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Fair Strides

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Everything posted by Fair Strides

  1. Sadly, adding the upgrade slots is not possible without changing the item's type (which would make the armor not be armor...).
  2. Oh, the many possibilities... Actually, what she's proposing would be quite possible. You'd just have an unruly number of almost duplicate .utc files trying to account for all of the feat and force power combinations (she's proposing MANY different .utc files and switching the party member's out with the proper one by checking the feats and force powers the party member has)...
  3. I had honestly forgot about it with all the stuff I've been doing... It definitely crashed the game on my end too, so I opened it up in ERFEdit, extracted all of the files to a new folder, and closed ERFEdit. I then re-opened ERFEdit, went to the File menu, selected "New", and made an "end_m01aa.mod" file with the extension dropdown thingy set to .mod as well. After that, I just dragged all the files back in, completely un-modified, saved, and loaded up the level in-game. Everything worked fine. Given that, I think you skipped some steps from my detailed walkthrough somewhere. The .rim and .mod files have different data in them, so ERFEdit needs to be re-opened (thus, "reset") when switching between the file format it's working with. https://www.mediafire.com/?ktsov4gz7ebkufs
  4. No issues should arise, as far as we currently know.
  5. Okay, that's the fourth or fifth status update I've seen along the lines of "Ack! is not good enough for !"... What is going on, people?!

    1. Domino5555

      Domino5555

      Probably Brotherhood of Shadow.

    2. LiliArch

      LiliArch

      Probably my fault for starting it...

  6. Nothing planned for TSL. That being said, I've kicked around ideas in the past.
  7. No more new content. We're really just bug-fixing for now (which won't be for much longer, as the mod really works great already). And as soon as one of the original modders that worked on it has some free time, we will be re-doing and updating some of the custom levels to make use of new techniques that weren't possible back then. Also, it will be a 2.0 version with everything combined into one installer.
  8. If memory serves, you should be safe. Other than the message about your ruined map under the Jekk'Jekk Tar, I can't think of anything important.
  9. Highly debatable. I'd be inclined to say "No", but other people might be inclined to say "Yes."
  10. It'd be the bark bubble .gui file, but if you were to get rid of this, you'd be disabling every instance of one-line dialogs in the game (signs, random NPCs, descriptive dialog from placeables or doors, .etc)...
  11. Yeah. The game would most likely find the first instance of that row label and then never find the row you intended it to find.
  12. The name column is a reference to a TLK entry that will be the name of the baseitem group. The only conflict issue would be if the row indexes/numbers were the same.
  13. Package the files up a .zip or .7z archive.
  14. I replied to your PM two days ago.

  15. 1) In addition to what Hassat Hunter said about the texture references, also make sure the model's name (near the very beginning of the model) matches the .mdl file's name (double-check that the names match AND that the number of characters is the exact same). 2) Try setting the cameraheightoffset in the appearance.2da row to ****.
  16. But then you lose all of the feats, powers, skills, attributes, and the actual level...
  17. If KotOR 2, check out the various prop .uti files. The last two or three letters before the numbers in the filename hint at the weapon type (like "qs" in "propqs01.uti" is a quarterstaff).
  18. I assume you mean the big picture on the rigtht-hand side of the screen is the one that isn't changing. Because the portrait.2da does have columns for DS transitions. Only way you could potentially fake it is the EffectDisguise or the Disguise item property, but I forget if that affects the portraits or not. As it is, you could try making a .utc for the opposite alignment, but you can't transfer anything besides equipment and experience...
  19. If I've got you right, journal entry aside, you're having issue getting into the Lower City. Either dump Carth off at the apartment or go back to the apartments for the other suit of armor (go to the cantina for a party if you have already did the interrogation).
  20. But with K1R. Which version do you have? (hence SH's comments...)
  21. I need Beta Testers. Please PM me for details.
  22. Oh, you suggested Microprose! So can I throw Master of Orion 2: Battle at Antares into the Remake Pool?
  23. Thank you very much. HH is right in that he's already a party member at that point. Mostly, I'm trying to track down all of his different .utc files to see and make sure that I edit everything right in the installer in such a way that I don't overwrite files in the game by putting them in override.
  24. Grandmaster Acturus is currently doing a KotOR 1 LP, with a KotOR 2 LP planned as well. Uncut (full commentary): https://www.youtube.com/playlist?list=PL8pKoXy5bbddi3g1_W9TGMJafTcBf88NM Cut (No commentary during cutscenes and movies): https://www.youtube.com/playlist?list=PL8pKoXy5bbddtywvR6qIj1m9kS3xnR67O
  25. Not sure about the issue (that was going by the Mod Compatibility List for TSLRCM in the TSLRCM section; quoted almost word for word). As far as enemy only, you could feasibly go through and add faction checks that the object is of a faction hostile to the Friendly_1 and Friendly_2 factions, but I'm not really sure.
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