753 files
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HK-47 Upgrade Kit by G0t0 Here Ind.
By Medragor-des
Hi all!
Saw a lot of items, like Revan's pack, Sion's packs, Exile packs, etc... But I've never actually seen an item pack for our beloved, cynical assassin droid. So I decided to make a full pack for him, which "upgrades" him to HK-51. The items are for HK-47 only, and if you wanna use them all, you have to equip the chassis first, cause that gives you the Droid Class 3, or if you already have that feat, then you can use them, without. It's your choice ultimately. I've also made a blaster rifle, customed to HK-47, to make it a full set.
On a side note, the rifle you see on the screenshot is a custom skin, the actual look of the rifle, without, is the Zersium Rifle.
I hope you'll enjoy the pack!
1,048 downloads
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TSL Default Replacement Hilt Megapack
By Kaidon Jorn
DEFAULT REPLACEMENT HILTS MEGAPACK 8.1
--------------------------------------------------------------------------
by Kaidon Jorn
This mod will replace the default lightsaber hilt models in KotOR 2:The Sith Lords.
Should be compatible with TSLRCM 1.8.4 and beyond.
This version omits the animated blade textures from the main mod but they are still offered as an option (copy and pate tga's and txi's into Override and let overwrite if necessary).
It also comes with a new(er) model for the cyan double-bladed hilt, and alot of the icons have been remade. Other than that, I changed every hilt texture's name and hex edited them into the original models. Also, this mod is now set to replace file on every installation. This should be the last one I need to do, but you never know.
-KJ
Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.
15,171 downloads
- saber hilts
- kotor 2; the sith lords
- (and 1 more)
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TSL Head Model Fixes
By redrob41
This mod fixes several playable & NPC head models to reduce clipping and/or vertex stretching
PMHH01 - fixed the tongue
PMHC04A - fixed a gap in the neck
PFHC01 - fixed a gap in the neck, also adjusted the ponytail
PFHC03 - fixed the inside of the mouth
Daraala - fixed the left eyelid
Berun Modul - fixed the back of the head and neck
See the Read-Me for more details
I didn't test this with TSLRCM, but I don't see any reason why it wouldn't be compatible.
41,972 downloads
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Sonic Screwdriver
By InSidious
Description
The sonic screwdriver comes from the planet Gallifrey, in the constellation
of Kasterborus, in a galaxy far, far away. Not only can it unscrew and unlock
things, it also has its uses as a weapon, particularly against machines.
Damage Bonus, Sonic +2
Damage Bonus vs. Droids, Ion +1-4
Repair +2
To get it in-game, it can be purchased from Dendis Dobo.
Alternatively, you can get it by typing "giveitem di_ssd_01"
and "giveitem di_ssd_02" into the console, without quote,
and hitting the return key.
This mod adds two items to the game: a weapon, the stats of which are
outlined above, and a useable item. The useable item will allow the player
to open closed doors and unlock placeable items, dependent on scoring 15 or
higher on a random number generator out of 20. If not, the effect will fizzle.
The player also needs to have the sonic screwdriver weapon actually equipped
at the time in order to use this.
N.B.: This mod is incompatible with "Dendis' Secret Stash" mod by JCarter426.
Installation
Double click on "Install Sonic Screwdriver for KotOR 2", and hit the "Install Mod" button.
Uninstallation
Remove the following files from your Override folder:
dendis.dlg
di_202_buy.ncs
di_202_c1.ncs
di_202_c2.ncs
di_202_s1.ncs
di_ss_01.ncs
di_ss_01.tga
di_ss_01.txi
di_ssd_01.dlg
di_ssd_01.uti
di_ssd_02.uti
ip_pltuseitem_241.tga
iw_SonicPstl_241.tga
w_SonicPstl_241.mdl
w_SonicPstl_241.mdx
If you installed this mod on top of other mods, DO NOT delete the files "globalcat.2da" OR "spells.2da", as this may cause problems with your game.
Credits & Thanks
-Thanks are especially due to Fair Strides 2, whose help was invaluable in getting the scripting for the sonic screwdriver functioning properly;
-Thanks also to VarsityPuppet for the inspiration to revisit this mod, and for feedback on the model;
-Thanks as always to the folk at Holowan Labs, without whom KotOR modding would never have got off the ground.
-Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this .
Disclaimer
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
ask me first.
298 downloads
- kotor 2 mods
- kotor ii mods
- (and 7 more)
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Thinner Health and Force Power Bars
By InSidious
Description
This mod changes the health and force power bars on the HUD to be thinner.
N.B.: This mod has only been tested at 1280x768 resolution on the PC.
It does not replace the Xbox versions of the UI,
and may not work at lower resolutions.
Installation
Just drop the files uibit_bar_fp_p.tga and uibit_bar_vp_p into
your Override folder.
Uninstallation
Take them out again.
Legal Disclaimer
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
ask me first.
Thanks to:
Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
Holowan in general for being helpful, friendly and all the rest of the good stuff it is ;
Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this
666 downloads
- kotor 2 mod
- kotor 2 mods
- (and 8 more)
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Green Level-Up Icon
By InSidious
Description
This mod changes the level-up icon from yellow to green, to fit better with the rest of the game's UI.
Installation
Just drop the files lbl_levelup.tga into your Override folder.
Uninstallation
Take it out again.
Legal Disclaimer
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
ask me first.
Thanks to:
Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
Holowan in general for being helpful, friendly and all the rest of the good stuff it is ;
Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this
854 downloads
- kotor 2 mod
- kotor 2 mods
- (and 8 more)
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Remove Force Alignment Restriction - Robes
By MVacc224
Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit.
This mod was built and tested using TSLRCM 1.8.3, M4-78 EP 1.1, DeadMan's Movie-Style Jedi Master Robes 1.5 Mod, and LiliArch's Savegame Pack LSMGWE 1.0.
Changes
This mod will remove the Force Alignment Restriction from Aleema Keto's Robe, Arca Jeth's Robe, Crado's Robe, Jolee's Robe, Natth Cowling, Sylvar's Robe, Thon's Robe, and Darth Malak's Armor.
4,470 downloads
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Darth Malak's Armor - Sith Academy
By MVacc224
Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit.
This mod was built and tested using TSLRCM 1.8.3, M4-78 EP 1.1, and LiliArch's Savegame Pack LSMGWE 1.0.
Changes
This mod will add Darth Malak's Armor to be found on the Chewed Twi'lek Corpse inside the Sith Academy on Korriban near the Sealed Door.
1,524 downloads
0 comments
Updated
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Movement Animation Fix for both KOTOR and TSL
By ZimmMaster
**************************************
Knights of the Old Republic I & II
**************************************
TITLE: Movement Animation Fix for both KOTOR and TSL
AUTHOR: ZimmMaster
FILENAME: zm_fixes.7z
FILESIZE: 1.59 MB when unzipped
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INSTALLATION INSTRUCTIONS
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To start the install run the TSLPatcher, choose an install option and follow the on-screen instructions.
To uninstall, remove the files copied to the Override folder by the TSLPatcher and then move the files from the backup folder that was created by the TSLPatcher to the Override folder.
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DESCRIPTION
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This mod fixes the movement animations for the KotOR games. What it does is alter a couple key collumn values in the appearance.2da file to remove that waddle-like walk that came with the patches to a more neutral walk. It has four different install options when the patcher is run. One is the walking animation fix for KOTOR and the other three are for TSL allowing you to install the walking, running, or both animation fixes. The changes in the KOTOR version fixes a few things I did not notice before in the previous version of this mod. The changes include; changing the values from 2.70 ---> 2.60 as the walk ended up being too slow, removed unnecessary coding in the changes.ini file, and some fixed spelling errors in the setup. The running animation fix for TSL was a bit more complicated but I eventually changed the values in the rundist and driveanimrun_pc collumns that Obsidian used to the ones BioWare used in the first game and it turned out all right.
Enjoy!
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BUGS
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None that I’m aware of. However if you find any, you can contact me via PM at lucasforums.
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DISTRIBUTION NOTES
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This mod may not be altered without express consent of the author. This mod may not be re-distributed on any site without express consent of the author.
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CREDITS
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Fred Tetra- For creating his awesome KOTOR Tool that makes us modders job alot easier.
stoffe- for making the TSLPatcher and ChangeEdit programs and helping me with a few problems I was having in the development of the mod.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
27,324 downloads
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Feats Tweak
By MVacc224
Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit.
1. Protagonist Jedi Guardian granted Armor Proficiency Heavy at Character Generation.
2. Protagonist Jedi Sentinel granted Armor Proficiency Medium at Character Generation.
3. Protagonist Jedi Consular loses Weapon Proficiency Blaster Rifle at Character Generation.
4. Jedi Weapon Master/Sith Marauder granted Armor Proficiency Medium & Heavy.
5. Jedi Watchman/Sith Assassin granted Stealth Run.
6. Jedi Consular & Jedi Sentinel can now select Weapon Specialization Lightsaber starting at level 4.
7. Atton granted Stealth Run at Level 4 & Echani Strike at Levels 5, 11 & 17.
8. Bao Dur can now select Stealth Run, Weapon Focus Melee Weapons, Empathy & Conditioning when leveling up.
9. Stealth Run is now selectable for Scouts, Jedi Weapon Master/Sith Marauder & Jedi Master/Sith Lord.
10. Caution is now selectable for Jedi Weapon Master/Sith Marauder & Jedi Master/Sith Lord.
11. Empathy is now selectable for Jedi Weapon Master/Sith Marauder.
12. Gear Head is now selectable for Jedi Weapon Master/Sith Marauder & Jedi Master/Sith Lord.
13. Fixed Weapon Proficiency/Focus Icons (Credit to Kainzorus Prime).
14. Weapon Focus Blaster Rifle is now selectable for the Scoundrel Class.
1,895 downloads
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Character Generation - K1 Style
By MVacc224
Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit.
This mod is designed to tap into the nostalgia of first creating your character in K1 by changing the feats of the starting Jedi Classes of TSL to mirror those found in K1. The perceived lack of uniqueness between the classes in TSL formed the basis of this project. I also hope it addresses the notion of being granted feats that the player would not necessarily use or be able to master throughout the game depending on class feat progression.
Jedi Guardian = Soldier
Jedi Sentinel = Scout
Jedi Consular = Scoundrel
Changes
1. Protagonist Jedi Guardian is granted Armor Proficiency Light, Medium & Heavy, Power Attack, Power Blast, Weapon Proficiency Blaster Pistol, Blaster Rifle, Melee Weapons & Lightsaber, Force Jump, Jedi Sense, Jedi Defense, and War Veteran at Character Generation.
2. Protagonist Jedi Sentinel is granted Armor Proficiency Light & Medium, Flurry, Rapid Shot, Weapon Proficiency Blaster Pistol, Blaster Rifle, Melee Weapons & Lightsaber, Force Immunity Fear, Jedi Sense, Jedi Defense, and War Veteran at Character Generation.
3. Protagonist Jedi Consular is granted Armor Proficiency Light, Critical Strike, Sniper Shot, Weapon Proficiency Blaster Pistol, Melee Weapons & Lightsaber, Force Focus, Jedi Sense, Jedi Defense, and War Veteran at Character Generation.
944 downloads
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Dopak to Edward Kenway
"Captains will curse our flag, kings will fear it." - Edward Kenway
This changes PMHC04 (Jesus or Obi-Wan) to the model of Dopak and reskinned to look like Edward Kenway from Assassin's Creed IV: Black Flag. This does include Movie Style Dark Side Transitions, and new portraits. Enjoy
Installation: Drop the files into the override folder
Bugs: None found
266 downloads
- Dopak
- Edward Kenway
- (and 8 more)
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Malkior's Kotor 2 Sound Collection
By Malkior
This is my first foray into sound editing, so please be gentle.. :'
The story begins where I really hated the canned sound that the thunder makes when it's playing on Dxun. It may get the job done, but it just sounded so underwhelming to me. I went into a sound editor and added a few bass filters until, voila! I had a thunder not only loud, but with my subwoofer, of a great amount of impact.
Anyway, after a quick tour of the Kotor 2 sound files, I found a few of the files that I felt needed an audio boost or overall change and changed them. Thus compends this semi-comprehensive collection of all of the sounds I've edited over the years.
To Install: Just drop whichever files you like into your Override folder
To Uninstall: Remove the files listed in the TSLPatchData folder from your Override folder
Compatibility: This is compatible with any mod that doesn't have audio files with the same name
Permissions: Please let me know if you are going to use these sound files in your mod
Credit: Lucasarts for making Kotor and Kotor 2, Both Obsidian and Bioware for working on them,
The Audacity sound editor team, and the constant support and assistance from the DeadlyStream
community which has kept me modding, Also George Lucas who created Star Wars from the get-go
1,273 downloads
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PMHH01 Fixed
Discription: PMHH01 seems to be a fan favorite with TSL, and I am no exception. The tongue however was not properly modeled, and the users of this head model surely noticed that it clipped through at some points when the head turned. So I decided to try and fix it by editing certain values on the mdx file. Hope you all enjoy no longer seeing the tongue on this head.
Note: This will work with any reskin of the head you may use, such as DarthParametric's reskin to make it into Mullet Man.
Installation: Just drop the mdx and mdl files into your override.
Bugs: In the prologue, the eyes will still look like some of the mesh is cutting through. I have no idea what the values are for that particular area. So you are just going to have to deal with it. Other than that, the head works fine with no clipping whatsoever.
1,183 downloads
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concept art Mira
By FF97
I've always wanted that Mira looks like in the concept art, so I made this mod.
589 downloads
0 comments
Submitted
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Darth Sion's glowing eye
By FF97
This mod making Sion's right eye glow in white or red. Just like on the cover of Kotor 2.
2,025 downloads
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Kreia's Fall HD cutscene
By danil-ch
========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
========================================================
Author: danil-ch
Filename: Kreia_Fall_v1.2.rar
1. Description:
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This is a High Quality version of Kreia's Fall cutscene.
2. Install:
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To install drop KreMov01.bik in your Movies folder. Make sure you back up the KreMov01.bik.
3. Uninstall:
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Replace KreMov01.bik in your Movies with the backup you made.
4. Bugs:
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Unaware.
5. Thanks:
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Thanks go the entire TSLRCM team, your work has been outstanding.
4,487 downloads
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Nihilus/Visas scene VO tweak
By danil-ch
========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
========================================================
Author: danil-ch
Filename: Nihilus_Visas.rar
1. Description:
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This is a modification to Nihilus/Visas scene. This file replaces some of the Visas's lines (5 of them) with the ones that been used in pre-rendered cutscene.
2. Install:
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(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) TSLRCM 1.8.3 Required
To install drop all files in your Override folder.
3. Uninstall:
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Remove nihilus.dlg.
4. Bugs:
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Unaware.
5. Thanks:
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Thanks go the entire TSLRCM team, your work has been outstanding.
20,260 downloads
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Prologue sensor droids fix
By danil-ch
========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
Prologue sensor droids fix
========================================================
Author: danil-ch
Contact: danil-ch can be reached via pm at deadlystream.
1. Description:
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This mod replaces Remote’s clones in prologue with the actual Sensor droids.
2. Install:
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Simply run 'install.exe' from within the "Main Patch" folder.
3. Uninstall:
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There has been a backup made of the modified files, within a folder titled 'backup' in the 'Main Patch" folder. Simply copy the 001EBO.mod into your Modules.
4. Bugs:
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This has been tested several times to make sure nothing weird happens. If you find anything, let me know.
5. Thanks:
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Thanks go the entire TSLRCM team, your work has been outstanding.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
3,693 downloads
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Kreia's dialog about small kindnesses and cruelities
By danil-ch
========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
========================================================
Authors: danil-ch & Darth Hayze
Filename: Kreia_lesson.rar
1. Description:
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This is a modification to Kreia's global dialog. This file restores a few lines to Kreia's dialog about small kindnesses and cruelities.
2. Install:
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(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) TSLRCM 1.8.3 Required
To install drop kreia.dlg in your Override folder. Make sure you back up the original kreia.dlg.
3. Uninstall:
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Replace kreia.dlg in your Override with the backup you made.
4. Bugs:
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Unaware.
5. Thanks:
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Thanks go the entire TSLRCM team, your work has been outstanding.
1,453 downloads
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Extended Enclave (TSLRCM add-on)
By danil-ch
========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
Extended Enclave 2.5.2 (TSLRCM 1.8.6. Add-On)
========================================================
Authors: danil-ch & Darth Hayze
1. Description:
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This is an extended version of the Rebuilt Enclave sequence. We went through the dialogs as modified by TSLRCM and compared them to the original versions and made changes and restored additional dialog based on developer notes, etc...
The following scenes have been modified:
1. "Did you not go to join him?"
Brianna approaches Kreia before the dialog with the Masters starts, and Kreia has additional lines.
2. "It is not as it was..."
The sequence with the Jedi Masters has been extended with additional dialog from the masters themselves, and when reading the minds of your party, all but Hanharr/Mira are now represented. Depending on whether you learned how to read the character’s minds, or spoke to Atton about playing Pazaak, lines may change.
3. "You have failed me. Completely, and utterly."
Kreia's confrontation with the Exile now includes several minutes of new dialog. Some of the additional dialog is dependent on your influence level with Kreia, i.e. the scene will have different lines at the end if you have high, low, or 'neutral' influence with Kreia.
4. "The exile is dead. We have lost - it is over."
After Kreia tells the Handmaiden(s) that the Exile is no more, they board the hawk, Brianna/Sisters informs the crew of the Exile's passing, Kreia tells them the one who waits in the darkness will now be revealed, and then leaves for Atris.
5. "I know you can hear me."
The scene with the Exile reading the party's minds has been extended with dialog from Atton, Bao-Dur and Canderous.
6. "If you don't warn them"
The scene with Kreia and Mical has been placed back in the original location as an extension of one of the Kreia/Mical scenes on the Hawk.
7. "I have never needed you."
Sion now receives word of the Exile's fate on Dantooine and decides to confront an old friend.
8. Numerous bug fixes and tweaks to this scene to make it run smoothly. In addition, there is now a shot of Nihilus' ship before the scene with him and Tobin.
2. Install:
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(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) As this is an add-on for TSLRCM, TSLRCM 1.8.6 is REQUIRED.
This is an add-on for TSLRCM, it will not work otherwise. So have that installed.
First, if you do not have M4-78 installed at this time, you only need to follow TSLRCM Step 1 below. If you do have M4-78 installed, or at any later date you install it, you will need to follow M4 Step 2 below.
TSLRCM Step 1:
To install, extract the Extended Enclave folder to anywhere you like, as long as it is not the SWKotOR2 folder. When you run the installer, it will present you with two options, for TSLRCM only, select Standalone option and run it.
M4-78 Step 2:
If you DO have the M4-78 installed, after running the TSLRCM Standalone installer, run the M4-78 Compatibility patch and follow the instructions presented to you.
3. Uninstall:
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There has been a backup made of the modified files, within a folder titled 'backup' in the 'Main Patch" folder. Simply copy 650DAN.mod, 003EBO.mod, 907MAL.mod, and 904MAL.mod into your Modules folder and delete 020EBO.mod, and 856NIH.mod, and you will have reverted to TSLRCM 1.8.6.
4. Bugs:
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This has been tested several times to make sure nothing weird happens. If you find anything, let us know.
5. Distribution Notes:
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This mod may not be modified or distributed without the explicit permission of the authors.
6. Thanks:
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Thanks go the entire TSLRCM team; your work has been outstanding.
7. Credits:
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AUTHORS:
danil-ch and Darth Hayze: Pretty much most stuff, this included lots of scripting, vo splicing, picking up slack when one of us disappeared, etc...
CONTRIBUTORS:
Hassat Hunter and zbyl2 - for help with getting it ready for TSLRCM 1.8.2/1.8.3
Sith Holocron - for suggesting a mod collaboration and the cool logo
Exile007 - for contributing his early work on the Sion scenes
TESTERS:
Loki147
Malkior
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
49,228 downloads
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Damaged Ebon Hawk mod
By FF97
Due the lack of replacement parts and good repair skills, the Ebon Hawk can't be repaired in a few hours by just 3C-FD and T3-M4. They didn't have enough parts and tools, so the Droids just fixed the hole in the garage and repaired the gas leaks in the pipes.
I made this mod, because I think the Ebon Hawk's damages before Peragus II were too heavy for the ship to look like in Kotor 1 after repair. I replaced almost every mdl and mdx from the default ebon hawk model with the same files from the damaged prologue model. I kekt the original cargo hold and garage, because the garage wouldn't look good, and in the cargo hold, the player would encounter many clipping errors.
BUGS: in the prologue, if you enter the rooms by opening the doors, every doorframe will be black and dark, this is annoying and doesn't look very realistic, but i can't fix it by now. I will fix it in the possible next version of this mod.
746 downloads
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Holowan Duplisaber Beta
Making lightsabers is incredibly easy!
1. Go to the Workbench and select "Use Saber Console"
2. Choose "Create a hilt", choose a model and a color
3. The hilts are like a lightsaber crystal. Just equip it into the crystal spot and voila!
It comes with its own installer, but I assure you it's not malicious.
If you run into incorrect colors, simply switch out the crystal at a workbench and rebuild the lightsaber.
HOLOWAN DUPLISABER v.215b
Chainz.2da
Darth Deadman Evasto Inyri Forge OldFlash Qui-Don Jorn Quanon Seprithro Svosh T7Nowhere TriggerGod VarsityPuppet
This mod expands the current lightsaber selection to include 59 different hilts, 13 different colors and long-bladed lightsabers.
There are 59 total saber hilts to choose from, and they are available in 13 different colors, making for 767 possibilities.
Future versions will integrate the saber hilts into the game as prizes and earnable or collectible items.
Installation:
Just click "Install" and wait for the progress bar to finish. If the installer closes early, the installation was not successful.
Using the mod:
Once in game, go to any workbench and you should have the option to open up the Saber Console. From the Saber Console, you can choose any hilt and the color of that hilt. This will give you a "hilt" item that you can use at a workbench to create a lightsaber. Simply switch out the color crystal for the desired hilt and it will change your lightsaber. Due to the nature of the game engine, you can even change the type of the weapon based on the hilt you choose. Changing from short to long to single to double is as easy as switching out a hilt.
Disclaimer: This mod was built to be compatible with all mods (TSLRCM and M4-78 included). Any errors you encounter either come from a conflict caused by another mod or are a result of an installation error.
DO NOT MESS WITH THE FILE FOLDERS. DOING SO WILL RUIN THE INSTALLATION.
Credits:
This mod was made from saber mods for which I asked for permission to use or were already open for free use. Each lightsaber is marked in-game with its original designer in its description.
Thanks to:
Bioware - Documentation on GFF and 2da formats.
Designers -Chainz.2da Darth Deadman Evasto Inyri Forge OldFlash Qui-Don Jorn Quanon Seprithro Svosh T7Nowhere TriggerGod
Fair Strides - For integrating the mdlops replacer into my dev version of the project.
18,128 downloads
- Lightsaber
- USM
- (and 1 more)
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[TSL] Fixed Proficiency/Focus Feat Icons
NOTE: Do NOT use this with the most recent version of TSLRCM, as we fixed it in the feat.2da. Installing this ontop of TSLRCM will re-add the bug!
Author:
Kainzorus Prime
Mod Name:
Proficiency/Focus Feat Icons Fix
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
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1. Info
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This mod fixes the oversight present since the first KotOR, which set the icons for weapon proficiency feats to use the ones meant for weapon focus feats, and vice versa.
2. Installation:
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Drop all the files into the override. Overwrite as necessary.
3. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
4. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
1,440 downloads
-
TSL Player Character Height Adjustment
By L0ki194
Name: TSL Player Character Height Adjustment
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Author: L0ki194
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Description:
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This mod is exactly the same as my K1 Player Character Height Adjustment mod (Link to that mod: http://deadlystream.com/forum/files/file/397-k1-player-character-height-adjustment/ ), except for TSL. Huge thanks to Kainzorus Prime for letting me know that the Large, Medium, and Small body types were still in the TSL files. Turns out they were just mish-mashed around in the models section on Kotor Tool.
Legal:
======
This mod is not supported by BioWare, Obsidian, or LucasArts. Do not contact them for mod support.
Enjoy!
1,382 downloads