Fair Strides

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Everything posted by Fair Strides

  1. You'd need to open the model in Gmax or 3DSMax, then apply the UnWrap UVW modifier to the model. After that, there should be options to edit the UVW in the right-hand pane. One of these lets you view the UVW layout, which you can then save as a pic. If you need just a few, throw me the names of the models and I'll PM you an archive of images...
  2. Fair Strides

    Requests

    This is an odd request, but I need it for K1R. Does anybody have a save with the Genoharadan(?) mission to kill Rulan? I need fast access to that point so I can fix a few things...
  3. Also, Quanon, a note on the Skybox for Dantooine. At one point I investigated it. It seems to have been a cube merged with a sphere. The edges of the skybox are cube-like, but the centers of each side are boweled out like a sphere would be. It messes with the UVW Mapping and seems like a bad way to do it, but it works. Conversely, Manaan's skybox is just two parts: a half-sphere with the top cut off, and then the top part separate... UVW on that is iffy, since the texture itself is curved like someone made a cone, cut off the point, and then unrolled it...
  4. I would need more details, but I'd be willing to at least advise you on it. I have 3DSMax 2011, and I can make models work in-game, most of the time. What do you need? If necessary, you can PM me...
  5. Also, we need to know what Handmaiden's alignment is. You could have used a cheat to jump from Dark to Light, and her alignment not change with it...
  6. Fair Strides

    Requests

    The firing sound is mgs_ebon_fire, and the turret model, if you're interested, is 107pere.
  7. Actually, I believe I've cracked the issue with custom animations, but I need to actually set up a test to confirm it... This doesn't use custom models or animations per sey. I just made a copy of the original Dark Jedi Female model, took away the supermodel(since it overwrote any animations I tried to add), and then added two animations under the original animation names. I'll release all of the juicy details in a step-by-step when K1R is released.
  8. It'll happen when it happens. And I'm gonna get ZM to give DI partial credit on this, since he: 1. Discovered it, 2. I used his restored dlg as a template for completely rebuilding her dialogue.
  9. Thanks, Hayze. Me and K1R both appreciate the consideration.
  10. It'll immediately replace it...
  11. Well...If I were to make a copy of Kreia's super model and edit the animations in that, then I could just recompile the model against that one super model... I've been considering this since I have plans for a K1 NPC with nothing on the left arm below her elbow; Kreia will be good practice. If I do this, I can't guarantee anything...
  12. If referring to KotOR2, Steam for $10... If referring to RoR, it's not done yet...
  13. :) Well, here's a little teaser for all of you wanting K1R 1.0! Released with permission from ZM90, I present to you a little piece of cut content that was said to be "unrestorable"... This is the Injured Sith Apprentice cut content that was discovered and partially reconstructed by Darth Insidious, and through a long hassle with modelling and animations, is finally implemented into the game! What's your verdict, people?
  14. To be fair, you never did reply to my PM on LF...
  15. Well, KT relies on Registry entries... This is for TSL, but the process is similar for K1: http://www.lucasforums.com/showpost.php?p=2820902&postcount=2
  16. I think I can help you out with making T3's skins change with his armor... That is, if you need a helping hand with it.
  17. Ultimately, the player can choose which way to end the game. You aren't stuck after the Enclave scene. It all depends on your confrontation with Kreia at the end.
  18. Fair Strides

    Requests

    You are right. The only file that needs to be recompiled, after you've moved the k_inc_force.nss to the override folder, is k_sp1_generic.nss. Basically, it's a wrapper script, since it launches a function in k_inc_force called Sp_RunForcePowers, which is a huge switch-case statement that checks the SpellId and then runs the statement until it finds the number, then launches the code that goes with that number...
  19. Sorry for the late response; I had to perform CPR on my computer before it lost too many brain cells... I absolutely LOVE the avatar! Mira's always been the one in TSL that I identify with, so it's kinda an epiphany that she should be my avatar... An excellent job on the avatar, SH, and THANK YOU!
  20. Sorry for the late posting, but you said you used music from TOR?... Isn't there a porting issue here, or did you make music similar to it? Note: In case it matters, I wouldn't say using a sound recorder with the music playing in TOR counts as making it yourself...
  21. To be fair, RedRob's skin in question was most likely released with the RoR demo, which was far from a modder's resource... Also, by RedRob commenting so, I can assume the Riven_Fall did not ask permission to use the skin, which is generally frowned upon, as the original author of such taken content can see it as a slap in the face and thus has every right to feel insulted. Whether or not the above was the case, it's in large part a matter of interpretation on the part of the original author.
  22. Or the door placed there was always in the 'open' animation, and the scripts for the visions set it to 'closed' for the duration to make sure the PC couldn't escape. It's what I would do...
  23. When you install that mod, it is very important to set the install location to the root folder, which by default is: C:\Program Files\LucasArts\SWKotOR2