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Everything posted by Darth Hayze
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Mod recommendations for a new playthrough?
Darth Hayze replied to therevan789's topic in Knights of the Old Republic General
All of Hassat's Addons, Varsity Puppet's addons(peragus, Malachor Rank tweak), Extended Enclave by me and danil-ch, etc... Coruscant, NPC Overhaul, actually most things on deadlystream are good choices. -
So I've been using the nwnsscomp.exe program to compile for a while now, but I wanted something with a GUI like KotorTool so I could have feedback on errors on the script, so I tried using Kotor Scripting Tool. I tried on a few different scripts, including ones I've complied before, and I get this error. Error: Couldn't Initialize NwnStdLoader ??
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Your mod as addon for TSLRCM on Moddb?
Darth Hayze replied to Hassat Hunter's topic in General Kotor/TSL Modding
AFAIK, but let me test it again first. And yeah, that is fine, those two are obsolete. -
In the script that fires the cutscene there is actually an (I think unused) section that acts a backup to the LS/DS-point trigger. If you got to a Jedi Master without triggering the Visas scene then after dealing with them it would launch the scene. Again, I think it is non-active because OE figured you couldn't get that far without triggering it. For my game though I have it set to have Master encounter to be the only trigger, makes more sense to me.
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"Porting" from K1 to TSL
Darth Hayze replied to sELFiNDUCEDcOMA's topic in General Kotor/TSL Modding
Yeah, going back and forth between the two script engines is terribly confusing because I'll get use to doing something with 1 function in TSL that needs 4 to do in K1. -
What are your thoughts on the MidiChlorians?
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"Porting" from K1 to TSL
Darth Hayze replied to sELFiNDUCEDcOMA's topic in General Kotor/TSL Modding
What ZM90 talked about has been done with Baldur's Gate 1&2, and I think is being done with Icewind Dale. But basically it requires both games to be on the hard drive already. -
Thanks for the idea SH!
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"Porting" from K1 to TSL
Darth Hayze replied to sELFiNDUCEDcOMA's topic in General Kotor/TSL Modding
This is something I've been curious about as well. As I've seen mods for Zoo Tycoon that port from Civilization(completely different publisher and dev), I've seen porting from Oblivion to Jedi Knight(and those even got uploaded to k-files and no one cared.) I've taken part in a few different modding communities, but this is the only one( where I've been told NO PORTING, which always made no sense to me, as whatever clause is in the EULA saying don't do it is invalidated by us as soon as we start modding anyway. Plus is EA/LA really gonna see a new mod and go "OH DEAR GOD, they used a K2 droid in K1, sue them all!" -
I cannot comment on GenoHaradan at this time...
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I'm glad you enjoyed it! In regards to their robes, I don't know if that can be fixed or not. It think it is a side-effect of their position.
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OoC: Why do people hate Midi-Chlorians?
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I agree that deserves its own thread under "Star Wars" in the "General" section. Make it so, Hayze!
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Ask the Developer of Revenge of Revan....a Question.
Darth Hayze replied to Logan23's topic in Revenge of Revan
Yay! -
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Help for a light side playtrough but with all the Jedi Masters dead
Darth Hayze replied to Guiguioh's topic in TSLRCM
It will vary slightly, because there was a Jedi when you arrived. But it will be want you want. -
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Help for a light side playtrough but with all the Jedi Masters dead
Darth Hayze replied to Guiguioh's topic in TSLRCM
With two dead already, just leave Vrook alive, and then kill him later during the Rebuilt Enclave sequence. -
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I'm not sure what you mean. There are some new UTCs(copies of existing ones, but we had add them to get stuff to work right.) Replacing the modified ones with the ones in copied into your backup folder would actually be enough, plus deleling the ones mentioned in the readme will uninstall. And yes, fully TSLRCM 1.8.3 AND M4-78 Patched compatible.
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Necro-posting: Any chance of this getting updated for TSLRCM 1.8.3?
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Nope, no on-enter changes