in that folder into your Override folder in your game of choice. 
    The pazaak decoration texture differs between the two games even though the file name stays the same. KotOR2’s pazaak decoration has a green card replacing the gold one in the texture.  As the green card doesn’t exist in KotOR1 game play, you’ll probably want to use the canon card colors.
    If modding for KotOR1: From the folder labeled “Pazaak Card decorations [K1]”, drop the TGA file in it into your KotOR1 Override folder.
    If modding for KotOR2: From the folder labeled “Pazaak Card decorations [K2]”, drop the TGA file in it into your KotOR2 Override folder.
     
    Uninstallation:
    Take the files you put in from this release, out again.
     
    Known Bugs:
    None known at this time.
     
    Legal Disclaimer:
    All materials and copyrights belong to LucasArts, BioWare and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration. This mod is not to be distributed for profit, either.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
    I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Thieves need not apply. (You know who you are.)

    52 downloads

       (2 reviews)

    0 comments

    Updated

  3. TSL Loot-Immersion

    TSL Loot & Immersion Upgrade
    Version 2026 
    by 90SK
     
    "This is but a taste of the dark side to whet your appetite..."
     
     
    --------------------------------------------------------------------
     
    Mod Info:
    A fresh take on the body items in TSL
    In-character skins and integration into TSL's world.  It was created to add life to TSL's selection of armors and robes.  It is not compatible with my other mods, unless you know otherwise. Contributors:
    90SK 
    - Skinning, item creation, scripting, ideas/putting the mod together
    VarsityPuppet 
    - Skinning help, Model enhancement: Jedi robe, Master robe, Heavy armor robe 
    DarthParametric
    - Jal Shey Capeless Model for Light Armor Class 5
    RGB
    - Marauder Tunic Original Robes and Retextures 
    L0rdReV@n88 -
    - Exile darksider robe skin
    Fred Tetra
    - KotOR Tool
    flying-gg
    - Beta Testing

    tk102, Stoffe, Darth333 
    - Scripting tutorials
    Darth Nihilus art from prima guide as base for Nihilus mask reskin
    Developers of KotOR 
    - a lot of materials, the games, and making way for my work to be done.
    -------------------------------------------------------------------
     
    It will add many additional robes and armors, replace many robes and armors, add and improve loot drops, and it is designed to fit in with TSL. The core item system has been reskinned and replaced from scratch using all the armors and robes I made acoss the years, 2006-2026. I have used my creative judgment lately to create a new lineup of textures for the itens in TSL.
     
    --------------------------------------------------------------------
     
    INSTRUCTIONS AND DETAILS:
    Misc Information: 
     
    If you have any questions about the mod, or want to know more about it before you download, feel free to leave a comment or Private Message me (90SK) on DeadlyStream.
     
    NOTES:
    Compatibility:  
     
    Troubleshooting:
     
    -------------------------------------------------------------------
    COMPATIBILITY & MOD DETAILS:

    - Item Classes: This mod replaces:
    the Jedi robe class, the Jedi master robe class, the Jal Shey / Zeison Sha / Darth Malak's armor class, the armored flight suit class, and the star forge robe class.
    Version 2026 Has been redesigned to accomadate modern TSL modding.
     
    This mod is designed to fit in with and improve TSL.
    This mod is not compatible with the STEAM TSLCRM due to directory conflicts Please start a new game to use Loot & Immersion Upgrade Has not been tested with NPC Overhaul Level and weapon mods are compatible with Loot & Immersion Upgrade If you have questions about something on this page, feel free to PM me (90SK)  
    --------------------------------------------------------------------Additional Credits:
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    14,451 downloads

       (22 reviews)

    197 comments

    Updated

  4. Canonical Jedi Exile

    Like previous version and the version before, this made the head of Jedi Exile as canon as possible.
     
    This time, I changed the eye color to blue based on the latest information of Wookieepedia.
    Also, because my photoshop-skill has improved, I redone those illustrations for better looks.

    43,619 downloads

       (14 reviews)

    11 comments

    Updated

  5. HD Dol Grenn

    A Mod for Star Wars Knights of The Old Republic II
    Author: N-DReW25
    1.0.0 Release Date: 01.05.2026

    Installation:
    Open the "For Override" folder and drag/copy the textures within and drop/paste them into your Kotor II Override folder.
    Delete the file "N_DolGrenH.tpc" if it is present.

    Uninstallation:
    Delete the N_DolGrenH.tga file from your Override folder.

    Description:
    Lieutenant Dol Grenn's head in Kotor II was made via photo sourcing elements of other old male heads from Kotor I. Most of his face and beard comes from Davik, his eyebrows and sideburns are Davik's eyebrows and sideburns that are recolored brown, and most of his hair is Deadeye Duncan's hair that has also been recolored brown.
    Using this exact same method described above, I was able to photo source elements of Dark Hope's Davik and Deadeye Duncan heads to make a HD Lieutenant Grenn head.

    Known Bugs:
    This mod shouldn't have bugs but if you find any report them to me on Deadlystream.

    Incompatibilities:
    Would be incompatible with any mods which add N_DolGrenH.tga or N_DolGrenH.tpc.
     
    Permissions:
    As Dark Hope gave free permission for anyone to use her mods, you are therefore allowed to use this mod as it was made using her work.

    Thanks to:
    Dark Hope: For giving everyone free permission to use her work and for making the Davik and Deadeye mods in the first place!
    Bioware: For such an amazing game!
    Obsidian Entertainment: For such an amazing sequel!
    Fred Tetra: For Kotor Tool!
    And everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    35 downloads

       (0 reviews)

    1 comment

    Submitted

  6. Czerka Sign and Desk Enhancement

    CZERKA SIGN AND DESK ENHANCEMENT (version 1.2)
    ==============================================

    MOD AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 13 MAY 2017
    UPDATED RELEASE 1.1: 25 MAR 2017 (added desk and loading screen)
    UPDATED RELEASE 1.2: 16 OCT 2018 (adds new version of desk and removes the loading screen)
     
    GAMES: Star Wars Knights of the Old Republic 1 and Star Wars Knights of the Old Republic 2: The Sith Lords.

    Description:

    This texture replaces all instances of the low resolution Czerka sign seen in the game. In addition, the desk seen in the Czerka office (and many other places throughout the game) has been cleaned up and even has an animated screen!

    Notes:

    A small update: I've made some minor updates to the green buttons on the desk texture.  If you'd rather use the original ones instead, they are still available in the package. (See Installation instructions.)
    The loading screen has been removed from the package as it's now included in my "Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 1" mod.  Why have multiple identical versions. right?  
     
    Installation:

    If using TSL: Choose whether you wish to use the original or new versions of the textures.  Grab all files from one of those folders and put them in your Override folder. 
    If using KotOR1: Choose whether you wish to use the original or new versions of the textures.  Grab all files from one of those folders and put them in your Override folder. 
     
    Uninstall:

    Remove the textures from the Override folder.
     
    Legal Disclaimer:

     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of me.  This mod is not to be distributed for profit, either. 
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop.  I may release this on NexusMods at a later date but I don't wish others to do so.  Usage in other mods must be requested and approved by me before your use. 

    Pictures:
     
    Before and after of the Czerka sign.
    http://i.imgur.com/ncVdqvb.gif
     
    Here's a video of the current version of the sign and desk texture in action:
     
    From Update 1.3
    Before

    After
    https://imgur.com/a/kwT92z9
     
    Special Thanks:

    To JCarter426 for his wonderful Loadscreen Template for K2 (1.1) - which enabled me to include this loadscreen for you all. Even though I now have removed the loading screen from this mod package, he still deserves the credit.

    8,980 downloads

       (14 reviews)

    12 comments

    Updated

  7. Replacement Loading Screens for KotOR2: Original Pack (using Kexikus’ Skyboxes)

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 28 FEB 2026
    GAMES: Star Wars Knights of the Old Republic 2
     
    [This mod will not work in Star Wars Knights of the Old Republic 1]
     
    Description:
     
    By (popular?) demand, I have provided updates to my Loading Screen mods to use Kexikus’ HQ skyboxes as a separate download. This only covers areas that are both an exterior location in the game AND have a view of the skyboxes in question. This limits the scope of the mod but it does make it small enough to be bundled up in one convenient package.
     
    Besides the inclusion of the Kexikus’ skyboxes in the loading screens, most of the textures included in the game were upscaled by me.
     
    List of the areas covered in this mod:
     
    Code                            Area
    ------------------------------------------------------------
    231TEL                      Telos IV - Restoration Zone
    233TEL                      Telos IV - Czerka Site
    261TEL                      Telos IV - Polar Plateau
    301NAR                     Nar Shaddaa - Refugee Landing Pad
    301NARa                   Nar Shaddaa - Refugee Landing Pad (Alternate) *
    302NAR                     Nar Shaddaa - Refugee Quad
    303NAR                     Nar Shaddaa - Docks
    401DXN                     Dxun - Jungle Landing
    402DXN                     Dxun - Jungle
    403DXN                     Dxun - Mandalorian Ruins
    410DXN                     Dxun - Jungle Tomb
    401DXN                     Dxun - Jungle Landing
    501OND                    Onderon - Iziz Spaceport
    502OND                    Onderon - Iziz Merchant Quarter
    504OND                    Onderon - Sky Ramp
    505OND                    Onderon - Turret Minigame
    511OND                    Onderon - Iziz Merchant Quarter Invasion
    512OND                    Onderon - Iziz Western Square
    601DAN                     Dantooine - Khoonda Plains
    605DAN                     Dantooine - Enclave Courtyard
    650DAN                     Dantooine - Rebuilt Jedi Enclave
    701KOR                      Korriban - Valley of the Dark Lords
     
    Installation:
     
    First install parts 1, 2 and 3 of my Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) following their instructions. See the individual download pages for those instructions.
     
    Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 1
    Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 2
    Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 3
     
    Then drop the TGA files found in this mod’s folder into your Override folder. Allow the new TGA files to override the old ones.
     
    * The loading screen “load_301NARa.tga” is an alternate version of “load_301NARa.tga”.  If you wish to use the alternate version, delete the “a” from the alternate and put that texture into the Override rather than the original texture.
     
    Uninstall:
    If for any reason, you don’t like one (or more) of the loading screens, consult the list above so you can determine which you’ll need to remove from your Override folder.
     
    Legal Disclaimer:
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me.  This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop.  I may release this on NexusMods at a later date but I don't wish others to do so.  Usage in other mods must be requested and approved by me before your use.
     
    Special Thanks:
    Thanks to Kexikus for creating his HQ Skyboxes which have enabled folks to hound me to include them in my loading screens for literal years.
    Ndix UR for his wonderful Loading Screen Template which enabled me to offer these loading screens in a format resembling the original loading screens for you all.
    Thanks to DarthParametric, JCarter426, NDreW-25, and Marius Fett for their input and technical expertise during the original mod’s conception.
    And thanks to YOU for giving this monstrosity a whirl!  Won’t you leave feedback on the download page?  (I would like to see what I’ve done right, you see…)

    64 downloads

       (0 reviews)

    2 comments

    Updated

  8. Effixian's Zeison Sha / Jal Shey Reskin 2010

    ********************************************************
    Knights of the Old Republic - The Sith Lords
    ********************************************************
    TITLE: Effixian's Zeison Sha / Jal Shey Reskin 2010
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    ******************
    INSTALLATION
    ******************
    Copy all files (or make a selection if you like) to your Override folder.

    ******************
    DESCRIPTION
    ******************
    I did not include the TSLPatcher because this is such a straight forward texture replacement.
    This mod changes the appearance of the Zeison Sha and Jal Shey Armor (male and female). It was inspired by a General Obi-Wan Clone Wars action figure.

    What is what:

    - - Brown - -
    PFBM01, PMBM01 & ia_ClassZS_001:
    Zeison Sha Warrior Armor (item: a_robe_16)

    - - Beige - -
    PFBM02, PMBM02 & ia_ClassZS_002:
    Zeison Sha Initiate Armor (item: a_robe_06)

    - - Green - -
    PFBM03, PMBM03 & ia_ClassZS_003:
    Jal Shey Neophyte Armor & Jal Shey Advisor Armor (item: a_robe_07 & a_robe_11)

    - - Gray - -
    PFBM06, PMBM06 & ia_ClassZS_006
    Jal Shey Mentor Armor (item: a_robe_20)

    - - Red - - (2019 Addition)
    PFBM05, PMBM05 & ia_ClassZS_005
    Darth Malak's Armor (item: a_robe_26)

    You can rename the files to swap the colors.

    - - Tip: check out "Zeison Sha Armour Male Model Fix" by DarthParametric - -

    *******
    BUGS
    *******
    None.

    *******************
    UNINSTALLING
    *******************
    Remove PFBM01.tga, PFBM02.tga, PFBM03.tga, PFBM05.tga, PFBM06.tga, PMBM01.tga, PMBM02.tga, PMBM03.tga, PMBM05.tga, PMBM06.tga, ia_ClassZS_001.tga, ia_ClassZS_002.tga, ia_ClassZS_003.tga, ia_ClassZS_005.tga and ia_ClassZS_006.tga from your Override folder.

    *****************************
    DISTRIBUTION NOTES
    *****************************
    You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if you simply ask me.

    *************
    Thanks to
    *************
    Fred Tetra
    The people at the Filefront forums

    -------------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    ---------------------------------

    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    3,516 downloads

       (7 reviews)

    7 comments

    Updated

  9. Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 1

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 17 APR 2018
     
    GAMES: Star Wars Knights of the Old Republic 2. [This mod will not work in Star Wars Knights of the Old Republic 1.]
     
    Description:
    ------------------
     
    Were you ever dissatisfied with the low-resolution loading screens when the in-game footage looks so much better ? What if there was a mod that took care of that for you? Psssst . . . it’s this mod!
     
    This version of the mod covers the areas in the normal “vanilla” game and the areas added/restored by TSLRCM. If you’re looking for additional loading screens that cover large scale add-on mods, you should seek out the “Replacement Loading Screens for KotOR2 Add-On Pack” which is also available on Deadly Stream. The texture size is 2048 by 2048 so you'll have a large sized picture for each.
    "221TEL Citadel Station - Suburban" Is NOT included as a great corrected example is already available in this mod by JCarter426.
    List of the areas covered in this mod
     
    Code Area
    -------- ------------------------------------------------------
    001EBO Prologue - Ebon Hawk Interior
    002EBO Prologue - Ebon Hawk Exterior Hull
     
    003EBO Ebon Hawk - Interior
    004EBO Ebon Hawk - Interior - Red Eclipse Slayer Invasion
    005EBO Ebon Hawk - Escape from Peragus [2]
    006EBO Ebon Hawk - Interior (Duplicate of 003EBO – used before cutscene)
    007EBO Ebon Hawk - Interior (Duplicate of 003EBO – used before cutscene)
     
    101PER Peragus - Administration Level
    102PER Peragus - Mining Tunnels
    103PER Peragus - Fuel Depot
    104PER Peragus - Asteroid Exterior
    105PER Peragus - Dormitories
    106PER Peragus - Hangar Bay
    107PER Peragus - Turret Minigame
     
    151HAR Harbinger - Command Deck
    152HAR Harbinger - Crew Quarters
    153HAR Harbinger - Engine Deck
     
    201TEL Citadel Station - Dock Module
    202TEL Citadel Station - Entertainment
    203TEL Citadel Station - Residential 082 East
    204TEL Citadel Station - Residential 082 West
    205TEL Citadel Station - Cutscene with the Admiral
    207TEL Citadel Station - Cantina
    208TEL Citadel Station - Bumani Exchange Corp.
    209TEL Citadel Station - Czerka Offices
    211TEL Citadel Station - Swoop Track [4]
    220TEL Citadel Station - Suburban
    222TEL Citadel Station - Entertainment Module 081
     
    231TEL Telos IV - Restoration Zone [5]
    232TEL Telos IV - Underground Base
    233TEL Telos IV - Czerka Site
    235TEL Telos IV – Shuttle Cutscene
    261TEL Telos IV - Polar Plateau
    262TEL Telos IV - Secret Academy
    298TEL Telos IV - Military Base Sub-Level (TSLRCM)
    299TEL Telos IV - HK Manufacturing Plant (TSLRCM)
     

    Installation:
    -----------------
     
    Drop the TGA files and loadscreen.2da into your Override folder.
     
    The loading screen “load_301NARa.tga” is an alternate version of “load_301NARa.tga”. If you wish to use the alternate version, delete the “a” from the alternate and put that texture into the Override rather than the original texture.
     

    Uninstall:
    -------------

    If for any reason, you don’t like one (or more) of the loading screens, consult the list above so you can determine which you’ll need to remove from your Override folder.
     
    To completely remove the loading screens, delete all the above listed TGA files and the loadscreen.2da.
     

    Legal Disclaimer:
    ------------------------
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use.
     
    Special Thanks:
    -----------------------
     
    Ndix UR for his wonderful Loading Screen Template which enabled me to offer these loading screens in a format resembling the original loading screens for you all.
     
    Thanks to DarthParametric, JCarter426, NDreW-25, and Marius Fett for their input and technical expertise.
     
    And thanks to YOU for giving this monstrosity a whirl! Won’t you leave feedback on the download page? (I'd like to see what I’ve done right , you see…)
    Note:
    Compatible with VarsityPuppet's TOR Style Loading Screens 1.0

    Video Preview:
    ----------------------
     
    If you'd like a preview of all of the loading screens, check out this video below. It does show the screens without the filter and the black bars but it will give you an idea what you'll be working with before you download. I recommend watching the video maximized. This video shows all screens in part 1, part 2, and part 3 of this mod (excepting 235TEL.)
     

    18,742 downloads

       (4 reviews)

    7 comments

    Updated

  10. Revenge of Revan Upscales

    Revenge of Revan Upscales
    Created by: Sith Holocron
    Game: Knights of the Old Republic 2 (using Loagn23’s “Revenge of Revan” mod)
    Version 1.0 Uploaded: 08 JAN 2026

     
    Description:
    The Revenge of Revan Reinterpretation mod was designed to upscale and/or enhance the many (oh so many) textures seen in the mod.  For sake of my sanity, I’ll be abbreviating “Revenge of Revan” to ROR from here on.
    It is an extensive mod pack (as might be indicated by the size) but as seen listed below, it is not a complete overhaul. ROR uses textures from both KotOR1 and TSL.  As there are already two fine upscale packages on Deadly Stream – and they both have liberal use policies – I was able to grab a bunch of upscales that already existed after renaming them to the ROR conventions. (See credits section for the other mods that were sourced.)
    Some of the ROR textures required new upscales as many of them are simply recolored vanilla textures and I didn’t want to manually recolor all of the original textures. Additionally, some of the textures in ROR are new or sourced from places outside the vanilla game. I’ve adjusted textures to my liking when I thought it would benefit the texture but I’ve mostly attempted to remain faithful to the – shall we say unique? - visual style of this mod.
    New upscales were (generally) set to upscale at 4 times the original size. The exceptions to this scaling are textures that would be larger than 2048 x 2048 if upscaled at 4x.
    As ROR is extensive and I didn’t have access to a beta team for this – screenshots excluded – so please report any textures that I may missed an alpha layer for.  Feel free to post pictures of areas over in the Release thread but before you do so, please confirm that it’s for a texture that my mod actually includes.
     
    What’s not included and why:
    I have not upscaled the following categories of textures included with ROR:
    ROR’s Custom Skyboxes: Many of these are already near my self-imposed 2048 x 2048 limit. In my humble opinion, they would not benefit from upscaling. I skipped doing skyboxes as they are huge as they are and some of them were made by Kexikus so I didn't want to get involved messing with other people's work. Kexikus’ skyboxes are excellent as they are anyway.
    Many inventory Items and their icons, including clothing and weapons: These fall outside of the scope of my original plans. Others that concentrate work on these types of mods would a better choice than me for this.
    Portraits and Character skins:
    Characters and aliens (and their outfits), creature, droid textures for ROR were originally handled by Redrob41. As Redrob41 has been working on his own upscale and model fixes package for those categories for both K1 and TSL, he will presumably be handling those for ROR at some point. However, if any upscales/updates for ROR are done by him will likely not be released at any time soon so please don’t harass him about release dates – especially he hasn’t made any confirmation that he is working on such a thing.
    If you are interested in what this mod doesn’t cover, you can always request other folks to work on it/them in the Mod Requests section on Deadly Stream. I wish you the best of luck with that.
    Installation:
    Make sure Revenge of Revan is correctly installed first. This may seem obvious but let’s cover all bases.
    Optional Step: If you’re going to use a different package to cover the rest of the textures for TSL that ROR doesn’t include, install that before installing my textures. You’ll want to use TGA versions of these other mods in this particular case. At this time, I have no particular preference for any of the packages but I’m sure you can find files for these on Deadly Stream. Additionally, discussion on this subject can be found (or started anew) on the KOTOR Discord.
    Now, please drop all of the upscaled TGA and TXI files and the one TPC file included in this mod into your Override folder. There shouldn’t be any overlap between files but if there are, allow my versions to overwrite what’s there. This is why I wanted you to use TGA versions rather than TPC versions in the optional step.
    Credits:
    All upscaling done by Topaz Gigapixel. Manual adjustments afterwards done by me.
    Thanks to N-DReW25 for the screenshots of the upscale package in action.
    Thanks to Fair Strides for texture feedback and moral support.
    Legal Disclaimer:
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. This mod is not to be distributed for profit, either.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop.  With the current state of NexusMods claiming mods as their property. it is unlikely for me that I’ll upload this mod over there. With that, Deadly Stream will be your one place to download this collection. Usage of my textures in other mods must be requested and approved by me before your use. 

    26 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Edge of Darkness: A Textural Reinterpretation

    Created by: Sith Holocron (and others listed in the credits section)
    Game: Knights of the Old Republic 2 (using Edge of Darkness mod)
    Version 1.0 Uploaded: 19 JUL 2025
     
    Description:
    The Edge of Darkness Revenge Textural Reinterpretation mod was designed to upscale and/or enhance the many (oh so many) textures seen in the mod.  It is an extensive mod pack (as might be indicated by the size) but as seen listed below, it is not a complete overhaul. Edge of Darkness uses textures from both KotOR1 and TSL.  As there are already two fine upscale packages on Deadly Stream – and they both have liberal use policies – I was able to grab a bunch of upscales that already existed after renaming them to the Edge of Darkness conventions. (See credits section for the other mods that were sourced.)
    Some of the EoD textures required new upscales as many of them are simply recolored vanilla textures and I didn’t want to manually recolor all of the original textures. Some of the textures in Edge of Darkness are new or sourced from places outside the vanilla game. I’ve adjusted textures to my liking when I thought it would benefit the texture but I’ve attempted to remain faithful to the – shall we say unique? - visual style of his mod.
    New upscales were set to upscale at 4 times the original size. The exceptions to this scaling are textures that would be larger than 2048 x 2048 if upscaled at 4x.
     
    What’s not included and why:
    I have not upscaled the following categories of textures included with Edge of Darkness.
    Skyboxes (Many of these are custom made and/or already near the self-imposed 2048 x 2048 limit. They would not benefit from upscaling.)
    Inventory Items and their Icons - including clothing and weapons (Outside of the scope of my original plans)
    Action Icons (as I don’t think they’d benefit from upscaling)
    Absolutely ***anything*** by Kaidon Jorn (as I don’t think they’d benefit from upscaling)
    Most of the textures from Quanon (as they are close to my self-imposed size limit as they currently stand)
     
    Credits:
    Some ship textures and one animated computer panel in this collection were sourced from Dark Hope’s releases. Thanks to DH and her generosity in making permissions open for her mod.
    Many of the TSL textures were sourced from “RESOURCE:Topaz GigaPixel AI Upscales – K2” by Thor110. I give my thanks for this convenient modding resource.
    Many of the KOTOR1 textures that Edge of Darkness uses, I sourced upscales from what was originally called “KOTOR 1 Four Times ver 1.0” on Deadly Stream.  It doesn’t appear to be on Deadly Stream now but I have found a version of that mod. It was uploaded to NexusMods as “KOTOR HD Galaxy Mod” - uploaded by SimplyCool988.  Thanks to whoever the original unnamed author was for their open permissions, as listed in the read-me file.
    Minor assistance in re-adding transparencies to 5 LKA textures provided by 90sk.
    Moral Support graciously offered by Fair Strides.
     
    Legal Disclaimer:
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. This mod is not to be distributed for profit, either.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop.  I may release this on NexusMods at a later date but I don't wish others to do so.  Usage of my textures in other mods must be requested and approved by me before your use. 

    74 downloads

       (1 review)

    0 comments

    Updated

  12. Simply Snow - TSL

    Adds snow to Dantooine, Duxn, Telos. Grass got a haircut.
     
     

    85 downloads

       (0 reviews)

    3 comments

    Updated

  13. K2 Effixian's Brunette Reskin for PFHC01 from K1 to K2

    --------------------------------------------
    Knights of the Old Republic - The Sith Lords
    --------------------------------------------
    TITLE: Effixian's Brunette Reskin for PFHC01 from K1 to K2
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or Discord
    ------------
    INSTALLATION
    ------------
    1. If you haven't already then install "PFHC01 from K1 to K2":
    https://deadlystream.com/files/file/1392-effixians-k1-to-k2-heads
    2. Unzip, copy the files from the subfolder to your Override folder.
    Optional: If you prefer you can add the files from the ExtraDark_Variant folder.
    P.S. This doesn't alter the neutral/light side state, only the 2 dark side transitions after that.
    -----------
    DESCRIPTION
    -----------
    This is a reskin of the PFHC01 player character from K1, for my "PFHC01 from K1 to K2".
    There's an optional extra dark variant, it changes the last two dark side transitions for a darker zombie look.
    Inspired by Emma Watson, as requested by tff500.
    ------------
    UNINSTALLING
    ------------
    Follow the uninstall instructions from "PFHC01 from K1 to K2".
    ------------------
    DISTRIBUTION NOTES
    ------------------
    You can use the files from this mod in your own mod if you simply credit me.
    Please do not reupload to other sites.
    ---------
    Thanks to
    ---------
    Stoffe and Fred Tetra for the needed tools and tutorials
    --------------------------------------------------------------------------------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    --------------------------------------------------------------------------------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    153 downloads

       (0 reviews)

    0 comments

    Updated

  14. PFHB01 Adjustment

    A couple months ago I started a random TSL game using the PFHB01 head as my player. I really liked her appearance, but felt like it was lacking by a lot too. I started reskinning her head textures, changing details that I felt looked better. 

    Main overview is:
    - It looked like she had some very subtle yellow-ish green eyeshadow on, I changed it to be a brighter green. I think it looks nice.
    - Dark Side transitions have yellow sith eyes, instead of the milky low-saturated eye colour.
    - Dark Side transitions have a much more smoother vein details and a different gray tone. It looks less like they're about to burst open from all the dark side force energy.
    - I felt like the forehead to hair area was very bland and wasn't really smooth, I added in some hair coming down from the hairline, like short and baby hairs are glued on her forehead, which I think fits her hairstyle.
    - Her hair ends are no longer a flat stop. I edited the hair to look more jagged, like hair naturally looks. 
    - I adjusted the lip colours on the dark side textures to be more saturated and pigmented. Like shes wearing lipstick.
    - I redid her eyebrows. I felt the vanilla eyebrows looked like she shaved them off and drew on some fake ones, which I think is fine to do, but I don't think it fits her.
    - I made her eyelashes on her eye look more like individual strands instead of them being flat.
    - I edited her hair, primarily where her scalp is showing through, to look less like shes balding. 
    - New portraits to fit the head retextures. I think they are a bit tacky, although they were my 4th attempt at making new portraits.

    In my personal opinion, I think it makes sense for her makeup to still be applied to the characters face. She may be evil but she'd still have some sort of routines staying after the zombification. I also think this makes sense with some of the dialogue lines you can say to party members about you being fine despite looking like a zombie.

    To use the reskin, just download the .zip file download, extract it, and copy the files from "override" into the override folder in the TSL directory. Delete any other file types with the same names as the files from this reskin. Detailed file names are in the readme.txt

    I used Holocron Toolset by Cortisol to extract the texture files from TSL and GIMP to edit the textures. I also used various free stock images from the internet to add certain details.

    Should be compatible with almost everything except other mods that edit PFHB01 textures. Some model replacements might cause the texture to not apply properly though.

    18 downloads

       (0 reviews)

    0 comments

    Submitted

  15. KotOR III: The Jedi Masters Textural Reinterpretation Mod

    Created by: Sith Holocron (and others listed in the credits section)
    Game: Knights of the Old Republic 2 (using Trex’s “The Jedi Masters” mod)
    Version 1.0 Uploaded: 07 AUG 2025
     
    Description:
    The Kotor III: The Jedi Masters Texture Reinterpretation mod was designed to upscale and/or enhance the many (oh so many) textures seen in the mod.  
    For sake of my sanity, I’ll be abbreviating The Jedi Masters to TJM from here on.
    It is an extensive mod pack (as might be indicated by the size) but as seen listed below, it is not a complete overhaul. TJM uses textures from both KotOR1 and TSL.  As there are already two fine upscale packages on Deadly Stream – and they both have liberal use policies – I was able to grab a bunch of upscales that already existed after renaming them to the TJM conventions. (See credits section for the other mods that were sourced.)
    Some of the TJM textures required new upscales as many of them are simply recolored vanilla textures and I didn’t want to manually recolor all of the original textures. Additionally, some of the textures in TJM are new or sourced from places outside the vanilla game. I’ve adjusted textures to my liking when I thought it would benefit the texture but I’ve mostly attempted to remain faithful to the – shall we say unique? - visual style of this mod.
    New upscales were (generally) set to upscale at 4 times the original size. The exceptions to this scaling are textures that would be larger than 2048 x 2048 if upscaled at 4x.
    As TJM is extensive and I didn’t have access to a beta team for this, please report any textures that I may missed an alpha layer for.  I have heard rumbling that they are more than a few in the original TJM mod itself that presented issues in one way or another. Feel free to post pictures of areas over in the Release thread.
    In addition to the numerous before and pictures provided on this page, here is a little video showing the end results.
     
     
    What’s not included and why:
    I have not upscaled the following categories of textures included with TJM.
    Trex’s Custom Skyboxes: Many of these are already near the self-imposed 2048 x 2048 limit. In my humble opinion, they would not benefit from upscaling. I have replaced one of Trex’s skyboxes as seen in the outdoor levels of the planet called Etti with a version that uses my own textures rather than uses Trex’s textures (and it’s twice the size). Additionally, I have replaced one of Trex’s Coruscant skybox with one of my own.
    Inventory Items and their icons, including clothing and weapons: These fall outside of the scope of my original plans. Others that concentrate work on these type of mods would a better choice than me for this.
    Portraits and Character skins: Like the previous, working on character skins isn’t my forte.
    Many of the textures from Quanon were not upscaled (as they are close to my self-imposed size limit as they currently stand). When and where Quanon reused vanilla textures, those have been upscaled.
    If you are interested in what this mod doesn’t cover, you can always request other folks to work on it in the Mod Requests section on Deadly Stream. I wish you the best of luck with that.
     
    Installation:
    Drop all TGA and TXI files included in this mod into your Override folder.
     
    Credits:
    Some ship textures, the Czerka-branded protocol droid texture, and one animated computer panel in this collection were sourced from Dark Hope’s releases. Thanks to DH and his generosity in making permissions open for his mods. See here for a wide selection of his mods.
    Many of the TSL textures were sourced from “RESOURCE: Topaz GigaPixel AI Upscales – K2” by Thor110  (https://deadlystream.com/topic/9592-resourcetopaz-gigapixel-ai-upscales-k2/). I give my thanks for this convenient modding resource.
    Many of the KOTOR1 textures that TJM uses, I sourced upscales from what was originally called “KOTOR 1 Four Times ver 1.0” on Deadly Stream.  It doesn’t appear to be on Deadly Stream now but I have found a version of that mod. It was uploaded to NexusMods as “KOTOR HD Galaxy Mod” - uploaded by SimplyCool988.  Thanks to whoever the original unnamed author was for their open permissions, as listed in the read-me file.
    Thanks to Sithspecter for permission to use portions of his example pictures from his High Quality Blasters mod page. (https://deadlystream.com/files/file/861-high-quality-blasters/)
    Thanks to Lewok for beta testing these textures, adjusting some TXIs and an alpha layer of some textures on the D’Arth Syyth flagship, providing valuable input, and helping troubleshoot problematic textures.
    Thanks to Fair Strides for texture feedback and moral support.
     
    Legal Disclaimer:
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. This mod is not to be distributed for profit, either.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop.  With the current state of NexusMods claiming mods as their property. it is unlikely for me that I’ll upload this mod over there. With that, Deadly Stream will be your one place to download this collection. Usage of my textures in other mods must be requested and approved by me before your use. 

    252 downloads

       (1 review)

    19 comments

    Updated

  16. Optimized and Upscaled Textures - TSL

    Version 4 released - should be final
    Compressed and optimized, 2x Upscaled Vanilla Textures

    This is not a 4k/8k super high-res remaster of the textures. Priorities were optimizing vanilla textures first, while also doubling the resolution. This should act as a base texture upgrade. Then I suggest you still use other texture mods and bug fixes on top of this.
    Every texture has been doubled in resolution. GUI and icons are also included. 
    All textures are packed as compressed TPCs and then bundled in two .erf files.

    INSTALL: extract the 2 .erf files to your game directory\TexturePacks (NOT IN THE OVERRIDE DIRECTORY)
    This will overwrite the existing vanilla texture files so back them up if you wish.
    Refined Add-on Textures: extract to override folder
    These are textures that originally looked bad or were very low resolution so I reworked them. They still look vanilla+.
    - All circular grates had really low quality textures. Instead of upscaling, they have been tiled twice as dense.
    - The ebon hawk scaffolding was low quality and looked bad when upscaled. The scaffolding from Nar Shadda was used and color matched.
    - Nar Shadda panels were too uniform, shifted part of the texture to make the tile look more random.


    Optimization:
    - a lot textures were twice the file size they should have been
    - the highest quality compression was used on the new texture, it takes a very long time to convert but avoids bad compression artifacts
    Upscale:
    - HDCube 4 was used to upscale every texture at 2x
    - different model weights used depending on the texture
    - alpha channels processed separately, then recombined

    818 downloads

       (0 reviews)

    0 comments

    Updated

  17. KotOR2 Random Panels

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 15 NOV 2024
    UPDATE RLEASE: 21 NOV 2024
    GAME: Star Wars Knights of the Old Republic 2: The Sith Lords
    Description:
     
    While recuperating after open heart surgery, I needed a small project to keep me occupied. Something relatively stress-free so I could go about the work without getting to frustrated.
    I landed on redoing some of the panels for the various planets that *mostly* tend to look the same with minor difference in coloring. I settled on the panels included here.
    There are separate downloads for each game but some of the textures appear in both as Obsidian did reuse some of the textures.
    Update to release: I have added the following textures to this mod package.
    dxn_SPn01, HAR_Pn02, PER_Tek1, PLC_WtrLvl

    Answer to Possible Question:
     
    Where is the texture for the panel on Peragus?  It is included in this separate download: https://deadlystream.com/files/file/1375-peragus-medical-monitors-and-computer-panel/

    Installation:
     
    Drop the TGA files and TXI files into your Override.  My textures have been labeled with their names on the download page so if there's one that you don't particularly care for, don't drop that one into your Override folder.
    If using another texture pack that includes identically named textures (whether they are TGA, TGA with TXI, or a TPC file), remove those from your Override before putting mine in.

    Uninstallation:
     
    Take the files you put in, out again.

    Known Bugs:
     
    None known at this time.

    Legal Disclaimer:
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration.. This mod is not to be distributed for profit, either.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
    I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.
    Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
    Thieves need not apply. (You know who you are.)

    Credits:
    Jorak Uln: For frame created used in NIH_tk02 texture.
    ScrierOne: For one of the buttons they designed and I used in the Onderon texture (OND_tk01).
    ConansHair: For overlay on the Onderon texture (OND_tk01), and for feedback on textures before release.
    Fair Strides and LordMerek: For feedback on textures before release.
     

    4,606 downloads

       (1 review)

    5 comments

    Updated

  18. Peragus Large Monitor Adjustment

    READ ME FIRST!
     
    Here's my sixth small mod

    Peragus Large Monitor Adjustment (version 1.1)


    MOD AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 23 JUN 2013
    UPDATED RELEASE: 11 MAR 2023
    FOR WHAT GAME: Star Wars Knights of the Old Republic 2: The Sith Lords

    Description:

    Don’t expect this to be as interesting as the Telos Signage mod that I came up with. (LOL)
     
    This small mod collection replaces textures for the large monitor seen on Peragus that overlooks the asteroid field. I wasn’t crazy about the low resolution images in the smaller boxes off to the side so I decided to take a crack at it. I’ve kept to general idea of what were originally shown in those boxes so this difference won’t be too drastic. In addition, that old low resolution asteroid animation just had to go. It has been replaced as well. Finally, that scrolling text box can now be read. Since the original text box was illegible, I decided to make my own. A separate translation Word document is included in case you’re wondering what it says. (I’d appreciate it if you all let folks read it for themselves so please don’t post the translation in reviews.)
     
    As always, constructive criticism is welcome.  Reviews are appreciated, even if it’s only a like. 

    Installation:

    For Star Wars Knights of the Old Republic 2 - Extract the TGA files and the TXI file into the SWKotOR2/Override folder if not using the KotOR Reddit Mod Builds.
     
    If you are using the KotOR Reddit Mod Builds, you should instead use the textures in found in the Alternate Textures subfolder. If you find that the portion on the PER_Tk02.tga texture too distracting because it uses a modified version of the Sol System, this is the clear choice for you. A new loading screen using the altered texture has been included for your convenience. (The loading screen using the original texture is already included in my Loading Screen mods.)

    To Uninstall:

    Take them out again.

    Known Bugs:

    None known at this time.
     
    Special Thanks:
     
    To Darth_Sapiens: for Assistance with alpha channels for some of the textures and testing.
    To Canderis: For pre-release reviews (of the original 1.0 version).
    To Snigaroo: For suggestions on the alternate texture
    To ConansHair: For adding the “monitor scan lines” to the new Loading Screen variant
     
     
    Legal Disclaimer:


    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
    I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.

    And here's the new variant loading screen . . .

    41,026 downloads

       (17 reviews)

    21 comments

    Updated

  19. Alternate Coruscant Skybox [Day Time]

    Alternate Coruscant Skybox [Day Time]
    A Mod for Star Wars Knights of The Old Republic II: The Sith Lords
    Author: Sith Holocron
     
    DESCRIPTION:
    I was recently asked by someone about another Coruscant skybox that I recently made for my upscale compilation for The Jedi Masters mod and whether they could use it for their mod. I just released the mod and I’d like for that mod to have a chance to find its audience before being picked over for parts so I made them a compromise: how about if I made you a new Coruscant skybox?  This is the result of that and I now offer it to you!
    These skyboxes are for the Coruscant module that has the Jedi Council Chamber.  It will not cover the additional Coruscant areas that appears in either Trex’s “The Jedi Masters” mod or Deathdisco’s “Jedi Temple” mod.
    INSTALLATION:
    Place all of the TGA files into your Override folder.
    UNINSTALL:
    Remove those files from your Override.
    PERMISSIONS:
    I am giving my permission to use any part of this mod to anyone as long as I am credited as the original author.
     THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK.
    NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

    87 downloads

       (0 reviews)

    0 comments

    Submitted

  20. Effixian's TSL T3-M4 Reskins

    -----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    -----------------------------------------------------------------------
    TITLE: Effixian's T3-M4 Reskins
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -----------------------
    DESCRIPTION
    -----------------------
    These are simple reskins that changes T3-M4's appearance.
    It adds a metallic shine to T3, like in KotOR 1. It also removes the "damaged look" that T3 has at the start of the game.
    It shouldn't cause any conflicts with other mods (except other mods that changes T3's appearance).

    - The "T3-M4 to T1-N1" variation changes T3 to T1-N1, but also makes T1-N1 look like T3. So it's swapping the looks of those 2.
    - The "T3M4 to 3C-FD" variation changes T3 to 3C-FD, but also makes 3C-FD look like T3. So it's swapping the looks of those 2.

    -------------------------
    INSTALLATION
    -------------------------
    Unzip.
    Pick the folder of your choice, copy the files to your override folder.

    ---------
    BUGS
    ---------
    None.

    -------------------------
    UNINSTALLING
    -------------------------
    Remove from your override folder:
    P_t3m3_01.tga
    P_t3m3_01.txi
    P_t3m4_01.tga
    P_t3m4_01.txi
    PO_PT3m4.tga

    "T3-M4 to T1-N1" version; also remove:
    C_DrdAstro03.tga
    C_DrdAstro03.txi

    "T3M4 to 3C-FD" version; also remove:
    C_DrdAstro01.tga
    C_DrdAstro01.txi
    PO_P3CFD.tga

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.
    --------------------
    THANKS TO
    --------------------
    Fred Tetra for KotOR Tool
    ----------------
    Donations
    ----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    1,811 downloads

       (1 review)

    11 comments

    Updated

  21. HD Kavar

    1K Upscale of Master Kavar.
    Install it like any other mod; drop it in the override folder.

    74 downloads

       (0 reviews)

    0 comments

    Submitted

  22. Iziz Cantina Sign and Lights (version 1.2)

    Replacement Onderon Cantina Sign (version 1.0)
    ==============================================
    MOD AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 26 AUG 2018
     
    GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
    Notes:
    ------
    This mod is not recommended for Knights of the Old Republic 1 for what should be obvious reasons.  This probably isn't my best work.
    Description:
    ------------
    This texture replaces the lower resolution Onderon Cantina sign seen in the game.
    Installation:
    -------------
    Drop the texture into your Override folder.
    Uninstall:
    ----------
    Remove the texture from the Override folder.
    Legal Disclaimer:
    -------------------
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of me.  This mod is not to be distributed for profit, either. 
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop.  I may release this on NexusMods at a later date but I don't wish others to do so.  Usage in other mods must be requested and approved by me before your use. 
     
    Here's a video because . . . why not?
    Yep.  I was bored today.

    1,083 downloads

       (1 review)

    5 comments

    Updated

  23. Pick a Peragus

    A Mod for Star Wars Knights of The Old Republic
    Author N-DReW25
    1.0.0 Release Date 0905.2025

    Installation
    Pick which Peragus you would like to install, you CANNOT pick both.
    If you want the Realistic Peragus from the Cinematic cutscenes, copy "PER_Plnt01.tga" from the "Realistic Version" folder - doing so will convert the planet Peragus in the Peragus levels into the realistic Peragus as seen in the Prologue.
    If you want the Artistic Peragus from the Concept Art, copy "EBO_Per.tga" from the "Artistic Version" folder - doing so will convert the planet Peragus in the Prologue into the Artistic Peragus as seen in the Peragus levels.

    Description
    There are two Peragus planet textures in the game, one for the Prologue and one for the Peragus Levels, and they're both two different textures that do not match despite being the same planet. The Peragus seen in the Prologue is the same Peragus you see in the Cinematic cutscenes (Harbinger Arrival, Ebon Hawk escape etc) whilst the Peragus seen in the Peragus Levels appears to have been taken from early Concept Art for the game.
    This mod offers you two fixes to this inconsistency, you can either choose the Realistic Peragus to fix the Peragus Levels so that Peragus is consistent with both the Prologue and the Cinematic cutscenes or you can choose to convert the Prologue Peragus into the Artistic Peragus so that it matches the Concept Art Peragus you see in the Peragus Levels.

    Known Bugs
    This mod shouldn't have bugs but if there are just report them to me on Deadlystream.

    Incompatibilities
    Incompatible with ANY textures that alter "PER_Plnt01.tga" or "EBO_Per.tga".

    Permissions
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks
    Bioware: For such an amazing game
    Obsidian: For such an amazing sequel and for keeping these textures in the files
    Fred Tetra: For Kotor Tool 
    Everyone who downloads the mod!
    Legal
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWAREOBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERSSPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    77 downloads

       (0 reviews)

    0 comments

    Updated

  24. Gran reskin from K1

    Gran reskin from K1
    ===============
    By ZobiZob
    ------------------
    Description
    A small mod that edits the Gran TSL texture to make it look like the Gran from K1. K1 model was very low poly, i figured i would try to mimic it using the higher quality model from TSL. Only 2 things are missing: The bracelets and the arm stripes.
    Installation and use
    You can have different uses for this file:
    - Drop it to K2 TSL override to replace the Gran appearance
    - Delete N_Gran.tpc from K1 override and drop my files instead after installing K1CP to replace TSL skin with mine
    - Use it as a modder ressource to make a new gran appearance somewhere
    You have 2 options, 1 is a shirt completely orange, the other one has grey "bracelets" stuff. There is a .jpg to preview.
    Known Bugs and Incompatibilities
    Everything should be fine.
    Permissions
    You are free to incorporate this into any of your work without asking, just credit me and shiningredHD for the upscaled textures.
    Acknowledgements
    All materials and copyrights belong to LucasArts, and Bioware.
    Upscaled textures from ShiningRedHD.
    I own none of the materials, and I'm not making any money out of this mod. This mod is not to be distributed for profit, either.

    51 downloads

       (0 reviews)

    0 comments

    Submitted

  25. K1 Dantooine Textures Restoration for TSL

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 27.04.2025
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
    Description:
    Ports the Kotor I Dantooine textures for Kotor II.
    Incompatibilities:
    Is incompatible with anything that changes the Dantooine textures.
    Permissions:
    Do NOT claim credit for this mod and please ask me for permission if you want to use this in your mod.
    Thanks:
    Bioware for such an amazing game, Fred Tetra for Kotor Tool, Obsidian for not deleting the textures and everyone who downloads the mod.
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    525 downloads

       (4 reviews)

    2 comments

    Updated


  • File Comments

    • Oh I really don't care lol, use it if you want to. It's just that we've been discussing the correct amount of credits the Tournament should give some months ago. And if you want more credits, go for it ! It's just that a vanilla playthrough doesn't work like that, the devs having thought about how much money you earn during the game thoroughly. However I remember thinking sometimes that Pazaak should give a bit more credits anyway so you do you.
    • I likely will enjoy the mod and I will still use the Wager Meister unless you recommend against it. 
    • Hey again, no problem, it's already been asked and I explained above why I gave him back his original appearance (in the compatibility section, as you already saw). Regarding the wager meister, the Tournament does not give more than 5k credits because as Snigaroo pointed out, it would break the game's money system (which the wager meister kind of does), because you'd just end up with too many credits (some mods like Sleheyron unfortunately do that too, even though I did warn @SAO1138 about
    • Any luck on finding alternate hosting sites for this? 
    • And does this mod make Jolan Aphett a Nikto again? I think K1CP or on of N-Drew's mods changes his species to Rodian since he uses the Rodian soundset. Edit: NVM, it does! Thanks for making that compatibility feature! 
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