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Found 11 results

  1. Version 1.5.0

    2,171 downloads

    Female Republic Soldier Restoration A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.5.0 Release Date: 12.12.2024 Installation: This mod requires the K1 Community Patch to work, install this mod first: https://deadlystream.com/files/file/1258-kotor-1-community-patch/ Once you have that mod installed, simply click on this mod's INSTALL.exe, select which install you'd like, click install and sit back and watch the TSLPatcher do its magic. The "NPC Diversity Pack Install!" is for players who have ALREADY installed the NPC Diversity Pack mod found here: https://deadlystream.com/files/file/2246-npc-diversity-pack-betak1/ If you don't plan on using the NPC Diversity Pack, feel free to use the "Vanilla Install!" option. Description: Obsidian Entertainment made full use of the Female Republic Soldier assets when developing K2 by using them on the Harbinger, the Sojourn and on Citadel Station as TSF Officers. Despite Bioware being the company who created them, they are mysteriously absent from K1 (unless you consider one or two 3 second long cameo appearances in the background of one of the end game cutscenes). This mod will restore Female Republic Soldiers across various locations where male Republic Soldiers can be found, they can be found in the following locations: * Several females are located on the Endar Spire. * Five are on Manaan. Two are on Manaan loading Kolto, one will guard Lorgal in his prison cell, and an Officer is now recruiting Mercenaries outside the Cantina. * Multiple new females can be seen in the background of Admiral Dodonna's ship at the end of the game. Update 1.3.0 adds brand new English VO for the female Republic Soldiers, whilst the VO was done using AI tech the VO is very (disturbingly) realistic. You can hear this amazing VO on Manaan! Recommended Mods: Republican Soldier Woman HD, gives these Female Republic Soldiers a HD reskin: https://deadlystream.com/files/file/1870-republican-soldier-woman-hd/ Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Report any unknown incompatibilities to me on Deadlystream.com Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Special Thanks to: DarthParametric: For pointing out how version 1.0.0 of this mod was designed for K1CP 1.8 when the current version is 1.9! JCarter426: For sharing a superior TSLPatcher method! Bioware: For such an amazing game! Fred Tetra: For Kotor Tool! th3w1zard1: For the HoloPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  2. Version 1.0.0

    30 downloads

    A Mod for Star Wars Knights of The Old Republic 2 Author: N-DReW25 1.0.0 Release Date: 23.10.2024 Installation: Each and every voice has to be installed ONE AT A TIME, for now there is no way to install all the voice options at once. All voices are OPTIONAL, if you don't like the new voice of a certain character you don't have to install that specific voice. The "Voices" folder contains the modded VO, the "Listenable" contains the vanilla VO in .MP3 format so you can listen to the vanilla lines, and the "Backup" folder contains the vanilla VO and their folders just in-case you wish to uninstall this mod. Batono Mercenary- To install the Batono Mercenary's new voice, go to the following directory: "Knights of the Old Republic II\StreamVoice\203" and delete the folder named "mercbat". Once that folder is deleted, open the "Voices" folder inside this mod and copy the modded "mercbat" folder and copy that to the 203 folder where the vanilla "mercbat" folder used to be. Odis- To install Odis's new voice, go to the following directory: "Knights of the Old Republic II\StreamVoice\302" and delete the folder named "ODIS". Once that folder is deleted, open the "Voices" folder inside this mod and copy the modded "ODIS" folder and copy that to the 302 folder where the vanilla "ODIS" folder used to be. Saedhe- To install Saedhe's new voice, go to the following directory: "Knights of the Old Republic II\StreamVoice\601" and delete the folder named "saedhe". Once that folder is deleted, open the "Voices" folder inside this mod and copy the modded "saedhe" folder and copy that to the 601 folder where the vanilla "saedhe" folder used to be. You might be wondering the following question, why do I need to delete game files to install this? That is because this mod uses the .MP3 audio format instead of the .WAV format Kotor 2 uses. Whilst it would be logical to make my modded audio files .WAV and simply make an installer to overwrite the vanilla .WAV files, the Steam version of Kotor 2 is known to ignore modded .WAV files thus breaking any mod that uses them... and since I use the Steam version it's very likely that replacing the vanilla .WAV files with modded .WAV files would simply break the audio files I was intending to replace. It is also possible to rename all of my modded audio files to something new and use a TSLPatcher to edit the dialogue files to refer to my new audio names instead of the vanilla audio. However, that could pose the risk to compatibility with other mods, especially if they just dump dialogue files into the Override or if I make a mistake in my own TSLPatcher and the installer assigns the wrong audio to the wrong lines. By deleting the folders that contain all of the vanilla audio and replacing those folders with identical folders containing replacement audio, the game will detect the modded .MP3s and will use the modded audio for all of the lines spoken by said NPC. Description: The two Kotor games are home to some of the best voice acting in video game history. There are some actors and actresses who voice only one character for their game and absolutely nail the performance, like Sara Kestelman who voiced Kreia. There are other actors and actresses who voice multiple characters, and even though it's the same actor voicing all these characters you would never realize that G0-T0, Captain Bostuco, Corrun Falt, Ponlar, Xarga, the Peragus Security Officer, and the Harbinger Captain were all voiced by Daran Norris. But... then there are instances where an actor or actress voices more than one character and when you compare these characters you swear these characters share the exact same voice. This mod intends to fix that phenomenon by replacing the voice of some characters who sound like they're the long lost twin of another character. This is NOT to say that the actors who voiced the characters affected by this mod did a bad job, not at all, and this mod does not aim to completely remove the voice of certain actors by removing every character they voiced for Kotor 2. For example, if a voice actor voiced "Character X" and "Darth Vader" and Character X sounds like Darth Vader then the voice of Character X would be replaced in this mod whilst the voice of Darth Vader would remain untouched. Now replace "Character X" and "Darth Vader" with the Kotor 2 characters mentioned down below and you'll understand what I'm doing. How does this mod replace already existing VO? It uses the "Voice Changer" feature of the ElevenLabs website to replace the "voice" of Kotor 2 VO with default generic AI voice samples provided by the Site. This means the exact same pace, tone, pronunciations, and accent from the original VO is preserved with only the audio sound of the voice being changed. The in-game result is a character whose voice is unique to that character. Voices affected in the mod and video previews are found in this spoiler below: Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. If you use the "Verify integrity of game files" feature on Steam, then Steam might try to redownload the vanilla .WAV files you deleted to install this mod. If it does so, the game will use the .WAV files in-game instead of the .MP3 files thus disabling the modded VO. You'll need to reinstall the mod if you've done this. Incompatibilities: Please report any incompatibilities! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks: Obsidian: For such an amazing sequel! ElevenLabs Website: For the custom AI VO service! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  3. View File K2 Alternative Voice Overs A Mod for Star Wars Knights of The Old Republic 2 Author: N-DReW25 1.0.0 Release Date: 23.10.2024 Installation: Each and every voice has to be installed ONE AT A TIME, for now there is no way to install all the voice options at once. All voices are OPTIONAL, if you don't like the new voice of a certain character you don't have to install that specific voice. The "Voices" folder contains the modded VO, the "Listenable" contains the vanilla VO in .MP3 format so you can listen to the vanilla lines, and the "Backup" folder contains the vanilla VO and their folders just in-case you wish to uninstall this mod. Batono Mercenary- To install the Batono Mercenary's new voice, go to the following directory: "Knights of the Old Republic II\StreamVoice\203" and delete the folder named "mercbat". Once that folder is deleted, open the "Voices" folder inside this mod and copy the modded "mercbat" folder and copy that to the 203 folder where the vanilla "mercbat" folder used to be. Odis- To install Odis's new voice, go to the following directory: "Knights of the Old Republic II\StreamVoice\302" and delete the folder named "ODIS". Once that folder is deleted, open the "Voices" folder inside this mod and copy the modded "ODIS" folder and copy that to the 302 folder where the vanilla "ODIS" folder used to be. Saedhe- To install Saedhe's new voice, go to the following directory: "Knights of the Old Republic II\StreamVoice\601" and delete the folder named "saedhe". Once that folder is deleted, open the "Voices" folder inside this mod and copy the modded "saedhe" folder and copy that to the 601 folder where the vanilla "saedhe" folder used to be. You might be wondering the following question, why do I need to delete game files to install this? That is because this mod uses the .MP3 audio format instead of the .WAV format Kotor 2 uses. Whilst it would be logical to make my modded audio files .WAV and simply make an installer to overwrite the vanilla .WAV files, the Steam version of Kotor 2 is known to ignore modded .WAV files thus breaking any mod that uses them... and since I use the Steam version it's very likely that replacing the vanilla .WAV files with modded .WAV files would simply break the audio files I was intending to replace. It is also possible to rename all of my modded audio files to something new and use a TSLPatcher to edit the dialogue files to refer to my new audio names instead of the vanilla audio. However, that could pose the risk to compatibility with other mods, especially if they just dump dialogue files into the Override or if I make a mistake in my own TSLPatcher and the installer assigns the wrong audio to the wrong lines. By deleting the folders that contain all of the vanilla audio and replacing those folders with identical folders containing replacement audio, the game will detect the modded .MP3s and will use the modded audio for all of the lines spoken by said NPC. Description: The two Kotor games are home to some of the best voice acting in video game history. There are some actors and actresses who voice only one character for their game and absolutely nail the performance, like Sara Kestelman who voiced Kreia. There are other actors and actresses who voice multiple characters, and even though it's the same actor voicing all these characters you would never realize that G0-T0, Captain Bostuco, Corrun Falt, Ponlar, Xarga, the Peragus Security Officer, and the Harbinger Captain were all voiced by Daran Norris. But... then there are instances where an actor or actress voices more than one character and when you compare these characters you swear these characters share the exact same voice. This mod intends to fix that phenomenon by replacing the voice of some characters who sound like they're the long lost twin of another character. This is NOT to say that the actors who voiced the characters affected by this mod did a bad job, not at all, and this mod does not aim to completely remove the voice of certain actors by removing every character they voiced for Kotor 2. For example, if a voice actor voiced "Character X" and "Darth Vader" and Character X sounds like Darth Vader then the voice of Character X would be replaced in this mod whilst the voice of Darth Vader would remain untouched. Now replace "Character X" and "Darth Vader" with the Kotor 2 characters mentioned down below and you'll understand what I'm doing. How does this mod replace already existing VO? It uses the "Voice Changer" feature of the ElevenLabs website to replace the "voice" of Kotor 2 VO with default generic AI voice samples provided by the Site. This means the exact same pace, tone, pronunciations, and accent from the original VO is preserved with only the audio sound of the voice being changed. The in-game result is a character whose voice is unique to that character. Voices affected in the mod and video previews are found in this spoiler below: Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. If you use the "Verify integrity of game files" feature on Steam, then Steam might try to redownload the vanilla .WAV files you deleted to install this mod. If it does so, the game will use the .WAV files in-game instead of the .MP3 files thus disabling the modded VO. You'll need to reinstall the mod if you've done this. Incompatibilities: Please report any incompatibilities! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks: Obsidian: For such an amazing sequel! ElevenLabs Website: For the custom AI VO service! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 10/23/2024 Category Mods TSLRCM Compatible Yes
  4. Version 1.3.2

    4,006 downloads

    This mod replaces the voice overs used for Nikto, Aqualish, Gran, and Quarren NPCs in KOTOR. In KOTOR I, Nikto, Aqualish, Gran, and Quarren NPCs use VOs that are meant for and shared by several other species. KOTOR II fixes this by adding VOs specific to these four species, so I figured hey, why not incorporate them back into the original game? The intention of this mod is to provide a stronger sense of immersion and consistency between the two games, while keeping the affected dialogue true to its intended "feel." A bonus side effect is that the aggressive Nikto VOs make the Black Vulkars seem like an actual threat instead of comic relief. Installation & Uninstallation To install this mod, run Installer.exe, select the option(s) you want, and proceed with the installation. To uninstall this mod, run the installer again, select the same option(s), and click Tools -> Uninstall Mod / Restore Backup. Compatibility Compatibility patches are included for K1CP (Queedle Fix) , KOTOR 1 Restoration, and Kainzorus Prime's K1 NPC Overhaul mod. K1R has a Nikto NPC in the Vulkar Base sublevel with Basic (English) VOs. I decided to leave this unaltered since it's restored content. Known Issues Some of the Nikto and Gran VOs don't have perfectly matching mouth animations, which is because KOTOR II is missing some LIP files. The placeholders I'm using are as close as I could find. These may be replaced in a later version. Redros's mouth doesn't move for a couple of lines of dialogue. This bug happens regardless of this mod and only if his appearance is Nikto, so I felt the bug is beyond this mod's scope. Please let me know of any other issues you find, or if you come across anything I missed! Credits Fred Tetra, Kotor Tool Fair Strides, KotOR Toolset tk102, DLG Editor & K-GFF Editor JCarter426, SithCodec NickHugi, HoloPatcher Disclaimer This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only and intends no copyright infringement. Questions, etc.? Contact me on Deadly Stream or via the unofficial KOTOR Discord if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, you must receive my permission. This mod should only be found on Deadly Stream or Nexus Mods. No user may upload it to another modding site.
  5. View File Female Republic Soldier Restoration Female Republic Soldier Restoration A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.5.0 Release Date: 12.12.2024 Installation: This mod requires the K1 Community Patch to work, install this mod first: https://deadlystream.com/files/file/1258-kotor-1-community-patch/ Once you have that mod installed, simply click on this mod's INSTALL.exe, select which install you'd like, click install and sit back and watch the TSLPatcher do its magic. The "NPC Diversity Pack Install!" is for players who have ALREADY installed the NPC Diversity Pack mod found here: https://deadlystream.com/files/file/2246-npc-diversity-pack-betak1/ If you don't plan on using the NPC Diversity Pack, feel free to use the "Vanilla Install!" option. Description: Obsidian Entertainment made full use of the Female Republic Soldier assets when developing K2 by using them on the Harbinger, the Sojourn and on Citadel Station as TSF Officers. Despite Bioware being the company who created them, they are mysteriously absent from K1 (unless you consider one or two 3 second long cameo appearances in the background of one of the end game cutscenes). This mod will restore Female Republic Soldiers across various locations where male Republic Soldiers can be found, they can be found in the following locations: * Several females are located on the Endar Spire. * Five are on Manaan. Two are on Manaan loading Kolto, one will guard Lorgal in his prison cell, and an Officer is now recruiting Mercenaries outside the Cantina. * Multiple new females can be seen in the background of Admiral Dodonna's ship at the end of the game. Update 1.3.0 adds brand new English VO for the female Republic Soldiers, whilst the VO was done using AI tech the VO is very (disturbingly) realistic. You can hear this amazing VO on Manaan! Recommended Mods: Republican Soldier Woman HD, gives these Female Republic Soldiers a HD reskin: https://deadlystream.com/files/file/1870-republican-soldier-woman-hd/ Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Report any unknown incompatibilities to me on Deadlystream.com Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Special Thanks to: DarthParametric: For pointing out how version 1.0.0 of this mod was designed for K1CP 1.8 when the current version is 1.9! JCarter426: For sharing a superior TSLPatcher method! Bioware: For such an amazing game! Fred Tetra: For Kotor Tool! th3w1zard1: For the HoloPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 03/12/2022 Category Mods K1R Compatible No  
  6. View File [K1] Tariga Gender on Tamlen DLG Fix [K1] Tariga Gender on Tamlen DLG Fix This mod will fix the inconsistency with one of the Sith Student/Tamlen dialogue which describe Tariga as a female/she while in fact [by appearance and gender-check] Tariga is a male/he. In dialogue with Tamlen he will describe Tariga as a "he" now. In addition to that, this mod will also change Tamlen's display name to his specific [formerly Sith Student]. Don't worry about the voice-overs inconsistency; this mod takes care of that. It will now heard as "he" instead of "she", in addition to the aforementioned text fix. ------------------------------------------------------------------------------------------------------------------- With v1.0.0 release I aim to have the mod its standalone LIP, to perfectly incorporate the lip-sync. The current version fits very well with the vanilla LIP in use - though started from the change which is "he" section, there's a fraction of milliseconds differences between the lip and the VO. There's always room for improvements - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: run the installer [TSLPatcher.exe] then hit the [Install Mod ->] button! This will adds new entries to your game's dialog.tlk - where they stored strings of dialogues for the game. If you didn't wish the mod to do so you may want to cancel the installation This only been tested with the English version of the game; it is full working and leave no unwanted bugs whatsoever, so be advised then Uninstallation: run the installer [TSLPatcher.exe], and choose Uninstall option. Also, by keeping the installlog after the installation will help you to track which files goes to where Compatibility: will be compatible with mostly anything that is on the surface by now, though it won't be compatible with mods that share the same scope with it. For assurance of this mod to work, just install this mod much later after every mods has, or try to avoid mods that force-overrides shared content with this mod For this mod to be fully effective you should at least load a saved game before entering the Sith Academy [korr_m35aa] module The mod was play-tested with KotOR 1 Restoration/K1R and K1:Community Patch/K1CP installed and is compatible with them Redistribution: if you want to redistribute the mod - just go with it. Though less likely I will provide supports to any other place than DeadlyStream. And be kindly; give credits to where it's due. If you are to re-use an assets to a project you will be releasing, you don't have to ask for permission - but your generous intention is very much welcome. I'd love to know what others are up too, particularly if my work are included. And then, make sure to credit BioWare & LucasArts with the release - particularly with the inclusion of the assets. An appreciation to this lil' peasant work here is also a very warm welcome, welcome. Credits: The Almighty Force which gave me chance to finish the mod BioWare & LucasArts for developing one of the best RPG I've played DarthParametric for past-present knowledge which allows me to create customs and for all the outstanding creation that I am a fan of JCarter426 & Inyri Forge for all their awesome work that I look up to - I learned a lot from their mod setup and been practicing a lot using their method ROTNR for Creating Module Files in KotOR tutorial - which guides me on packaging the custom module Fred Tetra for the amazing KotOR Tool Chrysocome and John Newbigin for dd stoffe for the magnificent TSL Patcher, TLKEd, ERFEdit, et cetera, and Fair Strides for later improves them VarsityPuppet for 2DA Editor Alpha TK102 for K-GFF Werner Rumpeltesz for PlainEdit.NET Notepad++team for Notepad++ The Audacity Team for Audacity All the Tool Makers wasn't mentioned - can't make it without y'all! All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout - to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site Snigaroo for hosting #mod_development on Discord > r/kotor - thanks! The place is so much fun - and inspiring! :jarjar: -eb Submitter ebmar Submitted 07/08/2019 Category Mods K1R Compatible Yes  
  7. Version 0.9.0

    1,148 downloads

    [K1] Tariga Gender on Tamlen DLG Fix This mod will fix the inconsistency with one of the Sith Student/Tamlen dialogue which describe Tariga as a female/she while in fact [by appearance and gender-check] Tariga is a male/he. In dialogue with Tamlen he will describe Tariga as a "he" now. In addition to that, this mod will also change Tamlen's display name to his specific [formerly Sith Student]. Don't worry about the voice-overs inconsistency; this mod takes care of that. It will now heard as "he" instead of "she", in addition to the aforementioned text fix. ------------------------------------------------------------------------------------------------------------------- With v1.0.0 release I aim to have the mod its standalone LIP, to perfectly incorporate the lip-sync. The current version fits very well with the vanilla LIP in use - though started from the change which is "he" section, there's a fraction of milliseconds differences between the lip and the VO. There's always room for improvements - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: run the installer [TSLPatcher.exe] then hit the [Install Mod ->] button! This will adds new entries to your game's dialog.tlk - where they stored strings of dialogues for the game. If you didn't wish the mod to do so you may want to cancel the installation This only been tested with the English version of the game; it is full working and leave no unwanted bugs whatsoever, so be advised then Uninstallation: run the installer [TSLPatcher.exe], and choose Uninstall option. Also, by keeping the installlog after the installation will help you to track which files goes to where Compatibility: will be compatible with mostly anything that is on the surface by now, though it won't be compatible with mods that share the same scope with it. For assurance of this mod to work, just install this mod much later after every mods has, or try to avoid mods that force-overrides shared content with this mod For this mod to be fully effective you should at least load a saved game before entering the Sith Academy [korr_m35aa] module The mod was play-tested with KotOR 1 Restoration/K1R and K1:Community Patch/K1CP installed and is compatible with them Redistribution: if you want to redistribute the mod - just go with it. Though less likely I will provide supports to any other place than DeadlyStream. And be kindly; give credits to where it's due. If you are to re-use an assets to a project you will be releasing, you don't have to ask for permission - but your generous intention is very much welcome. I'd love to know what others are up too, particularly if my work are included. And then, make sure to credit BioWare & LucasArts with the release - particularly with the inclusion of the assets. An appreciation to this lil' peasant work here is also a very warm welcome, welcome. Credits: The Almighty Force which gave me chance to finish the mod BioWare & LucasArts for developing one of the best RPG I've played DarthParametric for past-present knowledge which allows me to create customs and for all the outstanding creation that I am a fan of JCarter426 & Inyri Forge for all their awesome work that I look up to - I learned a lot from their mod setup and been practicing a lot using their method ROTNR for Creating Module Files in KotOR tutorial - which guides me on packaging the custom module Fred Tetra for the amazing KotOR Tool Chrysocome and John Newbigin for dd stoffe for the magnificent TSL Patcher, TLKEd, ERFEdit, et cetera, and Fair Strides for later improves them VarsityPuppet for 2DA Editor Alpha TK102 for K-GFF Werner Rumpeltesz for PlainEdit.NET Notepad++team for Notepad++ The Audacity Team for Audacity All the Tool Makers wasn't mentioned - can't make it without y'all! All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout - to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site Snigaroo for hosting #mod_development on Discord > r/kotor - thanks! The place is so much fun - and inspiring! :jarjar: -eb
  8. View File K1 Ported Alien VO Replacements This mod replaces the voice overs used for Nikto, Aqualish, Gran, and Quarren NPCs in KOTOR. In KOTOR I, Nikto, Aqualish, Gran, and Quarren NPCs use VOs that are meant for and shared by several other species. KOTOR II fixes this by adding VOs specific to these four species, so I figured hey, why not incorporate them back into the original game? The intention of this mod is to provide a stronger sense of immersion and consistency between the two games, while keeping the affected dialogue true to its intended "feel." A bonus side effect is that the aggressive Nikto VOs make the Black Vulkars seem like an actual threat instead of comic relief. Installation & Uninstallation To install this mod, run Installer.exe, select the option(s) you want, and proceed with the installation. To uninstall this mod, run the installer again, select the same option(s), and click Tools -> Uninstall Mod / Restore Backup. Compatibility Compatibility patches are included for K1CP (Queedle Fix) , KOTOR 1 Restoration, and Kainzorus Prime's K1 NPC Overhaul mod. K1R has a Nikto NPC in the Vulkar Base sublevel with Basic (English) VOs. I decided to leave this unaltered since it's restored content. Known Issues Some of the Nikto and Gran VOs don't have perfectly matching mouth animations, which is because KOTOR II is missing some LIP files. The placeholders I'm using are as close as I could find. These may be replaced in a later version. Redros's mouth doesn't move for a couple of lines of dialogue. This bug happens regardless of this mod and only if his appearance is Nikto, so I felt the bug is beyond this mod's scope. Please let me know of any other issues you find, or if you come across anything I missed! Credits Fred Tetra, Kotor Tool Fair Strides, KotOR Toolset tk102, DLG Editor & K-GFF Editor JCarter426, SithCodec NickHugi, HoloPatcher Disclaimer This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only and intends no copyright infringement. Questions, etc.? Contact me on Deadly Stream or via the unofficial KOTOR Discord if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, you must receive my permission. This mod should only be found on Deadly Stream or Nexus Mods. No user may upload it to another modding site. Submitter Ashton Scorpius Submitted 01/04/2019 Category Mods K1R Compatible Yes  
  9. Quick question - I've been working on some VO recording for droid dialogue and I'm getting to the point now where I'd like to start testing VO volume and quality in-game. What kind of VO filters are generally used for droids? Protocol/sales droids specifically? I'm currently using Audacity to record VO's into MP3 format.
  10. Hey peoplez! Does anybody know how to get the transmission or comlink effect on the VOs, KotOR-style? Looking for tuts, links, suggestions, anything! Thanks!
  11. I'm new to the forum, and thankful for all the work I've enjoyed from all of you. In addition to being a KOTOR enthusiast, I'm also a professional composer/VO/Actor with a studio, so if you're a modder and need either of those things, send me a PM so I can point you to some samples of my work. Thanks again!