Darth Hayze

RoR Staff
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Everything posted by Darth Hayze

  1. Now that 1.8.3 and the M4-78 patch are out and school is less busy, I can get into testing what should be the final version of the Extended Enclave mod. Following after that, well, we'll see
  2. Is there any trick to adding doors to a module in TSL? I was able to do it in K1, but TSL is kicking my booty.

    1. Hassat Hunter

      Hassat Hunter

      Not particularly, no.

      Why? What's going wrong for you?

    2. Darth Hayze

      Darth Hayze

      You know, they're just not showing up. I don't know if it is the faux Hawk causing problems, or just me missing something.

    3. Hassat Hunter

      Hassat Hunter

      Make sure you test on a save that has NEVER entered that module before.

      Aside from that, no clue.

      Maybe I should try it myself, seeing how there's an obvious black hole in 950COR when Handmaiden appears, and I now recall with you mentioning the faux Hawk XD

  3. Honestly, I would. Danil-ch and I are finishing up our Extended Enclave mod and then are gonna finish up Exile's GenoHaradan mod, and I don't know if he'd want to try and tackle it after that or not. But I'd certainly love to try, and I'd totally be up for working with Bead and whoever else would want to be involved and was approved by you two.
  4. I know this has probably been asked before, but I was wondering, if there was any possibilty of you guys maybe releasing a very rough beta version with the source material and story bible included so that some other modders could finish it?
  5. The flu is not fun man.

    1. ZM90

      ZM90

      You're sick? That doesn't sound good.

    2. Sith Holocron
    3. Mandalore

      Mandalore

      Not nice. Hope it clears.

  6. The mod really is required imo. The feeling of despair is completly gone with MEHEM, I'd never play the base ending or EC again.
  7. 12. Garrus is the reason MEHEM exists, he knew that people playing as Shepard had no way to get a good ME3 ending, so he made one.
  8. If I recall, in the files for TSLCR, the way the vrook scene was handled was player fight and defeats Vrook and drains him. After that, the Azkul lines played, and then the player could choose to hand him over to Azkul or kill him right there.
  9. Most people in the KotOR modding community believe porting of assets from KotOR to other games is illegal(though I have seen it done in many games over many years without any reprecussions), so I doubt you are going to get the response you would like.
  10. New Extended Enclave on the Horizon...

  11. I'd really like to see a KotOR & TSL re-skin project that attempts to make the world look and feel a bit more like the one we saw in Tales of the Jedi. It seemed to me that the Star Forge tech was what was meant to provide a forward technological jump, but there isn't much difference in the look of KotOR non-forge stuff and forge/forge based tech.

  12. Thank GOD! KotOR definitely needed the player dialogue rewritten. TSL's player dialog was much better(not perfect) but better, part of the reason I like TSL more.
  13. Despite the fact that JJM said Haazen and Krynda were not supposed to be Sion and Kreia, the similarities between the characters are too striking to be mere coincidence.

    1. MrPhil

      MrPhil

      Yup, read the same. Wikipedia is known to be insufficiently sourced. I meant a media ;)

    2. Darth Hayze

      Darth Hayze

      I don't have it, but according to the references section, the New Essential Chronology says it.

    3. MrPhil

      MrPhil

      Yeah that's reliable. Oh well. I wonder what became of Lucien afterwards. I'm doubtful this hot-headed person would have stayed a farmer for long (look where that got Luke...).

    4. Show next comments  15 more
  14. That's just invisible period, this mod will only make them invisible in conversations.
  15. I don't know how feasible this is, or if it's even worth it, but ever since playing SWTOR it's bugged me What would go into creating a new version of the bik-video from K1 to make it more inline with SWTOR?
  16. If I may suggest that the PC, Canderous and Visas all be a bit closer to Nihilus when his body does its thing. It would look a but more natural, maybe even have Canderous be closer to it than Visas or something. What else are you considering including in 1.8.3?
  17. Yeah, I stopped while waiting for the (hopefully) final version of TSLRCM. I plan on using TSLPatcher to tick the box in the dlgs, and it will really screw up the game if there are any differences in the dialogues. I will hopefully have this and Dantooine extension out soon, so I can focus on *ahem* other things.
  18. KotOR - The Awakening. What lies in the Unknown Regions? A storm covered planet, a wound in the force worse than anything seen before, and the reason two friends fell from the light.

    1. Darth Hayze

      Darth Hayze

      Mod. After reading Revan the only thing I wanted to do was play out what I just read, with all the choice associated with KotOR. And fix some seeming contradictions where Drew forgot to play K1 and K2 before writing.

    2. Sith Holocron

      Sith Holocron

      Interesting... would M4-78 fit in your mod?

    3. Darth Hayze

      Darth Hayze

      Probably not, seeing as The Awakening will be a mod for K1 and in The Search, the Exile has no reason to go to M4-78 that I can think of.

    4. Show next comments  15 more
  19. On Dantooine, in the "Grove" {module "danm14ac.mod"} the murder case does not update properly. I confirmed that it was this mod that caused the problem by extracting the dlg files for the quest from the original danm14ac.rim The problem is that the dialgoue for some reason stops presenting new options after Bolook suggests asking if the suspects knew the victim, making me unable to finish the quest.
  20. I'm pretty sure someone just created that, and that it wasn't an OE thing.