rede9

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About rede9

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    Jedi Apprentice

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  1. Are you going to work on Black Vulkar Base Sublevel International compatibility? I run into this bug too.
  2. A 1.4 version is welcome but I think to wretches like me who meanwhile own retail and GOG version.
  3. Is the error about Pazaak tournament? I played it with non problem with a non-english version.
  4. Strange. I have the same problem (missing texts; node errors) with Vulkar Base, but I'm using GOG Italian version. I thought language was the problem.
  5. rede9

    K1R on Android?

    Playing K1R PC the Iriaz are hostile (40EXP each one) but on Android they are neutral. Strange.
  6. I installed K1R on italian PC-GOG version (without the dialog.tlk file that was shipped separately with K1R). There are no problem until the Black Vulkar Base Sublevel (file tar_m10ab.mod) where texts are missing. The DLGEditor shows the texts perfectly; nevertheless they are not displayed in the game. DLG Converter doesn't help. Even I tried to extract files from the mod file with ERF Editor, to convert them with DLG Converter, to reimport them with ERF Editor overwriting. It doesn't work.
  7. rede9

    K1R on Android?

    I'm foolish. Since Android KOTOR is international there are several TLK. K1R edits the English one. I deleted them and rename the italian one thereby K1R edits it. The situation is improved: now I see the text of the guy with the elevator key in the Vulkar base and its item description. But the texts of the main control panel in the second level are still missing. DLG converter doesn't work. Must I extract some RIM files?
  8. rede9

    Problem with KotOR Restoration

    I didn't copy the dialog.tlk file that was shipped separately with K1R. I installed K1R on italian PC-GOG version. There are no problem until the Black Vulkar Base Sublevel (file tar_m10ab.mod) where texts are missing. The DLGEditor shows the texts perfectly; nevertheless they are not displayed in the game. DLG Converter doesn't help. Even I tried to extract files from the mod file with ERF Editor, to convert them with DLG Converter, to reimport them with ERF Editor overwriting. It doesn't work. Have you to do something with my italian dialog.tlk to fix that?
  9. rede9

    K1R on Android?

    I was wrong. It is not a localization problem. I tried to open the DLG files with missing text and DLGeditor says: tried to read string X>49264 but dialog.tlk only goes up to entry number 49264.
  10. I installed K1R on ANDROID version. There are missing text. I tried to open on PC several DLG files with the editor (like K1R_1.2\tslpatchdata\Vulkars\tar10_mainpanel) and a error message appears (attached).
  11. rede9

    K1R on Android?

    Yes I did. Certainly It is a problem of localisation (I'm playing italian) like stuck on Korriban: http://deadlystream.com/forum/topic/1974-stuck-on-korriban/?p=20337 I encounter the same message: "CONVERSATION ERROR: Last Conversation Node Contains Either an END NODE or CONTINUE NODE. Please contact a Designer!"
  12. rede9

    K1R on Android?

    I extracted the OBB files in the same folder. I installed all K1R mod into that and I copied the content in "Android/data/com.aspyr.swkotor/files/". It appeared to work but now I'm encountering missing text in the Vulkar Base. Must I use DLG converter in the override folder?
  13. rede9

    K1R on Android?

    The store page said my device don't support KOTOR, but after I formatted that the game run perfectly and I discovered it is multilanguage! Now to install K1R must I copy override/modules/lips/streamwaves folders to Android/data/com.aspyr.swkotor/files or to Android\obb\com.aspyr.swkotor.underground?
  14. Actually I was asking is there an issue uploading 1.3 on MODDB. So?