Salk

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Everything posted by Salk

  1. Nevermind, it is working perfectly! I just forgot to also drop into the override the CM_Tseriesdroid.tga and CM_Tseriesdroid.txi files!
  2. Too bad it seems my experiment was unsuccessful. Using the renamed (to p_t3m3_01.dds) p_t3m4_01.dds file does not produce any result. The skin is still the original one. Has anyone any idea why? Darth_Sapiens, could you provide me with the .tga version of the file in case it would work? Or is there something I am not seeing? Thanks!
  3. I'm all with Malkior in this, of course. But my point was: has TSLRCM upped the difficulty of this encounter or not?
  4. Okay, I just completed Korriban and I wanted to give my feedback about this modification, hoping Fallen Guardian will find it useful. I installed the extended version of the modification. First of all, very good job... My compliments also to Paddy Garcia and Zhaboka who did well with the voice over. Technically I found it to be very well made although narrative wise, it did not feel like a great addition. My biggest problem though was with the quality of the dialogue... Overall, it felt a bit awkward and contrite, especially in its formatting, sometimes not faithful to the spirit of the game (example: there is a line when the Exile ask if Dustil needs "food or money"... food is not a factor in the game and the word "Money" is never used - they speak of "Credits"...). The biggest offenders were, in fact, the lines spoken by the Exile. There is also a clear mismatch between VO and text. Once Dustil speaks thus: "Beating around the bush won't help either of us" while the text shows: "Please just tell me - what happened? What did I do?" Said that, thanks for the hard work in creating this nice modification. With a little more polish, it will make for a good addition to the game.
  5. Hello! I have a question for the TSLRCM developers. SPOILER ALERT! I just confronted Revan and the dark side version of me in the final part of the Korriban tomb and I must say I found the difficulty of the fight completely disproportionate to the rest of the game, considering I am playing on the "Easy" difficulty level (the only other part of the game so far that was really tough and required some measure of metagaming was Nar Shaddaa with Mira alone fighting a whole army just after having fought against Hanharr). I was defeated by the vision of my "evil twin" and to my surprise, the game did not end but I sort of resurrected with one fourth of my HPs more or less. Next I was immediately faced with another battle that I survived only because some times I could hide from Revan to cure myself and buff myself further with stimulants and energy shields. Considering that my force points were not generating I found the fight to be very tough, despite being very well equipped and at level 24 or even higher. At this link I found someone saying that TSLRCM has upped the difficulty of this fight. I just want to know if that is the case and say that if it is, it was a clear mistake because I found it totally unbalanced.
  6. Hulas has g_i_medeqpmnt06 in his inventory when you fight him on Tatooine. Isn't he going to drop it? I seem to remember I noticed the discrepancy just because I got that very item among his remains and noticed the strange value.
  7. Well, I have met a whole bunch of walkthrough doors returning to the refugee landing pad with Atton, Mira and T3-M4 from the dock. All the doors are fake closed and the doors around Tienn Tubb where I am going to have the ID signature of the Ebon Hawk changed. Again, saving and reloading fixes this issue. There must be something wrong with the first loading of the level, just like it happened at the Jekk'Jekk Tarr...
  8. Hello! I was checking this two files and I noticed how they are both Advanced Medpacs with two different market values: g_i_medeqpmnt02 has a cost of 80 while g_i_medeqpmnt06 a cost of 249. I was wondering if any of you knows why. Thanks!
  9. Thanks, DarthParametric! NWN Explorer does indeed work!
  10. Hello! Is there someone who can tell me how to open and view .dds files? I have some reskins that use this kind of format and for the life of me, there is no way to open them, resulting in errors no matter what software I use. I tried DDS viewer, no dice: it crashes. I tried GIMP with plugin, errors here too. Specifically I was trying to view Darth Sapiens' T3-M4 and Visas reskins. No luck with Constar's Hanharr either. Any help? Thanks.
  11. Just one question... Can I use it for KotOR 1 too? It is truly excellent and I hope you will grace us with more party members reskins, Darth_Sapiens!
  12. I do not know whether or not this is an original game bug or not (I do suspect it is but I am going to report it anyway, in case something can be done about it). I am in Nar Shaddaa, controlling Mira in the Jekk'Jekk Tarr, I am heading to one of the rooms (the one east of the first one where the bartender is). The graphic shows the door and the green circle (not interactive) and I feared the worst until I noticed I could walk through it. Is it something other people experienced too? Reloading the game solved the problem though. I have attached a screenshot.
  13. Salk

    Dialogue improvements

    Nar Shaddaa: the last scene of the cutscene where the crew of the Red Eclipse are boarding the Ebon Hawk has a line without lip sync: "Tell the captain we have him."
  14. Salk

    Dialogue improvements

    Nar Shaddaa: I am not sure I understand the purpose of the module interface that a high enough Awareness skill lets you find when dealing with two droids (s4-c8-ge3 in the pazaak den and TT-32 at Tien Tubb)? The first is a dialogue option revealed with an high enough Awareness skill when talking with the droid, the second is the same option revealed when checking the computer frame by the force field cage where the racing droid is. A success on it reveals that this module is used to send a set of electric intervals or pulses but seem to serve no purpose at all in game terms? I just thought of reporting it, in case I am indeed missing something here.
  15. Well, I hope I will have time to finish my current game with 1.8.4 before you wrap 1.8.5. I'd like for you to have the feedback, HH.
  16. Salk

    Dialogue improvements

    It must be that line then and I was confused because I recognize it now. Sorry for misleading you with wrong information. At least we got rid of a typo. By the way, there is another line skip in the dialogue with T3-M4 when you talk with him about the astrogation charts (I think). Sorry I cannot give you more specifics but I did not take a note of that and ended up forgetting details.
  17. Salk

    Dialogue improvements

    No, I mean Moza, in Telos.
  18. Salk

    Dialogue improvements

    6. Telos, the TSF droid at TSF HQ talks about the "Valiant" but through the game, we are led to believe that the inbound Republic ship's name is Sojourn 7. Telos, typo in one of the Chodo Habat's right hand man's lines (sorry, missing the name): "overcome the him"
  19. I have used the fix that I got from sEcOnDbOuToFiNsAnItY but I now have a graphic glitch. Two bodies appear like this: I
  20. Salk

    Dialogue improvements

    5. in Nar Shaddaa, there are severl problems with the dialogue with Borna Lys: twice are her lines not lip synched (I am sorry I cannot provide more details), and the camera is wrong (is on the player) when the player chooses "A droid would be a formidable opponent".
  21. Hello! I don't know if this is the right place but since I am pretty sure all these issues I find with the game dialogue are original problems that were never really corrected but that might be, if the TSLRCM team believes worth the effort. In short, since I started playing KotOR 2, I could not help noticing how, compared to the prequel, the dialogues are often way less smooth and often ridden with problems (I only played the first part of the game and completed the first planet, Dantooine). 1. In Telos, in the long dialogue with Atris, the player might end up choosing an option that requires [Awareness] - if that option is indeed chosen, the dialogue loops and starts over 2. In Dantooine, you can speak to Tarn (the Jedi hater mechanic) and a dialogue option about Akkere eventually appears even if you never learned anything about or met this character before 3. In Dantooine, after speaking with the Disciple, you find him in Khoonda and the icon switches to Talk but he does not say anything 4. In Dantooine, after the battle against the mercenaries is finished, Suulru's dialogue resets and he speaks of things he initially spoke to you about and that are part of a solved quest, like it did never happen These are only some of the most glaring examples of bad dialogues although I encountered more minor issues that are not equally important. If there is interest, I can keep on reporting more as I play the game (LS). Thanks for the attention.
  22. Hello! I tried to view the attached .dds files using DDS viewer, nVidia's Windows Texture Viewer and an online converter and all of them report some sort of error. Is there a way for me to display them without Photoshop or similar? Thanks!