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Everything posted by Fair Strides
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If not using the 4CD version, you might not have registry keys for it. Does KSE work just fine?
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Well, it's theorized that the Z coordinate is stored in the mapinfo.bfd file, and defaults to 0 when not found.
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Yeah, that's a standard feature of the Module Editor. It doesn't track the Z Coordinate, so one is stuck with adding that part in yourself.
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As to the invisible placeables, did you try right-clicking on them and checking the properties? Also, is it just the placeables that are invisible?
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Well, there's always Mission, but that's it.
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If I might ask, which module did you need it for? Any Sleheyron modules?
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B-b-b-b-bu...but-but I was going to spam you with threads! Seriously though, WHY DID I JUST NOW HEAR ABOUT THIS EDITOR?!!! I need to show this to Fallen Guardian! He'll be doing somersaults for the Leviathan!
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Most likely, Deadman edited the models and mapped the blade to a separate texture file.
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Well, with modelling, I'd opt for Version 1, but since the surface is too flat, Version 2. As to whether it fits in with KotOR, I'd say it does, going by the graphics in the scenes of the Republic's attack on the Star Forge.
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Version 2, because of the smooth, stream-lined appearance.
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Yeah, there's a setting in his OnSpawn script that needs to be checked. //GN_SetSpawnInCondition(SW_FLAG_WAYPOINT_WALK_CIRCULAR); //GN_SetSpawnInCondition(SW_FLAG_WAYPOINT_WALK_ONCE); //GN_SetSpawnInCondition(SW_FLAG_WAYPOINT_WALK_PATH); //GN_SetSpawnInCondition(SW_FLAG_WAYPOINT_WALK_RANDOM); //GN_SetSpawnInCondition(SW_FLAG_WAYPOINT_WALK_RUN); //GN_SetSpawnInCondition(SW_FLAG_WAYPOINT_WALK_STOP); //Causes the creature to pause for 1 - 3 seconds at a waypoint //GN_SetSpawnInCondition(SW_FLAG_WAYPOINT_WALK_STOP_LONG); //Causes the creature to pause for 6 - 12 seconds at a waypoint //GN_SetSpawnInCondition(SW_FLAG_WAYPOINT_WALK_STOP_RANDOM); //Causes the creature to pause for 1 - 12 seconds at a waypoint Top one determines whether it's a constant patrol, Second one is the opposite. Third and Fourth are opposites, depicting whether to order the waypoints in numerical order or not. Fifth is obvious; whether the person runs to each waypoint or not. The rest determine whether or not there is a pause between the waypoints, and if so, how long that pause is.
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Well, I can answer both of those, Mephiles. Sleheyron was scrapped EARLY in production; the dialogue files weren't even the same format. It was scrapped because it was the least vital element and the team thought they were over-extending their workload. David Gaider designed Sleheyron(what little he got to do before it was scrapped), and he slid in Yuthura's lines about growing up as a slave on Sleheyron afterwards, to get his two cents in... M4-78EP is only about 10-15% original story concept, and the rest is built off of that and the team's interpretations of side effects, consequences, and ways to flesh out the areas. The original concept was that Vash went there to investigate the missing colonists that had colonized the planet. The colonists disappeared and Vash, searching for emptiness in the Force, went to M4-78 to investigate it. It being a planet full of droids(no Force signature of "life signs"), she'd perceive it as an emptiness, a hole. Given the Exile's "disease", it makes sense why Vash would want to check it out.
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Can you PM me a screenshot, LiliArch? As it is, I don't know if the request is a bug/glitch or just personal preference. Also, are you looking at it with a clean install(no mods)? And can you send me your appearance.2da and tell me which line it is/send a savedgame with the issue texture?
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"K1R: The Fact She Has to Lay on the Bed Didn't Stop Us."
Fair Strides commented on Fair Strides's gallery image in Screen of The Week
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I would suggest Dark_Jedi_Low_Male in the appearance.2da, going by the Harbinger's .utc files.
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KotOR1 Restoration Demo Impressions and bug reporting thread
Fair Strides replied to ZM90's topic in KotOR1 Restoration (K1R)
I would try again without the NPC Overhaul Mod. The pressure mispelling is easy. I haven't looked at the pool droid yet. -
I will talk to ZM, but I see no reason why we can't. I'll try to clean up the code for the Pazaak Tourney and add comments, okay? And yes, the mod does make changes to the appearance.2da and I'm fairly certain also on the heads.2da. Slowly, as we got hassled with some computer problems on my end and Fallen Guardian is still on his trip. LDR is free from school now, but there's a big limit on what he can help out with right now, as most of the work is in my area. ZM90 is keeping me on track and helping out with files and Alien VO. As for me, I have half of the Pazaak Tournament done, just need to finish proofreading and scripting the rest of the Top FIve's dialogue and add a few more sections to the announcer's dialogue, to prevent loopholes and glitches. After that, a final test on the Tourney. Then I get to look into Taris's scripting bugs in the Lower City.
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Sithspecter's Midsummer Mod-Off
Fair Strides replied to Sithspecter's topic in General Kotor/TSL Modding
SS and DI are too secretive, turning on the wireframe on us... Well, I'm not that mean. Going off of SS's and DI's shots, I'm assuming I'm not the only one making a vehicle... -
Sithspecter's Midsummer Mod-Off
Fair Strides replied to Sithspecter's topic in General Kotor/TSL Modding
Trust me, I don't feel rushed. Remember, I am still trying to hammer out K1R's last piece on Manaan; I just needed to hurry to sign up in time! -
Sithspecter's Midsummer Mod-Off
Fair Strides replied to Sithspecter's topic in General Kotor/TSL Modding
Well, SS, it looks like I'm making the deadline to sign up, but just barely. Due to my scarce modelling skills and my (IMO) ridiculously-limited skinning skills, I was in a pretty big debate as to whether I should try out or not... So, can I submit more than one piece? If so, I want to show a re-skin I made back in August-ish of 2012: And a reskin I'm currently working on: -
Seeing as I updated KSE to 3.3.4 myself... Yeah, I should've remembered that...
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I PM'ed Quanon way back in January about this same thing, since he and Disbeliever had worked together several times before. Here's what Quanon had to say: Sadly, I haven't had time to actually look into this, since I'm busy with K1R. I hope it helps you, SS! P.S: Please report in(status update or PM) on how well this works for you, okay?
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Special creature properties?
Fair Strides replied to Markus Ramikin's topic in General Kotor/TSL Modding
Creatures have 4 "Natural" Slots in their equipment, normally unavailable except through scripting. To get to them in KT, open a .utc file, click on the inventory, and on the right-hand side you should see two tabs. One of them is labelled Natural Items.