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Status Updates posted by 90SK
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Some more stuff coming down from here, stay tuned
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Hello there!
Loot and Immersion Upgrade 3.3
Notes:
- TSL Loot & Immersion Upgrade V3.3 is roughly almost out of beta mode!
- I have for the most part finished testing and implementing all other portions of the mod. This includes item loot on, Citadel Station, Nar Shaddaa, Korriban,Dxun, Onderon, Dantooine, and all advertised features as of 10/25/19.
- The I (Jedi robe), N (master robe) , J (star forge robe) , and K (armored flight suit) class armors are fully replaced with this mod and incompatible with other mods that replace I,N,J,or K class armors.
TSLRCM and M4-78EP are required to install TSL Loot and Immersion Upgrade 3.3, along with a fresh start of the game.
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I made a note about typos somewhere in the description of the mod after noticing one myself earlier. haha, yeah...
Fun fact about the dialog, it was written over 10 years ago. I had voiced lines, but at one point or another it became more logical to use the default alien vo's. But, the voiced lines are still formatted and in the archive.
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Another cool TSL find:
https://www.angelfire.com/crazy2/xclone_0101/kotor_mods.htm/
^ This link is still active, all of Svosh's KotOR and TSL mods 🧐
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found this one http://www.geocities.ws/d333mods/
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I regret to inform the community that the Loot-Immersion Upgrade is in its final build, no further work or updates are planned.
It is because it is a large mod that I cannot test anymore.
I have created links to patches/alternate versions in the main download page for the final version, c.03.
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Its been amazing to see this mod expand and develop over the years, from the Skelton of 90SK Super Content Mod to what it is now. It is one of my favorite big mods outside of contenders such as TSLRCM. The fact that the mod has lots of optional customization and patches goes to show the love and work you have put in to it. No need to justify the ending of your work on it, you have created such a comprehensible mod, which gives me and so many others joy to play with. Thank you 90SK!
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I feel I owe the community an apology for going on a tirade about criticism over the summer. I truly mean to rescind that upset status. You should always feel comfortable to share your honest thoughts to Modders about their work. And in the future, if you have comments for me, I promise to be sensible and nonpartial in my responses.
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If only every modder shared your view on critiscm. Most of the time if I say something about a mod that isn't a blather of mod praising the mod author will usually flip out and accuse me of being rude. At the end of the day, whether I like a mod or not is completely irrelevant and I instead choose to support mod authors regardless of whether I intend to use a mod or not, as I understand how hard you guys work to deliver new content for games and that deserves to be acknowledged.
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Sith Assassin tunic's texture template. Handy for future tunic skins.
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Upated the compatiblity section of Loot & Immersion Upgrade and added some codes/update list
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Loot and Immersion Upgrade Version 3.0 Beta is now available and has some shiny additions to the content
v.3b is comprised of 2.0.8b and also the addition of cloaked heavy armor replacing the star forge robe class of robes. Two other components have also been developed for Version 3.0 that will eventually be included as well once they are done.
In this new version of Loot and Immersion Upgrade, I have added a modded Akerre's merchant file (store_adum001.utm). If anyone knows about issues with doing that in TSL, please if you can send me a PM with the details. It would save me a lot of work
I spent a long time approaching this phase of the Loot and Immersion Upgrade and I'm thrilled it's finally at this point. Very exciting!
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Re: "New Era Tunics 2.5.1.zip"
It is a new patch and major update for the following works:
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TSL Armor Expansion Project 6.0.0 Beta
- The separate archive for New Era Tunics is here
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It is also a patch for Loot-Immerison Upgrade c.02
- Specifically it is the New Era Tunics 2.5.1 Download that will patch Loot-Immerison Upgrade
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The following new content has been updated with new work:
- The Onderon merchant and Onderon exit bounty hunters,
- Telos/Dxun hunter encounter,
- Vogga loot new items,
- Onderon museum reward,
- Akerre's Inventory on Dantooine
- Dxun Tomb treasure Ls/Ds,
- Darth Malak's armor unrestricted in Korriban academy ruins.
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TSL Armor Expansion Project 6.0.0 Beta
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Finished updating Loot and Immersion Upgrade, will patch old saves and overall is the better version, includes everything recent I did plus at least a third more new stuff that I've been fixing up, including a new Exile item which I loosely based off this art here:
My three item mods are not compatible with each other, I explain the difference here:
- TSL Loot and Immerison Upgrade :: All my mods, including new appearance items, NPC reskins, and new NPC encounters (Most content)
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TSL Armor Expansion Project :: Updates and focuses on the appearance items, not necessary if you're using Loot and Immersion Upgrade
- Can be used with Loot and Immersion Upgrade, but not necessary as of Loot and Immersion Upgrade v.4.4.4b
- Jedi Items + :: Individual parts of the appearance items organized in separate folders. (Most customization of what you install)
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After years of modding I decided to clean up my TSL directory and shaved off 75GB of unused data
QuoteSpoilerEdge Of Darkness is receiving another makeover and I am compiling a Warp Code List and Module List. I am recording a full longplay of this version tonight, hopefully to upload this upcoming weekend.
I continued Skyrim and FO4 research. If anyone is curious about modding Bathesda games, do not hesitate to contact me.
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I obviously ran into some issues with my longplay. It's coming, but when, I don't know yet. Edge has reached the prime build.
As far as warp lists, I will write a txt walkthrough of Edge along with the video. These should be ongoing but hopefully done, let's say by end of September, now? And I am working on this all the time.
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Actually no, it doesn't. I may have included the texture in the pack and decreased the saturation of the metal but compared to the other armors it is the least changed.
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Hey thanks for reporting that bug with my ultimate appearance mod, I found it and fixed it.
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The skins and loot drop files for "Default Jal Shey Expansion For TSL" have received a substantial update!
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TSL Loot & Immersion Upgrade Version 3b
I managed to expand the Loot and Immersion Upgrade. The Onderon merchant now sells a large assortment of combat armors, with plenty of other stuff. I have created six new Jedi armors, added multiple sets of three to five default tsl armors, and created several options for squad types.
The loot and Immersion Upgrade is a total conversion of items for TSL. No other item model replacement mods will necessarily work without consulting both mods in depth. I and N (jedi and master robe) replacements should work, but primarily, no J class (star forge robe) armors or Armored Flight Suit (K class) armors can be installed over the Loot and Immersion Upgrade.
I have retroactively patched the Jal Shey files with sith apprentice armor types for the skins. this should work on all saves. old Jal shey default skins are still available further down on the page as a separate patch.
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Hello!
Work on the TSL Loot & Immersion Upgrade is wrapping up after my span of time here in the TSL community!!
I am very pleased to say that despite it's imperfections, the Loot and Immersion upgrade is playable with over 100 new skins.I am going to shift my attention to restoring some of my older mods to playable status. The older ones need some TLC.
My final additions to the Loot and Immersion Upgrade will be released separately. They are almost ready to be released, I won't spoil what else I've done but I'm totally satisfied with this conclusion.
Also, I have added a new feature to Beautified Saber Blades for TSL. I have replaced the silver crystal with a generic Kaiburr color crystal that you can choose the color of. I believe it works universally on the default crystal/hilt setup, but it may appear differently depending on what hilt mods you use:
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- Beautified Saber Blades for TSL has been updated to include a few more color options for a silver color replacement, including pink.
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I removed the Cortosis Armor from the Jedi Items mod after someone commented on a glitch in the installer. Now, the mod can be copied to Override without the need for tslpatcher. Once the mod is good to go with screenshots and some more beta testing, I will release it.
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- Updated Jedi Items with a couple additional item placements and a missing file (thrift.utm must be thrift1.utm)
- If you downloaded the mod, I added a separate patch on the download page for this update.
- You must install the patch to play the mod, unless you're downloading the mod for the first time.
- I included some rare crystals in the mod, sold by the merchant.
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If you first install Jedi Items + 3.0.0, then Duplisaber in that order, it works and you can install anytime during the game (relatively early is best).
The dissappearing texture glitch for Lightsabers, thanks to Hassat Hunter for this fix:
https://steamcommunity.com/app/208580/discussions/0/496880503073184909/
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This article on Nexus contains some of my knowledge of making items in TSL.
It was written as part of the release of TSL Armor Expansion Project on Nexus.
I believe the Loot and Immersion Upgrade has been fully released and also patched in separate downloads here on DeadlyStream, and I have linked to my content index in my 'About Me' section. You can also find my HL2, TF2, and Fallout 3 mods linked there.