JCarter426

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Everything posted by JCarter426

  1. It's not able to find nwscript.nss, which contains the declarations of functions needed to compile scripts. NWNNSSComp attempts to read its location from the registry, but later releases of the game don't write to the same location in the registry. If you have it in the same folder as NWNNSSComp, it might be able to read from there, but I'd suggest fixing the registry anyway as other tools have the same problem.
  2. Did you save the model as ASCII in K1 mode, then load the ASCII in K2 mode and save as binary? Also, did compile it with the KOTOR 2 S_Female02 model files present? It's been a while, but I think those were the necessary steps. The lips will likely need further adjustment like other K1 heads as well.
  3. Shaders are loaded from the texture that is present on the model by default. The HK model previously had no texture on it at all, unlike the one in K1, so the model has been edited to apply it.
  4. To add to the above, my blogpost on lips contains some batch scripts that automate some of the process. Although that is also outdated because a license for the CSLU Toolkit is available once again from the above link and I also wrote that blogpost before I wrote SithCodec.
  5. View File JC's Fashion Line A: Jedi Player Undergarments for K2 Summary This mod makes the player's underwear in Star Wars: Knights of the Old Republic II - The Sith Lords resemble those worn by Jedi NPCs in the first game. Note that because Atton and Mira use player underwear models, this mod will also affect them unless you use another mod that gives them unique underwear. Installation Copy the files from the mod directory Override to your game's Override folder (if you don't have one, make one). Uninstallation Remove the installed files. Compatibility This mod is incompatible with other mods that alter the player's underwear models and textures. Credits KOTOR Tool – Fred Tetra tga2tpc – ndix UR NWMax – Joco KOTORMax & MDLEdit – bead-v waifu2x – nagadomi xoreos tools – xoreos team https://xoreos.org/ This mod contains assets ported from Star Wars: Knights of the Old Republic by BioWare. Permissions Mod JC's Fashion Line A Mod Author JCarter426 Game Star Wars: Knights of the Old Republic II - The Sith Lords Source of Ported Assets Star Wars: Knights of the Old Republic by BioWare Attribution Preference "Fashion Line A by JCarter426" or "uses JC's Fashion Line A" some other reasonable phrasing. This mod is released under the following licenses: Attribution Only License Ported Content License Attribution Only License (AOL) * You've got mods! * The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are followed. The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents. (For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience. (For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion. Ported Content License (PCL) This mod contains ported assets. The original source of these assets must be attributed in the same manner as the mod creator is. (For example, "This mod contains assets ported from Star Wars: Knights of the old Republic by BioWare.") Disclaimers OBSIDIAN IS THE NEW BLACK. DON'T WEAR BIOWARE AFTER LABOR DAY. Donations If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link. For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire. I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps. Submitter JCarter426 Submitted 12/27/2022 Category Mods TSLRCM Compatible Yes  
  6. Version 1.0

    263 downloads

    Summary This mod makes the player's underwear in Star Wars: Knights of the Old Republic II - The Sith Lords resemble those worn by Jedi NPCs in the first game. Note that because Atton and Mira use player underwear models, this mod will also affect them unless you use another mod that gives them unique underwear. Installation Copy the files from the mod directory Override to your game's Override folder (if you don't have one, make one). Uninstallation Remove the installed files. Compatibility This mod is incompatible with other mods that alter the player's underwear models and textures. Credits KOTOR Tool – Fred Tetra tga2tpc – ndix UR NWMax – Joco KOTORMax & MDLEdit – bead-v waifu2x – nagadomi xoreos tools – xoreos team https://xoreos.org/ This mod contains assets ported from Star Wars: Knights of the Old Republic by BioWare. Permissions Mod JC's Fashion Line A Mod Author JCarter426 Game Star Wars: Knights of the Old Republic II - The Sith Lords Source of Ported Assets Star Wars: Knights of the Old Republic by BioWare Attribution Preference "Fashion Line A by JCarter426" or "uses JC's Fashion Line A" some other reasonable phrasing. This mod is released under the following licenses: Attribution Only License Ported Content License Attribution Only License (AOL) * You've got mods! * The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are followed. The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents. (For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience. (For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion. Ported Content License (PCL) This mod contains ported assets. The original source of these assets must be attributed in the same manner as the mod creator is. (For example, "This mod contains assets ported from Star Wars: Knights of the old Republic by BioWare.") Disclaimers OBSIDIAN IS THE NEW BLACK. DON'T WEAR BIOWARE AFTER LABOR DAY. Donations If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link. For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire. I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
  7. Yeah, because it's a cutscene animation, it has a separate stunt model. The benefit is that you can have the animations be pretty much anything for that specific cutscene. The downside is it can't be used everywhere; the animations have to be tailored for the area the cutscene is in, and the dialogue has to be configured in a certain way to support cutscene animations. I used part of the Dantooine training montage as a base (Bastila and the player walking by the rotunda) and then adjusted the animations to make them hold hands. Or at least get as close as I could get to making it look like they were holding hands after two days of working on it. I might revisit it in a future update to smooth some things out.
  8. Version 1.0

    9,990 downloads

    Summary This mod uses a mix of new and unused content to restore an alternate ending that was cut from the game. With this mod, players who have romanced Carth and fallen to the dark side will be presented with the option to seek redemption in a new ending distinct from the base game light side and dark side endings. Choosing the dialogue option "No, let him speak. I want to hear what he has to say." in a conversation with Carth at the end of the game will lead to the restored sequence. The player will then have the option to choose the base game dark side ending or the new ending. Installation Extract files from the downloaded archive. Run Install.exe. Click "Install Mod" and select your game directory (default name SWKOTOR). Uninstallation Remove the following files:emove the installed files or replace from backups if necessary: - modules/stunt_sacrifice.mod - streammusic/dark_sacrifice.wav Replace the following files with backups if necessary, otherwise remove them: - modules/sta_m45aa.mod - modules/STUNT_56a.mod Compatibility This mod is compatible with the KOTOR 1 Community Patch. This mod should be installed after K1CP if you wish to use both. This mod is compatible with Leilukin's Carth Onasi and Male PC Romance. This mod is compatible with my other Romance Enhancement mods Bioromantic Bastila and Pan-Galactic Flirting. Credits KOTOR Tool – Fred Tetra TSLPatcher – stoffe & Fair Strides DeNCS – JdNoa & Dashus DLGEditor – tk102 ERFEdit – stoffe & Fair Strides K-GFF – tk102 KOTORMax & MDLEdit – bead-v NWMax – Joco NWNSSCOMP – Torlack, stoffe, & tk102 xoreos tools – xoreos team https://xoreos.org/ with thanks to: JdNoa for creating the Alternate DS Female Romance Ending mod that inspired this mod @Snigaroo for conducting thorough testing @Leilukin for providing valuable save files for testing @DarthParametric for help troubleshooting the final cutscene Permissions Mod JC's Romance Enhancement for K1 Mod Author JCarter426 Game Star Wars: Knights of the Old Republic Attribution Preference "Romance Enhancement by JCarter426" or "uses JC's Romance Enhancement" or some other reasonable phrasing. Attribution Only License (AOL) * You've got mods! * The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are followed. The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents. (For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience. (For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion. Disclaimers THIS GAME MODIFICATION IS NOT SUPPORTED BY OR ROMANTICALLY INVOLVED WITH CARTH ONASI, <FULLNAME>, LUCASARTS, OR BIOWARE. OTHER ENDINGS ARE AVAILABLE. Donations If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link. For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire. I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
  9. View File JC's Romance Enhancement: Dark Sacrifice for K1 Summary This mod uses a mix of new and unused content to restore an alternate ending that was cut from the game. With this mod, players who have romanced Carth and fallen to the dark side will be presented with the option to seek redemption in a new ending distinct from the base game light side and dark side endings. Choosing the dialogue option "No, let him speak. I want to hear what he has to say." in a conversation with Carth at the end of the game will lead to the restored sequence. The player will then have the option to choose the base game dark side ending or the new ending. Installation Extract files from the downloaded archive. Run Install.exe. Click "Install Mod" and select your game directory (default name SWKOTOR). Uninstallation Remove the following files:emove the installed files or replace from backups if necessary: - modules/stunt_sacrifice.mod - streammusic/dark_sacrifice.wav Replace the following files with backups if necessary, otherwise remove them: - modules/sta_m45aa.mod - modules/STUNT_56a.mod Compatibility This mod is compatible with the KOTOR 1 Community Patch. This mod should be installed after K1CP if you wish to use both. This mod is compatible with Leilukin's Carth Onasi and Male PC Romance. This mod is compatible with my other Romance Enhancement mods Bioromantic Bastila and Pan-Galactic Flirting. Credits KOTOR Tool – Fred Tetra TSLPatcher – stoffe & Fair Strides DeNCS – JdNoa & Dashus DLGEditor – tk102 ERFEdit – stoffe & Fair Strides K-GFF – tk102 KOTORMax & MDLEdit – bead-v NWMax – Joco NWNSSCOMP – Torlack, stoffe, & tk102 xoreos tools – xoreos team https://xoreos.org/ with thanks to: JdNoa for creating the Alternate DS Female Romance Ending mod that inspired this mod @Snigaroo for conducting thorough testing @Leilukin for providing valuable save files for testing @DarthParametric for help troubleshooting the final cutscene Permissions Mod JC's Romance Enhancement for K1 Mod Author JCarter426 Game Star Wars: Knights of the Old Republic Attribution Preference "Romance Enhancement by JCarter426" or "uses JC's Romance Enhancement" or some other reasonable phrasing. Attribution Only License (AOL) * You've got mods! * The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are followed. The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents. (For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience. (For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion. Disclaimers THIS GAME MODIFICATION IS NOT SUPPORTED BY OR ROMANTICALLY INVOLVED WITH CARTH ONASI, <FULLNAME>, LUCASARTS, OR BIOWARE. OTHER ENDINGS ARE AVAILABLE. Donations If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link. For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire. I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps. Submitter JCarter426 Submitted 12/25/2022 Category Mods K1R Compatible No  
  10. I don't have the game on Android, but my understanding is that you typically have to run TSLPatcher on a desktop and then copy the files to your mobile device. If you just copy files from the tslpatchdata folder, it won't work because it needs to patch your baseitems.2da and spells.2da files and then assign the right information to all the toolbox items. The toolbox is spawned after the initial conversation with Carth, so I'm guessing that's what is causing the crash. From the timing, it's also possible that the Android version doesn't like my new camera model for the cutscene in which you acquire the toolbox, but I was under the impression that models generally behave the same way. I would suggest checking your baseitems.2da and spells.2da files to make sure they were patched correctly.
  11. I think the black screen is from K1R. I don't remember making any changes to the K1R version beyond making my changes compatible.
  12. I don't believe it was ever confirmed that there is a problem with the Steam version. I don't have the game on Steam, but Aspyr recently made their 1.0b update available on GOG.com as well, and I noticed no issues testing there.
  13. The default setting is incompatible. I am not familiar with most of K1R's changes, so I only change the setting if compatibility has been confirmed.
  14. It's not possible with KSE, but you can do so by editing appearance.2da to make their modelb and texb columns match modeli and texi. I'll see about adding this as an optional thing. It had occurred to me before but either I forgot or I was too lazy to do it.
  15. Would Fair Strides' Party on the Leviathan! count? By making it possible to talk to Juhani on the Leviathan, it restores some cut romance dialogue.
  16. That would have a significant impact on gameplay, as it would allow you to flee from combat in situations that are not currently possible, so I think it falls out of the Community Patch's scope. I believe it would be possible, though, for another mod to do so by editing the scripts related to k_transabort.dlg.
  17. Hello, everyone. It has been much longer than usual, mainly because I did not have a computer that could run the KOTOR games for over a year. I am easing back into things now, but because it's been so long, I've forgotten much of what I had intended to work on. If you would like to see a particular update for any of my mods, or if you have a request for a mod that seems like something I'd do, please let me know. Lately, much of my time has been spent finding things to do, so I am all ears. Mod Updates Korriban: Back in Black for K1 – Fixed a typo that resulted in Jorak Uln having the wrong color robes. Fashion Line I: Cloaked Jedi Robes for K1 – I guess the previous version had the wrong files for PFBIM? I don't remember... Vision Enhancement for K1 – Added a fix for the "Cut Start" bug. Romance Enhancement: Biromantic Bastila for K1 – Corrected some gender checks that made Bastila say the wrong lines. Also added some VO that was missing. VO Fix for K2 – Converted audio and confirmed that it now definitely works with the Aspyr update. Sound Effects for K1 – Converted audio files with SithCodec. Feat Fixes for K2 – Added a bunch more feats that seemed denied to certain classes for no reason, corrected prestige class proficiencies, and added a fix for the droid feat gain swap for the heck of it even though TSLRCM already fixes it. New Mods Romance Enhancement: Pan-Galactic Flirting for K1 – Removes several gender checks throughout the game, allowing players of any gender to flirt with the affected NPCs. Sound Effects for K1 – A port of the previously existing mod for K1 to K2. Modding Tools SithCodec – Rewrote most of the code to be cleaner and follow better practices. The biggest improvement resulting from this is that SithCodec will preserve folder hierarchies. KOTOR Case Fixer – A simple tool that recursively iterates through a directory and converts all paths to lowercase. This corrects some problems with mods on Unix-based operating systems that are case sensitive. Something Completely Different @Leilukin, who previously made several romance mods for KOTOR 2, has released a Carth Onasi and Male PC Romance mod for KOTOR 1. This is something I had thought about when working on my romance mods, but I didn't want to tackle it because I expected Carth's romance to require more dialogue editing than Bastila's. I'm glad somebody decided to make this option possible, and I'm interested in seeing how they handled the dialogue when I get a chance to try it. Good job!
  18. View File JC's Sound Effects for K2 Summary This mod adds unique sound effects for ion blasters, disruptor pistols, heavy blaster pistols, bowcasters, and blaster rifles. Installation Extract files from the downloaded archive. Run Sound_Effects_K2.exe. Click "Install Mod" and select your game directory (default name SWKOTOR2). Uninstallation Remove the installed files. Replace ammunitiontypes.2da and baseitems.2da with backups if necessary. Compatibility This mod is not compatible with any mods that alter the sound effects for ion blasters, heavy blaster pistols, bowcasters, or blaster rifles. Credits KOTOR Tool – Fred Tetra TSL Patcher – stoffe Sound Effects – Ben Burtt, courtesy of StarWars.com Permissions I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. If you would like to include any part of this mod in anything, then please contact me for permission. Disclaimers PEW PEW PEW EXPLOSION OBSIDIAN BANG BANG LUCASARTS BIG BADA BOOM!!!!!!!!!!!!!!!!! Donations If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link. For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire. I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps. Submitter JCarter426 Submitted 08/05/2022 Category Mods TSLRCM Compatible Yes  
  19. Version 1.0

    389 downloads

    Summary This mod adds unique sound effects for ion blasters, disruptor pistols, heavy blaster pistols, bowcasters, and blaster rifles. Installation Extract files from the downloaded archive. Run Sound_Effects_K2.exe. Click "Install Mod" and select your game directory (default name SWKOTOR2). Uninstallation Remove the installed files. Replace ammunitiontypes.2da and baseitems.2da with backups if necessary. Compatibility This mod is not compatible with any mods that alter the sound effects for ion blasters, heavy blaster pistols, bowcasters, or blaster rifles. Credits KOTOR Tool – Fred Tetra TSL Patcher – stoffe Sound Effects – Ben Burtt, courtesy of StarWars.com Permissions I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. If you would like to include any part of this mod in anything, then please contact me for permission. Disclaimers PEW PEW PEW EXPLOSION OBSIDIAN BANG BANG LUCASARTS BIG BADA BOOM!!!!!!!!!!!!!!!!! Donations If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link. For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire. I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
  20. You can use gff2xml from xoreos to convert the GFF files to XML.
  21. This is just a guess because I don't know Perl either, likely far less than you, but it looks to me like you called the GFF Field method get_field_ix_by_label on a GFF Struct rather than a GFF Field: if(ref($struct->{Fields}) ne 'Bioware::GFF::Field') { print "\npath: $path"; $ix = $struct->get_field_ix_by_label($path); # print "ix: $ix\n"; if(defined($ix) == 0) { return (0, ''); } $old_value = $struct->{Fields}[$ix]{Value}; $struct->{Fields}[$ix]{Value} = $value; } line 3801 Maybe you need get a Field object from the struct first? It looks like it has a list of Field objects. Also, interesting project! Funny you should show up already working on a project like this. I just pestered @Fair Strides about the possibility of adding something like this the other day.
  22. Maybe eventually. I'm working on an update that wouldn't be compatible anyway so figuring out how to make them compatible isn't a huge priority at the moment.
  23. Run MDLedit, switch to the game for which you want to compile, go to File→Batch→Convert to Binary, select all the ASCII model files, and it will generate an MDL & MDX file for each.
  24. This might be configured in excitedduration.2da. I remember looking into it once, but it was a long time ago and I forget the results.