gasmio 2 Posted November 26, 2016 Follow this Post:http://deadlystream.com/forum/topic/4289-mod-compability/?hl=%2Bbeam+%2Beffects has been update it for 2016! Quote Share this post Link to post Share on other sites
Nilth_Ra 2 Posted November 27, 2016 I guess these two are compatible, right? http://www.nexusmods.com/kotor/mods/68/?http://www.nexusmods.com/kotor/mods/69/? 1 Quote Share this post Link to post Share on other sites
milestails 264 Posted November 27, 2016 Yes they are. 1 Quote Share this post Link to post Share on other sites
Nilth_Ra 2 Posted November 27, 2016 Thanks for the quick answer 1 Quote Share this post Link to post Share on other sites
rede9 0 Posted December 27, 2016 I can confirm that the following mods work with K1R. K1 Force Pack http://knightsoftheoldrepublic.filefront.com/file/K1_Force_Pack;97281 Good. I translated it into italian, so I needn't use Lightsaber and Force Forms. Quote Share this post Link to post Share on other sites
Darth Hayze 19 Posted March 4, 2017 Is the Bastila Female PC Untold Love Story mod compatible? Quote Share this post Link to post Share on other sites
Idsertian 0 Posted May 22, 2017 Would either of these two mods cause problems with K1R? Or is it best to avoid them? http://www.nexusmods.com/kotor/mods/666/? http://www.nexusmods.com/kotor/mods/862/? Quote Share this post Link to post Share on other sites
superSzym 155 Posted May 22, 2017 Would either of these two mods cause problems with K1R? Or is it best to avoid them? http://www.nexusmods.com/kotor/mods/666/? http://www.nexusmods.com/kotor/mods/862/? These are just model replacements and reskins. You can safely use them with K1R. Quote Share this post Link to post Share on other sites
maumaurgomes 0 Posted May 22, 2017 Are these two mods compatible? One is female jedi robe and the other male. http://www.nexusmods.com/kotor/mods/666/? http://www.nexusmods.com/kotor/mods/673/ Quote Share this post Link to post Share on other sites
Idsertian 0 Posted May 22, 2017 These are just model replacements and reskins. You can safely use them with K1R. Cheers for the swift reply! o/ Quote Share this post Link to post Share on other sites
Eniena 0 Posted August 13, 2017 You ought to remove the Proper Manaan Quest Endings and Energy Shield Fixes from the list as they've been included in the latest version of K1R. Or, even better, add them into their own list along with the other mods K1R uses so as other users don't make the mistake of installing them twice. Also I have personally tested out the Bendak Bounty Rework and Emblem Armor Compability along with the two mods required to use it. K1R runs just fine with all of them. They'll only effect the default dialouge files involving the Bendak duel and the Bendak Starkiller Model. Quote Share this post Link to post Share on other sites
CrisG 10 Posted September 4, 2017 I am glad to see many of the good mods found a home on Nexus Mods. thanks for the work everyone has done testing compatibility, much appreciated. I saw a note that the Bastilla Romance Mod might work, i will try it out to see, as I like to use it. thanks again Cris Quote Share this post Link to post Share on other sites
hk47awesome 0 Posted December 20, 2017 Any news on NPC Overhaul compatibility? I REALLY want to be able to use it with K1R. Also, are HD Twi'lek female mod and Human Xor Restoration comaptible with NPC Overhaul/K1R? I assume I could just install NPC Overhaul and then overwrite whatever with those other two mods but just seeing if anyone knows if that's a no-no, bad idea or something. Thanks! Quote Share this post Link to post Share on other sites
Fair Strides 509 Posted December 20, 2017 Any news on NPC Overhaul compatibility? I REALLY want to be able to use it with K1R. Also, are HD Twi'lek female mod and Human Xor Restoration comaptible with NPC Overhaul/K1R? I assume I could just install NPC Overhaul and then overwrite whatever with those other two mods but just seeing if anyone knows if that's a no-no, bad idea or something. Thanks! Nothing new on the NPC Overhaul as far as I am aware. As for the other two mods you've linked, those should work just fine. Quote Share this post Link to post Share on other sites
hk47awesome 0 Posted December 20, 2017 Nothing new on the NPC Overhaul as far as I am aware. As for the other two mods you've linked, those should work just fine. Thanks! I figured as much but just wanted to make sure. Quote Share this post Link to post Share on other sites
diegodb 28 Posted January 19, 2018 Please, I would like to know if Weapons of the Old Republic is compatible with the Kotor Restoration Mod 1.2. Thanks for your answer. Quote Share this post Link to post Share on other sites
Mephiles550 227 Posted January 19, 2018 Please, I would like to know if Weapons of the Old Republic is compatible with the Kotor Restoration Mod 1.2. Thanks for your answer. I use it with K1R and I haven't noticed any problems. Just install K1R later to be double sure. The only potential is that the crippled Dark Jedi in the Lehon temple may or may not be bugged, but I've been having that problem a lot lately. I think that's a different mod's fault. Quote Share this post Link to post Share on other sites
diegodb 28 Posted January 19, 2018 Ok Mephiles550, thank you very much Quote Share this post Link to post Share on other sites
Malkior 476 Posted January 19, 2018 I use it with K1R and I haven't noticed any problems. Just install K1R later to be double sure. The only potential is that the crippled Dark Jedi in the Lehon temple may or may not be bugged, but I've been having that problem a lot lately. I think that's a different mod's fault. WOTOR has a few incompatibilities with some of the UTCs. For example, right before infiltrating the Star Forge a cutscene will completely freeze and you'll be left with a blackscreen unless you reload it, and that will be the frozen cutscene. To my recollection, this was caused by the Bastila UTCs (Any over 002, I think) specifically. Quote Share this post Link to post Share on other sites
Mephiles550 227 Posted January 21, 2018 Don't forget that the creator of WOTOR (T7, I think) even stated that some of the files from the base mod (not patches) should be removed due to conflict issues. I use both mods and have no problems whatsoever on the Star Forge. I've always removed the files recommended by the author in the mod description. One common problem I've had in the past, although not anymore, was that, on the leviathan, Carth or Bastila would be completely invisible when not wearing any gear, but their dialogue still functioned normally. Often, invisible characters followed by dialogue is an imminent sign of a crash, but that was never the case with this. Interesting. I don't believe this glitch was a result of WOTOR since I had removed the recommended files at that point anyway. Quote Share this post Link to post Share on other sites
MannerdDesert7 0 Posted February 1, 2018 is the K1 enhancement pack compatible cause i have both installed and am finding a lot of issues Quote Share this post Link to post Share on other sites
N-DReW25 1,319 Posted February 1, 2018 is the K1 enhancement pack compatible cause i have both installed and am finding a lot of issues Considering it's big, incomplete and was developed 2009 and released 2013 as a modder's resource I'd say no. Quote Share this post Link to post Share on other sites
Todd Hellid 16 Posted February 1, 2018 Is Fett Style Mandalorians for K1 compatible? Quote Share this post Link to post Share on other sites
Sith Holocron 2,472 Posted July 22, 2018 @Fair Strides Is the ORD Mandell mod compatible with K1R? Quote Share this post Link to post Share on other sites
N-DReW25 1,319 Posted July 22, 2018 8 hours ago, Sith Holocron said: @Fair Strides Is the ORD Mandell mod compatible with K1R? Considering it lacks an installer... I'd say you'd be lucky if it was if you installed Ord Mandell first (If K1R was installed first, which I bet for you it is, forget about it). It is incompatible by about four essential files. I'd say find the K1R files in your override, move them to your desktop, install Mandell, once you are finished uninstall Mandell and put your K1R files back. I'd like to point out ZM90 hasn't been active since 2017, chances of mods being added to the list in this thread (At least added by ZM90) is 0%. 1 Quote Share this post Link to post Share on other sites