ebmar

SKIN:[K1] Republic Soldier's New Shade

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[K1] Republic Soldier's New Shade


854558401_RSNS-FontResized.png.df146beef23b04a8e23efa74e8907a1c.png

 

This mod replaces the vanilla and/or the installed Republic Soldier texture with the new shade-specularity tweaked version.

 

# Background #

The way I see it; the vanilla and/or already present Republic Soldier texture lacks some shading and reflection particularly on its trim, so I thought adding ones would somehow enhance its appearance.

 

# About this Mod #

Inside this mod are 6 options of new shade and specularity tweaked Republic Soldier texture in TPC format:

  • [Main] New Shade for Male NPC Republic Soldier
  • [Option-1] Vanilla version for JC's "Republic Soldier Fix for K1" - Male and Female *
  • [Option-2] Vanilla Version Model - Female NPC Republic Soldier
  • [Option-3] New Shade for JC's "Republic Soldier Uniform for PC" - Male and Female *
  • [Option-4] Vanilla version for JC's "Republic Soldier Uniform for PC" - Male and Female *
  • [Option-5] New Shade for JC's "Republic Soldier Fix for K1" - Male and Female NPC Republic Soldier *

* Option 1, 3, 4 and 5 requires JCarter426/JC's "JC's Republic Soldier Fix for K1" to be installed first.

 

# Final Remarks #

There's always room for improvements - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod.

 

Hope you enjoy the mod as much as I do!

 

Installation: I suggest you to manually removes any TGA/DDS and TXI instances of the relevant files [if there're any] from the 'Override' folder. And then - run the installer [TSLPatcher.exe], and hit the [Install Mod ->] button!

Uninstallation: remove the installed files from the 'Override' folder or replaces them with the files stored in the 'Backup' folder [if generated]

Compatibility: this option will be compatible with JCarter426's "JC's Republic Soldier Fix for K1" as long as this mod was installed after the said mod has. With any mods that is using the same name for the assets and/or potentially overwrite this mod, no compatibility is guaranteed

Redistribution: if you want to redistribute the mod - just go with it. Though less likely I will provide supports to any other place than DeadlyStream. If you are to re-use an assets to a project you will be releasing, you don't have to ask for permission - but your generous intention is very much welcome. I'd love to know what others are up too, particularly if my work are included. And then, make sure to credit BioWare & LucasArts with the release - particularly with the inclusion of the assets. An appreciation to this lil' peasant work here is also a very warm welcome, welcome. :cheers:

Credits:

  • The Almighty Force which gave me chance to finish the mod
  • BioWare & LucasArts for developing one of the best RPG I've played
  • DarthParametric for past-present knowledge which allows me to create customs and for all the outstanding creation that I am a fan of
  • JCarter426 for "JC's Republic Soldier Fix for K1" release; as without his mod - most of these contents would not have been possible
  • Snigaroo/Sniggles for hosting #mod_development on Discord > r/kotor, and especially for making me revisit this mod for an update
  • Salk for the input to include additional before-after screenshots
  • Fred Tetra for the amazing KotOR Tool
  • ndix UR for tga2tpc
  • DrMcCoy for xoreos-tools' "xoreostex2tga"
  • stoffe for the magnificent TSLPatcher, and Fair Strides for later improves it
  • Notepad++team for Notepad++
  • All the Tool Makers wasn't mentioned - can't make it without y'all! :respect:
  • All the inspiring streamers on DeadlyStream
  • All the inspiring modders either active or inactive
  • DeadlyStream for being a home; a place to hangout - to discuss and hosting my work
  • DeadlyStream staffs for tirelessly improving and maintaining the site

-eb


  • Submitter
  • Submitted
    09/13/2018
  • Category
  • K1R Compatible
    Yes

 

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10 hours ago, Salk said:

Hello, ebmar!

Hello, Salk!

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Congratulations on this new release.

Thanks for the support! 😁

Quote

Could you be so kind as to provide before/after pictures?

Sure thing! Thanks for the feedback. I'll do so in coming hours, with an already planned one two three additional optional install.

Quote

Cheers!

:cheers:

Edited by ebmar

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[Updated to v1.1.0: September 21, 2018]

A quick heads-up to the mod's page. The mod has been updated to v1.1.0. So, what's new in v1.1.0?

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Hello ebmar!

 

A friend of mine could upscale the low resolution textures that come with the mod as a personal favor to me but he can do it only if you haven't embedded into the .tpc files any custom .txi file because he needs to convert them to .tga and that information would be lost. Of course, it would be alright to have the .txi file you may have created but if you didn't do anything of the sort, he will proceed with the upscaling and if you like, you could release a new version of the mod with HD textures.

 

Cheers!

  • Thanks 1

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Thanks to DP for elaborating. :cheers:

Anyway, I use -

envmaptexture mycube

for the environment map. Therefore, to have a similar effects with what's in the mod that's the parameter you want in your TXI.

20 hours ago, Salk said:

...he will proceed with the upscaling and if you like, you could release a new version of the mod with HD textures.

Thank you for the heads-up! :cheers:

I'd greatly appreciate that, especially if your fellow friend could upscale the vanilla female version. It needed that the most, hahah.

  • Like 1

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Greetings, @NikaAlexandrov! Hope you don't mind me migrating our discussions, as I prefer to do the troubleshooting on this support thread, as it meant to. :cheers:

So, to answer your question -

On 12/17/2019 at 4:17 AM, NikaAlexandrov said:

...guessing I'll need the kotor toolset for this won't I?

You will need either Fred Tetra's KotOR Tool or VarsityPuppet's 2DA Editor Alpha.

On 12/17/2019 at 4:17 AM, NikaAlexandrov said:

What steps do I need to take?

Updated

  • With KotOR Tool -
    1.	Open the program, access the 2da button in the upper-left tab and then Ctrl+O to load the appearance.2da located in your Override
    2.	Look at row 378 which label column pointed as Unique_Trask, and see; does its texa and texb columns appointed to N_RepSold?
    3a.	If not, you could try changing whatever value in there to N_RepSold, and then Ctrl+S to save the change - see if it works
    3b.	If yes, then try to remove the TGA and leave only the TPC version [which came from this mod] - see if it works

     

  • With 2DA Editor Alpha -

    1.	Open the program, and then Ctrl+O to load the appearance.2da located in your Override
    2.	Look at row 378 which label column pointed as Unique_Trask, and see; does its texa and texb columns appointed to N_RepSold?
    3a.	If not, you could try changing whatever value in there to N_RepSold, and then Ctrl+Shift+S, overwrite the former to make the change - see if it works
    3b.	If yes, then try to remove the TGA and leave only the TPC version [which came from this mod] - see if it works

     

Edited by ebmar
Updated the steps to take for both tools

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