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Found 12 results

  1. Version 1.0

    2,918 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 12.09.2016 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: When searching through the K1 textures I found an unused familiar red lightsaber texture that after playing a bit of TSL I soon realised it was the red lightsaber crystal icon that is used in TSL. So after looking at the red lightsaber crystal K1 uses I soon discovered it was a power crystal icon and not the intended red lightsaber crystal icon so what this mod does is fix/restore the previously unused red lightsaber crystal icon into K1. Note: I also found unused crystal textures in K1 that appear in TSL though those mods will be coming soom Known Bugs: this mod shouldn't have bugs but if their is Just PM me on Deadlystream. Incompatibilities: Incompatiable with anything that edits "g_w_sbrcrstl18.uti" though I know none that edits that file Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  2. N-DReW25

    Red Harbinger

    Version 1.0.0

    176 downloads

    A Mod for Star Wars Knights of The Old Republic 2 Author: N-DReW25 1.0.0 Release Date: 13.12.2021 Installation: Copy and paste the contents of this mod into your Override folder, overwrite files if necessary. Description: Something which I disliked about the Harbinger in K2 was how it evidently the same class of ship as the Endar Spire but yet it was made so different, from an alternative layout which did not match the Endar Spire to a new blue color scheme which didn't really make much sense as the Endar Spire's red interior matched its red exterior. What this mod will do is replace most of the Harbinger's blue interior textures with the Endar Spire's red textures. Most of the textures had to be ported from K1 though some textures had to be manually recoloured from blue to red as not all of the Harbinger textures existed in K1. This mod also contains loading screens to match the new Harbinger. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Would be incompatible with any mods which: * Changes the Harbinger loading screens, install any loading screen mods BEFORE this mod! * Changes the Harbinger's textures. Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: Bioware for such the amazing first game and Endar Spire. Obsidian for such the amazing second game and Harbinger. Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  3. Version 1.0

    6,218 downloads

    Vrook and Zhar fix A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 14.07.2016 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: In Kotor you go to Dantooine and meet Master Vrook, Master Zhar, Master Vandar and Master Dorak four Jedi Council members who are in charge of the Jedi Enclave of Dantooine they seem to be Okay until you watch the Revelation cutscene on the Levithian were you clearly see Zhar wearing red and Vrook wearing blue where in the original game Zhar wore blue and Vrook wore red. This Always bothered me so Because I couldn't fix the cutscene itself I decided to give Zhar and Vrook there appropriate robes Known Bugs: this mod shouldn't have bugs but if their is Just PM me on Deadlystream. Incompatibilities: Is incompatible with anything that edits "dan13_vrook" or "dan13_zhar" though the only mod that edits that is the k1 enchantment pack Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  4. View File Red Harbinger A Mod for Star Wars Knights of The Old Republic 2 Author: N-DReW25 1.0.0 Release Date: 13.12.2021 Installation: Copy and paste the contents of this mod into your Override folder, overwrite files if necessary. Description: Something which I disliked about the Harbinger in K2 was how it evidently the same class of ship as the Endar Spire but yet it was made so different, from an alternative layout which did not match the Endar Spire to a new blue color scheme which didn't really make much sense as the Endar Spire's red interior matched its red exterior. What this mod will do is replace most of the Harbinger's blue interior textures with the Endar Spire's red textures. Most of the textures had to be ported from K1 though some textures had to be manually recoloured from blue to red as not all of the Harbinger textures existed in K1. This mod also contains loading screens to match the new Harbinger. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Would be incompatible with any mods which: * Changes the Harbinger loading screens, install any loading screen mods BEFORE this mod! * Changes the Harbinger's textures. Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: Bioware for such the amazing first game and Endar Spire. Obsidian for such the amazing second game and Harbinger. Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 12/12/2021 Category Skins TSLRCM Compatible Yes  
  5. Version 1.0.0

    279 downloads

    Author : RedHawke 09/11/04 1.0 ============================================================================ This is a new Crimson Sith Templar Mask, Gloves, and Robes, the mask uses the Sith Mask Model, with a New Crimson Skin, the robes use the same texture from my Recruit RedHawke Mod's RedHawke Robes. A small Warning, these items are pretty powerful, I tried not to be outragous, but everyone has a different opinion of what a powerful or outragous item is. It is STRONGLY SUGGESTED to have My Revan The White/Star Forge Booster Pack or Mono-Giganto's Hooded Revan Robes Mod installed when you use the Crimson Sith Templar Robes as they will appear transparent in the PC's torso area. If you don't want to have the hooded Revan Robes and like the look of the normal Revan Robes then you will have to do some appearance.2da editing on your own, you will have to change the "envmap" cell on all of the PC entries lines 91-180 to "CM_Baremetal", without quotes. This is fully compatable with all my other Item Packs and Mods. I say again, if you want the mod like the screenshots you will have to have My Revan The White/Star Forge Booster Pack or Mono-Giganto's Hooded Revan Robes mod installed when you use the Crimson Sith Templar Robes or they won't look like this. Installation Instructions: ----------------------------- Unzip all of the files in the .zip, except this readme into your KOTOR override directory, before you go to the Area with the Krayt Dragon Cave the first time, or start a new game. And Enjoy! ;^) Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it. Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory, or deactivate with KMM. This Item Pack Contains: ---------------------------------------- The Crimson Sith Items are found in the Krayt Dragon Cave on Tatooine. ---------------------------------------- Crimson Sith Templar Mask (Sith Mask Model, New Crimson Skin) ---------------------------------------- Feat Required: Jedi Defense, Force Sensitive (Can Only Be Worn By The PC) Damage Immunity: Fire 90% / Cold 90% Immunities: Mind-Affecting +8 to Stealth, +8 to Awareness, +4 to Wisdom, +4 to Charisma, +2 all Saving Throws Bonus Feats: Force Focus Improved Force Focus Master Force Focus Regeneration (HP) 2 Per Round Regeneration (FP) 3 Per Round Crimson Sith Templar Gauntlets ----------------------------------------- Feat Required: Jedi Defense, Force Sensitive (Can Only Be Worn By The PC) Immunities: Poison +4 to Strength, +4 to Dexterity, +2 all Saving Throws, +8 Blaster Bolt Deflection Bonus Feats: Weapon Focus: Lightsaber Specialization: Lightsaber Regeneration (HP) 3 Per Round Regeneration (FP) 2 Per Round Crimson Sith Templar Robes ------------------------------------------ Feat Required: Jedi Defense, Force Sensitive (Can Only Be Worn By The PC) Defense Bonus: +8 Damage Immunity: Electricity 75% Immunities: Critical Hits +4 to Strength, +4 to Wisdom, +4 all Saving Throws Bonus Feats: Force Jump Improved Force Jump Master Force Jump Regeneration (HP) 3 Per Round Regeneration (FP) 3 Per Round Giveitem Item Cheat Console Codes: ------------------------------------------------ rh_templr_mask - Crimson Sith Templar Mask (Sith Mask Model, New Crimson Skin) rh_temp_gauntlet - Crimson Sith Templar Gauntlets rh_templr_robe - Crimson Sith Templar Robes Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program! Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. History: ------------------------------------------------ The ancient and long forgotten true Sith Crimson Templars, fierce warriors and force users, they were in fact an ancient True Sith variant of the Current Sentinel class. They were the elite special forces of the True Sith, and were masters of the battlefield. The Ancient True Sith possessed the knowledge of talisman creation, this was taking raw materials and manipulating the Force and these materials to literally 'create' items of intense force power.
  6. View File Redhawke's Custom Sith Templar Items Author : RedHawke 09/11/04 1.0 ============================================================================ This is a new Crimson Sith Templar Mask, Gloves, and Robes, the mask uses the Sith Mask Model, with a New Crimson Skin, the robes use the same texture from my Recruit RedHawke Mod's RedHawke Robes. A small Warning, these items are pretty powerful, I tried not to be outragous, but everyone has a different opinion of what a powerful or outragous item is. It is STRONGLY SUGGESTED to have My Revan The White/Star Forge Booster Pack or Mono-Giganto's Hooded Revan Robes Mod installed when you use the Crimson Sith Templar Robes as they will appear transparent in the PC's torso area. If you don't want to have the hooded Revan Robes and like the look of the normal Revan Robes then you will have to do some appearance.2da editing on your own, you will have to change the "envmap" cell on all of the PC entries lines 91-180 to "CM_Baremetal", without quotes. This is fully compatable with all my other Item Packs and Mods. I say again, if you want the mod like the screenshots you will have to have My Revan The White/Star Forge Booster Pack or Mono-Giganto's Hooded Revan Robes mod installed when you use the Crimson Sith Templar Robes or they won't look like this. Installation Instructions: ----------------------------- Unzip all of the files in the .zip, except this readme into your KOTOR override directory, before you go to the Area with the Krayt Dragon Cave the first time, or start a new game. And Enjoy! ;^) Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it. Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory, or deactivate with KMM. This Item Pack Contains: ---------------------------------------- The Crimson Sith Items are found in the Krayt Dragon Cave on Tatooine. ---------------------------------------- Crimson Sith Templar Mask (Sith Mask Model, New Crimson Skin) ---------------------------------------- Feat Required: Jedi Defense, Force Sensitive (Can Only Be Worn By The PC) Damage Immunity: Fire 90% / Cold 90% Immunities: Mind-Affecting +8 to Stealth, +8 to Awareness, +4 to Wisdom, +4 to Charisma, +2 all Saving Throws Bonus Feats: Force Focus Improved Force Focus Master Force Focus Regeneration (HP) 2 Per Round Regeneration (FP) 3 Per Round Crimson Sith Templar Gauntlets ----------------------------------------- Feat Required: Jedi Defense, Force Sensitive (Can Only Be Worn By The PC) Immunities: Poison +4 to Strength, +4 to Dexterity, +2 all Saving Throws, +8 Blaster Bolt Deflection Bonus Feats: Weapon Focus: Lightsaber Specialization: Lightsaber Regeneration (HP) 3 Per Round Regeneration (FP) 2 Per Round Crimson Sith Templar Robes ------------------------------------------ Feat Required: Jedi Defense, Force Sensitive (Can Only Be Worn By The PC) Defense Bonus: +8 Damage Immunity: Electricity 75% Immunities: Critical Hits +4 to Strength, +4 to Wisdom, +4 all Saving Throws Bonus Feats: Force Jump Improved Force Jump Master Force Jump Regeneration (HP) 3 Per Round Regeneration (FP) 3 Per Round Giveitem Item Cheat Console Codes: ------------------------------------------------ rh_templr_mask - Crimson Sith Templar Mask (Sith Mask Model, New Crimson Skin) rh_temp_gauntlet - Crimson Sith Templar Gauntlets rh_templr_robe - Crimson Sith Templar Robes Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program! Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. History: ------------------------------------------------ The ancient and long forgotten true Sith Crimson Templars, fierce warriors and force users, they were in fact an ancient True Sith variant of the Current Sentinel class. They were the elite special forces of the True Sith, and were masters of the battlefield. The Ancient True Sith possessed the knowledge of talisman creation, this was taking raw materials and manipulating the Force and these materials to literally 'create' items of intense force power. Submitter JumpStationZ Submitted 02/29/2020 Category Mods K1R Compatible No  
  7. 207 downloads

    Hi! This is my second KotOR2:TSL mod! It's just a simple reskin of Bao-Dur's clothing and arm with more 'darkside' elements. It should be compatible with everything that doesn't change Bao-Dur's appearance. |WARNING!| THIS MOD WAS UPLOADED ONLY TO DEADLYSTREAM AND STEAM WORKSHOP IF YOU SEE IT EVERYWHERE ELSE, PLEASE CONTACT ME! INSTALLATION It's very simple, just place the 'override' folder in your KotOR2:TSL installation path: "C:\Program Files (x86)\Steam\steamapps\common\Knights of the Old Republic II" for STEAM "C:\Program Files (x86)\LucasArts\SWKotOR2" for RETAIL Enjoy!
  8. File Name: More darksided Bao-Dur! File Submitter: Bandi File Submitted: 14 Jan 2017 File Category: Skins TSLRCM Compatible: Yes Hi! This is my second KotOR2:TSL mod! It's just a simple reskin of Bao-Dur's clothing and arm with more 'darkside' elements. It should be compatible with everything that doesn't change Bao-Dur's appearance. |WARNING!| THIS MOD WAS UPLOADED ONLY TO DEADLYSTREAM AND STEAM WORKSHOP IF YOU SEE IT EVERYWHERE ELSE, PLEASE CONTACT ME! INSTALLATION It's very simple, just place the 'override' folder in your KotOR2:TSL installation path: "C:\Program Files (x86)\Steam\steamapps\common\Knights of the Old Republic II" for STEAM "C:\Program Files (x86)\LucasArts\SWKotOR2" for RETAIL Enjoy! Click here to download this file
  9. File Name: Red Lightsaber Crystal Fix File Submitter: N-DReW25 File Submitted: 12 Sep 2016 File Category: Skins K1R Compatible: Yes A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 12.09.2016 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: When searching through the K1 textures I found an unused familiar red lightsaber texture that after playing a bit of TSL I soon realised it was the red lightsaber crystal icon that is used in TSL. So after looking at the red lightsaber crystal K1 uses I soon discovered it was a power crystal icon and not the intended red lightsaber crystal icon so what this mod does is fix/restore the previously unused red lightsaber crystal icon into K1. Note: I also found unused crystal textures in K1 that appear in TSL though those mods will be coming soom Known Bugs: this mod shouldn't have bugs but if their is Just PM me on Deadlystream. Incompatibilities: Incompatiable with anything that edits "g_w_sbrcrstl18.uti" though I know none that edits that file Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
  10. File Name: Vrook and Zhar fix File Submitter: N-DReW25 File Submitted: 15 Jul 2016 File Category: Mods K1R Compatible: Yes Vrook and Zhar fix A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 14.07.2016 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: In Kotor you go to Dantooine and meet Master Vrook, Master Zhar, Master Vandar and Master Dorak four Jedi Council members who are in charge of the Jedi Enclave of Dantooine they seem to be Okay until you watch the Revelation cutscene on the Levithian were you clearly see Zhar wearing red and Vrook wearing blue where in the original game Zhar wore blue and Vrook wore red. This Always bothered me so Because I couldn't fix the cutscene itself I decided to give Zhar and Vrook there appropriate robes Known Bugs: this mod shouldn't have bugs but if their is Just PM me on Deadlystream. Incompatibilities: Is incompatible with anything that edits "dan13_vrook" or "dan13_zhar" though the only mod that edits that is the k1 enchantment pack Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
  11. When you first encounter Juhani in the grove, she wields a lightsaber with a red crystal. I don't think she would have bothered to change her color crystal after killing her master. Seems a bit odd no? There's no workbench out there. For 1.0, I propose changing her color crystal to blue since she is a Jedi Guardian. I guess it would be categorized as an Inconsistency Fix. My inspiration for this comes from evilhazardz's Juhani's Grove Saber Change mod. His readme: A simple mod that changes Juhani's weapon in the grove from a Red saber to a blue saber, as I thought it was quite out of place that she had suddenly decided to use a red lightsaber, as she wouldn't have time to get a red lightsaber on Dantooine, ala Anakin in episode 3 when he goes all evil on everyone, yet he still uses a blue lightsaber.
  12. I am experiencing a black screen after the red eclipse battle when a cutscene showing visas and Darth Nilius. After the cutscene is done, I get a black screen in which my mouse is moveable but nothing else is displayed on the screen. I read somewhere that lowering the settings would fix it but it hasn't so far. Any ideas?