Skins
347 files
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Vanilla Characters HD
By Saul0097
Vanilla Characters HD is an HD character texture overhaul for Star Wars: Knights of the Old Republic II – The Sith Lords.
This mod was made specifically for use with The Sith Lords Restored Content Mod and the KOTOR 2 Community Patch. It is intended to upscale the vanilla character textures while preserving compatibility with the fixes, restored content, and additions from those mods.
It covers character-related textures for:
Humans
Aliens
Droids
Beasts
Clothing
Body textures
All textures were upscaled using Topaz Gigapixel AI at 4x. Most textures are 2K, while some textures that were originally upscaled to 4K have been resized down to 2K for better optimization.
The goal is to make KOTOR 2’s vanilla characters, clothing, bodies, droids, aliens, and creatures look cleaner and sharper while keeping the original art direction intact.
Main Features
Made for TSLRCM and the KOTOR 2 Community Patch
Covers humans, aliens, droids, and beasts
Includes all clothing and body textures
Most textures are 2K resolution
Some textures resized from 4K to 2K for better optimization
Upscaled using Topaz Gigapixel AI x4
No model changes
No character redesigns
Requirements
This mod was made for use with:
TSL Restored Content Mod
KOTOR 2 Community Patch
Remove Duplicate TGA-TPC (To Remove duplicate tpc files)
These are strongly recommended before installing this mod and may not work correctly without them.
Installation
Download and extract the mod archive.
Place the included Override folder into your main KOTOR 2 directory.
If prompted to merge folders or replace files, choose yes.
Alternatively, you can place the included tga/tpc files directly into your existing Override folder.
File Note
There's two versions, the main file which is optimized tpc files and the optional file which is uncompressed tga files, only choose one
Compatibility
This mod was specifically made to work with TSLRCM and the KOTOR 2 Community Patch, it may not work correctly without them installed.
The main reason this mod was made: to provide an HD character texture pack that keeps those fixes and additions in mind.
Recommended Mods / Tools
The Sith Lords Restored Content Mod — TSLRCM
KOTOR 2 Community Patch
Remove Duplicate TGA-TPC
43 downloads
(0 reviews)0 comments
Updated
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Prequel Robes Replacement Retex
By Saul0097
Description
I’ve upscaled and retextured some robes from [TSL] Prequel Robe Replacement.
Main Features
- 2x upscale of all robes from the original mod using Topaz Gigapixel.
- Retextured three of the original robes in GIMP: Jedi Robe, Baran Do Novice Robe, and Baran Do Sage Robe.
- 1K file available. This version resizes the robes back down to their original resolution.
- Optional Robes file included. See the photos for previews of the custom robe options.
Requirements
This mod requires [TSL] Prequel Robe Replacement 1.0 (no exceptions)
Install Instructions
- Install the required mod: [TSL] Prequel Robe Replacement first. This mod will not work without it.
- Download your preferred files
- Extract the contents of the zip file.
- Place the override folder into your main KOTOR 2 directory, or place the TGA files directly into the game’s override folder.
- Replace files if prompted.
Credits
Original mod by Kainzorus Prime, Please like/endorse the original mod.
42 downloads
(0 reviews)0 comments
Updated
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Leilukin's Kreia Reskin
By Leilukin
=Leilukin's Kreia Reskin=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
AUTHOR: Leilukin
FILE NAME: Leilukin's Kreia Reskin.zip
LATEST VERSION: 1.2.1
CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream
1. DESCRIPTION:
This is my first texture mod. This mod will replace and update the textures of Kreia's appearance, including her default appearance and her Darth Traya appearance.
This reskin mod attemptes to enhance Kreia's appearance by making her wrinkles more visible, making the folds on her robes look smoother, slightly adjusting the color of her default robes, improve the texture of her belt.
I also provide two versions of Kreia's default hair accessories: a shiny one by using the CM_FakeGold2 cubemap from Darh Sapiens' Cubemap pack (http://deadlystream.com/forum/files/file/498-modders-resource-cubemap-pack/), and a non-shiny one which is closer to vanilla.
The size of each texture has been increased to 2048 x 2048 px.
2. INSTALLATION:
Extract the Leilukin's Kreia Reskin.7z archive you downloaded.
Go to the "Installation" folder. You'll see the folder contains the following files:
CM_FakeGold2.tpc P_KreiaA.tpc P_KreiaEvilA.tpc P_KreiaEvilH.tpc P_KreiaH.tpc Drop all the above files in your Override folder.
If you want the alternate vertion that Kreia's default hair accessories are not shiny, after installing the above files, go to the "Alternate - No Shiny Hair Accessories" folder, drop the P_KreiaH.tga in your Override folder, and overwrite when prompted.
3. UNINSTALLATION:
Delete the aforementioned files from your Override folder.
4. MOD COMPATIBILITY:
This mod is not compatible with any other mods that modify Kreia's texture.
5) PERMISSION:
You may use this mod as you see fit, including showing it in screenshots or editing this texture for your personal use. However, if you want to use this texture as a base for your own mod, please ask for my permission before releasing your mod. If I give you permission for it, I request that you credit me when you release your mod. Thank you.
I do not use nor support Steam Workshop, so I do not wish any of my mods to be uploaded to Steam Workshop.
6) CREDITS:
Darth Sapiens for his Cubemap Pack (http://deadlystream.com/forum/files/file/498-modders-resource-cubemap-pack/)
Fred Tetra for the KotOR Tool
ndix UR for tga2tpc
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,010 downloads
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Specialized Combat Suits HD TSL
By redrob41
Specialized Combat Suits HD
for TSL
by
RedRob41
================================================================
IF YOU ARE EVER IN ANY DOUBT ABOUT INSTALLING ANY MODS, PLEASE REMEMBER TO ALWAYS BACKUP YOUR FILES BEFORE INSTALLATION, JUST IN CASE.
WARNING: MAKE SURE NOT TO REPLACE ANY FILES OF THE SAME NAME THAT ARE ALREADY PRESENT IN YOUR OVERRIDE FOLDER!
================================================================
Description: This is not really a mod, but more of a modder's resource. It includes textures for the basic Combat Suit PFBC and PMBC, as well as icons and uti files to make them wearable. Anyone who has created a story mod for either game can use these suits to add some variety to the NPCs that the player interacts with. I have also included models in which I have fixed the uvw maps, so that the textures appear correctly (the original models had some polygons in the wrong places). The new models should work with any other texture mods, since they work perfectly with the in-game ones.
The armour class is the same as the basic Combat Suit, so there isn't any real advantage to wearing them as a player. The real power of these files, is that a modder can create a whole army with both male and female members (and using any head model for NPC variety).
The textures were made from original textures that appear in both games, so there is no issue of porting.
There will be three versions of this mod to choose to download:
1 - 4x .tga version. Highest resolution, the typical texture is now 2048x2048 pixels which = 16MB. This version is the best choice to use as a modder's resource.
2 - 4x .tpc version. Created by running full size .tgas through tga2tpc program which compresses a 2048x2048 pixel file to 5.5MB. This version should be easier on PC systems, with no noticeable loss of visual fidelity.
3 - 2x .tpc version. Created by reducing full size .tgas by half in Photoshop, then running them through tga2tpc which further compresses them to 1.4MB. This version should be much easier on PC systems.
All versions include the same .mdl & .mdx files. Only one version should be installed at a time; having both .tga files and .tpc files with the same name in the Override folder may cause problems.
================================================================
Compatibility: The male models PMBCx and BAODUR_BC are duplicates of the models found in the mod called 4x Upscale+ Character Textures & Model Fixes for TSL - Version 0.52 by RedRob41. The female models PFBCx in this mod have had additional uvw fixes since the V0.52 mod, and are therefore superior.
The models aren't necessary, but the new textures will look much better with them. If you have other mods that change the models, you might prefer to use those ones. Check them out to be sure which you'd prefer.
================================================================
Includes: TSL
Republic Combat Suit a_light_42.uti PFBC42.tga, PMBC42.tga, ia_class4_042.tga
Sith Combat Suit a_light_43.uti PFBC43.tga, PMBC43.tga, ia_class4_043.tga
Czerka Combat Suit a_light_44.uti PFBC44.tga, PMBC44.tga, ia_class4_044.tga
T.S.F. Combat Suit a_light_45.uti PFBC45.tga, PMBC45.tga, ia_class4_045.tga
Corellian Combat Suit a_light_46.uti PFBC46.tga, PMBC46.tga, ia_class4_046.tga
Exchange Suit a_light_47.uti PFBC47.tga, PMBC43.tga, ia_class4_047.tga
Black Vulkar (Orange) a_light_48.uti PFBC48.tga, PMBC44.tga, ia_class4_048.tga
Black Vulkar (Blue) a_light_49.uti PFBC49.tga, PMBC45.tga, ia_class4_049.tga
================================================================
Directions: Please copy all files to the game's Override directory.
TSL uti files: These are necessary in order to wear the armours in-game. The name of the uti file is what you would use to cheat them in with the cheat console, example: giveitem a_light_42 will give your player the Republic Combat suit.
================================================================
Uninstall: Delete unwanted files from the game's Override folder.
================================================================
Thanks for modding tools:
KOTOR Tool – Fred Tetra
mdlops (used version 7a2) - cchargin, JdNoa
NWMax – Joco
Replacer - Taina
tga2tpc - ndix UR
KotOR/KotOR2 Savegame Editor v3.3.2 - tk102, Fair Strides
Hex-editor XVI32 2.55 - Christian Maas
================================================================
Permission:
Consider this as a modder's resource. I give permission to any modder to use these files as a base for their own creations; as long as their creation remains free to use (not for profit); and credit is given to me as the source of any modded files. Please include a statement that specifies this mod's title and version.
The original credit of course goes to the talented artists who worked on the original games for BioWare and Obsidian. Without their work, none of this would have been possible. I have tried my best to maintain the artistic style that they created long ago.
This mod may NOT be uploaded or redistributed, in whole or in part, to any mod hosting site without my explicit permission.
As always, this mod is free for your non-commercial/personal use. There should never be a requirement to pay for it. If you like the work I do, and would like to encourage me to create more, you can always donate to my tip jar at
https://buymeacoffee.com/redrob416
where the funds collected will be used towards additional graphics tools and software.
================================================================
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
19 downloads
(1 review)0 comments
Submitted
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M4-78 EP Upscaled Maps
M4-78 EP Upscaled Maps
Created by: Sith Holocron
Game: Knights of the Old Republic II
Version 1.0 Released: 08 FEB 2025
Version 2.0 Released: 06 JUN 2026
This mod was designed to upscale and/or enhance the map textures seen in the M4-78 Enhancement Project mod. It is not an extensive mod pack. It’s just the maps. The pictures should illustrate things pretty clearly.
This mod will not drastically change your play-through of the M4-78 EP. Please leave any complaints about the quality of that mod on that mod’s download page.
This mod is also compatible with N-DReW25’s M4-78 Unofficial Patch. For more information on that mod, see here.
Installation:
Requirement: Though I’m probably stating the obvious here, you’ll need the M4-78 Enhancement Project installed first. Optionally, install N-DReW25’s M4-78 Unofficial Patch. Only then should you allow the TGA files in my mod pack to override the files in the Override folder.
Thanks / Credits:
Thanks to Fair Strides for feedback while making this mod.
Note:
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I might release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
142 downloads
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Icons: Feats, Skills and Force Powers [TSL] - Open Beta
AUTHOR: Sith Holocron
OPEN BETA: 27 MAY 2026
GAMES: Star Wars Knights of the Old Republic II
Description:
This time, I’m doing this a little differently. This mod collection is being released as an open beta! But first, what is it?
I’ve been tinkering with making icons for TSL (and also for K1 but that’s a whole separate story) for quite some time now. I’ve shown off a few of them on the Discords for the KotOR community but I never had a real plan to actually release them in a public way. It’s more of a fun thing that I didn’t need to share.
The original icon interest came about from a thread on Deadly Stream from a (now retired) modder named Nomnisang. They made a post about making a collection of icons called the KotOR II High-Res Icon Suite. (link: https://deadlystream.com/topic/3563-kotor-ii-high-res-icon-suite/) They got a promotion in RL, lost a lot of the material, and went on to different things. I had the idea of salvaging what was posted. There were not many icons posted in the thread themselves but enough pieces were there that I could start to do some work. Some of the work came about with me testing out what Topaz Gigapixel could do – both with clean up and with creativity prompts. Some of the icons were my own takes on the vanilla icons. As can be seen in the many pictures posted on the download page, there’s a bit of range from Nomnisang’s style and my own versions of the vanilla icons.
The icons as presented here cover Feats, Force Powers, and Skills for TSL. The text included on the icons as shown on the Download page is not included on the icons in the game – it is merely for illustrative purposes.
The Open Beta: The feedback I’m looking for.
1) The sizes of the textures here vary. They vary from 128 x 128 to 512 x 512. I do know the general consensus amongst modders about what sizes should be the most effective, but I’d rather hear from the actual end user that would be actually be using this mod. If the feedback left in this open beta suggest I may need to resize the larger of the textures, so be it. But I’d rather not just doing on the whim of folks that will never use the mod in the first place.
2) I like to think that I’m thorough and have found all of the icons that should be in this set. However – despite the rumors – I am actually human. If I’ve missed any, Id like to know which ones. And not just the name of the powers, feats, etc. I’d also need to know the actual file name of the file I’ve missed!
3) Rotting out any bugs. Is everything appearing in the game the way it’s supposed to be? There’s nothing anything showing up upside down, right? If so, that’s something I’d need to remedy!
The Open Beta: The feedback I’m NOT looking for.
By this time, you’ve seen the icons. You have opinions on them. You might even have suggestions on how you think I could improve them. What they look like now is basically how they’re going to stay. If any of the icons in particular don’t appeal to you, I don’t particularly need to hear about that. So please keep that in mind before posting.
Installation:
Copy all TGA files to the Override folder on Knights of the Old Republic II.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
When/if prompted to overwrite files, press okay. If a TPC file is present with the same name, move it to another location outside the game folder.
If you like the mod; please leave a comment and/or give me 5 stars!
Uninstall:
Remove the files you’ve added in Installation instructions. If you’ve moved TPC files as referenced in the Installation instructions, you can move those back into the Override folder after you’ve deleted my TGA files of the same name. If you do decide to move any of the TPC files back, that's completely optional and up to your discretion.
Special Thanks:
Nomnisang: Thanks for the inspiration for doing this and the icons you did post in your original thread.
Dark Hope: Thanks for his open permissions, which allowed me to grab high quality grenades for those relevant feat icons.
Sithspecter: Thanks for granting permissions, which allowed me to grab pictures of his weapons from his example pictures for those relevant feat icons.
The KotOR Discord: For previously rendered feedback on the icons.
47 downloads
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Lore Friendly Mira Edit
By Saul0097
Lore Friendly Mira Replacer gives Mira red hair, 2K textures, and custom portraits while keeping Mira's look lore accurate. Installation instructions Install Kirin’s Mira Replacer first, use PFHX01 Make sure Kirin’s PFHX01 replacer for Mira is installed. Place this mod’s files into your Override folder. Replace files if prompted.
Main features Red hair for Mira Slightly adjusted eye color 2K HD textures Custom portraits Lore friendly
Requirements Requires Kirin's Mira Replacer PFHX01 This mod will not work without it. No dark side transitions are included in this version, but they may be added in a future update. Credits Thanks to Kirin for the original Mira replacer.31 downloads
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HD Pazaak Cards [for KotOR1 and KotOR2]
AUTHOR: Sith Holocron
ORIGINAL PRIVATE RELEASE: 31 JAN 2026
FIRST PUBLIC RELEASE: 10 MAY 2026
GAMES: Star Wars Knights of the Old Republic 1 or 2
Description:
These are upscaled textures for the pazaak cards in KotOR. This mod release not only includes the cards as used in the mini-game, but also the decks and loose cards used as decorations in the various pazaak dens around the games. This release is very likely incompatible with any other mod release that adjusts the cards for pazaak.
Installation:
From the folder labeled “Mini-Game cards”: Drop the TGA files in that folder into your Override folder in your game of choice.
The pazaak decoration texture differs between the two games even though the file name stays the same. KotOR2’s pazaak decoration has a green card replacing the gold one in the texture. As the green card doesn’t exist in KotOR1 game play, you’ll probably want to use the canon card colors.
If modding for KotOR1: From the folder labeled “Pazaak Card decorations [K1]”, drop the TGA file in it into your KotOR1 Override folder.
If modding for KotOR2: From the folder labeled “Pazaak Card decorations [K2]”, drop the TGA file in it into your KotOR2 Override folder.
Uninstallation:
Take the files you put in from this release, out again.
Known Bugs:
None known at this time.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, BioWare and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Thieves need not apply. (You know who you are.)
102 downloads
(2 reviews)0 comments
Updated
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TSL Loot-Immersion
By 90SK
TSL Loot & Immersion Upgrade
Version 2026
by 90SK
"This is but a taste of the dark side to whet your appetite..."
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Mod Info:
A fresh take on the body items in TSL
In-character skins and integration into TSL's world. It was created to add life to TSL's selection of armors and robes. It is not compatible with my other mods, unless you know otherwise. Contributors:
90SK
- Skinning, item creation, scripting, ideas/putting the mod together
VarsityPuppet
- Skinning help, Model enhancement: Jedi robe, Master robe, Heavy armor robe
DarthParametric
- Jal Shey Capeless Model for Light Armor Class 5
RGB
- Marauder Tunic Original Robes and Retextures
L0rdReV@n88 -
- Exile darksider robe skin
Fred Tetra
- KotOR Tool
flying-gg
- Beta Testing
tk102, Stoffe, Darth333
- Scripting tutorials
Darth Nihilus art from prima guide as base for Nihilus mask reskin
Developers of KotOR
- a lot of materials, the games, and making way for my work to be done.
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It will add many additional robes and armors, replace many robes and armors, add and improve loot drops, and it is designed to fit in with TSL. The core item system has been reskinned and replaced from scratch using all the armors and robes I made acoss the years, 2006-2026. I have used my creative judgment lately to create a new lineup of textures for the itens in TSL.
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INSTRUCTIONS AND DETAILS:
Misc Information:
If you have any questions about the mod, or want to know more about it before you download, feel free to leave a comment or Private Message me (90SK) on DeadlyStream.
NOTES:
Compatibility:
Troubleshooting:
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COMPATIBILITY & MOD DETAILS:
- Item Classes: This mod replaces:
the Jedi robe class, the Jedi master robe class, the Jal Shey / Zeison Sha / Darth Malak's armor class, the armored flight suit class, and the star forge robe class.
Version 2026 Has been redesigned to accomadate modern TSL modding.
This mod is designed to fit in with and improve TSL.
This mod is not compatible with the STEAM TSLCRM due to directory conflicts Please start a new game to use Loot & Immersion Upgrade Has not been tested with NPC Overhaul Level and weapon mods are compatible with Loot & Immersion Upgrade If you have questions about something on this page, feel free to PM me (90SK)
--------------------------------------------------------------------Additional Credits:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
14,490 downloads
- item codes
- robes
- (and 7 more)
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Canonical Jedi Exile
Like previous version and the version before, this made the head of Jedi Exile as canon as possible.
This time, I changed the eye color to blue based on the latest information of Wookieepedia.
Also, because my photoshop-skill has improved, I redone those illustrations for better looks.
44,514 downloads
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HD Dol Grenn
By N-DReW25
A Mod for Star Wars Knights of The Old Republic II
Author: N-DReW25
1.0.0 Release Date: 01.05.2026
Installation:
Open the "For Override" folder and drag/copy the textures within and drop/paste them into your Kotor II Override folder.
Delete the file "N_DolGrenH.tpc" if it is present.
Uninstallation:
Delete the N_DolGrenH.tga file from your Override folder.
Description:
Lieutenant Dol Grenn's head in Kotor II was made via photo sourcing elements of other old male heads from Kotor I. Most of his face and beard comes from Davik, his eyebrows and sideburns are Davik's eyebrows and sideburns that are recolored brown, and most of his hair is Deadeye Duncan's hair that has also been recolored brown.
Using this exact same method described above, I was able to photo source elements of Dark Hope's Davik and Deadeye Duncan heads to make a HD Lieutenant Grenn head.
Known Bugs:
This mod shouldn't have bugs but if you find any report them to me on Deadlystream.
Incompatibilities:
Would be incompatible with any mods which add N_DolGrenH.tga or N_DolGrenH.tpc.
Permissions:
As Dark Hope gave free permission for anyone to use her mods, you are therefore allowed to use this mod as it was made using her work.
Thanks to:
Dark Hope: For giving everyone free permission to use her work and for making the Davik and Deadeye mods in the first place!
Bioware: For such an amazing game!
Obsidian Entertainment: For such an amazing sequel!
Fred Tetra: For Kotor Tool!
And everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
50 downloads
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Czerka Sign and Desk Enhancement
CZERKA SIGN AND DESK ENHANCEMENT (version 1.2)
==============================================
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 13 MAY 2017
UPDATED RELEASE 1.1: 25 MAR 2017 (added desk and loading screen)
UPDATED RELEASE 1.2: 16 OCT 2018 (adds new version of desk and removes the loading screen)
GAMES: Star Wars Knights of the Old Republic 1 and Star Wars Knights of the Old Republic 2: The Sith Lords.
Description:
This texture replaces all instances of the low resolution Czerka sign seen in the game. In addition, the desk seen in the Czerka office (and many other places throughout the game) has been cleaned up and even has an animated screen!
Notes:
A small update: I've made some minor updates to the green buttons on the desk texture. If you'd rather use the original ones instead, they are still available in the package. (See Installation instructions.)
The loading screen has been removed from the package as it's now included in my "Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 1" mod. Why have multiple identical versions. right?
Installation:
If using TSL: Choose whether you wish to use the original or new versions of the textures. Grab all files from one of those folders and put them in your Override folder.
If using KotOR1: Choose whether you wish to use the original or new versions of the textures. Grab all files from one of those folders and put them in your Override folder.
Uninstall:
Remove the textures from the Override folder.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use.
Pictures:
Before and after of the Czerka sign.
http://i.imgur.com/ncVdqvb.gif
Here's a video of the current version of the sign and desk texture in action:
From Update 1.3
Before
After
https://imgur.com/a/kwT92z9
Special Thanks:
To JCarter426 for his wonderful Loadscreen Template for K2 (1.1) - which enabled me to include this loadscreen for you all. Even though I now have removed the loading screen from this mod package, he still deserves the credit.
9,032 downloads
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Replacement Loading Screens for KotOR2: Original Pack (using Kexikus’ Skyboxes)
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 28 FEB 2026
GAMES: Star Wars Knights of the Old Republic 2
[This mod will not work in Star Wars Knights of the Old Republic 1]
Description:
By (popular?) demand, I have provided updates to my Loading Screen mods to use Kexikus’ HQ skyboxes as a separate download. This only covers areas that are both an exterior location in the game AND have a view of the skyboxes in question. This limits the scope of the mod but it does make it small enough to be bundled up in one convenient package.
Besides the inclusion of the Kexikus’ skyboxes in the loading screens, most of the textures included in the game were upscaled by me.
List of the areas covered in this mod:
Code Area
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231TEL Telos IV - Restoration Zone
233TEL Telos IV - Czerka Site
261TEL Telos IV - Polar Plateau
301NAR Nar Shaddaa - Refugee Landing Pad
301NARa Nar Shaddaa - Refugee Landing Pad (Alternate) *
302NAR Nar Shaddaa - Refugee Quad
303NAR Nar Shaddaa - Docks
401DXN Dxun - Jungle Landing
402DXN Dxun - Jungle
403DXN Dxun - Mandalorian Ruins
410DXN Dxun - Jungle Tomb
401DXN Dxun - Jungle Landing
501OND Onderon - Iziz Spaceport
502OND Onderon - Iziz Merchant Quarter
504OND Onderon - Sky Ramp
505OND Onderon - Turret Minigame
511OND Onderon - Iziz Merchant Quarter Invasion
512OND Onderon - Iziz Western Square
601DAN Dantooine - Khoonda Plains
605DAN Dantooine - Enclave Courtyard
650DAN Dantooine - Rebuilt Jedi Enclave
701KOR Korriban - Valley of the Dark Lords
Installation:
First install parts 1, 2 and 3 of my Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) following their instructions. See the individual download pages for those instructions.
Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 1
Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 2
Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 3
Then drop the TGA files found in this mod’s folder into your Override folder. Allow the new TGA files to override the old ones.
* The loading screen “load_301NARa.tga” is an alternate version of “load_301NARa.tga”. If you wish to use the alternate version, delete the “a” from the alternate and put that texture into the Override rather than the original texture.
Uninstall:
If for any reason, you don’t like one (or more) of the loading screens, consult the list above so you can determine which you’ll need to remove from your Override folder.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use.
Special Thanks:
Thanks to Kexikus for creating his HQ Skyboxes which have enabled folks to hound me to include them in my loading screens for literal years.
Ndix UR for his wonderful Loading Screen Template which enabled me to offer these loading screens in a format resembling the original loading screens for you all.
Thanks to DarthParametric, JCarter426, NDreW-25, and Marius Fett for their input and technical expertise during the original mod’s conception.
And thanks to YOU for giving this monstrosity a whirl! Won’t you leave feedback on the download page? (I would like to see what I’ve done right, you see…)
71 downloads
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Effixian's Zeison Sha / Jal Shey Reskin 2010
By Effix
********************************************************
Knights of the Old Republic - The Sith Lords
********************************************************
TITLE: Effixian's Zeison Sha / Jal Shey Reskin 2010
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
******************
INSTALLATION
******************
Copy all files (or make a selection if you like) to your Override folder.
******************
DESCRIPTION
******************
I did not include the TSLPatcher because this is such a straight forward texture replacement.
This mod changes the appearance of the Zeison Sha and Jal Shey Armor (male and female). It was inspired by a General Obi-Wan Clone Wars action figure.
What is what:
- - Brown - -
PFBM01, PMBM01 & ia_ClassZS_001:
Zeison Sha Warrior Armor (item: a_robe_16)
- - Beige - -
PFBM02, PMBM02 & ia_ClassZS_002:
Zeison Sha Initiate Armor (item: a_robe_06)
- - Green - -
PFBM03, PMBM03 & ia_ClassZS_003:
Jal Shey Neophyte Armor & Jal Shey Advisor Armor (item: a_robe_07 & a_robe_11)
- - Gray - -
PFBM06, PMBM06 & ia_ClassZS_006
Jal Shey Mentor Armor (item: a_robe_20)
- - Red - - (2019 Addition)
PFBM05, PMBM05 & ia_ClassZS_005
Darth Malak's Armor (item: a_robe_26)
You can rename the files to swap the colors.
- - Tip: check out "Zeison Sha Armour Male Model Fix" by DarthParametric - -
*******
BUGS
*******
None.
*******************
UNINSTALLING
*******************
Remove PFBM01.tga, PFBM02.tga, PFBM03.tga, PFBM05.tga, PFBM06.tga, PMBM01.tga, PMBM02.tga, PMBM03.tga, PMBM05.tga, PMBM06.tga, ia_ClassZS_001.tga, ia_ClassZS_002.tga, ia_ClassZS_003.tga, ia_ClassZS_005.tga and ia_ClassZS_006.tga from your Override folder.
*****************************
DISTRIBUTION NOTES
*****************************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
*************
Thanks to
*************
Fred Tetra
The people at the Filefront forums
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
3,556 downloads
- jal shey
- zeison sha
- (and 1 more)
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Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 1
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 17 APR 2018
GAMES: Star Wars Knights of the Old Republic 2. [This mod will not work in Star Wars Knights of the Old Republic 1.]
Description:
------------------
Were you ever dissatisfied with the low-resolution loading screens when the in-game footage looks so much better ? What if there was a mod that took care of that for you? Psssst . . . it’s this mod!
This version of the mod covers the areas in the normal “vanilla” game and the areas added/restored by TSLRCM. If you’re looking for additional loading screens that cover large scale add-on mods, you should seek out the “Replacement Loading Screens for KotOR2 Add-On Pack” which is also available on Deadly Stream. The texture size is 2048 by 2048 so you'll have a large sized picture for each.
"221TEL Citadel Station - Suburban" Is NOT included as a great corrected example is already available in this mod by JCarter426.
List of the areas covered in this mod
Code Area
-------- ------------------------------------------------------
001EBO Prologue - Ebon Hawk Interior
002EBO Prologue - Ebon Hawk Exterior Hull
003EBO Ebon Hawk - Interior
004EBO Ebon Hawk - Interior - Red Eclipse Slayer Invasion
005EBO Ebon Hawk - Escape from Peragus [2]
006EBO Ebon Hawk - Interior (Duplicate of 003EBO – used before cutscene)
007EBO Ebon Hawk - Interior (Duplicate of 003EBO – used before cutscene)
101PER Peragus - Administration Level
102PER Peragus - Mining Tunnels
103PER Peragus - Fuel Depot
104PER Peragus - Asteroid Exterior
105PER Peragus - Dormitories
106PER Peragus - Hangar Bay
107PER Peragus - Turret Minigame
151HAR Harbinger - Command Deck
152HAR Harbinger - Crew Quarters
153HAR Harbinger - Engine Deck
201TEL Citadel Station - Dock Module
202TEL Citadel Station - Entertainment
203TEL Citadel Station - Residential 082 East
204TEL Citadel Station - Residential 082 West
205TEL Citadel Station - Cutscene with the Admiral
207TEL Citadel Station - Cantina
208TEL Citadel Station - Bumani Exchange Corp.
209TEL Citadel Station - Czerka Offices
211TEL Citadel Station - Swoop Track [4]
220TEL Citadel Station - Suburban
222TEL Citadel Station - Entertainment Module 081
231TEL Telos IV - Restoration Zone [5]
232TEL Telos IV - Underground Base
233TEL Telos IV - Czerka Site
235TEL Telos IV – Shuttle Cutscene
261TEL Telos IV - Polar Plateau
262TEL Telos IV - Secret Academy
298TEL Telos IV - Military Base Sub-Level (TSLRCM)
299TEL Telos IV - HK Manufacturing Plant (TSLRCM)
Installation:
-----------------
Drop the TGA files and loadscreen.2da into your Override folder.
The loading screen “load_301NARa.tga” is an alternate version of “load_301NARa.tga”. If you wish to use the alternate version, delete the “a” from the alternate and put that texture into the Override rather than the original texture.
Uninstall:
-------------
If for any reason, you don’t like one (or more) of the loading screens, consult the list above so you can determine which you’ll need to remove from your Override folder.
To completely remove the loading screens, delete all the above listed TGA files and the loadscreen.2da.
Legal Disclaimer:
------------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use.
Special Thanks:
-----------------------
Ndix UR for his wonderful Loading Screen Template which enabled me to offer these loading screens in a format resembling the original loading screens for you all.
Thanks to DarthParametric, JCarter426, NDreW-25, and Marius Fett for their input and technical expertise.
And thanks to YOU for giving this monstrosity a whirl! Won’t you leave feedback on the download page? (I'd like to see what I’ve done right , you see…)
Note:
Compatible with VarsityPuppet's TOR Style Loading Screens 1.0
Video Preview:
----------------------
If you'd like a preview of all of the loading screens, check out this video below. It does show the screens without the filter and the black bars but it will give you an idea what you'll be working with before you download. I recommend watching the video maximized. This video shows all screens in part 1, part 2, and part 3 of this mod (excepting 235TEL.)
19,175 downloads
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Revenge of Revan Upscales
Revenge of Revan Upscales
Created by: Sith Holocron
Game: Knights of the Old Republic 2 (using Loagn23’s “Revenge of Revan” mod)
Version 1.0 Uploaded: 08 JAN 2026
Description:
The Revenge of Revan Reinterpretation mod was designed to upscale and/or enhance the many (oh so many) textures seen in the mod. For sake of my sanity, I’ll be abbreviating “Revenge of Revan” to ROR from here on.
It is an extensive mod pack (as might be indicated by the size) but as seen listed below, it is not a complete overhaul. ROR uses textures from both KotOR1 and TSL. As there are already two fine upscale packages on Deadly Stream – and they both have liberal use policies – I was able to grab a bunch of upscales that already existed after renaming them to the ROR conventions. (See credits section for the other mods that were sourced.)
Some of the ROR textures required new upscales as many of them are simply recolored vanilla textures and I didn’t want to manually recolor all of the original textures. Additionally, some of the textures in ROR are new or sourced from places outside the vanilla game. I’ve adjusted textures to my liking when I thought it would benefit the texture but I’ve mostly attempted to remain faithful to the – shall we say unique? - visual style of this mod.
New upscales were (generally) set to upscale at 4 times the original size. The exceptions to this scaling are textures that would be larger than 2048 x 2048 if upscaled at 4x.
As ROR is extensive and I didn’t have access to a beta team for this – screenshots excluded – so please report any textures that I may missed an alpha layer for. Feel free to post pictures of areas over in the Release thread but before you do so, please confirm that it’s for a texture that my mod actually includes.
What’s not included and why:
I have not upscaled the following categories of textures included with ROR:
ROR’s Custom Skyboxes: Many of these are already near my self-imposed 2048 x 2048 limit. In my humble opinion, they would not benefit from upscaling. I skipped doing skyboxes as they are huge as they are and some of them were made by Kexikus so I didn't want to get involved messing with other people's work. Kexikus’ skyboxes are excellent as they are anyway.
Many inventory Items and their icons, including clothing and weapons: These fall outside of the scope of my original plans. Others that concentrate work on these types of mods would a better choice than me for this.
Portraits and Character skins:
Characters and aliens (and their outfits), creature, droid textures for ROR were originally handled by Redrob41. As Redrob41 has been working on his own upscale and model fixes package for those categories for both K1 and TSL, he will presumably be handling those for ROR at some point. However, if any upscales/updates for ROR are done by him will likely not be released at any time soon so please don’t harass him about release dates – especially he hasn’t made any confirmation that he is working on such a thing.
If you are interested in what this mod doesn’t cover, you can always request other folks to work on it/them in the Mod Requests section on Deadly Stream. I wish you the best of luck with that.
Installation:
Make sure Revenge of Revan is correctly installed first. This may seem obvious but let’s cover all bases.
Optional Step: If you’re going to use a different package to cover the rest of the textures for TSL that ROR doesn’t include, install that before installing my textures. You’ll want to use TGA versions of these other mods in this particular case. At this time, I have no particular preference for any of the packages but I’m sure you can find files for these on Deadly Stream. Additionally, discussion on this subject can be found (or started anew) on the KOTOR Discord.
Now, please drop all of the upscaled TGA and TXI files and the one TPC file included in this mod into your Override folder. There shouldn’t be any overlap between files but if there are, allow my versions to overwrite what’s there. This is why I wanted you to use TGA versions rather than TPC versions in the optional step.
Credits:
All upscaling done by Topaz Gigapixel. Manual adjustments afterwards done by me.
Thanks to N-DReW25 for the screenshots of the upscale package in action.
Thanks to Fair Strides for texture feedback and moral support.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. With the current state of NexusMods claiming mods as their property. it is unlikely for me that I’ll upload this mod over there. With that, Deadly Stream will be your one place to download this collection. Usage of my textures in other mods must be requested and approved by me before your use.
28 downloads
(0 reviews)0 comments
Submitted
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Edge of Darkness: A Textural Reinterpretation
Created by: Sith Holocron (and others listed in the credits section)
Game: Knights of the Old Republic 2 (using Edge of Darkness mod)
Version 1.0 Uploaded: 19 JUL 2025
Description:
The Edge of Darkness Revenge Textural Reinterpretation mod was designed to upscale and/or enhance the many (oh so many) textures seen in the mod. It is an extensive mod pack (as might be indicated by the size) but as seen listed below, it is not a complete overhaul. Edge of Darkness uses textures from both KotOR1 and TSL. As there are already two fine upscale packages on Deadly Stream – and they both have liberal use policies – I was able to grab a bunch of upscales that already existed after renaming them to the Edge of Darkness conventions. (See credits section for the other mods that were sourced.)
Some of the EoD textures required new upscales as many of them are simply recolored vanilla textures and I didn’t want to manually recolor all of the original textures. Some of the textures in Edge of Darkness are new or sourced from places outside the vanilla game. I’ve adjusted textures to my liking when I thought it would benefit the texture but I’ve attempted to remain faithful to the – shall we say unique? - visual style of his mod.
New upscales were set to upscale at 4 times the original size. The exceptions to this scaling are textures that would be larger than 2048 x 2048 if upscaled at 4x.
What’s not included and why:
I have not upscaled the following categories of textures included with Edge of Darkness.
Skyboxes (Many of these are custom made and/or already near the self-imposed 2048 x 2048 limit. They would not benefit from upscaling.)
Inventory Items and their Icons - including clothing and weapons (Outside of the scope of my original plans)
Action Icons (as I don’t think they’d benefit from upscaling)
Absolutely ***anything*** by Kaidon Jorn (as I don’t think they’d benefit from upscaling)
Most of the textures from Quanon (as they are close to my self-imposed size limit as they currently stand)
Credits:
Some ship textures and one animated computer panel in this collection were sourced from Dark Hope’s releases. Thanks to DH and her generosity in making permissions open for her mod.
Many of the TSL textures were sourced from “RESOURCE:Topaz GigaPixel AI Upscales – K2” by Thor110. I give my thanks for this convenient modding resource.
Many of the KOTOR1 textures that Edge of Darkness uses, I sourced upscales from what was originally called “KOTOR 1 Four Times ver 1.0” on Deadly Stream. It doesn’t appear to be on Deadly Stream now but I have found a version of that mod. It was uploaded to NexusMods as “KOTOR HD Galaxy Mod” - uploaded by SimplyCool988. Thanks to whoever the original unnamed author was for their open permissions, as listed in the read-me file.
Minor assistance in re-adding transparencies to 5 LKA textures provided by 90sk.
Moral Support graciously offered by Fair Strides.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage of my textures in other mods must be requested and approved by me before your use.
80 downloads
(1 review)0 comments
Updated
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K2 Effixian's Brunette Reskin for PFHC01 from K1 to K2
By Effix
--------------------------------------------
Knights of the Old Republic - The Sith Lords
--------------------------------------------
TITLE: Effixian's Brunette Reskin for PFHC01 from K1 to K2
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or Discord
------------
INSTALLATION
------------
1. If you haven't already then install "PFHC01 from K1 to K2":
https://deadlystream.com/files/file/1392-effixians-k1-to-k2-heads
2. Unzip, copy the files from the subfolder to your Override folder.
Optional: If you prefer you can add the files from the ExtraDark_Variant folder.
P.S. This doesn't alter the neutral/light side state, only the 2 dark side transitions after that.
-----------
DESCRIPTION
-----------
This is a reskin of the PFHC01 player character from K1, for my "PFHC01 from K1 to K2".
There's an optional extra dark variant, it changes the last two dark side transitions for a darker zombie look.
Inspired by Emma Watson, as requested by tff500.
------------
UNINSTALLING
------------
Follow the uninstall instructions from "PFHC01 from K1 to K2".
------------------
DISTRIBUTION NOTES
------------------
You can use the files from this mod in your own mod if you simply credit me.
Please do not reupload to other sites.
---------
Thanks to
---------
Stoffe and Fred Tetra for the needed tools and tutorials
--------------------------------------------------------------------------------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
--------------------------------------------------------------------------------------------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
172 downloads
(0 reviews)0 comments
Updated
-
reskin PFHB01 Adjustment
By Lewok2007
A couple months ago I started a random TSL game using the PFHB01 head as my player. I really liked her appearance, but felt like it was lacking by a lot too. I started reskinning her head textures, changing details that I felt looked better.
Main overview is:
- It looked like she had some very subtle yellow-ish green eyeshadow on, I changed it to be a brighter green. I think it looks nice.
- Dark Side transitions have yellow sith eyes, instead of the milky low-saturated eye colour.
- Dark Side transitions have a much more smoother vein details and a different gray tone. It looks less like they're about to burst open from all the dark side force energy.
- I felt like the forehead to hair area was very bland and wasn't really smooth, I added in some hair coming down from the hairline, like short and baby hairs are glued on her forehead, which I think fits her hairstyle.
- Her hair ends are no longer a flat stop. I edited the hair to look more jagged, like hair naturally looks.
- I adjusted the lip colours on the dark side textures to be more saturated and pigmented. Like shes wearing lipstick.
- I redid her eyebrows. I felt the vanilla eyebrows looked like she shaved them off and drew on some fake ones, which I think is fine to do, but I don't think it fits her.
- I made her eyelashes on her eye look more like individual strands instead of them being flat.
- I edited her hair, primarily where her scalp is showing through, to look less like shes balding.
- New portraits to fit the head retextures. I think they are a bit tacky, although they were my 4th attempt at making new portraits.
In my personal opinion, I think it makes sense for her makeup to still be applied to the characters face. She may be evil but she'd still have some sort of routines staying after the zombification. I also think this makes sense with some of the dialogue lines you can say to party members about you being fine despite looking like a zombie.
To use the reskin, just download the .zip file download, extract it, and copy the files from "override" into the override folder in the TSL directory. Delete any other file types with the same names as the files from this reskin. Detailed file names are in the readme.txt
I used Holocron Toolset by Cortisol to extract the texture files from TSL and GIMP to edit the textures. I also used various free stock images from the internet to add certain details.
Should be compatible with almost everything except other mods that edit PFHB01 textures. Some model replacements might cause the texture to not apply properly though.
26 downloads
(0 reviews)0 comments
Submitted
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KotOR III: The Jedi Masters Textural Reinterpretation Mod
Created by: Sith Holocron (and others listed in the credits section)
Game: Knights of the Old Republic 2 (using Trex’s “The Jedi Masters” mod)
Version 1.0 Uploaded: 07 AUG 2025
Description:
The Kotor III: The Jedi Masters Texture Reinterpretation mod was designed to upscale and/or enhance the many (oh so many) textures seen in the mod.
For sake of my sanity, I’ll be abbreviating The Jedi Masters to TJM from here on.
It is an extensive mod pack (as might be indicated by the size) but as seen listed below, it is not a complete overhaul. TJM uses textures from both KotOR1 and TSL. As there are already two fine upscale packages on Deadly Stream – and they both have liberal use policies – I was able to grab a bunch of upscales that already existed after renaming them to the TJM conventions. (See credits section for the other mods that were sourced.)
Some of the TJM textures required new upscales as many of them are simply recolored vanilla textures and I didn’t want to manually recolor all of the original textures. Additionally, some of the textures in TJM are new or sourced from places outside the vanilla game. I’ve adjusted textures to my liking when I thought it would benefit the texture but I’ve mostly attempted to remain faithful to the – shall we say unique? - visual style of this mod.
New upscales were (generally) set to upscale at 4 times the original size. The exceptions to this scaling are textures that would be larger than 2048 x 2048 if upscaled at 4x.
As TJM is extensive and I didn’t have access to a beta team for this, please report any textures that I may missed an alpha layer for. I have heard rumbling that they are more than a few in the original TJM mod itself that presented issues in one way or another. Feel free to post pictures of areas over in the Release thread.
In addition to the numerous before and pictures provided on this page, here is a little video showing the end results.
What’s not included and why:
I have not upscaled the following categories of textures included with TJM.
Trex’s Custom Skyboxes: Many of these are already near the self-imposed 2048 x 2048 limit. In my humble opinion, they would not benefit from upscaling. I have replaced one of Trex’s skyboxes as seen in the outdoor levels of the planet called Etti with a version that uses my own textures rather than uses Trex’s textures (and it’s twice the size). Additionally, I have replaced one of Trex’s Coruscant skybox with one of my own.
Inventory Items and their icons, including clothing and weapons: These fall outside of the scope of my original plans. Others that concentrate work on these type of mods would a better choice than me for this.
Portraits and Character skins: Like the previous, working on character skins isn’t my forte.
Many of the textures from Quanon were not upscaled (as they are close to my self-imposed size limit as they currently stand). When and where Quanon reused vanilla textures, those have been upscaled.
If you are interested in what this mod doesn’t cover, you can always request other folks to work on it in the Mod Requests section on Deadly Stream. I wish you the best of luck with that.
Installation:
Drop all TGA and TXI files included in this mod into your Override folder.
Credits:
Some ship textures, the Czerka-branded protocol droid texture, and one animated computer panel in this collection were sourced from Dark Hope’s releases. Thanks to DH and his generosity in making permissions open for his mods. See here for a wide selection of his mods.
Many of the TSL textures were sourced from “RESOURCE: Topaz GigaPixel AI Upscales – K2” by Thor110 (https://deadlystream.com/topic/9592-resourcetopaz-gigapixel-ai-upscales-k2/). I give my thanks for this convenient modding resource.
Many of the KOTOR1 textures that TJM uses, I sourced upscales from what was originally called “KOTOR 1 Four Times ver 1.0” on Deadly Stream. It doesn’t appear to be on Deadly Stream now but I have found a version of that mod. It was uploaded to NexusMods as “KOTOR HD Galaxy Mod” - uploaded by SimplyCool988. Thanks to whoever the original unnamed author was for their open permissions, as listed in the read-me file.
Thanks to Sithspecter for permission to use portions of his example pictures from his High Quality Blasters mod page. (https://deadlystream.com/files/file/861-high-quality-blasters/)
Thanks to Lewok for beta testing these textures, adjusting some TXIs and an alpha layer of some textures on the D’Arth Syyth flagship, providing valuable input, and helping troubleshoot problematic textures.
Thanks to Fair Strides for texture feedback and moral support.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. With the current state of NexusMods claiming mods as their property. it is unlikely for me that I’ll upload this mod over there. With that, Deadly Stream will be your one place to download this collection. Usage of my textures in other mods must be requested and approved by me before your use.
281 downloads
-
Optimized and Upscaled Textures - TSL
By J
Version 4 released - should be final
Compressed and optimized, 2x Upscaled Vanilla Textures
This is not a 4k/8k super high-res remaster of the textures. Priorities were optimizing vanilla textures first, while also doubling the resolution. This should act as a base texture upgrade. Then I suggest you still use other texture mods and bug fixes on top of this.
Every texture has been doubled in resolution. GUI and icons are also included.
All textures are packed as compressed TPCs and then bundled in two .erf files.
INSTALL: extract the 2 .erf files to your game directory\TexturePacks (NOT IN THE OVERRIDE DIRECTORY)
This will overwrite the existing vanilla texture files so back them up if you wish.
Refined Add-on Textures: extract to override folder
These are textures that originally looked bad or were very low resolution so I reworked them. They still look vanilla+.
- All circular grates had really low quality textures. Instead of upscaling, they have been tiled twice as dense.
- The ebon hawk scaffolding was low quality and looked bad when upscaled. The scaffolding from Nar Shadda was used and color matched.
- Nar Shadda panels were too uniform, shifted part of the texture to make the tile look more random.
Optimization:
- a lot textures were twice the file size they should have been
- the highest quality compression was used on the new texture, it takes a very long time to convert but avoids bad compression artifacts
Upscale:
- HDCube 4 was used to upscale every texture at 2x
- different model weights used depending on the texture
- alpha channels processed separately, then recombined
960 downloads
- upscaled
- texture pack
- (and 3 more)
(0 reviews)0 comments
Updated
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KotOR2 Random Panels
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 15 NOV 2024
UPDATE RLEASE: 21 NOV 2024
GAME: Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
While recuperating after open heart surgery, I needed a small project to keep me occupied. Something relatively stress-free so I could go about the work without getting to frustrated.
I landed on redoing some of the panels for the various planets that *mostly* tend to look the same with minor difference in coloring. I settled on the panels included here.
There are separate downloads for each game but some of the textures appear in both as Obsidian did reuse some of the textures.
Update to release: I have added the following textures to this mod package.
dxn_SPn01, HAR_Pn02, PER_Tek1, PLC_WtrLvl
Answer to Possible Question:
Where is the texture for the panel on Peragus? It is included in this separate download: https://deadlystream.com/files/file/1375-peragus-medical-monitors-and-computer-panel/
Installation:
Drop the TGA files and TXI files into your Override. My textures have been labeled with their names on the download page so if there's one that you don't particularly care for, don't drop that one into your Override folder.
If using another texture pack that includes identically named textures (whether they are TGA, TGA with TXI, or a TPC file), remove those from your Override before putting mine in.
Uninstallation:
Take the files you put in, out again.
Known Bugs:
None known at this time.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration.. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.
Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
Thieves need not apply. (You know who you are.)
Credits:
Jorak Uln: For frame created used in NIH_tk02 texture.
ScrierOne: For one of the buttons they designed and I used in the Onderon texture (OND_tk01).
ConansHair: For overlay on the Onderon texture (OND_tk01), and for feedback on textures before release.
Fair Strides and LordMerek: For feedback on textures before release.
5,202 downloads
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Peragus Large Monitor Adjustment
READ ME FIRST!
Here's my sixth small mod
Peragus Large Monitor Adjustment (version 1.1)
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 23 JUN 2013
UPDATED RELEASE: 11 MAR 2023
FOR WHAT GAME: Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
Don’t expect this to be as interesting as the Telos Signage mod that I came up with. (LOL)
This small mod collection replaces textures for the large monitor seen on Peragus that overlooks the asteroid field. I wasn’t crazy about the low resolution images in the smaller boxes off to the side so I decided to take a crack at it. I’ve kept to general idea of what were originally shown in those boxes so this difference won’t be too drastic. In addition, that old low resolution asteroid animation just had to go. It has been replaced as well. Finally, that scrolling text box can now be read. Since the original text box was illegible, I decided to make my own. A separate translation Word document is included in case you’re wondering what it says. (I’d appreciate it if you all let folks read it for themselves so please don’t post the translation in reviews.)
As always, constructive criticism is welcome. Reviews are appreciated, even if it’s only a like.
Installation:
For Star Wars Knights of the Old Republic 2 - Extract the TGA files and the TXI file into the SWKotOR2/Override folder if not using the KotOR Reddit Mod Builds.
If you are using the KotOR Reddit Mod Builds, you should instead use the textures in found in the Alternate Textures subfolder. If you find that the portion on the PER_Tk02.tga texture too distracting because it uses a modified version of the Sol System, this is the clear choice for you. A new loading screen using the altered texture has been included for your convenience. (The loading screen using the original texture is already included in my Loading Screen mods.)
To Uninstall:
Take them out again.
Known Bugs:
None known at this time.
Special Thanks:
To Darth_Sapiens: for Assistance with alpha channels for some of the textures and testing.
To Canderis: For pre-release reviews (of the original 1.0 version).
To Snigaroo: For suggestions on the alternate texture
To ConansHair: For adding the “monitor scan lines” to the new Loading Screen variant
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
And here's the new variant loading screen . . .
41,640 downloads
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Alternate Coruscant Skybox [Day Time]
Alternate Coruscant Skybox [Day Time]
A Mod for Star Wars Knights of The Old Republic II: The Sith Lords
Author: Sith Holocron
DESCRIPTION:
I was recently asked by someone about another Coruscant skybox that I recently made for my upscale compilation for The Jedi Masters mod and whether they could use it for their mod. I just released the mod and I’d like for that mod to have a chance to find its audience before being picked over for parts so I made them a compromise: how about if I made you a new Coruscant skybox? This is the result of that and I now offer it to you!
These skyboxes are for the Coruscant module that has the Jedi Council Chamber. It will not cover the additional Coruscant areas that appears in either Trex’s “The Jedi Masters” mod or Deathdisco’s “Jedi Temple” mod.
INSTALLATION:
Place all of the TGA files into your Override folder.
UNINSTALL:
Remove those files from your Override.
PERMISSIONS:
I am giving my permission to use any part of this mod to anyone as long as I am credited as the original author.
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK.
NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
93 downloads
(0 reviews)0 comments
Submitted
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File Reviews
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Grimy. The Force approves.
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Very good!
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JuniorModder 15
I just started playing but so far it looks incredible! I was already using shaders for TSL but this one is probably the nicest, crispest, most detailed one out there.
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1
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This Sith Lord approves of these retextures.
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Great work, as usual.
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This are wonderful to look at. I particularly like the dark grass. Maybe that's just me, but it fits the vibe of Dantooine.
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Excellent work!
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Just like the KotOR 2 version, these are awesome.
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Excellent set of textures, fits in perfectly.
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Swoop.
And by that, I mean that this is a very good retexture. -
Well-made. I especially like the work on the engines.
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I did not originally notice this, but now that I can't unsee it, this mod is an essential upgrade.
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Fits in seamlessly.
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The facial hair on this creature unnerves even a Sith Lord. Well-made retexture.
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Very good. The difference in quality is immediately obvious.
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