-
Content Count
4,753 -
Joined
-
Last visited
-
Days Won
125
Content Type
Profiles
Forums
Blogs
Forum & Tracker Requests
Downloads
Gallery
Store
Calendar
Everything posted by Hassat Hunter
-
[TSL] Fixed Proficiency/Focus Feat Icons
Hassat Hunter replied to Kainzorus Prime's topic in Mod Releases
feat.2da. -
Project Black Light
Hassat Hunter replied to Viralmelon's topic in Knights of the Old Republic General
I never understand Star Wars fans desire for canon. Especially getting so bad you can't play KOTOR2 male since "Meetra is female"... what the hell people? -
I think it looks pretty ridiculous and don't see why anyone would want to use it (that robe-end!)... but well, more power to the people, eh? I can see why they changed all that stuff though.
-
Bugs and minor inconveniences with TSLRCM 1.8.4
Hassat Hunter replied to Hassat Hunter's topic in TSLRCM
I do actually have a .rar file of a mod that does make it ingame... But I have no idea where I got it from and it doesn't work with TSLRCM. -
[TSL] Fixed Proficiency/Focus Feat Icons
Hassat Hunter replied to Kainzorus Prime's topic in Mod Releases
"Drop all the files into the override. Overwrite as necessary." Eh, you put a whole bunch of .tga files in override? Isn't it easier just to fix it in the .2da? -
Project Black Light
Hassat Hunter replied to Viralmelon's topic in Knights of the Old Republic General
They still take TOR into account, their list of what they plan (qua graphics, game-play and story) in the game is ludicrous. And they say a lot, but there's no backing it up. So yeah, still no faith that this is anything but hot air, going to blow up in their face... -
You can't really speak of 'moved to the Ravager' when that's the location of the dialogue .dlgs and .wavs in the first place... :/
-
Nope, there was never a question that wont be in.
-
Because they don't really care about the questprogression . Also "we cannot have 2 aliens because they look they same"... really? REALLY?
-
Haven't really fully rechecked the list, but don't know what exactly would have changed 0_o
-
Working as Designed.
-
They've always done that. I suppose that's possible by changing the delays on the patrons a bit so they don't start at the same time. void sub1() { object oSittingWalrusman = GetObjectByTag("SittingAlien2", 0); AssignCommand(oSittingWalrusman, ActionPlayAnimation(38, 1.0, (-1.0))); oSittingWalrusman = GetObjectByTag("SittingRodian", 0); DelayCommand(0.1, AssignCommand(oSittingWalrusman, ActionPlayAnimation(37, 1.0, (-1.0)))); oSittingWalrusman = GetObjectByTag("SittingAlien", 0); DelayCommand(0.2, AssignCommand(oSittingWalrusman, ActionPlayAnimation(38, 1.0, (-1.0)))); oSittingWalrusman = GetObjectByTag("SittingSwoopganger", 0); DelayCommand(0.3, AssignCommand(oSittingWalrusman, ActionPlayAnimation(37, 1.0, (-1.0)))); oSittingWalrusman = GetObjectByTag("SittingCommMale", 0); DelayCommand(0.4, AssignCommand(oSittingWalrusman, ActionPlayAnimation(37, 1.0, 0.0))); oSittingWalrusman = GetObjectByTag("SittingBith", 0); DelayCommand(0.5, AssignCommand(oSittingWalrusman, ActionPlayAnimation(206, 1.0, 0.0))); oSittingWalrusman = GetObjectByTag("SittingCommFemale", 0); DelayCommand(0.6, AssignCommand(oSittingWalrusman, ActionPlayAnimation(37, 1.0, 0.0))); oSittingWalrusman = GetObjectByTag("SittingCommMale", 1); DelayCommand(0.7, AssignCommand(oSittingWalrusman, ActionPlayAnimation(37, 1.0, 0.0))); oSittingWalrusman = GetObjectByTag("SittingWalrusman", 0); AssignCommand(oSittingWalrusman, ActionPlayAnimation(38, 1.0, 0.0)); oSittingWalrusman = GetObjectByTag("SittingCommFemale", 1); DelayCommand(0.8, AssignCommand(oSittingWalrusman, ActionPlayAnimation(37, 1.0, 0.0))); } Current way...
-
You don't like ES-05? That's... a first. Everyone loves her.
-
Why would you have newgeneric001.utt in your override? That's like... what? DELETE IT. Whatever modmaker set that up, was totally drunk. (What EH Koltotank anyway???)
-
It's probably expecting the disk in the other, old, drive. Probably need to change the location manually in the registry then (if it didn't update re-installing)
-
Fix for graphic issues found? {atioglxx.dll}
Hassat Hunter replied to Siberian Wolf's topic in TSLRCM
It's not in the ini, you need to add it. -
Fix for graphic issues found? {atioglxx.dll}
Hassat Hunter replied to Siberian Wolf's topic in TSLRCM
Don't know, I've had it set up like that for ages. Yeah the collection (and Steam version) have it together. THAT DOESN'T WORK! They added it for these versions, and they added it wrong? What the? "Disable Vertex Buffer Objects=1" Is the correct and only functional version -
Fix for graphic issues found? {atioglxx.dll}
Hassat Hunter replied to Siberian Wolf's topic in TSLRCM
*cough* AllowSoftShadows=1 Soft Shadows=1 You're welcome -
Ehm, most people add an unmodified appearance.2da to the installer for those instances (so it drops it in override, then modifies it). The readme even says you should. Probably a good idea if you ever update the installer
-
Missing combat animation for special attacks
Hassat Hunter replied to briny_norman's topic in TSLRCM
What's the issue then? The only one you mentioned you resolved? -
Re-installing for the actual M4-78EP 1.1 and TSLRCM 1.8.3 installers (on a clean install)... notice I made 3.5GB of savefiles testing 1.8.3/1.1 over 2 installs (4CD and Steam). 0_o
-
A month too late
And yeah, well, that's what needed for testing. Don't want to need to replay half the game to test 1 fix.
- Show next comments 147 more
-
Bugs and minor inconveniences with TSLRCM 1.8.4
Hassat Hunter replied to Hassat Hunter's topic in TSLRCM
1. Happens very rarely, probably can lengthen the time he has to walk for the door (like TSRLP did), but, meh... 2. Not a bug. -
It could be, I never really tried that... should be easy to test (and if indeed the cause, change).
-
Bugs and minor inconveniences with TSLRCM 1.8.4
Hassat Hunter replied to Hassat Hunter's topic in TSLRCM
Yup. If influence is already maxed, influence raising stuff wont give the popup (since nothing is given). Thus; no bug. -
Nope :/ Maybe someone else has a theory though. Not using any widescreen stuff, are you?