No files in this category yet.
Submit the first fileFiles From Subcategories
-
HD Luxa a Dark Hope texture recolor
By Nehua
So I was looking through TSL's head textures, and noticed that Luxa's head texture was nothing more than one of the female player Asian heads from K1 recolored to look pink. Likewise, her clothes were nothing more than a standard twi'lek body also recolored to pink. Well, it turns out Dark Hope had made excellent HD textures for both those things: here and here. It was fairly easy then to recolor them to match Luxa's colors. After checking with Dark Hope first, I am releasing them here.
I've included both versions of the twi'lek textures Dark Hope has released. I personally like to use one for the dancers and one for Luxa to keep them feeling more distinct. Simply chose the version you want and drag it over to your TSL's Override install directory.
To install simply drag and drop the contents of this mod into your TSL's installation override directory.
Small Warning: Luxa's model appears to use the Twilek's .txi file rather than her own. For that reason, using the 2023 version may cause a small conflict if you happen to have any other twilek texture mod installed. If you are using Dark Hope's twilek textures, there should be no issue and both files will be identical.
Thanks to Dark Hope for giving me permission to release this. At this point I'm sure I'm pretty much using all of the mods Dark Hope has released in this site in one way or an other. Make sure to check them out!
192 downloads
-
K1 Zhar New head (Upscaled)
I was tired of Zhar face and i decided to upscale the base texture and he still looked like any other Twilek. So i decided to Photoshop something with him.
87 downloads
-
Visas Reduced Model Clipping
By feeling
Visas Reduced Model Clipping
Drop the files to override
"Hi poly" version has a smoother chin (picture 2)
I tried, it's not perfect.
Shield effects show a gap on the back of the head (same as vanilla afaik)
Dangly veil part might show a seam at the connection with the part above under specific lighting (not sure why or how to fix)
I'll fix those if I figure out how lol
Screenshot uses Darth_Sapiens' HD 2k Visas Marr textures
Let me know if there's any other issues
thanks
Made with KOTOR BLENDER for Blender 2.93+ thanks Seedhartha
Made with KOTOR BLENDER for Blender 2.79 thanks Symmetric, Purifier, Ndix UR
Cortisol for Holocron Toolset
bead-v for MDLedit
kotor modding community
343 downloads
0 comments
Updated
-
Ultimate Peragus Models Repair
By PapaZinos
How did the Peragian miners die? Probably the lack of oxygen. Peragus is facing many structural issues, from the gaps in the floors, walls, and ceilings, and other model errors, many of which expose the facility to the vacuum of space. It may be too late for the miners, but it's not too late for you! Let's get to work on patching things up.
This mod builds upon the work started by DarthParametric with "Peragus Administration Level Room Model Fixes 1.0.0". I have recreated and improved upon the fixes of that mod from scratch, as well as included fixes to a very large number of other model issues. If you currently have the other mod installed, you should remove "[TSL]_Peragus_Administration_Level_Room_Model_Fixes" from your override upon installing this mod in order to avoid any mod conflicts.
Installation:
Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II". 7z files can be extracted with Archive Utility on macOS, or with free programs such as PeaZip on Windows and Linux. If you are updating from a previous version of the mod, just delete the old "Peragus_Model_Fixes" folder from your override. The version number is included in the folder name.
Uninstallation:
Remove the folder "Ultimate_Peragus_Model_Fixes_v1.3" from your override.
Included Files:
Compatibility:
Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files.
This mod works very well alongside "Peragus Large Monitor Adjustment 1.0" by Sith Holocron, and will correct the same asteroid image and text displacement issue from the asteroid exterior. It will similarly work well alongside other Peragus mods which affect textures or placeable models and lighting, such as VarsityPuppet's "Peragus Tweak 1.4", "A Darker Peragus REDUX 1.0" by Malkior, and "...A Darker Peragus 2.0" by Canderis. It is also compatible with backdrop improvement mods such as Kexikus' "TSL Backdrop Improvements 1.4", Vasilii Zaytsev's "Improved Peragus Asteroid Fields 1.2", and Replacement Peragus II Artwork by Trench 1.0 uploaded by Sith Holocron. This mod is not compatible with DarthParametric's "Peragus Administration Level Room Model Fixes 1.0.0", but fixes the same issues (and many more).
Acknowledgments:
Big thanks to Fred Tetra for making file extraction easy with KotORTool and Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender. I would also like to thank DarthParametric for making "Peragus Administration Level Room Model Fixes 1.0.0". Thanks to DarthRaindrops for pointing out the UV mapping issue for the column texture.
This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
1,040 downloads
-
PapaZinos' Alternates
By PapaZinos
This page is a database of alternatives to some of my mods that I felt needed to be placed elsewhere than their normal page. Think of it as like a collection of some of your favorite snack brands, but only the flavors that most people don't buy. Few looking for cool ranch Doritos want to find themselves surrounded instead by the clam chowder, German potato, or Caribbean citrus jerk flavors, so those of you with more niche palettes can come here to find what you are looking for. Here you can find your clam chowder Doritos.
These alternates may be created for several reasons, primarily by request. Thus this page may serve as a resource for other modders who feel these versions better suit their own mods.
I will provide a brief description for each, any other pertinent info or instructions can be found on their original mod page as linked. For most people, I recommend using the versions of the mod found on those original pages, unless directed here by another mod you are using or you simply find the changes described below to your liking.
Mods Available:
Ultimate Ebon Hawk Repairs for K1 - No Animation Edition -- Version 1.03 of the parent mod offered a version of itself that removed all of the misaligned blinking animations from the models. Since version 2.0, these animations have been aligned to their textures, but anyone who got used to or simply prefers the ship without them can download a version here that removes them, and otherwise is up-to-date with v2.0.0 changes.
Ultimate Ebon Hawk Repairs for TSL - No Animation Edition -- Version 1.1 of the parent mod offered a version of itself that removed all of the misaligned blinking animations from the models. Since version 2.0, these animations have been aligned to their textures, but anyone who got used to or simply prefers the ship without them can download a version here that removes them, and otherwise is up-to-date with v2.0.2 changes.
Ultimate Harbinger Repairs - No Dirt Overlay -- Upon request, I have created an alternate version of the Harbinger mod that removes TSL's dirt overlay from every model on the ship. This may be beneficial to those using certain HD texture mods for the ill-fated cosmological hammerhead.
LEH_EHawk01 for TSL - I added an alternate version of TSL's Ebon Hawk cockpit that uses the LEH_EHawk01 texture that the first game/prologue used. Compatibility options for the various animation options, and up-to-date with v2.0.2 of Ebon Hawk Repairs. This is primarily for people looking for compatibility options for texture mods that offer high resolution or otherwise retextured versions of LEH_EHawk01 but not LEH_EHawk02. If you are looking for a high resolution version of LEH_EHawk02, try tjsase's TSL HD Cockpit Skyboxes.
These modifications are not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of any of these modifications is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via usage of any modifications found on this page.
59 downloads
0 comments
Updated
-
K1 Ithorian03 retextured
it use my Chodo textures and some variants. If you rename it for another Ithorian or for chodo they work just fine.
200 downloads
0 comments
Submitted
-
Malak Redone 2023
I was tired of Malak old dumb egg face so I made another inspired on the banner on steam and i used Dark Hope's great model to do so !
I REALY THANK Dark Hope to let me use the textures of her great mode
here is the link of her great mode I've only edited the face and the body in my version the base work is hers.
221 downloads
0 comments
Updated
-
Chodo Habat Unique skin
Peragus, telos are both a pain in the ass to do. But I was wandering why Chodo habat had no unique skin He is quite a unique Ithorian. so I took the texture in the Kotor 2 folder and I made one unique!
1,012 downloads
0 comments
Updated
-
Ultimate Ebon Hawk Repairs for TSL
By PapaZinos
The fastest ship in the galaxy is also a work in progress. When they are not out and about with you, the gang spends most of their time just trying to keep the Ebon Hawk up and running. But the many gaps in walls, ceilings, and floors, the mysterious black panels, missing hull pieces, and see-through metal is a lot for even our expert Iridonian to handle. So let's give Bao-Dur a hand! So to speak.
Version 2.0.0 contains lots of new goodies, such as fixed lightmapping, lights for dynamic objects where they were missing, re-cut geometry for computer panels to match blinking animations to the appropriate textures, loosened walkmeshes to remove some invisible walls, and a host of new texture mapping improvements. This mod also now has you covered for the damaged Ebon Hawk seen in the prologue, fixing the same sorts of issues.
Installation:
Download the 7z file for the mod version of your choice and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II". 7z files can be opened with Archive Utility on macOS, or with free programs such as PeaZip on Windows/Linux. If you are upgrading from an older version of this mod, you can safely delete that "Ultimate_Ebon_Hawk_Repairs" folder from your override.
If you use either "Animated Ebon Hawk Monitors (not including Galaxy Map)" or "More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)" by Sith Holocron, Dark Hope, ebmar, and Xarwarz, I have made special versions of relevant submodules wherein I recut the computer panel geometry again to match the ship animations to the textures exactly. Due to the high quality of these textures, I was able to make the cuts in this version even nicer than the ones I made for vanilla. Just take the files found in the "Animated Monitors" subfolder, place them into the main mod folder, and enjoy.
Uninstallation:
Remove the folder "Ultimate_Ebon_Hawk_Repairs_for_TSL" from your override.
Included Files:
Compatibility:
Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. This mod is not compatible with "Ebon Hawk Model Fixes" by bead-v and ndix UR, but fixes the same issues, as well as a great many more. If you currently have the other mod installed, you can avoid any mod conflicts by removing either "EbonHawkCockpitFix_v2.0" or "Ebon Hawk Cockpit Fix" from your override, depending on which version you currently have. If you are looking for an Ebon Hawk repairs mod for the first game, that is available here.
If you are looking for some other ways to make the ship a little more livable, there are many texture mods out there that are well worth the installation, and all of them compatible with this mod. Sith Holocron, Dark Hope, ebmar, and Xarwarz have authored both "Animated Ebon Hawk Monitors (not including Galaxy Map)" and "More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)". I recommend using either version in conjunction with this mod, and have even made special versions of some of the ship submodules to cater to those textures exactly -- if you use either mod, and I recommend you do, I highly suggest reading the relevant bit in the Installation section for more details.
You can also check out ShiningRedHD's "Ebon Hawk HD - 4x Upscaled Texture" on NexusMods for a high definition version of the exterior of the ship. Dark parts of the ship's map bothering you? Check out "TSL Ebon Hawk Downloadable Map" by Ashton Scorpius. If you have any compatibility questions, feel free to ask, though there are not too many mods out there also working on the Ebon Hawk's models, as opposed to textures. For a mod such as this, checking for compatibility is as simple as ensuring a different mod does not contain any files of the same name as those included in the list below. Note that this mod includes three minorly-edited lightmaps, as listed above.
Acknowledgments:
Thanks to Fred Tetra for making file extraction easy with KotORTool and Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender. I also want to give a big thank-you to bead-v and ndix UR for their work on "Ebon Hawk Model Fixes", and for their generosity. I would also like to thank Pcthoros for reporting the light issue for mobile users.
For those of you curious about that mystery object in the first few screenshots, the Ebon Hawk's main hold is surrounded by a black box meant to make all the geometry errors throughout the ship less noticeable. I removed it, sealed up all the gaps in the above screenshots, as well as many more, then put back the pieces that were not accidentally visible to the player.
This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
1,375 downloads
-
Zoomed Out Minimap
By feeling
Zoomed Out Minimap
See more map
Includes a fix to the action bar tooltip so make sure you download the version for your resolution Drop the gui file to override. Other options included if you want to zoom out even more.
Made for steam/gog version, not sure if it works on the legacy version389 downloads
-
Delayed Nar Shaddaa Main Quest
By feeling
Delayed Nar Shaddaa Main Quest Delays the main quest on Nar Shaddaa, giving you the freedom to complete other quests you might want to do first.
Talk to Kaalah-Nah in the Entertainment Promenade about your standing with the Exchange when you're ready.
To prevent softlocks Kaalah-Nah's fee was lowered, there's an option to change it back.
Let me know if you encounter any problems.
Possible questions you might have
Q: Is this mod safe to install mid-playthrough?
A: It's generally not recommended. As far as I know it is, I tested it and the mod works, and I completed the game on that save without issues. Make sure that on your savefile the message from Visquis has not happened, and you also have not paid Kaalah-Nah 2000 credits to make the exchange like or hate you.
Q: I already triggered the cutscene with the message from Visquis, does this let me return to the ship and delay the quest that way?
A: No. Use a save where the cutscene hasn't happened yet, and where you haven't paid Kaalah before.
Q: I haven't triggered Visquis' message yet, but I already paid Kaalah-Nah. I don't have a save before doing that. Should I install the mod now?
A: Short answer: No.
If you're desperate: You can install the mod, the quest will never trigger until you use the savegame editor. Go to Globals>Numerics and change 300_NAR_Exchange_Gap to 51 or higher for it to trigger. I THINK there should be no major issues doing this but doing this is not recommended or supported.
1,108 downloads
0 comments
Updated
-
JC's Spider Filter for K2
By JCarter426
Summary
This mod removes spider-like creature appearances from the game. Kinrath are replaced with wraid and laigreks are replaced with katarn.
Installation
Extract files from the downloaded archive. Run Install.exe. Click "Install Mod" and select your game directory (default name SWKotOR2). Uninstallation
Remove the following files or replace them with backups if necessary:
- appearance.2da
- plc_knrthcps.mdl
- plc_knrthcps.mdl
- plc_knrthvin.mdl
- plc_knrthvin.mdl Compatibility
There are no known compatibility issues at this time.
Permissions
This mod is released under the Creative Commons Attribution-NonCommercial 4.0 International license (CC BY-NC 4.0).
CC BY-NC: This license allows reusers to distribute, remix, adapt, and build upon the material in any medium or format for noncommercial purposes only, and only so long as attribution is given to the creator.
Credits
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe & Fair Strides
2DAEditor – VarsityPuppet
KOTORMax & MDLEdit – bead-v
NWMax – Joco
xoreos tools – xoreos team https://xoreos.org/
Disclaimers
NOT ARACHNOPHOBIC, JUS' DON' LOIK 'EM.
Donations
If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
27 downloads
0 comments
Updated
-
Freedon Nadd's Tomb: Ritual and Water textures
By Nehua
Out of all the amazing texture packs out there, I still haven't found one that covered the ritual sphere for Freedon Nadd's tomb. By default it is a very low quality texture, and in my opinion looks pretty ugly because of it. This texture replaces it for a looping image of clouds that emit from the center of the sphere and move upwards, there is thunder inside the clouds to match the electricity that constantly comes out of the ritual sphere.
Another thing that has always bothered me is the water. Freedon Nadd's tomb default water texture does have an animated bump map, and reflections. However, I feel like the effect is ruined by an ugly, overly saturated, and static blue image, which feels completely out of place within Freedon Nadd's tomb. Other areas within TSL implemented water much better in my opinion, so I modified the water in the tomb to better match those. The new water animates and reflects properly. It just doesn't look like there is a static blue drawing of water in the middle of it.
I've kept both in separate folders in case you only want to install one or the other.
-To Install simply drag the contents of the folders you want into your Override folder.
-To Uninstall, remove those files from your Override folder.
278 downloads
0 comments
Updated
-
Existential Selkath's HK-47 Overhaul, TSL Patch
By Nehua
THIS IS A PATCH, ORIGINAL MOD BY EXISTENTIAL SELKATH IS STILL REQUIRED
The purpose of this mod is to provide a patch to finally be able to use Existential Selkath's excellent HK Overhaul mod in Kotor 2. I was hoping for Existential Selkath to release their own version of this but after seeing the following comment by them it seemed to me like they mostly gave up on doing so, thus I decided to release my own.
This patch does not include any of the incredible texture work by Existential Selkath, it only patches the model to bring it to work within TSL. This patch also makes it so the model uses the new TSL animations and includes Marius Fett's HK-47 Disabled Animation Eye Fix Mod. A disabled HK-47 will have its eyes turned off.
Original Mod: https://www.nexusmods.com/kotor/mods/1476?tab=files
------------------------------
Installation
------------------------------
Download Existential Selkath's original mod, and copy its contents to your TSL Override directory.
Once that is done, run the TSL Patcher found with this mod.
------------------------------
Uninstallation
------------------------------
Copy the appearance.2da found in the backup directory back to override.
Then delete the new p_hk47.mdl and p_hk47.mdx files.
225 downloads
-
Kreia's Facial Dark Side Corruption, Be Gone!
By Lewok2007
Description:
I wanted to give Kreia in her dark side robes no dark side corruption, because I find it to be
quite silly. So, I used GIMP to paint on her regular face with no dark side corruption on the
texture file for her dark side head. After I finished, I used Waifu2x to scale up the texture
twice, so it looks brighter and more HD. (I personally find using Waifu2x to upscale images
makes them more brighter and more HD than using GIMP.)
Installation:
1. Unzip the .zip archive with an app like WinRAR, 7zip, etc.
2. Copy "P_KreiaEvilH.tga" and paste it in the "Override" folder found in the "Knights of
the old republic 2" folder.
*3. If prompted to overwrite any files, overwrite said files.
*4. If you have a "P_KreiaEvilH.tga" file or any other file that has the file name of
"P_KreiaEvilH" (like .tpc or .dds), make sure to delete it to avoid any conflicts.
Credits:
Kotor Tool by Fred Tetra - Used to get the P_KreiaEvilH file
GIMP - Used to get the P_KreiaH face onto P_KreiaEvilH file and fix any errors or any
parts that didn't look "clean" enough.
Waifu2x - Used to upscale the texture twice, to look more clean, brighter, and HD.
Use of File(s):
Please do not upload this same skin on any other sites.
Do not ReUpload this same skin without my permission.
If you're editing this skin and would like to upload it somewhere else or on DS, please
ask me for Permission before by Messaging be on DeadlyStream (Account is Lewok2007)
61 downloads
- kreia
- dark side corruption
- (and 2 more)
0 comments
Submitted
-
visual effects [TSL] eb's Holo-Overlays
By ebmar
This mod changes the hologram-overlay texture used by TSL [mostly] for the holo-logs. It is mainly inspired by combination of movie-style and SWTOR's.
Preview
Blue - Movie-style [STATIC]
Description This version uses a static-texture sized at x512. It has an alpha-channel used for scanline effects, which diffuse used mainly for diffuse-color. Blue - Movie-style [ANIMATED]
Description This version uses an animated-texture sized at x256/frame It consisted of 25 frames to a 5x5 layout sized at x1280 It is set to cycle procedurally in-game at 12.5 FPS It has an alpha-channel used for animated-scanline effects, which diffuse used mainly for diffuse-color. Disclaimer What's seen in the preview is an end-result from also using a visually-affecting mod, that is DarthParametric's "Fixed Hologram Models and Admiralty Redux for TSLRCM".
Requirement
It is required for users to have TSLRCM v1.8.6 installed to their game for this mod to be working as intended. K2CP is not strictly-required, but is strongly-suggested to have as this mod were made with CP’s availability in-mind. See `Disclaimer` section above; hence it is required for user to also install the aforementioned mod to have the optimum result. Fixed Hologram Models and Admiralty Redux for TSLRCM - Mods - Deadly Stream
Compatibility
Compatible with any mods and builds -- long as not affecting `holotex`. It is advised for user to remove any instance of TGA, DDS, or TXI format of the said file in their `override` folder before install.
Installation
Install `holotex.TPC` to the `override` folder. Overwrite when prompted.
Uninstallation
Remove `holotex.TPC` from the `override` folder.
Known Issues
N/A
Final Remarks
There's always room for improvements; reviews, critiques, comments, suggestions, questions and feedbacks are much appreciated. PM me here, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and using this mod. Hope you enjoy the mod as much as I do!
Redistribution
Do not redistribute this mod or re-release it on any websites. I'd love providing direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions. If you are to re-use the assets to a project you will be releasing, please be kindly to ask for permission first -- that way I know what's up.
Credits
The Almighty Force. BioWare, Obsidian Entertainment, and LucasArts for "The Old Republic" video-game franchise. DarthParametric for past-present knowledge, and all his creation that I learn from. JCarter426 and Inyri Forge for all their work that I look up to. I learned a lot from their mods and been approaching a lot using their method. Fred Tetra for KotOR Tool. ndix UR for tga2tpc and tpcview. Cortisol for Holocron Toolset. All the Tool Makers wasn't mentioned -- can't make it without y'all! All streamers of DeadlyStream. All modders either active or inactive. DeadlyStream for being a home -- a place to hang-out, to discuss and hosting my work, and all their staffs for tirelessly improving-maintaining the site. DeadlyStream's #modding [Discord's] channel. -eb
415 downloads
-
[WIP] Character Helmets
By DarthDrija
This mod: This mod aims to add a few items for the player to use, helmets, masks and other things that go in the same slot. In the future I plan to place them in a lore-friendly way in the normal gameplay. This uses ripped models from full characters, they need to be adapted to player heads. Bao-dur can't use them because his horns don't leave physical space for them (obviously not clipping!). How to use: There is no way to have the 3 new helmets yet. To get them, you have to write in the console: giveitem a_helmet_7x Where x is a value between 0 and two. 0 is for the sith soldier helmet, 1 is for the republic officer cap, and 2 is for the republic soldier helmet. Installation: Use the .exe with the package. If not possible, then copy everything to the override Uninstall: Remove the 9 files from this mod (3 *.uti, 6*.tga) from the override. Permissions: You may use the files from this mod for any purpose, as long as you ask me first. Credits: @seedhartha for KotorBlender @cortisol for Holocron Toolset Stoffe for TSLPatcher GIMP development team for GIMP Blender Foundation for Blender BioWare and Obsidian for the original assets, and the game itself. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.44 downloads
- tslrcm compatible
- work in progress
- (and 2 more)
0 comments
Updated
-
Name White Crystal Fix
Restricts the level 3 White crystal to Light Side users only, as is the case with the other 8 variations of the Name White Crystal. For those wondering, this is not fixed by the TSLRCM or the reddit Full K2 Build.
Installation: Unzip the download, then copy & paste the .uti file inside your Override folder.
Uninstallation: Delete this .uti file from your Override folder.
183 downloads
0 comments
Updated
-
TSL Workbench Lightsaber Creation
By Leilukin
=TSL Workbench Lightsaber Creation=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
AUTHOR: Leilukin
FILE NAME: TSL Workbench Lightsaber Creation.7z
LATEST VERSION: 1.1
CONTACT: E-mail toleilukin@outlook.com, or message to Leilukin on Deadly Stream
1. DESCRIPTION:
This mod allows you to create lightsabers at a workbench, including double-bladed, one-handed or short lightsabers, with any color focusing crystals available in the game.
You must complete the "Crafting a Lightsaber" quest to build your first lightsaber to get the option to create lightsabers at a workbench.
This mod is made for players who want to obtain more lightsabers, especially for their Force user party members, without relying on the loot drop system of the game.
2. INSTALLATION:
Extract the TSL Workbench Lightsaber Creation.7z you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory.
Run Install.exe, you will see the installer presents three installation option. You may choose ONLY ONE of these options:
Default: Default installation option. JC's Crystal Attunement Compatible: Choose this option if you installed any of the Workbench Attunement options of JC's Crystal Attunement for K2 mod. Once you selected the option you want, point the installer to your KotOR 2 directory, where swkotor2.exe is located, and let the installer do its job.
When you install this mod, a new folder named "backup" may be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod.
The "Source" folder includes the source of the scripts used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod.
***IMPORTANT NOTE FOR STEAM USERS:***
I DO NOT recommend using the Steam Workshop if you want to use this mod. Steam Workshop is frankly a mod compatibility nightmare, and I recommend reading this post on why Steam Workshop is NOT recommended for modding KotOR 2.
3. UNINSTALLATION:
If no backup folder was created when you installed this mod, go to the Override folder in your KotOR 2 directory, and delete the following files:
llk_wblscreate.dlg llk_wblsdlg.ncs workbnch.dlg If a backup folder was created when you installed this mod, go to the backup folder, cut workbnch.dlg from the backup folder and paste the file in the Override folder in your KotOR 2 directory, then delete llk_wblscreate.dlg and llk_wblsdlg.ncs from the Override folder.
4. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5. MOD COMPATIBILITY:
This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM). Make sure you install this mod after TSLRCM.
This mod has an additional installation option to make it compatible with JC's Crystal Attunement for K2. Make sure you install this mod after JC's Crystal Attunement for K2, and follow the installation instructions above.
This mod is not compatible with VarsityPuppet's Holowan Duplisaber or Kaidon Jorn's Schematic Lightsaber Mod (SLM). No compatibility patch will be made for those mods, as this mod is intended to be a light alternative to the huge lightsaber mods.
This mod is compatible with any mod that does not modify the workbench dialogue.
6. PERMISSION:
You may modify this mod for personal use or show this mod in screenshots. However, do not release your mods containing assets from my mod without my permission.
I do not use nor support Steam Workshop, so I do not want any of my mods to be uploaded to Steam Workshop.
7. CREDITS:
Cortisol for Holocron Toolset
tk102 for DLG Editor
KobaltBlu for KotOR Scripting Tool
Stoffe for TSLPatcher; Fair Strides for the updated version
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
929 downloads
0 comments
Updated
-
TSL Character Start Up Change
By Omega6047
Inspired by identical mod by jonathan7 for KotOR 1
This mod makes changes to the character building process by removing almost all automatically gained feats from three initial classes, and instead gives the player more feat points to spend as they please. Councilor gets 6 feats, Sentinel 7 and Guardian has 8. With that, you can avoid useless feats taking up space while never being used and instead get something you'll actually find useful.
Just, you know... remember to get some proficiencies... You need those to equip weapons...
UNDO THE CHANGES AFTER MAKING YOUR CHARACTER
This mod changes the amount of feat points received at level 1 of all base jedi classes, meaning that all your companions that can become a jedi will also get that boost. It won't break your game, but it might just break the balance of the game. To avoid that, run the 'Revert Changes' option in TSLpatcher.
Thanks to HDR1 for pointing that out.
- - -Installation- - -
Run TSLpatcher 'Install' option and point it to game's root folder.
Also, run the 'Revert changes' option after you've made your character.
713 downloads
-
ambientmusic [TSL] "T3-M4 Found the Ebon Hawk"s Theme
By ebmar
This mod plays an ambient-track to complement "T3 finding the Ebon Hawk" cutscene in Peragus' Hangar Bay.
Preview
Description It edits the entire cutscene to not-skippable, then sets the ambient-track to `mus_s_positive` -- an original audio file that’s located in `streammusic` folder. It also stops the area BGM momentarily for 11 seconds to not have the AT overlaps with, should then it play back again.
Requirement
It is required for users to have TSLRCM v1.8.6 installed to their game for this mod to successfully working – both in installation process and in-game. K2CP is not strictly-required, but is strongly-suggested to have as well as this mod were made with CP’s compatibility in-mind.
Compatibility
Should be optimally-compatible with any mods and builds -- long as not affecting `hangcam.DLG` and `mus_s_positive.WAV/MP3`. Note: It is safe now for user to install this version on top of any currently installed version. It supersedes and overrides their functionality so compatibility is much ensured.
** -- for installation instructions, run the installer [Install.EXE].
Known Issues
N/A
Final Remarks
There's always room for improvements; reviews, critiques, comments, suggestions, questions and feedbacks are much appreciated. PM me here, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and using this mod. Hope you enjoy the mod as much as I do!
Redistribution
Do not redistribute this mod or re-release it on any websites. I'd love providing direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions. If you are to re-use the assets to a project you will be releasing, please be kindly to ask for permission first -- that way I know what's up.
Credits
The Almighty Force. BioWare, Obsidian Entertainment, and LucasArts for "The Old Republic" video-game franchise. DarthParametric for past-present knowledge, and all his creation that I learn from. JCarter426 and Inyri Forge for all their work that I look up to. I learned a lot from their mods and been approaching a lot using their method. Fred Tetra for KotOR Tool. stoffe for TSL Patcher and Fair Strides for the updates. tk102 for DLGEditor. Cortisol for Holocron Toolset. All the Tool Makers wasn't mentioned -- can't make it without y'all! All streamers of DeadlyStream. All modders either active or inactive. DeadlyStream for being a home -- a place to hang-out, to discuss and hosting my work, and all their staffs for tirelessly improving-maintaining the site. DeadlyStream's #modding [Discord's] channel. -eb
243 downloads
- ambienttrack
- mod
- (and 10 more)
-
Female Asian Head 6 Dark Side Texture Fix
By LOTO
The two dark side versions of this particular female head are mis-textured and lead to skin colour appearing on the hair which looks awful and like you have a bald spot. This fixes that up.
INSTALLATION INSTRUCTIONS:
Extract the RAR archive into the Override folder in your KotOR II Installation.
93 downloads
-
Animated Vibrodagger
By LoneWanderer
Adds Vibrodagger with animated texture as a new item (in a hidden stash in the Peragus Dormitories) or as a new skin for Vibrocutter.
While porting "Stun knife" model created by Rodesqa, I became interested in the various texture effects specific to KOTOR. The end result uses animated textures inspired by IRobert's "Vibroweapons replacement pack retexture".
Initially, this ported model was used by me for learning and testing purposes, so some of the texturing desicions were not optimal and texture space was not always used efficiently, but it should not be too noticeable.
CHEATS:
'giveitem vibrodagger_01' - for vibrodagger
'giveitem vibrocutter' - for vibrocutter. Vibrocutter can be found at the beginning of Peragus, but only if you are playing with Restored Content Modification (TSLRCM).
Installation
Copy the contents of the Vibrodagger folder (if you want it to be a new item) or the Vibrocutter folder (if you want to replace vibrocutter) to your game's Override folder.
Uninstallation
Delete the installed files from Override folder.
Compatibility
Should be compatible with anything that doesn't change vibrocutter model or add w_vbroshort_060 model and a_hiddenmake.ncs script (this script creates a hidden stash in the Peragus Dormitories).
Permissions
This mod can be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months.
The content of this mod, however, may be modified and uploaded/incorporated into other mods. Just be sure to include the legal info: the model "Stun knife" (https://skfb.ly/PIqs) by Rodesqa is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/) License. And the original model, textures were modified by LoneWanderer.
Credits
Vibrodagger uses model "Stun knife" (https://skfb.ly/PIqs) by Rodesqa that is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/) as a basis.
KOTOR Tool - Fred Tetra
DeNCS - JdNoa and Dashus
KotOR Scripting Tool - Blue
Disclaimer
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
221 downloads
-
tsl TSL MP3 Player
By InSidious
Description
This mod is based on a K1 mod released by HouseOfAmon in about 2006, and now largely forgotten.
It allows you to play your own music in-game, through a device called <FullName>'s Music Player,
(where FullName is your character's name). Activating this device allows you to play one of 25 tracks of your own,
or to return to playing the game's default music. It will do this via a dialogue menu.
I've made a couple of improvements over the original:
1) This mod allows you to use 25 tracks, instead of 20;
2) This mod allows you to reset to the game's default music whenever you want,
using the 'Play local radio' option (n.b.: 'Known Bugs', below).
You can cheat the item into the game using the code 'giveitem di_mp3' without the quotation marks,
or you can make it at the workbench.
Installation
Installation of this mod comes in two parts.
1) Use the TSLPatcher .exe included to install the base mod
(i.e., double click 'Install TSL MP3 Player', then click 'install mod', etc.)
2) Adding your tracks to the game:
i. Select up to 25 tracks that you have on your computer.
These *must* be in MP3 format.
ii. Copy the tracks to a new folder.
iii. Rename these copies Track1.mp3, Track2.mp3 ... etc., up to Track25.mp3
iv. Copy the renamed files to your StreamMusic folder inside the base game folder.
Uninstallation
1. Delete the new tracks you added to your StreamMusic folder.
2. Delete the following files from your Override folder:
di_mp3.ncs
di_mp3.uti
di_mp3p.dlg
di_mp3p_1.ncs
di_mp3p_2.ncs
di_mp3p_3.ncs
di_mp3p_4.ncs
di_mp3p_5.ncs
di_mp3p_6.ncs
di_mp3p_7.ncs
di_mp3p_8.ncs
di_mp3p_9.ncs
di_mp3p_10.ncs
di_mp3p_11.ncs
di_mp3p_12.ncs
di_mp3p_13.ncs
di_mp3p_14.ncs
di_mp3p_15.ncs
di_mp3p_16.ncs
di_mp3p_17.ncs
di_mp3p_18.ncs
di_mp3p_19.ncs
di_mp3p_20.ncs
di_mp3p_21.ncs
di_mp3p_22.ncs
di_mp3p_23.ncs
di_mp3p_24.ncs
di_mp3p_25.ncs
di_mp3r.ncs
3. If TSLPatcher created a backup folder during install in the same folder as the tslpatchdata folder,
you can copy the following files backed up there, and use them to overwrite the copies in the Override folder:
ambientmusic.2da
globalcat.2da
spells.2da
However, it is advised that you do NOT do this unless absolutely necessary,
as these files are used in a lot of other mods.
Known Bugs
Pressing the 'Play local radio' button may cause the game to play the default area battle music when you're not in combat.
It should return to the normal mode area music once this finishes playing, though.
80 downloads
- kotor 2
- kotor 2 mod
- (and 4 more)
-
tsl HK Stats Rework
By InSidious
Description
By default, HK-47 has 16 points in Strength, and only 10 in Constitution.
This strength stat is almost completely useless, since HK is unable to
wield melee weapons. So I have swapped his Constitution and Strength base stats,
which should (hopefully) make him a bit more viable as a companion.
Installation
Double-click 'Install [TSL] HK Stats Rework' and use the installer as intended.
Uninstallation
Remove p_hk47.utc from your Override folder.
If TSLPatcher saved a previous version of this file to the backup folder,
copy the version in the backup folder into your Override folder.
399 downloads
0 comments
Submitted