743 files

  1. Dopak to Edward Kenway

    "Captains will curse our flag, kings will fear it." - Edward Kenway
     
    This changes PMHC04 (Jesus or Obi-Wan) to the model of Dopak and reskinned to look like Edward Kenway from Assassin's Creed IV: Black Flag. This does include Movie Style Dark Side Transitions, and new portraits. Enjoy
     
    Installation: Drop the files into the override folder
     
    Bugs: None found

    265 downloads

       (0 reviews)

    3 comments

    Submitted

  2. Malkior's Kotor 2 Sound Collection

    This is my first foray into sound editing, so please be gentle.. :'
     
    The story begins where I really hated the canned sound that the thunder makes when it's playing on Dxun. It may get the job done, but it just sounded so underwhelming to me. I went into a sound editor and added a few bass filters until, voila! I had a thunder not only loud, but with my subwoofer, of a great amount of impact.
     
    Anyway, after a quick tour of the Kotor 2 sound files, I found a few of the files that I felt needed an audio boost or overall change and changed them. Thus compends this semi-comprehensive collection of all of the sounds I've edited over the years.
     
    To Install: Just drop whichever files you like into your Override folder
     
    To Uninstall: Remove the files listed in the TSLPatchData folder from your Override folder
     
    Compatibility: This is compatible with any mod that doesn't have audio files with the same name
     
    Permissions: Please let me know if you are going to use these sound files in your mod
     
    Credit: Lucasarts for making Kotor and Kotor 2, Both Obsidian and Bioware for working on them,
    The Audacity sound editor team, and the constant support and assistance from the DeadlyStream
    community which has kept me modding, Also George Lucas who created Star Wars from the get-go

    1,271 downloads

       (3 reviews)

    2 comments

    Submitted

  3. PMHH01 Fixed

    Discription: PMHH01 seems to be a fan favorite with TSL, and I am no exception. The tongue however was not properly modeled, and the users of this head model surely noticed that it clipped through at some points when the head turned. So I decided to try and fix it by editing certain values on the mdx file. Hope you all enjoy no longer seeing the tongue on this head.
     
    Note: This will work with any reskin of the head you may use, such as DarthParametric's reskin to make it into Mullet Man.
     
    Installation: Just drop the mdx and mdl files into your override.
     
    Bugs: In the prologue, the eyes will still look like some of the mesh is cutting through. I have no idea what the values are for that particular area. So you are just going to have to deal with it. Other than that, the head works fine with no clipping whatsoever.

    1,177 downloads

       (3 reviews)

    4 comments

    Updated

  4. concept art Mira

    I've always wanted that Mira looks like in the concept art, so I made this mod.

    585 downloads

       (4 reviews)

    0 comments

    Submitted

  5. Default Hilt Replacement Megapack

    DEFAULT HILTS REPLACEMENT MEGAPACK 6.0
    --------------------------------------------------------------------------
     
     
    This mod will replace the default lightsaber hilt models in KotOR 2:The Sith Lords.
     
    All color crystals use one model, a gold lightsaber is still included but is only obtainable in game with the .mod file in the Optional Gold Saber Game Placement Folder(Daraala's Store, Dantooine.) which should be placed in the MODULES folder. Otherwise you will need to cheat it in (u_l_colo_11, g_w_lghtsbr12, g_w_dblsbr012, and g_w_shortsbr12) - or use KSE.
    Also, my new blade color textures have been made optional. Place those in the override folder, if you wish.
    This version now syncs with TSLRCM 1.8.3 restored bronze saber files. TSLRCM 1.8.3 is however not required to use this mod.
     
    Run the patcher.exe to install the main part of the mod.
     
    -QDJ

    3,325 downloads

       (5 reviews)

    15 comments

    Updated

  6. Darth Sion's glowing eye

    This mod making Sion's right eye glow in white or red. Just like on the cover of Kotor 2.

    2,020 downloads

       (7 reviews)

    9 comments

    Submitted

  7. Kreia's Fall HD cutscene

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    ========================================================
     
    Author: danil-ch
     
    Filename: Kreia_Fall_v1.2.rar
     
    1. Description:
    ----------
    This is a High Quality version of Kreia's Fall cutscene.
     
    2. Install:
    ----------
    To install drop KreMov01.bik in your Movies folder. Make sure you back up the KreMov01.bik.
     
    3. Uninstall:
    ----------
    Replace KreMov01.bik in your Movies with the backup you made.
     
    4. Bugs:
    ----------
    Unaware.
     
    5. Thanks:
    ----------
    Thanks go the entire TSLRCM team, your work has been outstanding.

    4,487 downloads

       (8 reviews)

    13 comments

    Updated

  8. Nihilus/Visas scene VO tweak

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    ========================================================
     
    Author: danil-ch
     
    Filename: Nihilus_Visas.rar
     
    1. Description:
    ----------
    This is a modification to Nihilus/Visas scene. This file replaces some of the Visas's lines (5 of them) with the ones that been used in pre-rendered cutscene.
     
    2. Install:
    ----------
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) TSLRCM 1.8.3 Required
     
    To install drop all files in your Override folder.
     
    3. Uninstall:
    ----------
    Remove nihilus.dlg.
     
    4. Bugs:
    ----------
    Unaware.
     
    5. Thanks:
    ----------
    Thanks go the entire TSLRCM team, your work has been outstanding.

    19,999 downloads

       (9 reviews)

    4 comments

    Updated

  9. Prologue sensor droids fix

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    Prologue sensor droids fix
    ========================================================
     
    Author: danil-ch
    Contact: danil-ch can be reached via pm at deadlystream.
     
    1. Description:
    ----------
    This mod replaces Remote’s clones in prologue with the actual Sensor droids.
     
    2. Install:
    ----------
    Simply run 'install.exe' from within the "Main Patch" folder.
     
    3. Uninstall:
    ----------
    There has been a backup made of the modified files, within a folder titled 'backup' in the 'Main Patch" folder. Simply copy the 001EBO.mod into your Modules.
     
    4. Bugs:
    ----------
    This has been tested several times to make sure nothing weird happens. If you find anything, let me know.
     
    5. Thanks:
    ----------
    Thanks go the entire TSLRCM team, your work has been outstanding.
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    3,690 downloads

       (7 reviews)

    5 comments

    Updated

  10. Kreia's dialog about small kindnesses and cruelities

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    ========================================================
     
    Authors: danil-ch & Darth Hayze
     
    Filename: Kreia_lesson.rar
     
    1. Description:
    ----------
    This is a modification to Kreia's global dialog. This file restores a few lines to Kreia's dialog about small kindnesses and cruelities.
     
     
     
    2. Install:
    ----------
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) TSLRCM 1.8.3 Required
     
    To install drop kreia.dlg in your Override folder. Make sure you back up the original kreia.dlg.
     
    3. Uninstall:
    ----------
    Replace kreia.dlg in your Override with the backup you made.
     
    4. Bugs:
    ----------
    Unaware.
     
    5. Thanks:
    ----------
    Thanks go the entire TSLRCM team, your work has been outstanding.

    1,448 downloads

       (4 reviews)

    4 comments

    Updated

  11. Extended Enclave (TSLRCM add-on)

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    Extended Enclave 2.5.2 (TSLRCM 1.8.6. Add-On)
    ========================================================
    Authors: danil-ch & Darth Hayze
    1. Description:
    ----------
    This is an extended version of the Rebuilt Enclave sequence. We went through the dialogs as modified by TSLRCM and compared them to the original versions and made changes and restored additional dialog based on developer notes, etc...
    The following scenes have been modified:
    1. "Did you not go to join him?"
    Brianna approaches Kreia before the dialog with the Masters starts, and Kreia has additional lines.
    2. "It is not as it was..."
    The sequence with the Jedi Masters has been extended with additional dialog from the masters themselves, and when reading the minds of your party, all but Hanharr/Mira are now represented. Depending on whether you learned how to read the character’s minds, or spoke to Atton about playing Pazaak, lines may change.
    3. "You have failed me. Completely, and utterly."
    Kreia's confrontation with the Exile now includes several minutes of new dialog. Some of the additional dialog is dependent on your influence level with Kreia, i.e. the scene will have different lines at the end if you have high, low, or 'neutral' influence with Kreia.
    4. "The exile is dead. We have lost - it is over."
    After Kreia tells the Handmaiden(s) that the Exile is no more, they board the hawk, Brianna/Sisters informs the crew of the Exile's passing, Kreia tells them the one who waits in the darkness will now be revealed, and then leaves for Atris.
    5. "I know you can hear me."
    The scene with the Exile reading the party's minds has been extended with dialog from Atton, Bao-Dur and Canderous.
    6. "If you don't warn them"
    The scene with Kreia and Mical has been placed back in the original location as an extension of one of the Kreia/Mical scenes on the Hawk.
    7. "I have never needed you."
    Sion now receives word of the Exile's fate on Dantooine and decides to confront an old friend.
    8. Numerous bug fixes and tweaks to this scene to make it run smoothly. In addition, there is now a shot of Nihilus' ship before the scene with him and Tobin.
     
    2. Install:
    ----------
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) As this is an add-on for TSLRCM, TSLRCM 1.8.6 is REQUIRED.
    This is an add-on for TSLRCM, it will not work otherwise. So have that installed.
    First, if you do not have M4-78 installed at this time, you only need to follow TSLRCM Step 1 below. If you do have M4-78 installed, or at any later date you install it, you will need to follow M4 Step 2 below.
    TSLRCM Step 1:
    To install, extract the Extended Enclave folder to anywhere you like, as long as it is not the SWKotOR2 folder. When you run the installer, it will present you with two options, for TSLRCM only, select Standalone option and run it.
    M4-78 Step 2:
    If you DO have the M4-78 installed, after running the TSLRCM Standalone installer, run the M4-78 Compatibility patch and follow the instructions presented to you.
     
    3. Uninstall:
    ----------
    There has been a backup made of the modified files, within a folder titled 'backup' in the 'Main Patch" folder. Simply copy 650DAN.mod, 003EBO.mod, 907MAL.mod, and 904MAL.mod into your Modules folder and delete 020EBO.mod, and 856NIH.mod, and you will have reverted to TSLRCM 1.8.6.
     
    4. Bugs:
    ----------
    This has been tested several times to make sure nothing weird happens. If you find anything, let us know.
     
    5. Distribution Notes:
    ----------
    This mod may not be modified or distributed without the explicit permission of the authors.
     
    6. Thanks:
    ----------
    Thanks go the entire TSLRCM team; your work has been outstanding.
     
    7. Credits:
    ----------
    AUTHORS:
    danil-ch and Darth Hayze: Pretty much most stuff, this included lots of scripting, vo splicing, picking up slack when one of us disappeared, etc...
     
    CONTRIBUTORS:
    Hassat Hunter and zbyl2 - for help with getting it ready for TSLRCM 1.8.2/1.8.3
    Sith Holocron - for suggesting a mod collaboration and the cool logo
    Exile007 - for contributing his early work on the Sion scenes
     
    TESTERS:
    Loki147
    Malkior
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
    BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    48,685 downloads

       (24 reviews)

    66 comments

    Updated

  12. Damaged Ebon Hawk mod

    Due the lack of replacement parts and good repair skills, the Ebon Hawk can't be repaired in a few hours by just 3C-FD and T3-M4. They didn't have enough parts and tools, so the Droids just fixed the hole in the garage and repaired the gas leaks in the pipes.
     
     
    I made this mod, because I think the Ebon Hawk's damages before Peragus II were too heavy for the ship to look like in Kotor 1 after repair. I replaced almost every mdl and mdx from the default ebon hawk model with the same files from the damaged prologue model. I kekt the original cargo hold and garage, because the garage wouldn't look good, and in the cargo hold, the player would encounter many clipping errors.
     
    BUGS: in the prologue, if you enter the rooms by opening the doors, every doorframe will be black and dark, this is annoying and doesn't look very realistic, but i can't fix it by now. I will fix it in the possible next version of this mod.

    745 downloads

       (3 reviews)

    7 comments

    Submitted

  13. Holowan Duplisaber Beta

    Making lightsabers is incredibly easy!
     
    1. Go to the Workbench and select "Use Saber Console"
     
    2. Choose "Create a hilt", choose a model and a color
     
    3. The hilts are like a lightsaber crystal. Just equip it into the crystal spot and voila!
     
    It comes with its own installer, but I assure you it's not malicious.
     
    If you run into incorrect colors, simply switch out the crystal at a workbench and rebuild the lightsaber.
     
    HOLOWAN DUPLISABER v.215b
     

    Chainz.2da


    Darth Deadman Evasto Inyri Forge OldFlash Qui-Don Jorn Quanon Seprithro Svosh T7Nowhere TriggerGod VarsityPuppet
     
    This mod expands the current lightsaber selection to include 59 different hilts, 13 different colors and long-bladed lightsabers.
    There are 59 total saber hilts to choose from, and they are available in 13 different colors, making for 767 possibilities.
    Future versions will integrate the saber hilts into the game as prizes and earnable or collectible items.
     
    Installation:
    Just click "Install" and wait for the progress bar to finish. If the installer closes early, the installation was not successful.
     
    Using the mod:
    Once in game, go to any workbench and you should have the option to open up the Saber Console. From the Saber Console, you can choose any hilt and the color of that hilt. This will give you a "hilt" item that you can use at a workbench to create a lightsaber. Simply switch out the color crystal for the desired hilt and it will change your lightsaber. Due to the nature of the game engine, you can even change the type of the weapon based on the hilt you choose. Changing from short to long to single to double is as easy as switching out a hilt.
    Disclaimer: This mod was built to be compatible with all mods (TSLRCM and M4-78 included). Any errors you encounter either come from a conflict caused by another mod or are a result of an installation error.
    DO NOT MESS WITH THE FILE FOLDERS. DOING SO WILL RUIN THE INSTALLATION.
     
    Credits:
    This mod was made from saber mods for which I asked for permission to use or were already open for free use. Each lightsaber is marked in-game with its original designer in its description.
     
    Thanks to:
    Bioware - Documentation on GFF and 2da formats.
    Designers -Chainz.2da Darth Deadman Evasto Inyri Forge OldFlash Qui-Don Jorn Quanon Seprithro Svosh T7Nowhere TriggerGod
    Fair Strides - For integrating the mdlops replacer into my dev version of the project.

    18,089 downloads

       (20 reviews)

    135 comments

    Updated

  14. [TSL] Fixed Proficiency/Focus Feat Icons

    NOTE: Do NOT use this with the most recent version of TSLRCM, as we fixed it in the feat.2da. Installing this ontop of TSLRCM will re-add the bug!
     
    Author:
    Kainzorus Prime
     
    Mod Name:
    Proficiency/Focus Feat Icons Fix
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    This mod fixes the oversight present since the first KotOR, which set the icons for weapon proficiency feats to use the ones meant for weapon focus feats, and vice versa.
     
    2. Installation:
    =========
    Drop all the files into the override. Overwrite as necessary.
     
    3. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    4. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp.
     
    Obsidian are trademarks of Obsidian Entertainment.
     
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    1,439 downloads

       (6 reviews)

    3 comments

    Updated

  15. TSL Player Character Height Adjustment

    Name: TSL Player Character Height Adjustment
    =====================================
     
    Author: L0ki194
    ================
     
    Description:
    =============
    This mod is exactly the same as my K1 Player Character Height Adjustment mod (Link to that mod: http://deadlystream.com/forum/files/file/397-k1-player-character-height-adjustment/ ), except for TSL. Huge thanks to Kainzorus Prime for letting me know that the Large, Medium, and Small body types were still in the TSL files. Turns out they were just mish-mashed around in the models section on Kotor Tool.
     
    Legal:
    ======
    This mod is not supported by BioWare, Obsidian, or LucasArts. Do not contact them for mod support.
    Enjoy!

    1,372 downloads

       (1 review)

    2 comments

    Submitted

  16. [TSL] Clone Wars Armors

    Authors:
    Kainzorus Prime, Darth DeadMan, Fair Strides
     
    Mod Name:
    [TSL] Clone Wars Armor Pack
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
    1. Info
    ===========
    This mod will add variety of clone armors and two variants of DC-15 rifle to your game. You can either get them from the corpse of a Republic Trooper corpse aboard the Harbinger, or use the console commands.
     
    2. Installation:
    =========
    Run the TSL Patcher and sit back, the installer will handle everything, including compatibility with other mods.
     
    3. Usage
    =========
    All armors, ten DC-15A and ten DC-15S rifles can be found on a Republic Trooper corpse aboard the Harbinger, marked “Republic Quartermaster Corpse”, found in the Crew Quarters.
     
    Item codes are as follows:
     
    clone_clean - Clean Episode III Armor
    clone_dirty - Weathered Episode III Armor
    clone_blue - 501st Legion Armor
    clone_red - Shocktrooper Armor
    clone_green - 442nd Siege Battalion Armor
    clone_yellow - 212th Attack Battalion Armor
    clone_grey - 41st Elite Legion Armor
    clone_star - 327th Star Corps Armor
    clone_neyo - 91st Reconnaissance Corps Armor
    clone_shadow - Shadowtrooper Armor
    clone_para - Paratrooper Armor
    clone_marine - Galactic Marine Armor
    clone_gree - Commander Gree’s Armor
    clone_cody - Commander Cody’s Armor
    clone_bacara - Commander Bacara’s Armor
    clone_bly - Commander Bly’s Armor
    clone_deviss - Captain Deviss’s Armor
    clone_commando - Commando Armor
    clone_boss - Delta-38’s Armor
    clone_sev - Delta 07’s Armor
    clone_fixer - Delta 40’s Armor
    clone_scorch - Delta 62’s Armor
    clone_classic - Clean Episode II Armor
    clone_captain - Clone Captain Armor
    clone_commander - Clone Commander Armor
    clone_sergeant - Clone Sergeant Armor
    clone_lieutenant - Clone Lieutenant Armor
    arc_basic - ARC Trooper Armor
    arc_red - ARC Captain Armor
    arc_blue - ARC Lieutenant Armor
    arc_yellow - ARC Commander Armor
    dc_15a - DC-15A Blaster Rifle
    dc_15s - DC-15S Blaster Carbine
     
    4. Credits:
    ===========
    Special thanks to:
     
    MarcusLeCoy - Original 501st Legion texture.
    Dark_Cuillere - Original Commander Cody texture.
    Ruku - Most of original Episode III Clone textures.
    Pahricida - Original DC-15A model and textures.
    SoM3 - Original DC-15s model and textures.
    Holowan Laboratories - For all the great resources.
     
    5. DISCLAIMER:
    ===============
     
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp.
    Obsidian are trademarks of Obsidian Entertainment.
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    4,861 downloads

       (10 reviews)

    17 comments

    Updated

  17. [TSL] Prequel Robe Replacement

    Author:
    Kainzorus Prime, Darth DeadMan
     
    Mod Name:
    TSL Prequel Robes Replacement 1.0
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    This mod replaces the Padawan-type robes with the styles seen in Episode I-III. Includes new icons.
    2. Installation:
    =========
    Copy the files from the Main Mod folder into the Override. Overwrite all if prompted. Install optional components from specified folders into the Override as you want.
     
    3. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    4. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.

    9,436 downloads

       (15 reviews)

    18 comments

    Submitted

  18. Peragus Mining Gear

    Author:
    Kainzorus Prime
     
    Mod Name:
    Peragus Mining Gear 1.01
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    This mod changes the miner uniform found in the Peragus tunnels into gear that both looks fitting for space mining, as well as slightly boosting its stats. However, it also requires proficiency in light armors to be used now.
     
    2. Installation:
    =========
    Copy the files into the Override folder. Overwrite existing if necessary.
     
    3. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    4. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp.
     
    Obsidian are trademarks of Obsidian Entertainment.
     
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    4,763 downloads

       (10 reviews)

    18 comments

    Updated

  19. Coruscant Scene No Overlay

    ==== Coruscant Scene No Overlay by Hassat Hunter ====
     
    Since the start of TSLRCM the mod has added an overlay effect to the cutscene with the Jedi Masters on Coruscant (leaving the Jedi Temple on Telos).
    While this makes sense, since the recording *is* a holo recording, I am of the personal opinion that this time correctness should be overseen.
    As the blue overlay really ruins a lot of the archatecture, the scene, and it's just much better to look at as it was originally.
     
    This mods disables the overlays, while keeping all the fixes added in TSLRCM, all the way up to TSLRCM 1.8.3.
    This mod contains both overlay-less files for TSLRCM as well as for Handmaiden4Female-Disiciple4Males.
     
    ==(Un)Install Instructions==
    * Drop holorec.dlg in the override folder. Use the TSRLCM version if using TSLRCM 1.8.3 without Handmaiden4Female-Disiciple4Males. If you do use that mod, use the Handmaiden4Females folder version instead.
    Remove the file from your override to return to the original overlayed cutscene.
     
    ==Version History==
    1.0 release
     
    ==Known Issues==
    None known.
     
    ==Distributing This Mod==
    This mod may not be modified or distributed without the explicit permission of the author.
     
    ==Contact Info==
    Find me at the deadlystream forums (http://www.deadlystream.com/forum).
     
    ==Thanks To==
    * The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting .
    * Obsidian for KOTOR2:TSL.
     
    ==Legal Stuff==
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.

    1,358 downloads

       (2 reviews)

    1 comment

    Submitted

  20. Power Cost Correction

    ==== Power Cost Correction by Hassat Hunter ====
     
    Fixes 3 power cost disrepancies in spells.2da, not fixed in 1.8.3;
    * Master Healing will costs 30 now instead of 25 (same as heal and cure)
    * Master Energy Resistance costs 20 now instead of 15 (same as energy resistance and improved energy resistance).
    * Push costs 25 now instead of 20 (same as whirlwind and wave).
     
    There are 2 more disrepancies, between the control spells (for sentients and beasts), where the control power costs 10 more than the stun, but this seems intentional. All other trees the 2 or 3 powers have equal costs.
     
    ==Install Instructions==
    * Drop spells.2da in your override. Backup the original existing file if you want to change back to the original situation.
     
    ==Version History==
    1.0 release
     
    ==Known Issues==
    None known.
     
    ==Distributing This Mod==
    This mod may not be modified or distributed without the explicit permission of the author.
     
    ==Contact Info==
    Find me at the deadlystream forums (http://www.deadlystream.com/forum).
     
    ==Thanks To==
    * The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting .
    * Obsidian for KOTOR2:TSL.
     
    ==Legal Stuff==
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.

    22,025 downloads

       (6 reviews)

    4 comments

    Submitted

  21. Coruscant - Jedi Temple Compatibility

    ==== Coruscant - Jedi Temple compatibility patch by Hassat Hunter ====
     
    These few files allow you to use the Coruscant - Jedi Temple mod combined with the Handmaiden 4 Females mod, and the M4-78EP mod!
     
    ==Install Instructions==
    * M4-78EP: Install M4-78EP FIRST(!), then the Coruscant - Jedi Temple mod. Afterwards, drop the 3 files in the M4-78EP folder (a_galaxymap.ncs, tr_leave_ehawk.ncs and galaxymap_p.gui) in your override, overwriting the existing files.
    * Handmaiden for females: Install both mods (in either order) then drop the file inside the Handmaiden4Females folder (k_sup_galaxymap.ncs) in your override, overwriting existing file.
     
    * If you want to install the expansion, drop the changes.ini from inside here into tslpatcherdata of that mod before installing. This prevents the planet to be called "Finding The HK Factory"
     
    ==Version History==
    1.0 release
    1.1 Galaxymap_p.gui added. Modified changes.ini added for Expansion mod.
     
    ==Known Issues==
    None known.
     
    ==Distributing This Mod==
    This mod may not be modified or distributed without the explicit permission of the author.
     
    ==Contact Info==
    Find me at the deadlystream forums (http://www.deadlystream.com/forum).
     
    ==Thanks To==
    * The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting .
    * Obsidian for KOTOR2:TSL.
     
    ==Legal Stuff==
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.

    12,505 downloads

       (6 reviews)

    7 comments

    Updated

  22. Broken Bottle

    Bludgeoning Damage Bonus +2
    On Hit Attribute Damage Constitution DC10
    Attack Penalty -1
    Attribute Penalty Dexterity -10
    Decreased Skill Modifier Awareness -2
    Reduced Saving Throws Reflex -4
     
    To get in game type "di_bottle1" into the console, without the quotes.
     
    A crude weapon, for a more uncivilised age, the broken bottle has been the prize weapon of drunks throughout the galaxy for millennia.
     
    The preferred weapon of the Pot-Iid Monks, who practice the ancient martial art of Drun-K'fu,
    in the right hands it can be a devastating weapon.

    105 downloads

       (0 reviews)

    2 comments

    Submitted

  23. Camera Angle Options

    N.B.: Although uploaded for TSL, this mod may be used for either KotOR or KotOR II: TSL.
     
    This mod alters the default camera angles used by the game so that outside dialogues
    and cutscenes, your character will be viewed more distantly, as is more common in RPGs
    like 'NeverWinter Nights', 'Dungeon Siege' and 'Diablo'.
     
    There are four different options to choose from:
     
    Option I, No Combat - This option gives you a camera angle slightly closer to the
    character than normal which will show the upper half of your
    character from an angle above the player, but does not affect
    the camera angle while in combat.
     
    Option I, Combat - The same as above, but does affect the camera angle while in combat.
     
    Option II, No Combat - The same height, but a greater distance from the character,
    showing the whole of the character. This option does not affect
    the camera angle while in combat.
     
    Option II, Combat - The same as above, but this option does affect the camera angle while in combat.

    1,366 downloads

       (2 reviews)

    1 comment

    Submitted

  24. Combat Stance Swap

    I made a very similar mod to this a long time ago, but it seems it disappeared with PCGM and I no longer seem to have a copy.
     
    What it does is swap around the default flourish/stances used for melée weapons - the single blade flourish is replaced with the stun baton flourish and vice versa, the Echani-style flourish replaces the two melée weapon flourish and vice versa, and the double-blade flourish is replaced by the "Natural Attack" (or "Rocky Mode" ) flourish...Just look at the screenshot for details.

    943 downloads

       (2 reviews)

    2 comments

    Submitted

  25. Concept Loading Screens

    A very long time ago, a guy called Nur Ab Sal realised that the KotOR II loading screens were ugly, and decided to replace them with the concept art Obsidian drew up, instead.
     
    He did so, but his mod disappeared when PCGameMods was destroyed, and so I decided to repeat the job myself, because I got bored of the normal loading screens. I couldn't get all the same concept art as Nur Ab Sal, and in a few places had to improvise - nevertheless, where his mod replaced around 28 of roughly 80 loading screens, this mod will replace around 40, and is therefore worthy of release.

    1,604 downloads

       (4 reviews)

    1 comment

    Submitted